Hi, rpgmem!
I want to download MWS EasyInstall, but the link on your site leads me to the some google.apps page, where I should "Sign in to your account at MTGBr". Where can I create this account? Can't find any registration there...
I suggest you to read Valeriy Shunkov's article on starcity. He wrote about aggro-decks in modern and hatebears were among them. But I'm afraid it may be quite out-of-date.
Living End is the best deck to built on MTGO for me so far. Cause it cheap and I like the style (I've used to play Open the Vaults deck last year standard season). So, I'd appreciate for help in these question: how can we deal with:
1)Counterspells. In OtV I had my own countermagic to protect the final spell.
2)Sweepers. In OtV I used combo with Filigree Angel and Sanguine Bond to finish the opponent immediately.
P.S. What do you guys think about OtV combo itself in modern? Is it too slow for this format?
1) From the decks I've seen it seems like 23 lands is pretty standard but that seems overkill to me considering every card in the deck, with the exception of Dark Tutelage and some sideboard cards, is 1 or 2 CMC. Why not cut the Lavaclaw Reaches? I can see this deck running on 20 lands easily.
You need not only drop a creature every turn, but also keep mana for kalasria or burn. So 20 lands is too small.
Icom
I've kicked burst lightning several times to finally end my opponent, but mostly i use it as a shock. And at the time you could kick it, you wouldn't have 2-3 creatures in a hand, I think.
So, what do you guys think about 2 duress and 2 Inquisition of Kozilek instead of thoughtseize in the list above? It's better against aggro, such as monored, BR, I think... But against Faeries and 4CC we aren't be able to remove with IoK one of the main our discard targets - Cryptic Command. Thoughtseize seems more reliable and universal.
And I have a question about Mox Opal number - so far I'm playing 2 of them, cause I hate seeing it twice a game. I know, that we have a really explosive start with Mox, but still...it's annoying to draw another Mox (unless you have thopter foundry in game).
Even though only a fraction of Besieged is spoiled, we are already seeing PERFECT cards to add to this deck. The best by far has to be Master's Call; it gives us two 1(+x)/1(+x) tokens INSTANTLY allowing us to continue the fight post sweep, or just to give us a crushing board presence early in the game. Spectral Procession's got nothing on this.
On top of that, we get Signal Pest. Although not as good as Call is for the deck, it acts as a miniature Master, giving us the power boost for a severely discounted cost and a frail body. It should instantly replace Ornithopter, because it is as useless as Ornithopter without boosts, but can boost your other (weak) creatures in a tight spot.
So, Signal Pest will replace Ornitopther, it's quite obvious. But what we can remove to bring Master's Call in? So far, my candidats are Ranger of Eos (cause he provide the same thing - continue to press on the board after sweep) and Steel Overseer (cause I don't like this guy very much - he can do his job only next turn). On the blank board (without Steel) Ranger is more better than Master's Call, but costs 1 more and isn't instant... So, I'm waiting for your thoughts about this.
Why no one runs borderposts and esper stormblade? 3/2 flying for 2 mana is pretty powerful, and borderposts help to pump him and master, and can be transformed into thopters later. Or borderposts will slow us so much?
Yes, thats 30 lands. I want to try and abuse Explore to its full potential. Having 30 lands will also make sure I hit a land drop every turn, which is very important to this deck. Whatya think?
I think you should definetly try Oracle of Mul Daya with so many lands. With Explore you can drop up to 3 lands for turn, isn't it? Also, Bloodbraid Elfes are not good with Comet Storm. Maybe you should cut elfes for Oracles and 1-2 mountains for more Stormes.
I want to download MWS EasyInstall, but the link on your site leads me to the some google.apps page, where I should "Sign in to your account at MTGBr". Where can I create this account? Can't find any registration there...
1)Counterspells. In OtV I had my own countermagic to protect the final spell.
2)Sweepers. In OtV I used combo with Filigree Angel and Sanguine Bond to finish the opponent immediately.
P.S. What do you guys think about OtV combo itself in modern? Is it too slow for this format?
2 Academy Ruins
1 Breeding Pool
4 Flooded Strand
1 Great Furnace
6 Island
1 Miren, the Moaning Well
3 Polluted Delta
1 Riptide Laboratory
3 Steam Vents
4 Trinket Mage
3 Vendilion Clique
1 Venser, Shaper Savant
1 Aether Spellbomb
2 Chalice of the Void
4 Chrome Mox
2 Cryptic Command
2 Engineered Explosives
1 Ensnaring Bridge
1 Pithing Needle
1 Pyrite Spellbomb
3 Spell Snare
3 Stifle
3 Tezzeret the Seeker
4 Thirst for Knowledge
1 Trinisphere
2 Vedalken Shackles
4 Ancient Grudge
3 Blood Moon
4 Firespout
1 Stifle
2 Threads of Disloyalty
1 Tormod's Crypt
The main thing we lost from this is chrome mox. Does it hurt very much?
You need not only drop a creature every turn, but also keep mana for kalasria or burn. So 20 lands is too small.
I've kicked burst lightning several times to finally end my opponent, but mostly i use it as a shock. And at the time you could kick it, you wouldn't have 2-3 creatures in a hand, I think.
Maybe cause it showed great results at worlds?
And I have a question about Mox Opal number - so far I'm playing 2 of them, cause I hate seeing it twice a game. I know, that we have a really explosive start with Mox, but still...it's annoying to draw another Mox (unless you have thopter foundry in game).
So, Signal Pest will replace Ornitopther, it's quite obvious. But what we can remove to bring Master's Call in? So far, my candidats are Ranger of Eos (cause he provide the same thing - continue to press on the board after sweep) and Steel Overseer (cause I don't like this guy very much - he can do his job only next turn). On the blank board (without Steel) Ranger is more better than Master's Call, but costs 1 more and isn't instant... So, I'm waiting for your thoughts about this.
I think you should definetly try Oracle of Mul Daya with so many lands. With Explore you can drop up to 3 lands for turn, isn't it? Also, Bloodbraid Elfes are not good with Comet Storm. Maybe you should cut elfes for Oracles and 1-2 mountains for more Stormes.