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  • posted a message on Legendary, Planeswalker Uniqueness, and Sideboarding Rules Changed
    Quote from Go.dec
    So instead, now you just race, that's definitely more interactive. Do continue on how racing is the best way to be strategic. That's all it is. Have you played with Jace before? It's a huge deal. Volron commanders are infinitely better now that you can just ignore everything else. None of those things is interactive, none encourage better competition either.


    Or you block. Play removal. Play the game. The game goes on instead of resetting.

    RE: Jace - Previously, they cast Jace, do whatever (let's say Brainstorm), you answer Jace for 4 mana with your Jace. Losing deal? It seems that way to me, although I admit not always. Now, they Jace and Brainstorm, and you can...Jace and also do whatever. Brainstorm, Unsummon, Fateseal 'em. You may well still be behind since they got an extra activation, but now Jace is a four mana Jace instead of a four mana Dreadbore.

    I'm not going to deny it's less interactive in terms of those two specific cards interacting, "Jace shall never kill Jace" as it were. I'm just utterly unconvinced that the game is ruined forever as a result of it, since you have 56+ other cards to interact with.

    I think the biggest deal is how easy it just got to "chain" 'walkers. I'm not sure it will impact any formats, but it is a big deal from a play and design perspective that I can now "T4, Sorin, Vampire. T5, Emblem, cast Sorin, Emblem, swing with +2/+0 to my men".

    EDIT:
    Quote from Xenphire
    Right, because players abusing the legendary rule by using it as a form of removal instead of having to interact with Legendaries and Planeswalkers is clearly not a dumbing down of the game and is better. Clearly.


    I'm bad with words, especially this late. Luckily Xenphire is here, being awesome.
    Posted in: The Rumor Mill
  • posted a message on Legendary, Planeswalker Uniqueness, and Sideboarding Rules Changed
    Quote from Go.dec
    Really? The legendary rule is fine as it now and works for both players to ensure some sort of interactivity. It just promotes less interactivity to change it, especially at competitive levels. Maybe learning to play around instead of just running things out should be considered "learning to play."


    Are you really telling me that right now, if you are playing Bant Auras in a mirror, you sit and say "hey, maybe I won't cast my Geist. Maybe I'll wait for him to cast his Geist and then Unflinching Courage it for a 12-point life swing, THEN cast my Geist. STRATEGY!!!!!"

    It is, technically, less interactivity in that you now have one less card out of hundreds that can interact with Geist, but I am unconvinced that the current level of interaction was particularly strategic or clever. Things were already a race to the Geist/Jace; now they are slightly moreso. It actually encourages strategy in my mind, because now the solution to busted Legends is to run efficient answers to them (Far // Away, enchantment removal,blockers, and Renounce the Guilds for Geist, for example), instead of encouraging mirror builds because it was "the easy way".
    Posted in: The Rumor Mill
  • posted a message on Legendary, Planeswalker Uniqueness, and Sideboarding Rules Changed
    Well, the sky isn't falling in my part of the world yet, but given the outlook of this thread I guess I best go grab a scotch, tell my family I love them, and burn my collection, just to be ahead of the curve.

    Rolleyes

    The change is a big deal obviously, but to say that this, THIS (and not loss of mana burn, damage on the stack, interrupts, summons, diverse creature types, tapped blockers not dealing combat damage, old card face, etc) is the end of Magic is absurd. In terms of far-reaching effect it impact a smaller percentage of cards, and it invalidates none: Mirror Gallery and Leyline of Singularity still, more or less, do what you wanted them to do and Sakashima the Imposter and Lazav, Dimir Mastermind, while a little less special, still have gametext that makes them interesting and fun. The change is healthy for the game: I think anything that removes that feel-bad, "Sorry I just kicked your puppy" feeling from new players learning the game is healthy for the game. And if playing your own Geist and Liliana was your only solution to beating those cards, well, learn to play :tongue:.
    Posted in: The Rumor Mill
  • posted a message on You Make the Card 4 (YMTC4) - Finals - BitWC vs. RoN
    I am relieved to see BitWC win, but shocked that it destroyed Consuming Contract by such a margin. I guess the folks here love gambling with their win/loss chances, but players as a whole don't.

    I am saddened that RoN is likely going to win, since it is the worse design, but I don't hate it and will give it a shot I'm sure (CMC pending of course).
    Posted in: The Rumor Mill
  • posted a message on You Make the Card 4 (YMTC4) - Final 4 Designs
    Quote from DrJones
    Yes, it has already been confirmed that X will be in the casting cost.


    Can you point our where? I hadn't seen that, and it's basically the nail in an already mostly closed and buried coffin for the card (although I give props to the few players that have pointed out that flavor is very black, much more so than any other black draw spell).
    Posted in: The Rumor Mill
  • posted a message on You Make the Card 4 (YMTC4) - Final 4 Designs
    I'm glad there's been a few people offering compelling reasons for Consuming Contract. I liked it at first but hate it a little more every time I read its text, and wondered if its massive popularity was based on...

    P1: "I get to pay life for cards!"
    P2: "Dude, it has like four other lines of gametext, you should really..."
    P1: "LIFE. FOR. CARDS. NECROPOTENCE 2.0! WOOOOOOOO!!!!"

    Sigh. I guess we'll see if the community at large votes different from MTGSally. If not, I hope I'm wrong and we get this at :symb::symb: with the last mode being Mind Rot and the kill mode changed to Cruel Edict Frown
    Posted in: The Rumor Mill
  • posted a message on You Make the Card 4 (YMTC4) - Final 4 Designs
    Quote from Lyracian
    I thank you for your well reasoned argument.


    Thanks! Smile

    Quote from Lyracian
    I want this card for my Legacy Pox deck and several other people also like the design to really make Discard work. Power level wise it fits between Liliana's Caress at 1B and Geth's Grimoire at 4. So best case casting cost is BB, worst 1BB so we should be able to play it with a Dark Ritual first turn it is also a good card to support Lilly with her +1 ability making both players discard. Tokens, card draw or even speed from Mana are all abilities that will help my favourite Legacy Deck and being rewarded for making the opponent discard is an under utilised aspect of Blacks colour pie. That is why I think this is the card that should win.


    I don't hate Revenge the way some people seem too; I'm a huge fan of Megrim effects. They are just historically not playable and I don't trust WotC not to give us this at 4 mana. At :symb::symb: it has its best shot at success, with a shot in Standard. I won't cry if it goes to print, and might play it in a Commander deck or two, but I think the safest vote is still Blood in the Watering Can.

    Good points though!
    Posted in: The Rumor Mill
  • posted a message on [[MM]] Dark Confidant
    No one should "defend" Bob at mythic, because you don't have too. Modern Masters is a set where WotC is suspending their normal rule on mythics, and putting stuff at mythic pretty much just because of its secondary market value to make sure they avoid a Chronicles-sized disaster (imagine the hatemail if Thoughtseize was at uncommon, plummeting from $75.00 to $7.50).

    I sorta like the new art. Confidant himself looks lame, but the overall flavor and design is beautiful: Confidant is the power behind the throne, the evil vizier that grants the King his power...and possibly his doom.
    Posted in: The Rumor Mill
  • posted a message on You Make the Card 4 (YMTC4) - Final 4 Designs
    For all these cards, we are at the mercy of WotC. We can talk about how great X will be at <insert mana cost here>, but our ability to actually determine the mana cost will be sharply limited, likely a choice between cheap but color intensive, or slightly more expensive and splashable. I'd like to appeal for us voting on the cards that leave us least at their mercy (and the mercy of the vast casual audience), specifically Blood in the Watering Can.

    Many call this a bad Oversold Cemetery, and for most creature-heavy builds or dredge/self-mill heavy builds, that is a fair accusation (unless we get BitWC at CMC 1 or 2, which is unlikely). However, even a "bad Oversold Cemetery" might be playable in standard and modern at say :1mana::symb::symb:. These formats don't have the option of running Oversold Cemetery currently. The applications of this card are broader, too; it's better in midrange and control builds that don't run 20+ creatures, and it is actually abusable with some brewing (Street Wraith?). It is also vastly better in multiplayer, and likely stronger in limited.

    The real selling point here should be that even if WotC sticks our choice at :2mana::symb::symb: or :4mana::symb:, this card would still be awesome in Commander and casual decks worldwide. That may be sour grapes for many of you, but there are 7 (Limited, Commander, Casual Constructed; Standard, Modern, Legacy, Vintage) formats and we'd at least get a card that would be highly playable and beloved in 2 or 3 out of 7...which has to be better than 0/7.

    Now let's look at our competition:

    Consuming Contract - This card has delicious flavor now that its creator has explained it, and on its surface it has the possibility of being good in numerous formats (although probably never in Vintage and Limited). However, without knowing X, I'm uncertain I'd ever play this over Liliana of the Veil, Bitterblossom, Dark Tutelage, or Phyrexian Arena for my "incremental advantage" slot. I chose those cards because I imagine we'll be seeing this at 3 mana, maaaybe 2. Again though, we're at WotC's mercy: putting this at 4 or 5 makes it awful unappealing.

    Also consider that its design is pretty narrow: you run this in a combo deck that can kill in three turns, or you fill your deck with unplayable jank, probably 8-12 slots of it, and pray it doesn't kill you (Angel's Grace? Reality Strobe? Perilous Research? Claws of Gix?). That likely shoots it out of Standard, Modern, and Legacy contention...unless X is really good. And that brings me to my last point: a vote for Consuming Contract is a vote to let WotC have us at their mercy twice. Sure, if X is a Vampiric Tutor or a Zombify or a Infest, this card might be really stellar. If it's a Coercion or a Mind Rot or a Syphon Life or a Death's Duet, it might be playable in more formats. But if the options we are given are Taste for Blood, Raise Dead, or Decompose? GG, card is awful in all 7 formats without even seeing what our mana cost options are.

    This is the vote that counts, as eliminating BitWC this week dooms us all, but for the future let's look at our other two:

    Revenge of Necromancy - Before we even begin, this card is only going to be playable in 2-4/7 formats, no matter how aggressively it is costed. Even at :symb:, it won't be relevant enough for Legacy or Vintage, and will not be playable in Limited ever. It is not hard to imagine us getting stuck with it at 3 or 4 mana either, which would pretty much just leave it as a very fringe card in Casual and Commander (so like 1.5/7). At 5 mana, it's truly unplayable. It is a fun design, but also has some issues. Specifically, the thing you're most likely to get (two black mana from them pitching a land) is useless in conjunction with Specters like Hypnotic Specter and "every turn" hand-shredders like Necrogen Mists and Bottomless Pit. The fact that your opponent has some control most of the time over what you get means this can often be worse than just running Geth's Grimoire. It can be very powerful with Wheel of Fortune and Windfall effects but, again, this leaves us with a narrow casual card.

    Demonic Bargain - The natural assumption is that this will be an X-spell, or have a flat cost and require a life payment. Either way, this card is a 1/7 card, only really having a rare home in Commander where you have the life or mana to stave off the drawback and make this a bad Staff of Nin that has some political pull. If we are wrong and it isn't an X-spell...it is still probably worse than Phyrexian Arena unless it is like black mana for 3 counters. And even then, it's just a huge drawback. Basically, like Consuming Contract, there are too many unknowns we are at the mercy of WotC to decide for us, with the kicker that even on a best case scenario this card is probably unplayable everywhere.
    ====================
    tl;dr: Please, please, please vote for the card with the best chance of not being a $0.25 rare. Vote for Blood in the Watering Can!
    Posted in: The Rumor Mill
  • posted a message on You Make the Card 4 (YMTC4) - Final 4 Designs
    Sucks that Eldritch Rites is out, as it was by far my favorite design.

    1) Consuming vs Blood - I voted Consuming in round 1, but I'm not actually psyched about it. It seems obnoxious and boring in that it will only be good if you can nuke it before you die, and I don't trust WotC to not cost it at 3 or 4. Blood will be good and exciting at Commander at almost any reasonable cost, and if we see it at :3mana::symb: or less could even see play in standard/modern. It is the best design left and the most broad and fun to brew around.

    2) Revenge vs Demonic - I've cooled a lot on Revenge after my initial excitement: not good enough in monoblack, and I may very well prefer Geth's Grimoire in any other discard-focused commander deck. Again, I doubt we'll see that at less than 4 mana and that makes it unplayable in any format other than Commander (where discard isn't precisely a game-winning plan). That being said, I hate that Demonic got in on a technicality, and I think it'll be a worse card no matter what, so it gets the nod from me.
    Posted in: The Rumor Mill
  • posted a message on Maro on fetchlands
    Quote from Gangstah Mizzums
    Also, they have gone on record for saying they want full land cycles in core sets. Maybe they could bring them all back?


    That was not the impression I had. The impression I had from the quote is that WotC had realized it is ridiculous to have standards that don't offer enemy-colored decks a dual land anymore, and that all pairs should be equally supported. We've already really seen the benefits of this, with the last three Pre-Rav blocks alternating between Enemy and Allied color duals, but now I imagine they will offer even more support.

    This doesn't necessarily mean we'll get 10 duals/core set, but that we'll probably see a full 10 in each expansion OR that we'll always have allied in core, enemy in expansion to keep things even.

    Re: The actual rumor - I just can't imagine them letting a Shocks + Fetches standard slide. I'd like to see them (and the Zen fetches) reprinted to get more since I'm sitting at 10/20 for ONS and 4/20 for ZEN, and I am sure they will be some day, but I just don't know about M14 or even Theros. There is increasing evidence for it ("mini-landfall" theme in M14, Development's stated tiredness of the checklands, MaRo's blog) but I remain skeptical. I thought one of the reasons they were tired of the Checklands is because of their interaction with Shocks, which is a knock against the theory.
    Posted in: Speculation
  • posted a message on [[Budget]] Trostani, Selesnya's Voice
    Quote from CDDRodrigo
    Thanks for the tips!

    Nature's Lore is a very hard to find card around here, so I guess I can just use Rampant Growth here. I also own the Guildmage and the Charm. The other cards I believe I can get. ^^ And Storm Herd is a great card in my testings. Making 40+ tokens and gaining that much life if Trostani is out for 10 mana seems pretty good.

    Changes:

    - Emmara
    - Planar Cleansing
    - Trostani's Judgment
    + Selesnya Charm
    + Vitu-Ghazi Guildmage
    + Rampant Growth


    If you can't get Nature's Lore, perhaps Dawntreader Elk or Yavimaya Elder would be better? More creatures means more chances at gaining life off of Trostani, after all Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on JTMS In M14?
    For everyone saying it was just CawBlade, check out the top 8 from Worlds 2010 here (Format: Zen Block, M12, and just Scars of Mirrodin): There are 24 JTMS and 0 Hawks (also 0 proliferate spells, Jace almost never teamed up with Proliferate in a serious deck). The final round was U/B Jace Control versus U/B Jace Control. Also, most decks are just running 2 Fetches - while a part of his success, they were more a bonus.

    Obviously the printing of playable swords and then, playable Living Weapons made CawBlade the true oppressor of standard and Fetchlands helped, but Jace warped the format the second Cascade went out the door. And as powerful as Aggro is today, I don't think it has quite the same insanity as Putrid Leech + Thrinax + BBE + Lightning Bolt + Blightning.

    I expect Jace as the big draw for FtV: 20 because I don't think any blue card has so warped its standard metagame since the P9 (and that includes Tinker, Delver, Fact or Fiction, and honorary blue cards Psychatog and Sphinx's Revelation), but he will likely never see standard again. I almost think this is a troll thread.
    Posted in: Baseless Speculation
  • posted a message on [[Budget]] Trostani, Selesnya's Voice
    This is a pretty tight tokens deck that actually doesn't seem that far off from optimized to me. You're probably already aware of the big money staples you could use someday (Doubling Season, Akroma's Memorial, Enlightened Tutor, Eladamri's Call, Genesis, Sylvan Library, Mirari's Wake, Stoneforge Mystic) so instead here's a few cheaper cards that I think are worth a look for this deck Smile

    - In general, your curve seems a bit high. Test it since I could be wrong, but if I'm right you may want to consider trading out some of your 6+ drops (with Emarra, Storm Herd, Planar Cleansing, and Trostani's Judgement probably being the lowest impact for you right now) for cheaper cards like Vitu-Ghazi Guildmage, Nature's Lore, Selesnya Signet, Selesnya Charm, Lightning Greaves, Aura Mutation, Swords to Plowshares, or Intangible Virtue.

    - With all that being said, if you think your curve is fine I still think you should replace three or four of those cards. Specifically I think Vigor, Parallel Evolution, Hour of Reckoning, and True Conviction might do more work in your deck.

    - Gavony Township seems like a must-have for this deck.

    Hope that helps!
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[M14]] ~30 spoilers!
    Ajani's Chosen - My highly biased opinion that Theros is finally a real enchantment block continues to gain evidence! :D. He's decent in Commander but nothing to really write home about.

    Bonescythe Sliver - Getting this as white's rare sliver is neat. It means that I think we're save from "All Slivers are Indestructible", and it's a better (read: actually playable) version of Fury Sliver for slivers.dec in Modern and Standard.

    Charging Griffin - Limited filler, but surprisingly decent limited filler.

    Devout Invocation - At least it feels very mythic. Good in Commander token decks? I'm not super interested.

    Hive Stirrings - This card is very good in limited and might see play in a standard or even modern Sliver deck. Also: confirms 1/1 Colorless Sliver tokens! My Sliver Queen can finally make real things instead of pennies. We can finally build a Sliver Horde deck without it costing a billion dollars!

    Master of Diversion - Limited filler

    Seraph of the Sword - Limited bomb, fun casual card, not too great overall. Always nice for us Angel Tribal players to get one that doesn't cost seven trillion mana to cast though.

    Glimpse the Future - I read this as 1 to the grave, 2 to hand, and thought everyone freaking out about bad it was: it's an incredibly better Divination! Then I reread it. Wow. This is just awful. I sort of get why: any 1 or 2 mana cantrip or filter they print now threatens Modern, but...Forbidden Alchemy was a thing at common in standard for two years and didn't see a terribly large amount of play at all. Why couldn't this have dug four or five deep, or put two into hand?

    Jace's Mindseeker - Second best creature type line ever! That's about it though. My blues sorta-milling Commander decks will just keep on playing Diluvian Primordial, and I can't imagine needing two of that sort of effect. I guess if I do though, and if I'm not in black to run Memory Plunder, I'd take Jace's Fisher over Chancellor of the Annex.

    Grim Return - Artwork is outstanding. The card is alright: instant helps it a lot, and I think I'd happily play it in Commander and casual.

    Liliana's Reaver - That actually seems maybe close enough to see play in Standard! If only Boros Reckoner wasn't going to kick its ass every time. It is a very awesome zombie card though.

    Rise of the Dark Realms - I'm glad we finally got a Liliana-flavored spell that really shows her "vast necromancy powers granted by the Veil" ability. This is a very mythic mythic, and for most mono-black EDH decks (and many B/x/y decks) should be a near-auto include. It seems significantly more of a blowout than Plague Wind[/card or Decree of Pain, honestly.

    Marauding Mauler - Limited filler with some cute synergy with that elf that was spoiled yesterday.

    Molten Birth - Funny, but doesn't seem that strong outside of decks looking to abuse Krark's Thumb.

    Ogre Battledriver - In the Web of War on a stick is excellent! Limited bomb, casual powerhouse, EDH staple (Ruric-that in particular is thrilled to seem him). Maybe constructed playable, but it's hard to say and I'm leaning towards no: while his effect is incredibly powerful being just a Hill Giant on the turn he enters the battlefield probably isn't good enough.

    Thorncaster Sliver - Wow. Holy crap. I'd imagine most competitive sliver decks aren't super pumped to pay 5 for a 2/2 sliver, but...wow. Turning the team into Hellridering ninja death assassins is absolutely terrifying. Heck of a curve-topper for the sliver army.

    Young Pyromancer - Really solid card, although absolutely not in the same vein as Snapcaster, Tarmogoyf, Stoneforge Mystic, and Bob. Those are cards that are basically must-plays in their color and (except Stoneforge who demands 1-3 other slots be equipment) require no real investment on your part, and are so potent they are often worth splashing for in numerous competitive formats. Pyro here is more like Delver of Secrets: a subtle card that must be built around but is potentially very strong in the right deck/format.

    Into the Wild - It's okay and I'd play it in most Commander decks. It isn't as awesome as Oracle of Mul Daya, but makes up for it by not being so fragile.

    Predatory Sliver - And look, it's a new and improved Muscle Sliver! I honestly wasn't sure that we'd get one. This card puts Slivers on the map for Standard and makes them mean in modern where they have two creatures like this at two mana. Sidenote: All our spoilers are from Duels 2014, where I'd bet the constructed deck is Naya Slivers. I can't imagine we won't see some black and blue ones even if they end up with slightly less. At the very least, I thought it was strongly hinted that we're getting a sister of sorts to Sliver Queen?

    Primeval Bounty - six mana is too much to play this outside of EDH, but I love durdly bonus cards like this :). Will likely play it in my Doran deck and, when I get around to building it, my Momir Vig deck.

    Rumbling Baloth - Limited filler.

    Savage Summoning - Not drawing a card almost makes this worse than Insist and Scout's Warning even though it combines the effects, and a +1/+1 counter isn't enough upshot. We'd need to be living in a truly oppressive 12+counter format for me to want to maindeck or even sideboard this, and that format hasn't existed for nearly fifteen years.

    Sporemound - At five mana this is a hard sell in limited and standard. Might be funny with Ghave though, but Ghave combos with: cards so it'd be hard to find room for it.

    Woodborn Behemoth - Limited bombish card. A 4/4 for 5 isn't bad, and in a long game an 8/8 trampler is unbeatable.

    Guardian of Ages - Meh. Flavorful but largely unplayable artifact creature.

    Ring of Three Wishes - I'm a huge fan, and my Karn EDH deck will happily play this instead of Planar Portal. Most of my cards are three card combos max (and Karn is usually a piece of them), and I have a smattering of proliferate and sac + recur cards if I really need more wishes.

    Sliver Construct - limited filler

    Staff of the Death Magus - The flavor on these are neat, but I really wish we just got Demon's Horn and the other charms back Frown

    Vial of Poison - Flavorful limited filler.

    Overall, M14 is looking like a very worthy 20th anniversary set.
    Posted in: The Rumor Mill
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