- Registered User
Member for 7 years, 6 months, and 29 days
Last active Mon, Aug, 21 2017 18:44:12
- 1 Follower
- 1,199 Total Posts
- 201 Thanks
Aug 19, 2017I am surprised we don't see this more often - it's an interesting Trinket Mage target at the very least. A must-play in any Depala, Pilot Exemplar decks (since they are likely to run cheats like Siege Modification and Peacewalker Colossus) or Sram, Senior Edificer decks (since it's a cheap draw spell that can bust heads late-game), but I could see it sneaking in for certain other lists.Posted in: Commander (EDH)
Aug 18, 2017Lots more good suggestions! I like Cloudstone Curio since it is Trophy Mage-able, but Mana Echoes also seems decent.Posted in: Commander (EDH)
I think if I were to do all-out infinite combo super competitive Inalla, I'd start with a skeleton like this...
This deck is loaded with infinite combo potential, and can use Trophy and Trinket Mage to find pieces and assemble the combos. It can also play a "fair" game with Crystal Shard and a steady stream of wizards being looped and recycled thanks to Bloodline Necromancer.
Aug 18, 2017In a dedicated +1/+1 counters matter deck, this is basically a better Shamanic Revelation since you cast it at instant speed and it protects from most conventional wraths. I have it in my wife's Jenara Doubling Season deck and it's decent. I don't even consider it in must-play territory though, as most "Counters Matter" decks have access to Blue or Black (Jenara, Asura of War, Varolz, the Scar-striped, Ghave, Guru of Spores, Daghatar the Adamant, Animar, Soul of Elements, Experiment Kraaj, and a wide variety of other Abzan, Simic, and Golgari folks), and thus can run card draw spells that are more reliable and castable in the early game to smooth draws or in the late game to recover from a wipe. This card is only good when you already have a board, although to be fair you only need 2 or 3 creatures for it to pay for itself and it can get silly and draw a full hand.Posted in: Commander (EDH)
Aug 15, 2017First, a list of all ways to tap Mirri outside of combat, repeatedly and at instant speed, ranked roughly in order of value to a deck:Posted in: Commander (EDH)
This is in addition to almost every vehicle ever printed; she Crews almost everything herself. There are twenty printed vehicles and I believe 20 are crew-able by Mirri alone.
Cards with Convoke (particularly Obelisk of Urd and Chord of Calling) and Conspire (no good ones available :() are also decent.
Next, if you do want to rumble with Mirri she generally wants Protection, Indestructible, or Unlockability - this allows her to swing with impunity, get tapped, and lead a lethal alpha strike.
Aug 14, 2017I am a little rusty on the rules, but I think that Bloodline Necromancer + Inalla + Ashnod's Altar = infinite hasty Bloodline Necromancers, and also return all other wizards from your graveyard to the battlefield.Posted in: Commander (EDH)
1. Cast Bloodline Necromancer. When it enters the battlefield, its ability goes on the stack, then Inalla's (so that Inalla's trigger resolves first)
2. Activate Inalla's ability, creating a token copy. Its ability goes on the stack. In response, sacrifice the "real" Necromancer to Ashnod's Altar, generating 2
3. Allow the copy's ability to resolve, putting the now deceased Necromancer onto the battlefield. This causes it and Inalla to trigger, and begins the loop anew, netting 1 each time. The loop also works with Phyrexian Altar - it can also generate infinite mana after the first investment or two of Inalla's trigger, but you still get an infinite army of 3/2 lifelink wizards, infinite EtB/LtB triggers, etc.
This combo can be combined with Azami, Lady of Scrolls to draw your deck; Galecaster Colossus to bounce all non-land permanents; Vela the Night-clad to instantly drain all opponents of their life. It is also a strong combo with any sacrifice outlet, letting you run the loop X times where X is your free mana.
Another combo is Galecaster Colossus + Phyrexian Altar + (any 1 CMC Wizard) = X triggers and X bounced permaments, where X is your mana available.
1. Cast your Wizard (let's say Fugitive Wizard for lols). Inalla triggers; pay 1 to make a copy.
2. Tap Fugitive Wizard to bounce an opposing permanent. Tap the token to return Fugitive Wizard to your hand, then sacrifice the token for one mana of any color.
3. Cast the Fugitive Wizard again, start the cycle anew.
This combo is infinite with a colorless Wizard (like Wizard Replica) plus a sufficient number of cost reducers (Herald's Horn, Urza's Incubator, Stonybrook Banneret); it is infinite with less of those things if you use Ashnod's Altar instead.
As a final infinite combo, Cryptic Gateway + Ashnod's Altar can put every wizard in your hand onto the battlefield at instant speed with no countermagic allowed, all while generating infinite mana. It still empties your hand alongside Phyrexian Altar, goes truly infinite and insta-lethal with Faces of the Past, and could draw your deck with Kindred Discovery.
EDIT: DERP, combo #2 doesn't work, the made sure that Galecaster Colossus can't target your own permanents for precisely that reason. Spoilsports
Aug 14, 2017Inalla, first and foremost, loves "EtB" triggers on her Wizards - a few all-stars include Puppeteer Clique, Trinket Mage, Venser, Shaper Savant, Sower of Temptation, Treasure Mage, Trophy Mage, Anathemancer, and Champion of Wits, Archaeomancer, Portal Mage, Bloodline Necromancer, Izzet Chronarch, Dualcaster Mage and Snapcaster Mage.Posted in: Commander (EDH)
Next, Wizards with intriguing tap abilities are decent since they get to activate immediately due to her granting haste - Arcanis, the Omnipotent is the big one I think, but Daring Apprentice is good if you can give it Flash, as is Apprentice Necromancer. Many Magus' tap, such as Magus of the Jar, Magus of the Mind, Magus of the Coffers, Magus of the Wheel, Magus of the Will, Magus of the Bazaar, and Magus of the Mirror, so getting a hasty token definitely opens up the game to some shenanigans. Flash in general is strong since it lets you make surprise blockers - I'd recommend Teferi, Mage of Zhalfir and Vedalken Orrery at a minimum.
Wizards with strong death triggers can be really powerful with her IF you also have a sacrifice outlet. Thoughtpicker Witch and Viscera Seer are conveniently Wizards, as are Voidmage Prodigy and Barrin, Master Wizard. This allows us to abuse Vindictive Lich, Corpse Augur, Disciple of Bolas, Youthful Scholar, and artifacts like Skullclamp and Heirloom Blade. It can also make cards with exploit, like Sidisi's Faithful, Profaner of the Dead and Silumgar Sorcerer, more powerful.
Creatures with combat triggers are okay - see Dreamstealer, Shadowmage Infilitrator, etc. They wouldn't be a priority for me though.
Tribal Wizard stuff is generically good - Azami, Lady of Scrolls, Galecaster Colossus, Sage of Fables, and Patron Wizard are all decent ideas.
Aug 14, 2017I appreciate the intent here - a look at MTGGoldfish shows only one deck with no islands that has even a small share of the metagame (Nissa Ramp), with 4C Partner Control, Baral, Sultai Control, and Jace being particularly oppressive control lists while Breya is a brutal combo deck. Blue-based decks make up an unhealthy 70% of the meta and banning cantrips and Vial Smasher didn't help a ton.Posted in: Commander (EDH)
I think restricting island isn't the way to go though - the 4C and 3C decks are far more powerful than the mono-blue lists (if not more miserable to play against), and most well-tuned lists are already only running 1-2 Islands. It is, as most folks have said, mostly a budget tax on anyone who does want to play Jace or Baral.
If you really wanted to sculpt the meta it would call for desperate measures, like banning a ton of powerful blue cards or possibly creating a whole new local format of "Modern legal cards + cards printed only in Commander decks and Conspiracy; all cards on the 1v1 banned list are still banned). As many authors have said, changing the starting life total to 20 (like in French and standard MTG) would also be big, allowing more aggro decks to flourish and incentivizing some new folks.
Aug 14, 2017If you want to make a competitive 1-v-1 Arabho deck, your work will be cut out for you. I would recommend running as many ways to stop opposing nonsense as possible, and as many tutors as possible.Posted in: Commander (EDH)
First, you probably want some amount of Worldly Tutor, Eladamri's Call, Green Sun's Zenith, Sylvan Tutor, Recruiter of the Guard, Chord of Calling, Survival of the Fittest, and Fauna Shaman. These help you find your most explosive early kitties (Lost Leonin, Adorned Pouncer, Brimaz, King of Oreskos, Fleecemane Lion) regularly, while also tutoring for utility hate-cats(Qasali Pridemage, Leonin Arbiter).
Crop Rotation and Sylvan Scrying are also key, as they find Cavern of Souls to protect your cat-vestment. Aether Vial is also a huge help, and almost worth running Enlightened Tutor for alone. You want to run plenty of good equipment though, which in turn makes Stoneforge Mystic a good add.
I'd look at this list for inspiration, replacing some creatures with cats: http://www.mtgtop8.com/event?e=15632&d=295499&f=EDH
Aug 11, 2017Reading Mairsil's entry is a blast:Posted in: The Rumor Mill
Quote from Rules Update and FAQ »
"If Mairsil has an equip ability, activating it won't cause anything to happen. Mairsil doesn't become attached to a creature. They may remain friends."
Decks seem fine, covering some staples and good stuff while leaving a few obvious upgrades of various levels of cost. Everything omitted makes sense - Felidar Sovereign is unfun, Pride Sovereign and Regal Caracal are likely too new.
Aug 11, 2017Hawk7915 posted a message on Need help with a Gishark, Sun's Avatar dino tribal deckGishark, assuming the text spoiled is correct, is looking for a few things:Posted in: Commander (EDH)
1. Ramp - Your commander is 6-8 mana as a start, which is expensive. In Naya you get to run land-fetching ramp instead of rocks, and the classics are Sakura-Tribe Elder, Wood Elves, Farhaven Elf, Cultivate, Kodama's Reach, Nature's Lore, and Farseek. Three Visits and Spoils of Victory are some expensive (both mana and $$$) redundancy that fills a similar role. As you go up the chain there is Explosive Vegetation, Karametra, God of the Harvest, and Boundless Realms. Of course you'll still run Sol Ring and (if it is in budget) Mana Vault/Mana Crypt, and may want to consider Chromatic Lantern, Wayfarer's Bauble, Coalition Relic, and Commander's Sphere as well. You want a LOT of ramp for such a fat Commander.
2. Mana doublers - Related to the above, you want to chain your early acceleration into MOAR POWER! Mirari's Wake, Zendikar Resurgent, and Regal Behemoth (pray it gets errated to be a Dino!) are all good options. More obscure/risky ones are Heartbeat of Spring, Doubling Cube, Keeper of Progenitus, and Mana Flare. Caged Sun is also good if you are heavy in one color (probably green) and just splashing the other two. I'd also include exploration effects here - Exploration itself alongside Oracle of Mul Daya, Fastbond, Burgeoning, and other such effects.
3. Deck manipulation: Your commander triggers off combat damage to do library tricks. I would strongly consider using this to its fullest by running as many cards that let you Scry, rearrange, or stack your deck as possible. Artifacts are largely where it is at (Sensei's Divining Top, Scroll Rack, Sunset Pyramid, Crystal Ball) but there's also a few old gems like Mirri's Guile, Sylvan Library, Gilt-leaf Seer. Tutor effects like Congregation at Dawn and Worldly Tutor seem good too.
4. Utility: I won't do an exhaustive list, but some all-stars in Naya are:
- Artifact disruption: Krosan Grip, Vandalblast
- Multi-function cards: Beast Within, Chaos Warp, Aura Shards, Hull Breach, Oblivion Ring/Banishing Light/Cast Out, Naya Charm, Rith's Charm, Selesnya Charm, Fiery Confluence, Song of the Dryads
- Creature kill: Swords to Plowshares, Path to Exile
- Draw/Recursion/Tutor: Eternal Witness, Harmonize, Shamanic Revelation, Rishkar's Expertise, Creeping Renaissance, Eladamri's Call
Special: Sunforger is a powerful utility card for RWx decks. If you run it, a few specific inclusions good with just it are Mistveil Plains, Orim's Thunder, Master Warcraft.
Aug 10, 2017Posted in: Commander (EDH)Quote from FoxOfWar »Mairsil might actually have chance of changing to be my Grixis commander, for one good reason: Jeleva is fun, but when playing Commander with semi-randoms, having a pile off their decks next to me leads rather easily to accidentally 'borrowed' cards, especially if shields happen to be same or the game drags on (it happens).
Also, because Mairsil can potentially lead into a stupid durdlepile that doesn't know how to win. My kind of deck.
EDIT: Shifting Shadow is getting a home without a doubt. I have no short supply of creature decks that can use more of whatever this is.
Brother! I know that Inalla will be a better commander, but man is it hard to say no to the durle-lossus that is Mairsil. I don't know if I can help myself. I have a deck that is already that (Gitrog Frog), but he does it with a totally different style and so much potential for "wait, that does what now?" moments.
Aug 10, 2017While you can only activate each caged card once, I still think I like super-versatile cards the most: Staff of Domination, Disciple of the Ring, Aetherling, and Torchling all seem good. He also wants to cage Rings of Brighthearth and wear Illusionist's Bracers for maximum power.Posted in: Commander (EDH)
Exile on demand is very powerful, so while Aetherling and Deadeye Navigator are musts I think I'm willing to go deep on other cards that might give him that power such as Argent Sphinx. I wish I could find other stuff that works, but everything else requires sacrifice (Voyager Staff), costs a ton (Nephalia Smuggler, or doesn't technically grant him an activated ability (Frenetic Sliver).
Aug 9, 2017Incredible card. It's no Skullclamp, but for any tribal lists it honestly isn't far off and the +3/+1 is a formidable boost for most Commanders looking to jam Voltron damage when the time comes. As folks are noting, even in non-Tribal decks it can be a tutor of sorts. This card is going to be a staple in any deck that runs even a modest number of creatures.Posted in: The Rumor Mill
Aug 8, 2017A fine card in certain lists, and one I should probably add to decks like Rakdos, Lord of Riots that tend to be lacking for defense. As folks have said though, six mana is a crowded slot even in mono-red; you have Inferno Titan, Hellkite Charger, Hellkite Tyrant, and Scourge of the Throne which are more powerful regardless of your strategy as well as strat-specific stuff like Charmbreaker Devils and Combustible Gearhulk and Flayer of the Hatebound, and that isn't considering colorless goodstuff like Wurmcoil Engine. I do think it makes my top ten list of red six-drop fatties though, and it is really good in a deck like Xenogod or Rakdos or Stonebrow.Posted in: Commander (EDH)
Aug 7, 2017Love that Mirri, and my wife will too - she isn't a strongly tribal card, but she lets you play defense especially using Springleaf Drum, Survivor's Encampment, Glare of Subdual, anything with Convoke, anything with Conspire, vehicles, Honor-worn Shaku, Earthcraft, Selesnya Evangel to tap at instant speed without attacking. She can also just attack, especially if you make her unblockable (Rogue's Passage, Whispersilk Cloak), or give her Protection (Swords of whatever and whatever, Flickering Ward), or give her deathtouch (Bow of Nylea, Basilisk Collar), or just make her big enough to maul any blockers. And when you have built the token kitteh army, she can lead a lethal alpha strike so that fits into the penchant for going wide that Cats have.Posted in: Commander (EDH)
- To post a comment, please login or register a new account.