lol, he had listed both green black and black green. so I figured that he meant W/G as one of them:rolleyes:. I have nothing against B/G, although I don't have any decks based around those colors, hmm... maybe I shall change that.
whats the best color combo: black green, white black, green black?
I'm assuming you meant white green
All three color combinations are good, it just depends on what you would like the deck to do. Personally I would combine the three. Maybe a G/W/B Landfall deck or something.
I'm also not too sure about Wort, the Raidmother as turn 6 or earlier you're probably going to be ready to warp and dropping one off of a warp seems like a no go. I would suggest Rampaging Baloths. I hope all goes well
I learned from you that all Anurid creatures are Frog Beasts.
And on topic: I would use maybe Distant Melody because this deck looks like it could run out of steam. and I know this might seem like a fragile thing but Omnibian + Peer Pressure can let you steal their creatures.
A couple days I acquired most of the un/common FreeSpells from a friend of mine and I would like to build a deck with them in it, but I'm having trouble deciding on what route to go with them. A few ideas I had were Flash creatures (maybe Faerie tribal) so that most of the time I could be playing everything no matter who's turn it was, Storm spells which I know has been already done with these cards but maybe I could put a new twist on it, and so far that's pretty much all I have come up with. I would like the deck to be multicolored but it doesn't have to be and it would make me happy if it were midrange (aggro/control). Let the suggestions commence and thanks in advance!
I think that your deck may have way too many 1-ofs and 2-ofs. First of all, what kind of deck are you exactly trying to build? A RGW Beast deck? or a Naya deck? Because you seem to be trying to build both.
And, I don't really understand why Knight of the Reliquary is in this deck if you don't plan on your lands going to the graveyard, and if they do end up in the 'yard you have cards like Life from the Loam and Crucible of Worlds to bring them back.
Also it may seem like an idea but with the main point of your deck being that your lands turn into creatures, Earth Surge seems really funny
I know that this is missing a couple of the better dragons (Bladewing, the Risen, Broodmate Dragon, etc.) but my friends and I have rules for our collected entities (Dragons, Demons, and Angels). And that is that the decks have to be mono-colored and containing 2-of a planeswalker that is aligned with that color (mine being Chandra). I'm not completely set on this list but there are plenty of choices for dragons to make changes.
In my opinion it seems that you're running high numbers of 5-cost spells, and I know that this is a ramp deck but I think that one of each could be taken out and you could leave some of the Explore in as most of the time you will have an extra land sitting in your hand (especially after a Harmonize) but I do think that your numbers are right otherwise.
Hmm.. thats true. I would bring up one thing about taking out Greenweaver, it means that Llanowar elves are the only elves I'd be able to champion with wrens run.
It's because of this that I run just enough elves to not have to worry about this but not enough for it to be considered elf tribal. and if you're going to keep it Extended have you thought about Wolf-Skull Shaman? In such a deck he's like a Master of the Wild Hunt for 2 without the total-epicness. Good luck with your deck
You're forgetting Myr Enforcer and Myr Matrix. and if I were you, I would go with Thirst for Knowledge over Thoughtcast. So far it seems like a good deck, I've been wanting to make tribal myr for a while and you may have just gotten me to try it :3
I run a deck similar to this and I have to say that Master of the Wild Hunt has let me down numerous times as most of the time when I have him down I don't want to be tapping all of my 7 wolves to be taking down their one creature, so I have lowered the amount of him to 1. This is my list:
I'm thinking that I might replace Harrow with Fertile Ground but Howl needs that high forest count so I'm not sure yet. Back to testing I guess. Hope I've been helpful.
Guul Draz Assassin - so far the only newer vampire that I like, also a new toy for Assassin Tribal decks
Virulent Swipe - GoGo Swanland Art Go! good rebound spell, especially in limited
Ulamog's Crusher - really like the art, tickles my Eldrazi fancy
Overgrown Battlement - wow WotC is really pushing that Wall.dec thing these days eh?
Lighthouse Chronologist - to quote one of my friends "yeahhh I'm gonna bolt that"
Knight of Cliffhaven - meh, 2/4 Flier for 5, okay in limited, not so much elsewhere
Hyena Umbra - I'm really liking these new auras
Emrakul's Hatcher - he's almost like a Siege-Gang Commander for Warp World but can actually help you Warp twice in one turn.
Eldrazi Spawn token - Absolutely love the clear border on these guys, new token to collect
lol, he had listed both green black and black green. so I figured that he meant W/G as one of them:rolleyes:. I have nothing against B/G, although I don't have any decks based around those colors, hmm... maybe I shall change that.
@greyson Landfall can cover all aspects of what you're looking for; big hulking creatures, damage augmentation, and life gain.
But as demogrue said, it also depends on what specific cards you have to work with. Good luck!
And for a land, Reliquary Tower.
This thread gives me the idea of doing a U/R Runeflare Trap deck with Nivvy.
I'm assuming you meant white green
All three color combinations are good, it just depends on what you would like the deck to do. Personally I would combine the three. Maybe a G/W/B Landfall deck or something.
I'm also not too sure about Wort, the Raidmother as turn 6 or earlier you're probably going to be ready to warp and dropping one off of a warp seems like a no go. I would suggest Rampaging Baloths. I hope all goes well
I have never seen a frog tribal deck. Kudos!
I learned from you that all Anurid creatures are Frog Beasts.
And on topic: I would use maybe Distant Melody because this deck looks like it could run out of steam. and I know this might seem like a fragile thing but Omnibian + Peer Pressure can let you steal their creatures.
This.
And, I don't really understand why Knight of the Reliquary is in this deck if you don't plan on your lands going to the graveyard, and if they do end up in the 'yard you have cards like Life from the Loam and Crucible of Worlds to bring them back.
Also it may seem like an idea but with the main point of your deck being that your lands turn into creatures, Earth Surge seems really funny
It's odd that I have not considered either of these cards for my dragon deck.
This is what I am in the process of building:
4 Sanstone Needle
4 Forgotten Cave
3 Terramorphic Expanse
2 Ancient Tomb
Creatures:
4 Dragonspeaker Shaman
4 Tarox Bladewing
3 Rakdos Pit Dragon
3 Hunted Dragon
3 Kilnmouth Dragon
2 Flameblast Dragon
2 Clockwork Dragon
2 Bogardan Hellkite
1 Dragon Mage
4 Lightning Bolt
4 Lightning Greaves
3 Thran Dynamo
2 Chandra Nalaar
I know that this is missing a couple of the better dragons (Bladewing, the Risen, Broodmate Dragon, etc.) but my friends and I have rules for our collected entities (Dragons, Demons, and Angels). And that is that the decks have to be mono-colored and containing 2-of a planeswalker that is aligned with that color (mine being Chandra). I'm not completely set on this list but there are plenty of choices for dragons to make changes.
It's because of this that I run just enough elves to not have to worry about this but not enough for it to be considered elf tribal. and if you're going to keep it Extended have you thought about Wolf-Skull Shaman? In such a deck he's like a Master of the Wild Hunt for 2 without the total-epicness. Good luck with your deck
You forgot Knight of the White Orchid which helps when you're mana screwed or if your opponent is playing ramp. Also has first strike!
EDIT: On topic, I vote Hand of Honor. Because I loveee me some Bushido
16 Forest
4 Oran-Rief, the Vastwood
3 Treetop Village
Creatures:
4 Llanowar Elves
4 Elvish Visionary
4 Wolfskull Shaman
3 Wolfbriar Elemental
3 Wren's Run Packmaster
2 Arbor Elf
1 Master of the Wild Hunt
3 Vines of the Vastwood
3 Harrow
3 Harmonize
3 Eldrazi Monument
2 Garruk Wildspeaker
2 Howl of the Night Pack
I'm thinking that I might replace Harrow with Fertile Ground but Howl needs that high forest count so I'm not sure yet. Back to testing I guess. Hope I've been helpful.
Virulent Swipe - GoGo Swanland Art Go! good rebound spell, especially in limited
Ulamog's Crusher - really like the art, tickles my Eldrazi fancy
Overgrown Battlement - wow WotC is really pushing that Wall.dec thing these days eh?
Lighthouse Chronologist - to quote one of my friends "yeahhh I'm gonna bolt that"
Knight of Cliffhaven - meh, 2/4 Flier for 5, okay in limited, not so much elsewhere
Hyena Umbra - I'm really liking these new auras
Emrakul's Hatcher - he's almost like a Siege-Gang Commander for Warp World but can actually help you Warp twice in one turn.
Eldrazi Spawn token - Absolutely love the clear border on these guys, new token to collect