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  • posted a message on Varolz, the Scar-Striped and */*
    So I've got Varolz, the Scar-Striped in play and Boneyard Wurm in the grave yard. For G1 i scavenge +*/+* equal to the number of dead creatures i have? Does this include boneyard wurm in the count or does it check after it's removed? Sewer Nemesis doesn't work the same way because when it is dead, there is no named player and therefore the *s are zero? I could still pay the scavenge, it'd just not add counters right?

    Alternatively, death's shadow or nyxathid are what is written on the card for scavenge purposes despite the text on the card?
    Posted in: Magic Rulings Archives
  • posted a message on 8Rack
    So what about running leyline of the void main? Space is tight, i get that but having game one void shuts down the cruise, dig, snapcaster and pod combo. Then game two it can come out if it's irrelevant? Still discards to lili and still discards to pack rat.
    Posted in: Modern Archives - Deck Creation
  • posted a message on 8Rack
    Quote from Willjcus »
    Infernal Tutor is amazing in the right deck, Legacy ANT or even Modern Pixy Stix (UB.) But in 8rack it seems to turn into another Waste Not, but worse. Infernal Tutuor with cards in hand turns inself into a card you already have with an additional mana cost of 1B. In situations when you can run your hand out then pop tutor for whatever card you want, it's nuts. But times that look more like, turn 3 Liliana of the Veil holding just Infernal tutor will leave you questioning why you chose Infernal Tutor. Say you need Ensnaring Bridge, now you are forced to let Liliana sit dormat for 2 whole turns while you first tutor, then untap and have enough mana to cast Ensnaring Bridge.


    Honestly, outside of liliana, when would it be bad? If you resolve lili and need bridge, use her - and let her fog a turn, then bridge? I mean the argument is if you need bridge you have one less chance of having it in hand but two more chances of finding one and that is bad if you have cards still (first few turns) or bad if you're already behind AND only bridge will save you. I'm not saying you're wrong i just don't understand beyond that narrow circumstance.
    Quote from d8dk32 »
    I'm tentatively advocating Tomb of Urami over Bog.



    I've been jamming one Tomb into every iteration of 8rack I've ever played. I am rarely overjoyed to see it, but I am never unhappy to see it. It has won me games more than once. Frankly I see little reason not to have it, the trick is knowing when to use it.


    I like the idea and certainly see your point of a threat that doesn't hurt your main deck. What situations/match ups do you use it? Obviously five lands total and the opponent's hand is empty ... beyond that?
    Posted in: Modern Archives - Deck Creation
  • posted a message on 8Rack
    With tron and scapeshift, is ghost quarter the tron piece or dual mountain and surgical extraction it a viable strategy?

    What would you take sideboard into an unknown meta? I know before khans dropped there was scapeshift, multiple kiki/twin variants, pod, and delver decks but i have no idea now.
    Posted in: Modern Archives - Deck Creation
  • posted a message on 8Rack
    I did a search in both this thread and the old one for infernal tutor and came up empty. My experience with the deck consists of you tube videos but I'd like to put it together. The two streamers were consistently empty handed turn four or five. Any consensus on jamming three main deck? Effectively having 11 racks, 6 bridge, 6 liliana, etc as well as a more varied side board that you could see more often seems fantastic.

    Edit: so it seemed strange to me so i tried just searching for "rack" and that too had zero results. I apologize, search must be down.
    Posted in: Modern Archives - Deck Creation
  • posted a message on can i redirect my own earthquake damage to my planeswalker?
    I was playing Daretti, Scrap Savant as my general in edh and cast Rolling Earthquake for a large amount. Can i send that large amount at Daretti instead of myself? I'm pretty sure i can't but one of the better players said i could so i did and today it dawned on me that x cost each player damage spells would be much better than they are.
    Posted in: Magic Rulings Archives
  • posted a message on battlefield thaumaturge and return to the ranks?
    do battlefield thaumaturge and return to the ranks interact so that the x is free or because the dudes are in the graveyard battlefield doesn't work?
    Posted in: Magic Rulings Archives
  • posted a message on I want to know if a certain thing exists, hopefully here but somewhere else is fine
    The magic online pauper forum used to track this too.
    Posted in: Commander (EDH)
  • posted a message on Scrap Mastery
    Faithless looting, trading post, goblin welder, etc. My meta already runs hate for my shenanigans. I'm just excited to be able to mass recur.
    Posted in: The Rumor Mill
  • posted a message on Scrap Mastery
    Dear wotc,

    I have not yet had a child but per our unspoken agreement, when i do, please treat him or her with kindness. I assume dropping my first born off at the corporate office is fine?

    Sincerely, mono red edh player.
    Posted in: The Rumor Mill
  • posted a message on Marke Rosewater thinks Commander's color identity rules are terrible
    Quote from Slarg232 »
    Quote from ISBPathfinder »
    I agree with MaRo in this case. I feel like as it stands this is a huge hindrance to hybrid mana cards which should be a really cool thing for commander it instead makes them really undesirable as they are limited in where they can be run where in every other format of the game they are more versatile and fit more colors.

    The hardest part in my mind is making hybrid mana cards legal in a way that does not turn all phyrexian mana cards into essentially artifacts. I really don't want to see Birthing Pod and Phyrexian Metamorph become colorless as I would take that as a negative but I cant think of any hybrid mana cards that I would dislike seeing the ability to play as they are intended to be able to be played.


    I think the real question is, what is the most broken things you could do with such in decks not of that color?

    Or rather, what is the worst that could happen if BP or PM were allowed in off color decks?


    Pod into a clone of pod in mono red. Is it more busted than other things in the format? No, but it's far from developing a diverse format.
    Posted in: Commander (EDH)
  • posted a message on Mindless Automaton
    It's also amazing in Kurkesh.
    Posted in: Commander (EDH)
  • posted a message on Lets talk Commander strategy
    I play a ton of mono red. For the most part, i build in this order:

    What does the general excel at?
    How do i maximize efficiency or minimize short comings of the general?
    Card advantage?
    Card selection?
    Mana advantage/development?
    Answers? (Targeted/mass removal of dudes, artifacts, lands, enchantments, or graveyards.)
    Instant speed answers aka "Hasted Blightsteel?!"
    Threats?
    Alternative win conditions?
    Now that i have a deck, are there similar cards that can lower my cmc?
    Meta game hate?

    As far as in game strategy, i like to get the game rolling. I will lose the long game to well played combo so i try to get the table involved in trading blows early without being seen as the threat. Assuming even play skill, the general threat order by color is;

    Mono blue/heavy blue
    Bug/rug
    Mono black or bwx attrition
    Mono green
    Everything else

    Ultimately, my group now is pretty straightforward and know most of my tricks and deck strategies. As i know theirs. When i used to play on mtgo i would have much less chance at meta gaming and much more need for in game strategies.

    Posted in: Commander (EDH)
  • posted a message on Q about Reiterate + Mana Seism/Inner Fire
    1) You need to sacrifice lands upon the resolution of Mana Seism, so you would not be able to go arbitrarily large without an arbitrarily large number of lands.


    That is what I figured, thank you.

    2) Buyback changes the destination zone for a spell from the graveyard to the hand. This means that as the last part of the spell's resolution, the spell is returned to your hand. When mana is added to your mana pool with Inner Fire, Reiterate is still on the stack, so Reiterate itself will not be considered if it's bought-back.


    Where I was confused was that I thought Reiterate resolving meant putting a copy of Inner Fire on the stack and then by the time the copy of Inner Fire got a chance to resolve, Reiterate had already gone to my hand.

    Assuming a hand of 6 x Mountain, Inner Fire, and Reiterate for a total of 8 cards

    >Stack
    >>Inner Fire holding priority
    >>>Reiterate targeting Inner Fire
    -pass priority
    >Stack
    >>Inner Fire
    >>>Reiterate with buyback targeting Inner Fire resolves turning the stack into:
    >Stack
    >>Inner Fire
    >>Inner Fire
    -pass priority with Reiterate in hand
    >Stack
    >>Inner Fire
    >>Inner Fire resolves resulting in seven mana added to my mana pool
    -pass priority
    >Stack
    >>Inner Fire
    >>>Cast Reiterate again leaving me +1 red mana and loop it to infinity and beyond!

    What really happens then is that Reiterate resolving is the Inner Fire copy also resolving?
    Posted in: Magic Rulings Archives
  • posted a message on Mono red combos
    (TLDR at the bottom)

    I got a raise and a new position at work. My next check should have almost $1000 of expendable income. My gift to myself was going to be Gauntlet of Might because I love mono red but a local store happens to have a lightly played Mana Crypt for sale for a comparatively reasonable price, so it may be both.

    Anyway, my normal store has Wednesday and Saturday edh league and my new schedule means I can't go Wednesday but I'm now off Mondays. There is another store that runs Monday league night so I went tonight. Game one was typical of my normal store, meaning a longer, creatures attacking game. Game two was infinite elves on turn 7 with a rug player's counter magic, stifle, etc AND my two board wipes not stopping him. Game three had a guy who decided not to play Niv Mizzet when I accidentally flipped over a Pyroblast while I was shuffling and he went with Kokusho instead which ended with turn 6 we were all dead despite disruption.

    Don't take me the wrong way, I'm not a cry in my pillow type of guy. I want to build something to take on this new meta and I'm going to do it the way I love to - with mono red. It would be super easy to turn Wort, Boggart Auntie into a combo monster or Chainer into a nightmare but my favorite color is red.

    First thing to admit to is that I am shoehorning in an alt wincon of Molten Psyche. The enablers are Recoup, Past in Flames, Wheel of Fortune, Reforge the Soul, Memory Jar, Reiterate, Increasing Vengeance, Mindmoil, and of course - metalcraft. I've used it before and it works like a boss. Plus, all the cards have use outside of enabling Molten Psyche. I've even won out of my graveyard post Nicol Bolas to the face with Mind Crank on the field.

    I built Krenko when he first came out, Kiki-Jiki before that, and I'm not terribly excited about revisiting either. Instead, I have my sites set on Purphoros. He is not as easy to go full combo, I know, but he's not exactly "fair" either. He's also less likely to immediately eat removal. Now I can thread search and brainstorm for ideas, I have quite a few on how to turn tokens into monsters already and I've day dreamed about token makers for him in the past, so that's not really want I want help with.

    TLDR; Please give me all of your not Krenko/Kiki related infinite combos in red you can think of. The deck is Purphoros but it doesn't have to be related. Spare no expense in your suggestions, my budget has changed and I'm ready to blow some money on brown or red cards. Infinite mana is helpful considering x spells but I'm really looking forward to stuff that allows me to say, "Resolve? Ok, you're all dead."
    Posted in: Commander (EDH)
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