Heh, they've done worse. Remember the stoneforge mystic in the precon deck? Good times.
To be fair, they allowed people to play the precon deck unmodified with SFM...
IIRC, there was even a funny troll story where someone rebuilt the whole precon list in foil, and entered a tournament with it, just to get people call a judge when he slammed down a foil SFM on turn 2...
The new wizards design philosophy is that creatures ARE the spells now. Nearly very creature worth playing has some spell-like 'comes into play' (Clique, Rhino, Snappy, Titans, Restoration Angel, etc.) effect or some enchantment-like or artifact-like effect (Bob, Tasigur, Thalia, Keranos, etc.), or in the case of the new Eldrazi a 'when you cast this creature' effect happens weather you resolve the creature or not.
Wizards is pushing spells to be the support cards to help keep creatures alive, or kill creatures, or augment creatures, but the creatures themselves have supplanted strong spells.
I'm sure "Creatures : The Marshalling" (which is what we are playing nowadays) would have worked so much better marketing-wise 20 years ago... Generals of the Coast really left some money on the table with their "Magic" nonsense...
MTG Gamepack is now updated up to Commander 2013 !
All the links for download are available in the first post.
Enjoy !
Works beautifully, thanks !:thumbsup:
Would it be possible to add a switch that would automatically take non-promo versions of cards when importing a deck from the clipboard ?
When I import a deck (for example from the Daily MTG website), and convert it to MWS format, The Vault often selects promo sets when determining the edition of a card, and as such I get some errors when opening in MWS (unknown set codes or missing pictures).
They are more powerful. Most cards at common and uncommon rarity are balanced for limited formats and rarely see constructed play. If you take a look at any top8 of a major tournament you'll see that the % of rares/mythic rares are much much higher than the common/uncommon cards. There are example of decks that only have rares/mythic rares (+ basic lands) but there aren't many succesful decks that don't play any rares at all.
And yes there's also a much smaller supply of these cards which makes them even more expensive.
This. WotC managed to build two games using the same set of rules. One is Limited, mostly built around Commons and Uncommons with the occasionnal Rare bomb, the other one is Constructed, for which many Rare/Mythic cards offer either effects you can't find at lower rarities (sweepers, Planeswalkers), or a much better "rate" on existing effects (compare Serra Angel to Baneslayer Angel or Archangel of Thune for example, or Kalonian Hydra to any 5-mana Common or Uncommon Green creature).
First, thanks for the program, it's extremely well done and is probably going to replace MWS for my deckbuilding needs.
I've noticed a very small bug : the program lists Blind Obedience as illegal in a U/W Commander deck, probably because of the hybrid symbol in the reminder text, whereas the Reminder text doesn't count for color identity (the color identity of Blind Obedience is white).
I don't like those rule changes at all. Mark Rosewater had hinted in the past at changing the Legendary rules, so I suppose this is it. I really can't get behind the whole "all upside, all the time" philosophy.
Time Vault + Voltaic Key. This is your Vintage Player's combo. Not as clumsy or random as a recycled Spellbomb. An elegant weapon, for a more civilized age.
Hate to interject, but has anyone ever known anyone to WIN a FNM with a STOCK event deck? Not sarcasm, I'm genuinely curious, as I haven't been to a FNM in a while.
Not stock, but I recently got put in a pretty bad position by someone having merged and trimmed two copies of the Boros event deck. I lost the first one to a very fast start, stabilized the second game at around 5 life and won from there, and won the last one only because he made a mistake.
4 maindecked Skullcrack was hard to beat for my Thragtusk/Sphinx Revelation deck...
Add 5 rare slots and insert the rare lands only in the spot of the basic land slot (sorta how they did in DGM).
That's an excellent idea ! After all, there have been some attempts from WotC at mixing things up a bit as far as distribution is concerned. For example, Innistrad and Dark Ascension had the double-sided card which meant you could potentially get two Rare/Mythics in the same booster (plus the potential for a foil), and Dragon's Maze has the land slot used for Gates/Shocks/Maze's End.
Stone Rain/Fulminator Mage are already in Modern. It's Standard they'd really be concerned about. I could see it getting in via a Modern Masters 2 reprint or some other such workaround.
The Mage only destroys non-basic lands, though. Right now, in the Modern card pool, at 3CC you have Rain of Tears, Stone Rain and Molten Rain (plus Boom//Bust). All the other LD spells are conditional (either target non-basic or specific lands). An extra unconditional 3CC land destruction spell (especially one that can answer any permanent) could really push dedicated LD over the edge in Modern.
They've already "fixed" the main weakness of auras multiple times in multiple ways. Umbras were perfect, prevented 2 for 1ing. Rancor comes back to hand when the creature dies. There are at least a few auras out there with flash, letting them double as a battle trick.
You can still get 2-for-1ed playing Umbras, either by removal in response to the aura being cast, or by non-destroy removal being cast on the creature once enchanted.
To be fair, they allowed people to play the precon deck unmodified with SFM...
IIRC, there was even a funny troll story where someone rebuilt the whole precon list in foil, and entered a tournament with it, just to get people call a judge when he slammed down a foil SFM on turn 2...
I'm sure "Creatures : The Marshalling" (which is what we are playing nowadays) would have worked so much better marketing-wise 20 years ago... Generals of the Coast really left some money on the table with their "Magic" nonsense...
Works beautifully, thanks !:thumbsup:
Would it be possible to add a switch that would automatically take non-promo versions of cards when importing a deck from the clipboard ?
When I import a deck (for example from the Daily MTG website), and convert it to MWS format, The Vault often selects promo sets when determining the edition of a card, and as such I get some errors when opening in MWS (unknown set codes or missing pictures).
Is there any possible way to help with the software, such as with the import of new sets (like C13) ?
Regards,
This. WotC managed to build two games using the same set of rules. One is Limited, mostly built around Commons and Uncommons with the occasionnal Rare bomb, the other one is Constructed, for which many Rare/Mythic cards offer either effects you can't find at lower rarities (sweepers, Planeswalkers), or a much better "rate" on existing effects (compare Serra Angel to Baneslayer Angel or Archangel of Thune for example, or Kalonian Hydra to any 5-mana Common or Uncommon Green creature).
First, thanks for the program, it's extremely well done and is probably going to replace MWS for my deckbuilding needs.
I've noticed a very small bug : the program lists Blind Obedience as illegal in a U/W Commander deck, probably because of the hybrid symbol in the reminder text, whereas the Reminder text doesn't count for color identity (the color identity of Blind Obedience is white).
Time Vault + Voltaic Key. This is your Vintage Player's combo. Not as clumsy or random as a recycled Spellbomb. An elegant weapon, for a more civilized age.
Not stock, but I recently got put in a pretty bad position by someone having merged and trimmed two copies of the Boros event deck. I lost the first one to a very fast start, stabilized the second game at around 5 life and won from there, and won the last one only because he made a mistake.
4 maindecked Skullcrack was hard to beat for my Thragtusk/Sphinx Revelation deck...
That's an excellent idea ! After all, there have been some attempts from WotC at mixing things up a bit as far as distribution is concerned. For example, Innistrad and Dark Ascension had the double-sided card which meant you could potentially get two Rare/Mythics in the same booster (plus the potential for a foil), and Dragon's Maze has the land slot used for Gates/Shocks/Maze's End.
The Mage only destroys non-basic lands, though. Right now, in the Modern card pool, at 3CC you have Rain of Tears, Stone Rain and Molten Rain (plus Boom//Bust). All the other LD spells are conditional (either target non-basic or specific lands). An extra unconditional 3CC land destruction spell (especially one that can answer any permanent) could really push dedicated LD over the edge in Modern.
Vindicate can destroy lands, though, so I doubt they let it enter the Standard or Modern card pool...
You can still get 2-for-1ed playing Umbras, either by removal in response to the aura being cast, or by non-destroy removal being cast on the creature once enchanted.