7/5/2013 1:35:57 AM
Wow, for some reason I absolutely love this card.Posted in: The Rumor Mill
3/16/2013 12:44:35 PM
@Whitemage57Posted in: Developing (Legacy)
I used to play Eva Green extensively 2-3 years ago, back when Zoo and Merfolk were dominant decks. Sinkhole sucked in that era. Maybe it's better now, who knows. Then I switched over to Rock and never looked back
If I took it to a tournament today, it would probably be close to your list. Maybe -Thoughtseize for another Tombstalker.
One removal to consider is definitely that BB removal from Innistrad (I think), that doesn't target Vampires, Werewolves and... something.
3/10/2013 8:50:38 AM
Blastoderm. Evolves all of your creatures and is a beating versus many decks. Also, really good if you choose to go Dream Stalker route.Posted in: Pauper
3/4/2013 1:05:31 PM
Quick question. If you played UR Post in Peasant, what uncommons would you play?Posted in: Paper Pauper / Peasant
2/21/2013 12:48:11 AM
Where's the option for both?Posted in: Legacy (Type 1.5)
2/18/2013 12:35:12 AM
Yeah, from my play yesterday, it seemed most of my power came through 2-drops. Aside from Burning-Tree Emissary, I also had Greenside Watcher, couple of Disciple of Old Ways and some 2/1 goblin. More than enough to put extreme early pressure on my opponent.Posted in: Limited (Sealed, Draft)
Mugging, Arrows of Justice and Massive Raid to clear the way. 5/4 swines to finish the job. I also had 2 creatures at 6 and 7 cmc slots, but those were usually overkill.
I was hoping to play Dimir, but R/G commons and uncommons seemed too good to pass up, whereas Dimir seems to have much stricter card needs.
2/17/2013 12:59:21 PM
Ok, I won the draft playing Gruul. Seems like Burning-Tree Emissary + Madcap Skills on turn 2 when on play is extremely hard to defend from. Add Zhur-Taa Swine and small amount of removal and Dimir / Orzhov players are dead on turn 4.Posted in: Limited (Sealed, Draft)
2/17/2013 1:58:20 AM
Just wondering what are some of key cards for these guilds, at common and uncommon slots: Gruul, SimicPosted in: Limited (Sealed, Draft)
I haven't had a chance to play these guilds yet. It always seems like red creatures get taken by Boros, making it unable to build into Gruul and it also seems as if there's very little good green creatures to be found.
Also, a quick insight into main strategies would be greatly appreciated.
1/28/2013 6:59:44 AM
I went to prerelease after choosing Dimir because it seemed fun guild to play, what with Cipher and unblockable creatures. I ended up opening absolute junk. My guild rare was Whissering Madness and only other cipher spell was mill 3. I had two unblockable dudes - Keymaster Rogue, which is probably the worst of the bunch. With no mill spells, my promo card was pretty weak most of the time. I couldn't splash anything but W and even that was really weak cards.Posted in: Limited (Sealed, Draft)
I went 3-2 but entire event was a huge letdown. My deck wasn't fun to play and from what I could see, other decks were no better. There wasn't any clutch plays / misplays. You just play your creatures and engage in combat. Huge disappointment.
1/28/2013 2:17:20 AM
Dutiful Thrull was best card in my deck. Blocking Boros and Gruul all day long. Everything else was junk.Posted in: Limited (Sealed, Draft)
I wish I had more than 1 copy. Still, I had it in my hand in EVERY SINGLE MATCH. Gotta love variance.
- To post a comment, please login or register a new account.