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    posted a message on [[M14]] Voracious Wurm
    Wow, for some reason I absolutely love this card.
    Posted in: The Rumor Mill
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    posted a message on Building "Eva Green" -- Slight Updates
    @Whitemage57

    I used to play Eva Green extensively 2-3 years ago, back when Zoo and Merfolk were dominant decks. Sinkhole sucked in that era. Maybe it's better now, who knows. Then I switched over to Rock and never looked back Smile

    If I took it to a tournament today, it would probably be close to your list. Maybe -Thoughtseize for another Tombstalker.

    One removal to consider is definitely that BB removal from Innistrad (I think), that doesn't target Vampires, Werewolves and... something.
    Posted in: Developing (Legacy)
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    posted a message on Simic
    Blastoderm. Evolves all of your creatures and is a beating versus many decks. Also, really good if you choose to go Dream Stalker route.
    Posted in: Pauper
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    posted a message on UR Post in Peasant
    Quick question. If you played UR Post in Peasant, what uncommons would you play?
    Posted in: Paper Pauper and Peasant
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    posted a message on Show and Tell or Lion's Eye Diamond
    Where's the option for both?
    Posted in: Legacy (Type 1.5)
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    posted a message on Key cards for Gruul and Simic?
    Yeah, from my play yesterday, it seemed most of my power came through 2-drops. Aside from Burning-Tree Emissary, I also had Greenside Watcher, couple of Disciple of Old Ways and some 2/1 goblin. More than enough to put extreme early pressure on my opponent.

    Mugging, Arrows of Justice and Massive Raid to clear the way. 5/4 swines to finish the job. I also had 2 creatures at 6 and 7 cmc slots, but those were usually overkill.

    I was hoping to play Dimir, but R/G commons and uncommons seemed too good to pass up, whereas Dimir seems to have much stricter card needs.
    Posted in: Limited Archives
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    posted a message on Key cards for Gruul and Simic?
    Ok, I won the draft playing Gruul. Seems like Burning-Tree Emissary + Madcap Skills on turn 2 when on play is extremely hard to defend from. Add Zhur-Taa Swine and small amount of removal and Dimir / Orzhov players are dead on turn 4.
    Posted in: Limited Archives
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    posted a message on Key cards for Gruul and Simic?
    Just wondering what are some of key cards for these guilds, at common and uncommon slots: Gruul, Simic

    I haven't had a chance to play these guilds yet. It always seems like red creatures get taken by Boros, making it unable to build into Gruul and it also seems as if there's very little good green creatures to be found.

    Also, a quick insight into main strategies would be greatly appreciated.
    Posted in: Limited Archives
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    posted a message on Is Dimir any good?
    I went to prerelease after choosing Dimir because it seemed fun guild to play, what with Cipher and unblockable creatures. I ended up opening absolute junk. My guild rare was Whissering Madness and only other cipher spell was mill 3. I had two unblockable dudes - Keymaster Rogue, which is probably the worst of the bunch. With no mill spells, my promo card was pretty weak most of the time. I couldn't splash anything but W and even that was really weak cards.

    I went 3-2 but entire event was a huge letdown. My deck wasn't fun to play and from what I could see, other decks were no better. There wasn't any clutch plays / misplays. You just play your creatures and engage in combat. Huge disappointment.
    Posted in: Limited Archives
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    posted a message on VIP's & Underperformers
    Dutiful Thrull was best card in my deck. Blocking Boros and Gruul all day long. Everything else was junk.

    I wish I had more than 1 copy. Still, I had it in my hand in EVERY SINGLE MATCH. Gotta love variance.
    Posted in: Limited Archives
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    posted a message on Pre-Release results
    Simic won mine, fairly convincingly. I played against the dude in first round using my ultra gimp Dimir deck and got crushed with 2 x Ivy Lane Denizen in both rounds.
    Posted in: Limited Archives
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    posted a message on [GTC] Dimir Thread
    I was gonna open a Dimir thread last night. Nice to see people's thoughts on it. Smile

    To me it seems Dimir is going to be most fun to play, which is why I chose it. I'm usually more of a G/B player (Rock ftw), but I dislike Golgari's graveyard theme.

    I think for Dimir, choice of 3rd color is going to be very important. I think W might be the best, seeing as it has some fliers.

    And I'd think I would play promo whether I go for mill-heavy strategy or not.
    Posted in: Limited Archives
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    posted a message on Stranded on a tropical island with only ...
    Rock and Rock. Because I love Rock.
    Posted in: Legacy (Type 1.5)
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    posted a message on [[RTR]] Rakdos Charm
    Wow, this charm is terrible. So far for prerelease, no one in my playgroup opted for Rakdos.
    Posted in: The Rumor Mill
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    posted a message on Soulband and Damage
    Woops, yeah, meant 5 damage. Thanks for quick answer!
    Posted in: Magic Rulings Archives
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    posted a message on Soulband and Damage
    If we have Birds of Paradise soulbound to Wolfir Silverheart and my opponent casts Bonfire od the Damned for 4 damage, does Wolfir survive or not?
    Posted in: Magic Rulings Archives
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    posted a message on [DECK] Nic Fit
    If High Tide can't play through Gaddock Teeg alone, either player is extremely terrible or doesn't play Cunning Wish.
    Posted in: Midrange
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    posted a message on [AVR] Draft Archetypes and Format Discussion
    Do you guys think a Bx deck in draft could be strong? Focused around having a single creature on the battlefield, especially if you can pick something like Homicidal Seclusion.
    Posted in: Limited Archives
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    posted a message on Your AVR Pre-release Experience
    How long have you been playing for?
    Since Zen/WWK, but I haven't been to that many prereleases and I rarely draft.

    What was your Win/Loss/Draw record(s)?
    2-3-0, one win was a by. I lose R1 G1 drawing nothing but Islands while having Red cards in hand and lose R1 G2 drawing nothing but Mountains while having Blue cards in hand. R4 and R5 I had no chance. Decks I played against were simply better. My only hope for winning would be heavy screw by opponent.

    What color/archetype(s) did you play?
    RU Soulbound.

    Which card(s) was your MvP?
    Kessig Malcontents.

    Which card(s) was your unsung hero?
    Fleeting Distraction FOIL

    What was the most powerful card in your deck?

    Burn at the Stake

    What was the most valuable card in your sealed pool?
    Burn at the Stake FOIL

    What was your biggest play?

    Play Kessig Malcontents and deal 4 damage to opponent. Bounce them with Mist Raven and replay them next turn to finish him.

    Which card(s) exceeded your expectations?
    Definitely Kessig Malcontents. They'd deal at least 3-4 damage just upon entering battlefield.

    Which card(s) fell short of your expectations?
    Burn at the Stake - Even though I played plenty of humans, there was never any situation where I could safely tap out all my creatures to deal 9-12 damage. Card won me only 1 game, but it would have won me game vs. Wolfir Silverheart on board had I not started the game with 3 Islands in hand and no Mountains. Despite playing 9 mountains.

    In your opinion, order the colors from best-to-worst for AVR Limited:
    White is clearly the best. It has fliers, some solid form of single target and mass removal and combat tricks and it's much easier to get bombs in this color. And it has really good soulbound creatures.

    Green and Red are tied for second best. Excellent soulbound mechanics, great, aggressive creatures.

    Blue and Black are clearly the worst.

    What are your general overall impressions of AVR?
    I feel disappointed for opening nothing but crap rares. I'll be lucky if I can get 5 bucks out of cards I opened.

    In hindsight, I probably should have opted for Green instead of Blue, despite having only 6-7 Green cretures. At least I opened some hate for fliers in Green which would have been useful. Top 4 at our event consisted of nothing but WRG variations and 3 of them had Moonsilver Spear. At future drafts, I'll make sure to draft at least 2 of those colors.
    Posted in: Limited Archives
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    posted a message on [AVR] Your Prerelease MVP?
    Kessig Malcontents was a nice surprise.
    Posted in: Limited Archives
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    posted a message on AVR Pre-Release, sealed/draft format speed
    With all the 6+ mana bombs in AVR, do you guys think it might be wise to play 18-19 lands at prerelease instead of the usual 16-17 ?
    Posted in: Limited Archives
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    posted a message on Do you prefer killing the table all at once, or one at a time?
    If I'm having a fun and engaging game, I will try to keep enemy life totals at equal in hopes of killing them all in one turn.

    But, if someone stepped on my toe or is playing cheesy combo / land destroy, I won't hesitate to rush them down.
    Posted in: Commander (EDH)
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    posted a message on [AVR] Black cards in AVR!
    It seems Black gets absolutely nothing in this set.
    Posted in: The Rumor Mill
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    posted a message on The most annoying cards in edh.
    Most annoying, in following order:

    1.Mindslaver - because it comes down when people have plenty of lands in play, turns are long and then somebody hits you with this. Not only do they ruin your entire board position, but you also have to wait 15 mins for your next turn.

    2. Time Stretch - might as well go home when someone plays this for same reason as Mindslaver. In 4-player game, when someone has 12 mana, turns are very long. And then someone takes 2 extra turns. I came here to play cards, not watch someone durdle around for 15 mins, recurring Time Stretch for 5 times.

    3. Tutor generals - not only do they provide tutors (and CA) every turn, they make every game feel the same.

    4. Land destruction - I have no problem if you destroy everyone's lands and win in next couple of turns; it's when there's nothing on board and a player casts Armageddon. It's absolutely pointless and just keeps the game going forever.
    Posted in: Commander (EDH)
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    posted a message on [AVR] SCG: Phoenix Open Spoiler - Reforge the Soul
    What to hell are they doing with these miracle cards? Trying to break Legacy (and probably every other format) in half?

    People are going to cash out huge amount of money on these R and U miracle cards and come next DCI ban announcement, they'll be banned in every format imaginable. There is no way these cards can be balanced unless they ban every single card with library manipulation.
    Posted in: The Rumor Mill
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    posted a message on Tier Legacy Decks/lists/Prices/etc UPDATE: July-17th-2014
    Nice, my Junk list is twice the worth it was 2 years ago when I assembled it.

    Thanks for the effort!
    Posted in: Legacy Archives
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    posted a message on The Official Avacyn Restored in Legacy Thread
    Yeah, getting an extra turn in Chess would be ridiculous and Magic is no different.
    Posted in: Legacy (Type 1.5)
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    posted a message on The Official Avacyn Restored in Legacy Thread
    These miracle cards are going to ruin Legacy.
    Posted in: Legacy (Type 1.5)
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    posted a message on [PAX East] AVR Spoilers - New Angels, Miracle, Soulbound, etc
    Holy ****, that's totally broken!
    Posted in: The Rumor Mill
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    posted a message on [Primer] Jund
    I had a 5-2 score at PTQ. Jund Charms were in sideboard and I pretty much boarded them in for 4-5 match-ups (2 x Affinity, 2 x Boros and maybe I boarded 1-2 for Faeries). Liliana was so-so in almost every game. She was only good one game against Affinity, but that's because I already had board under control.

    I didn't play Fulminator mage, but I lost 2nd game in mirror because my opponent blew one of my lands and that left me with Swamp and Forest. Every other loss came from having to mulligan 2 times when on play and starting with just 1 land. If I went to another event similar to this one, I would strongly reconsider Fulminator in my 75.

    This was my first Modern event (I'm a Legacy player) and it feels like Jund is a fine-tuned machine that just plays by itself. Most of decision making seems to come from fetching and tapping correct lands.

    I played a singleton Faithless Looting in my 60 and it worked great! It was a total blowout in prolonged game vs. Faeries where I played Looting and exchanged my 2 lands for Tarmogoyf and Bloodbraid.
    Posted in: Modern Archives - Proven
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    posted a message on Upcomming reprints for modern?
    I'm hoping for Ooze in Avacyn Restored. But Goyf definitely needs to be reprinted, along with a plethora of other cards. I bought mine for less than 40$ a piece 2 years ago, but still I wouldn't mind seeing them drop to less than that due to reprint.
    Posted in: Modern
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    posted a message on [Primer] Jund
    Putrid Leech is an option in a non-aggro meta.
    Posted in: Modern Archives - Proven
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    posted a message on Dropping the Modern banlist!?!
    It would be about who wins the dice roll and comboes out first.
    Posted in: Modern
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    posted a message on [Primer] Jund
    I'll reconsider Viridian Emissary, but I really liked him in one small event I've been to. That ramp really helped against some fast decks and he would usually do 2-6 dmg to decks that hesitate to remove him.

    What are most popular sideboard option for Twin, UR Storm, Melira and UW Tron ?
    Posted in: Modern Archives - Proven
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    posted a message on [Primer] Jund
    I'm preparing for PTQ in 2 weeks and since I have all the expensive stuff, I was thinking of going Jund.

    Here's my, mostly untested, list:


    2 slots are still open (was thinking Blightning, Jund Charm or Faithless Looting). Sideboard is work in progress.

    Just for reference, here's some of the decks I might be up against:
    http://www.mtgpulse.com/event/6233#83479
    Posted in: Modern Archives - Proven
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    posted a message on How many counterspells?
    I run couple of counterspells in my Animar aggro deck. I use them to prevent effects like Armageddon or similar land destruction and to protect my board. Glen Elendra Archmage is my personal favorite.
    Posted in: Commander (EDH)
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    posted a message on Statistical Analysis of Highly played Legacy Cards
    Time to get rid of my Confidants while they still hold value Smile
    Posted in: Legacy (Type 1.5)
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    posted a message on [SCD] Sundering Titan
    I used to punish players who played Sundering Titan with Gruesome Encore. Considering I almost always have Urborg, Tomb of Yawgmoth on the field, I would take out at least 4 of their lands, slap them for 7 damage and get rid of that thing for good.

    That card was also good vs. various other creatures people like to recur: Titans, Revelliarks and other stuff.

    Unfortunately, now I don't play Black anymore Frown
    Posted in: Commander (EDH)
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    posted a message on [AVR] MaRo: No Tarmogoyf in AVR
    Quote from Shed


    Tarmo is good,but not that good,I can block it all day with anything,he does not have any evasion,and I can deal with it using Doom Blade,Path to Exile,Lightning Bolt,Unsummon,Beast Within...


    This is exactly the reason why this card hasn't been banned. Dealing with 3/4 or 4/5 on turn 2 is a lot easier than dealing with 3/3 on turn 1.
    Posted in: Rumor Mill Archive
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    posted a message on [M13] Magic 2013 Baseless Reprint Speculation Thread
    I'm betting on Dark Confidant. He seems fairly balanced for T2, seeing as even Modern and Legacy decks don't use him much any more.
    Posted in: Baseless Speculation
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    posted a message on [Primer] Jund
    If I played Liliana, I would board her out vs. Zoo. 3 mana for edict effect, that is most likely going to hit Noble Hierarch, doesn't seem good. Her other abilities are irrelevant in this match-up, unless you for some reason enjoying discarding cards from your hand.
    Posted in: Modern Archives - Proven
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    posted a message on What are the top 5 Modern Viable Reprints you would like to see?
    Of currently legal cards:
    1. Tarmogoyf
    2. Dark Confidant
    3. Thoughtseize
    4. Shocklands
    5. Vendillion Clique

    Of currently non-legal:
    1. Pernicious Deed
    2. Vindicate
    3. Onslaught Fetchlands
    4. Accumulated Knowledge
    5. Some form of non-basic land hate (Wasteland works too)

    Oh, and Force of Will and Hymn to Tourach, but that's never gonna happen.
    Posted in: Modern Archives
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    posted a message on [Primer] Jund
    Yeah, I tried 23 lands and I was flooded too many times for my liking and was thinking of going to 22. It's not like there's Wasteland in format to keep me from reaching 4+ mana.
    Posted in: Modern Archives - Proven
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    posted a message on [Primer] Jund
    I think 25-26 lands is too much. Are they running that many lands because of Treetop / Raging Ravine ?
    Posted in: Modern Archives - Proven
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    posted a message on Whats your beef with extra turns?
    It's the same reason why no-one likes being Mindslavered - these type of cards are cast in late game where turns can take a long time and when someone casts Time Stretch or Mindslaves you, it seems like it takes 30 mins to get to your turn.
    Posted in: Commander (EDH)
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    posted a message on [Primer] Jund
    What are some of the "less optimal" cards for Jund? For the time being, I don't intend on getting extra copies of Maelstrom Pulse of Grove / Fire combo so I need something to fill those slots in.
    Posted in: Modern Archives - Proven
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    posted a message on B&R List Discussion
    I think one, however improbable, solution would be to print Brainstorm for every color, but restrict it to 4 copies per deck. I realize this is highly unlikely to happen, but I like Brainstorm and appreciate it as a card that reduces luck and rewards good decisions, even though I don't play blue. It's a really powerful card and perhaps all colors should have access to it.
    Posted in: Legacy (Type 1.5)
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    posted a message on [Primer] Jund
    Stupid3494, that's a nice list. What would you play in place of Punishing Fire if not playing combo with Grove ?

    I've been playing Rock in Legacy for ages and I'm thinking of making something slightly more aggressive for Modern. Jund seemed like obvious choice. What are it's good and what are it's bad match-ups ? How does it fare vs. Zoo and Affinity ?

    Also, do you think it's possible to make a mana base with fetches, only couple of shock duals and rest with basics and Core set duals? I've been working on a mana base with this mix and it seemed fine for the most part.
    Posted in: Modern Archives - Proven
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    posted a message on B&R List Discussion
    I really don't know what you're talking about. Have you even played Legacy before Mental Misstep?

    Go to http://www.thecouncil.es/tcdecks/metagame.php?format=Legacy and check if combo dominated in any given month.

    And then check last 3 months and tell me what 4 decks you see showing up everywhere.

    I hate combo just as much as you, but there's no evidence that combo is going to rule with MM's ban.
    Posted in: Legacy (Type 1.5)
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    posted a message on B&R List Discussion
    Sure, those combo decks come back, but we will also see Goblins, Elves, Dreadnought, DnT, and plenty more.
    Posted in: Legacy (Type 1.5)
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    posted a message on After PT Philly
    That's what happens when there is no Wasteland or Force of Will. Even if certain combo pieces get banned, people will find new card interactions and new combos. Is Modern going to need a 2-page long banlist ? If so, something else is the root of the problem...
    Posted in: Modern Archives
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    posted a message on After PT Philly
    Yup, so far this format failed on all accounts - costs almost as much as Legacy and is full of combo.
    Posted in: Modern Archives
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    posted a message on B&R List Discussion
    Metagame was a lot more diverse before Mental Misstep. I say ban Mental Misstep so we can go back to dozen top 8 capable decks, instead of current 4.
    Posted in: Legacy (Type 1.5)
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    posted a message on [[Official]] Modern Prices Discussion
    Considering their previous From the Vault cards, I wouldn't expect too much of From the Vault "Modern Staples". I hope to be wrong, though.
    Posted in: Modern Archives
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    posted a message on Questions on Modern.
    Even if, say shock duals, were reprinted in future set, how would that lower their price? Any of the modern "staples" would be heavily played in Standard and that would just further increase demand (and price) for those cards.

    Format is already becoming as expensive as Legacy was when I first started playing it (1,5 years ago).
    Posted in: Modern Archives
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    posted a message on New format? Modern Magic
    If it's not an eternal format, it's going to meet same fate as Extended.
    Posted in: Rumor Mill Archive
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    posted a message on [[Primer]] Riku of Two Reflections - Born of the Gods Edition (post #1595)
    Maybe it's just me, but Red Sun's Zenith actually seems like solid single target creature removal.
    Posted in: Multiplayer Commander Decklists
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    posted a message on What kinds of Tokens do You Guys Use!?
    I use an Elf Warrior and Plant token (BG Nath deck). But I'd kill for proper Wurmcoil Engine tokens XD
    Posted in: Commander (EDH)
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    posted a message on [Deck] The Rock
    Having less discard helped vs. Standstill / Ancestral Visions? I don't understand how this statement makes sense.
    Posted in: Legacy Archives
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    posted a message on [[Primer]] Riku of Two Reflections - Born of the Gods Edition (post #1595)
    How about Splinter Twin + Deceiver Exarch combo? I myself am strictly against combo, but it's something to consider.

    So, generally, from this thread, this general is mostly RUG "good stuff" and deck can easily be played without Riku?
    Posted in: Multiplayer Commander Decklists
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    posted a message on Help me re-invent Nath.
    One card to consider when building Nath is Triumph of the Hordes. After you've discarded everyone's hand, this card will most likely kill them in next turn (and spare them the misery of being at mercy of a top deck for many next turns).
    Posted in: Multiplayer Commander Decklists
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    posted a message on Best Finisher - as a creature
    Avenger of Zendikar + Akroma's Memorial is how I usually win my games.
    Posted in: Commander (EDH)
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    posted a message on How often do you go for the Win?
    I have a bad habit of letting people live with few points of life. It always backfires. Last game (4 players), my friend was at 3 life and I could've finished him off with Treetop Village. Well, on his turn, he cast Acquire, took my Lord of Extinction and used Swords to Plowshares on it. Eventually, he won that game.

    At least it was damn funny. I don't care much for winning in EDH, but I've been merciful to someone countless times only to have that person win.
    Posted in: Commander (EDH)
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    posted a message on [[Primer]] Riku of Two Reflections - Born of the Gods Edition (post #1595)
    I tested this general for a bit with incomplete list and it seems that at 5 mana, he is a bit overpriced for what he does.

    Also, what are good red choices for this type of deck anyway? I've only played B/G generals so far and just glancing at top 50 red cards list, it seems like Red hasn't got anything going for it...
    Posted in: Multiplayer Commander Decklists
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    posted a message on M12 Pre-release MVP?
    Quote from semimental
    Spinner was brilliant, hard to deal with brought my one copy of web out of graveyard and deck several times.


    Damn! I didn't even read that card right! I didn't know it could bring my (also one) copy of web out of graveyard!

    I played G/U (new Garruk) with mini red splash for 2 Incinerates as creature removal since I didn't get any Ice Cages. I got stomped by Grave Titan equipped to new haste boots, but other then that, deck performed nicely.

    MVP: Merfolk Looter
    Posted in: Limited Archives
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    posted a message on [Deck] The Rock
    Yup, Extirpate is best used on Bridge from Below. 2nd best is probably Dread Return. Though every game can be different. And play SDT! Smile
    Posted in: Legacy Archives
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    posted a message on Help me with my first Sealed event (M12 Prerelease)
    Thank you all for help. I'll try to listen to your advice tommorow Smile and hope to open a Titan or 2 Smile

    So far it seems like UW combination could be really strong.
    Posted in: Limited Archives
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    posted a message on Help me with my first Sealed event (M12 Prerelease)
    I'm a Legacy player so I don't know much about Standard cards and even less about Draft / Sealed events. I'm going to M12 prerelease this weekend and need some advice. I don't even know how many lands are played.

    What cards are generally considered good? Of course, if I open a crazy mythic, I'll build a deck around him, but usually I'm not that lucky.

    I'm guessing fliers are good and creatures with hexproof?
    Posted in: Limited Archives
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    posted a message on [Deck] The Rock
    Here is deck I've been playing last couple of months. I've been to 3 "bigger" Legacy tournaments (for my country, it's considered quite big) sporting 55, 36 and 34 players. First 2 tournies, I ended just out of Top 8, with maybe 1 point missing. This weekend, I finally managed to place 3rd and win a Tundra.
    I won versus BW Deadguy Ale, UW Stoneblade, Merfolk, 4-color CounterTop, Rock (Top 8). Round 6 was ID with Maverick player (a friend of mine) who eventually placed 1st. I lost to Goblins in 2nd round and Merfolk in Top 4. All wins and losses were 2:0 (heh).

    It's also the list I take to weekly local Legacy tournaments (10-15 players, most with full competetive lists)



    Bojuka Bog in mainboard is great for KotR decks. It didn't do much this weekend, but generally it's been really good for me.

    I tried various other cards in mainboard - Elspeth, Green Sun's Zenith and some other. GSZ in particular didn't do much for me and I didn't notice much of a difference with other cards either. GSZ's power lies in getting those silver bullet cards and we don't have enough open slots to run those. If you like GSZ, Maverick is better choice (that deck won this tournament).

    Sideboard was designed to be as flexible as possible. This is why there's cards with more than 1 use. For example, Diabolic Edict serves as standard creature removal and is always boarded in place of Gerrard's Verdict versus creature based decks, but it's also priceless against Emrakul and Progenitus. Maelstrom Pulse replaces Vindicate in most creature match-ups and serves as another solution to Jace, etc.

    Extirpate is a card I've played for long time in my sideboard. It's a mediocre card at best. Reason I use it is same as above - unlike Tormod's Crypt or Leyline of the Void, Extirpate can be used to fight combo and control decks. For control, idea is to get rid of Jace, as it's one card that can turn over game.
    Posted in: Legacy Archives
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    posted a message on [Deck] The Rock
    I'll do a tournament report later tonight with decklist and how I boarded vs, various decks.
    Posted in: Legacy Archives
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    posted a message on [Deck] The Rock
    Here's how I would board, though my sideboard is very different:

    UW Stoneforge/Batterskull Landstill : -3 Mox, -2 Deed; +3 Extirpate, +2 Krosan Grip

    Bant NO / NO RUG - Gaddock is ok I guess; -2 Qasali Pridemage

    BUGstill - -3 Mox, -1 StP, -2 Deed, -2 Qasali, -Maze of Ith; +3 Extirpate, +2 Thrun, +2 Krosan Grip, +2 Gaddock Teeg

    Junk - perhaps Thrun in place of Deed and Extirpate instead of Mox; usually more creature removal is better in this match-up

    Merfolk – only more creature removal helps here, Thrun is too slow imo

    Goblins – only card worth a sb slot for Goblins is Plague

    Dredge - you have plenty of dead cards here; Extirpate and Gaddock could go in; Hymns out; Vindicate is usually too slow, but can kill your own creatures to remove Bridges

    Zoo - 3 Leyline of sanctity seems lackluster vs. Zoo, especially Big Zoo which is popular now-a-days and runs less burn; again, more creature removal helps here

    Burn - -2 Deed, -1 Dark Confidant, -2 Vindicate; +2 Gaddock (though not all that needed), +3 Leyline

    TES - -3 Swords to Plowshares, -4 Vindicate; +2 Cannonist, +2 Gaddock; +3 Leyline or Extirpate

    Specific help needed on my sideboard and if there are other cards I should consider putting in my main or board.
    Personally, I wouldn't run white Leyline. It's just not needed. Only match-up where it's good is Burn and we can already win that. Diabolic Edict has served me well so far. It's good vs. mirrors and various other creature decks and it can even help vs. Progenitus / Emrakul.

    Also in your experience with UW Batterskull landstill and NO decks whats my best play against it?
    I tested thoroughly vs. UW SFM decks. Mystic and equipment weren't much of a problem, it was always a resolved Jace that turned the game around. Perhaps Thrun makes a difference, but I am yet to playtest that card.
    For Natural Order decks, your best hope is to prevent NO by hand disruption and remove any green creatures. Of course, it's no easy task.

    Should I play 2-3 GSZ instead and run pridemages in board?
    I'm not a huge fan of GSZ in Rock. I tested it a bit and didn't notice any difference. Certain match-ups got better while others got worse with GSZ. We can't afford to run silver bullet cards like Maverick since Rock lists are tight as it is. I don't play Qasali and I never missed him. Vindicate and Deed is more than enough to take care of any permanent.
    Posted in: Legacy Archives
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    posted a message on [Deck] The Rock
    Tommorow I'm going to a big Legacy tournament with Rock deck. This is 3rd such tournament in my country and on first 2 I barely slipped out of Top 8.

    Meta is very diverse (last time I played vs. Lands.dec for example), so I need to tune my sideboard as best as possible. There's always some tribal (last tourney I played vs. combo elves twice). From my regular playgroup, there's BUG Landstill, Maverick, Burn, Faeries, Rock / Junk variants. Dredge and Merfolk are always to be expected. I doubt there's gonna be much combo, perhaps a single TES / ANT. Plenty of people are packing Rock decks and there's even Enchantress deck. I expect at least 3 Landstill variants.

    My mainboard is the one from primer, except for Bojuka main in place of Karakas. I was thinking of following sideboard:



    I would like at least 2 Chokes in my 75.

    Any ideas ?
    Posted in: Legacy Archives
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    posted a message on [COMM] All Decklists With All Available Card Texts
    Decks are kind of meh. Aside from Sol Ring and couple of new legends, there isn't much to them. Oh, and the Commander Tower. I expected couple of more staples - Damnation, Wrath of God, some tutors perhaps... After all, these were suppose to be "competetive" decks.
    Posted in: The Rumor Mill
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    posted a message on So Kaalia made me realize something...
    You have to be mindful when playing bunch of high mana cost cards. What happens when they kill your general or hinder him and you're stuck with a hand full of 7cmc spells.
    Posted in: New Card Discussion
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    posted a message on Saffi Eriksdotter and GY Removal
    How does Saffi Eriksdotter work with targeted graveyard removal? Can one remove creature that is targeted by Saffi's ability making it not return to battlefield ?

    Basically same thing that is done if an opponent targets something with Eternal Witness and you remove it with Withered Wretch in response.
    Posted in: Magic Rulings Archives
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