Not being able to tap a land is irrelevant.
As a Twin player I have never lost because of not being able to tap a land. It either didn't matter because they didn't have removal or they had more than one untapped land.
This will be played in Tempo Twin.
This is literally one of the laziest arguments I have ever heard. Every game where you tapp their last white source, untap and win represents a huge strategic point. Or tapping an urza land to keep off mark or etc etc.
It is unfortunate that you seem to be promoting terrible play for the twin community.
This might may possibly see a bit of play in modern temur twin.
but it shines bright in limited representing a fairly imaginable two for 0. Which is just super crazy good.
Being careful with counterspells is always a good option. Flex counters like this are great, we don't need ones that invalidate one of the only strategies that punishes control.
Languish looks really solid in modern. Goyf, siege rhino, tasigur, and angler all live through it.
Notable creatures that probably aren't paired in color that survive are wurmcoil, titans, and.... And that's it?
Another card that accurately describes me in life.
Also, I doubt this will be actually playable outside of limited (where it isn't always good either) but I'll make some sweet asskicking 5 color human deck with this as the finisher.
White Rock Control?
A few more overpriced enchantments will really give the deck a nice pop-
Adding:
1 Debtors' Knell- will allow our creatures to get even more value: and more importantly allow us to steal our opps.
Voting out
2- Primeval Bounty- While it is the namesake of the deck, having more than 2 seems excessive with 4 academy rector. esp if we are going to have a small suite of strong enchantments.
All- Stampeding Wildebeests- this is a bit too slow for an advanced meta. And much too weak. Plus D-knell allows us to get things back should we need them.
All- Spike Weaver- We need early plays, but less mid-range junkers and more efficient blockers or ETB effects.
That is up for us to figure out- but it can act as a good finisher in conjunction with a deck that is using ETB, mana dorks, and walls to make up the primary shell of control.
A lot of the GMaDs have been really dense and kinda tough for newer players- I think I'll run something easy and interesting. Green control with Primeval Bounty as a main wincon (though probably not the only).
I don't care what other one or two colors or if any colors we add- just make sure Green is a primary or co-main color.
Legacy banlist, no dollar limit.
Let's aim for a multiplayer kitchen cutthroat casual table.
ROCK THE VOTE PEOPLE! Really, let's get this GMAD done.
Out:
All:
Loxodon Warhammer- I love the hammer in many a fair deck, but we are trying for silly recursion. Blood artist gives us life and reach. A ETB life gain creature would have been interesting here. Also we have a bunch of too small creatures that are too slow to really work well with just two hammers.
Jarad's Orders - I like the idea, but I think it is just a bit too slow and it is really, at it's best "Put two copies of the same creature into play for X2BG, where X is the converted mana cost of this creature" and that card is kinda sucky.
Fauna Shaman- I do like this little toolbox, but none of our creatures are really awful or really amazing. We turned into a grindy rock, so lets be that rock. Shaman would have been good in a version with mana dorks and big beaters.
It's further proof that they don't really understand their own format. They have their ideas for what they want the format to be, but their ban lists don't really show much forethought in what it takes to get there. I have to wonder if Thoughtseize is next or something, on the grounds that it's "too powerful" because it can take any nonland card.
DRS being banned officially kills whatever interest I may have had in the format, at any rate.
Thoughtseize and DRS are a far cry away in power level.
Thoughtseize is the best version of discard in modern. But it is quite conditional (on having a hand), it has significant costs (heavy black commitment, 2 life), and it isn't always a four of in every deck that runs black.
If you can think of any other one mana hybrid cards that kill your opp., gain you life, act as graveyard removal, and accelerate your drops, please inform us all. Because DRS is better than almost every card within 2 casting cost of itself- which is amazing.
BFD. It's okay to have good and great cards in a format like Modern.
I think banning DRS was a poor decision. He didn't do anything degenerate like Hypergenesis or Blazing Shoal. He was just a good, strong, splashable card.
He was just a good, strong, splashable hybrid one drop that accelerated mana, gained life, and clocked an opp. all while attacking the graveyard.
Any one-drop that puts Grim Lavamancer to shame should probably not exist in general.
I mean, the list of black decks splashing green and green decks splashing black for this one card was insane. DRS was stifling aggro, graveyard, and prison decks, just be existing. It was too good not to be a 4 of in your 60. That seems to be a bit too much for a simple one-drop.
I like all these modern decisions. Conservative, yet enough to rattle some motion. Also, don't sell off those plummeting DRS, I'd be surprised if it stayed below 20$ post rotation.
Remember if this set didn't need a rolling thunder effect at uncommon we would just see a starstorm effect at rare.
Prepare your britches kids, limited will be insane.
This is literally one of the laziest arguments I have ever heard. Every game where you tapp their last white source, untap and win represents a huge strategic point. Or tapping an urza land to keep off mark or etc etc.
It is unfortunate that you seem to be promoting terrible play for the twin community.
but it shines bright in limited representing a fairly imaginable two for 0. Which is just super crazy good.
Notable creatures that probably aren't paired in color that survive are wurmcoil, titans, and.... And that's it?
Also, I doubt this will be actually playable outside of limited (where it isn't always good either) but I'll make some sweet asskicking 5 color human deck with this as the finisher.
A few more overpriced enchantments will really give the deck a nice pop-
Adding:
1 Debtors' Knell- will allow our creatures to get even more value: and more importantly allow us to steal our opps.
Voting out
2- Primeval Bounty- While it is the namesake of the deck, having more than 2 seems excessive with 4 academy rector. esp if we are going to have a small suite of strong enchantments.
All- Stampeding Wildebeests- this is a bit too slow for an advanced meta. And much too weak. Plus D-knell allows us to get things back should we need them.
All- Spike Weaver- We need early plays, but less mid-range junkers and more efficient blockers or ETB effects.
4 Stampeding Wildebeests (All @ 1)
3 Academy Rector
3 Eternal Witness
4 Fertilid
2 Spike Weaver (All @ 1)
4 Primeval Bounty (-2 @ 1)
1 Debtors' Knell
3 Maelstrom Pulse
4 Seaside Citadel
4 Windswept Heath
16 Other Lands
That is up for us to figure out- but it can act as a good finisher in conjunction with a deck that is using ETB, mana dorks, and walls to make up the primary shell of control.
All control isn't board wipes and counterspells.
I don't care what other one or two colors or if any colors we add- just make sure Green is a primary or co-main color.
Legacy banlist, no dollar limit.
Let's aim for a multiplayer kitchen cutthroat casual table.
1 Felhide Brawler
3 Anaba Ancestor
4 Rageblood Shaman
4 Ragemonger
3 Fanatic of Mogis
4 Felhide Spiritbinder
3 Lord of Shatterskull Pass
3 Kragma Warcaller
1 Patriarch's Bidding
1 Cover of Darkness
2 Didgeridoo
Out:
All:
Loxodon Warhammer- I love the hammer in many a fair deck, but we are trying for silly recursion. Blood artist gives us life and reach. A ETB life gain creature would have been interesting here. Also we have a bunch of too small creatures that are too slow to really work well with just two hammers.
Jarad's Orders - I like the idea, but I think it is just a bit too slow and it is really, at it's best "Put two copies of the same creature into play for X2BG, where X is the converted mana cost of this creature" and that card is kinda sucky.
Fauna Shaman- I do like this little toolbox, but none of our creatures are really awful or really amazing. We turned into a grindy rock, so lets be that rock. Shaman would have been good in a version with mana dorks and big beaters.
4 Bloodbond March
Artifact 2
2 Loxodon Warhammer (2 @ -2)
Sorcery 6
4 Commune with the gods
2 Jarad's Orders (2 @ -2)
Instant 3
3 Grisly Salvage (1 @ -3)
4 Blood artist
4 Fleshbag Marauder (1 @ -4)
4 Sakura-Tribe Elder (1 @ -4)
4 fauna shaman (2 @ -4, 1 @ -2)
4 Viscera Seer (1 @ -4, 1 @ -2)
4 eternal witness
4 Ravenous Rats (1 @ -4)
4 Deadwood Treefolk
4 Shriekmaw
18 lands
4 Golgari Guildgate
2 Grim Backwoods
Thoughtseize and DRS are a far cry away in power level.
Thoughtseize is the best version of discard in modern. But it is quite conditional (on having a hand), it has significant costs (heavy black commitment, 2 life), and it isn't always a four of in every deck that runs black.
If you can think of any other one mana hybrid cards that kill your opp., gain you life, act as graveyard removal, and accelerate your drops, please inform us all. Because DRS is better than almost every card within 2 casting cost of itself- which is amazing.
He was just a good, strong, splashable hybrid one drop that accelerated mana, gained life, and clocked an opp. all while attacking the graveyard.
Any one-drop that puts Grim Lavamancer to shame should probably not exist in general.
I mean, the list of black decks splashing green and green decks splashing black for this one card was insane. DRS was stifling aggro, graveyard, and prison decks, just be existing. It was too good not to be a 4 of in your 60. That seems to be a bit too much for a simple one-drop.