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  • posted a message on Prerelease Cost
    The one's here (Arizona) are $25 per flight. Some stores are running $40 for two deals also. I've been to almost every prerelease since they moved them from regional to LGS and they've always been $25 in Phoenix.
    Posted in: Magic General
  • posted a message on Color identity and exotic orchard
    Yes, the commander rules simply changes it to colorless mana regardless of what color you choose.
    Posted in: Magic Rulings Archives
  • posted a message on Hateflayer
    Yes, at the end of the declare attackers step you get priority and can use hateflayer's ability. Your opponent then has no creatures to declare as blockers and your hateflayer deals damage to your opponent during the combat damage step.
    Posted in: Magic Rulings Archives
  • posted a message on Diabolic Servitude question
    You get to choose. Both triggers trigger when the creature dies and you control both of them so you choose the order they go on the stack. If you put diabolic servitude's ability on the stack first, then the udying/persist creature will return to the battlefield and diabolic servitude will return to your hand.
    Posted in: Magic Rulings Archives
  • posted a message on [[Official]] What is the most pimp card/deck you've seen or owned? (SEE RULES!)
    Quote from PezZz_Aus
    apologies there are so many links in this post, i couldnt decide which deck i wanted to post


    I don't think anyone's ever sad when people post a ton of spoilers in this thread! Beautiful stuff. I particularly love the bloodghasts.
    Posted in: Magic General
  • posted a message on [[Official]] What is the most pimp card/deck you've seen or owned? (SEE RULES!)
    Quote from edn
    some random stuff:



    That numot alter is great! It's not too fancy but it adds a lot to the card. Also, love the winter orb.
    Posted in: Magic General
  • posted a message on Apparently, Cheaters do prosper
    Quote from Lt. Quattro
    source member conboy31 posted this pic



    I just want to say that this picture is wrong. The "fold" is not the top two cards. The fold in the sleeve is of the bottom card. If you look at the edges of the bottom "2" cards you can see that they actually line up nearly perfectly. the "far too large for one card" part is right because that's two cards but there's only 1 card underneath them. The edge of the middle card is pressing into the back of the bottom card's sleeve which is slightly puffed up. this causes a crease running perpendicular to the bottom edge of the bottom card.
    Posted in: Magic General
  • posted a message on Logo missing on shrink wrap on a box of Innistrad?
    Not WotC shrink rapped and the perforations around the stand-up part are broken. I'd return it and get a new box from them, you ordered a factory sealed booster box and that is definitely not factory sealed.
    Posted in: Magic General
  • posted a message on Needing help with unlimited Pegasus token deck
    you could even go sacred mesa, mana echoes for serious pegasi production. Throw in a gemstone array or something like it and you've got infinite pegasi.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Fetchland Thinning
    Quote from BlippyTheSlug
    I think "thinning" worked pretty well in this particular instance. To be fair, I might have gotten the same draws without thinning.


    Anecdotal evidence is largely irrelevant when your talking about such a small change to something with an already high variance. The reason running fetches only for deck thinning is bad is that you are significantly more like to lose from spending extra life than you are from drawing <1 extra land over the course of the game.

    Also, fetches are run in solidarity not because it thins your deck but because it is a shuffle effect for brainstorm. Yeah the thinning kind of helps but it is largely irrelevant.

    Here's some real quick napkin math on thinning with fetches:
    assume:
    • 24 land/60 card deck
    • your opening hand is 3 land 4 spells
    • you're on the draw
    • when you draw a card you draw a portion of a land and a portion of a spell such that the ratio of lands:spells does not change.
    Fetch on T1
    • T1: 39.6% chance of drawing a land. Fetch.
    • T2: 38.4% chance of drawing a land.
    Fetch on T1 and T2
    • T1: 39.6% chance of drawing a land. Fetch.
    • T2: 38.4% chance of drawing a land. Fetch
    • T3: 37.2% chance of drawing a land.

    In the first case you're paying 1 life to decrease your chance of drawing a land by only 1.2%. In the second case you end up with a 2.4% increase for 2 life but that still doesn't sound that great to me.

    E- I double checked my math and I was slightly off (read about .5%).
    Posted in: Magic General
  • posted a message on [[Official]] What is the most pimp card/deck you've seen or owned? (SEE RULES!)
    Doesn't mean you can't get some done like that. They were never made into cards, just made into giant ones and given away as vintage champs(?) prizes. Some of them, like the sapphire, could be taken in very different directions.
    Posted in: Magic General
  • posted a message on [[Official]] What is the most pimp card/deck you've seen or owned? (SEE RULES!)
    All of the moxen have already been done this way actually. It was even official art commissioned by Wizards.
    Posted in: Magic General
  • posted a message on PTQ Question
    If you are worried about if the event is still happening I'd suggest contacting the organizer.
    Posted in: Magic General
  • posted a message on How do you call out a cheater
    Quote from NastySasquatch
    Flipping an opponents card and continuing on like nothing happened can result in a game loss. It's essentially cheating.


    Accidentally flipping a card over while shuffing your opponent's deck is game play error - looking at extra cards which is a warning not a game loss. Plus at an FNM it wouldn't even be a warning.

    If someone is using it to cheat though, it's a DQ from the tournament regardless of REL.
    Posted in: Magic General
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