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  • posted a message on New Planeswalker
    Quote from Metallix87
    +2: Draw two cards, then shuffle a card from your hand into your library.

    Erik Lauer and I agree on "Draw two cards, then put a card from your hand on the bottom of your library." being a better design.

    Also it seems like the power level of a minus ability rather than plus ability.
    Posted in: Custom Card Creation
  • posted a message on Light Horror/Halloween Block: Flip cards and Day/Night mechanic
    Why is Bitten Soldier a flip card while Solarin Recruit isn't?


    Couldn't Daybreak, Nightfall and Insanity/Clarity be combined into a single mechanic?

    *ignores flip cards*
    Posted in: Custom Set Creation and Discussion
  • posted a message on Remnants of Ara'al - Sentine (RWU Shard)
    Quote from Doom Lich
    I kinda stopped really working on this because I felt it stopped being my design. I felt like the mechanics were imposed upon me, and I tried to use them to my own creativity. But whenever I tried, you pushed me to stay away from that. I just can't operate if I'm given virtually no say in the matter. I'd rather be a designer than a muse for your designs.

    I'm not sure whether "you" refers to me specifically or a collective power I can hardly be part of since I retracted from this project in favor of Magic 2012 after the shard leader structure was introduced.

    If you have a problem with my personal involvement: Between the day this thread was started and the day I made my most recent post I had zero posts in main thread or any shard thread. My full involvement with this project was linking people to the project that seemed like they would be interested in it.

    If you have a problem with people stealing your thunder: Think about it! You have no say in the matter? You are the shard leader. You are in a position to make things happen your way. Instead you have given up this thread after three days.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [MTGSSDB] Set Design Blitz
    Excommunicate :2mana::symw:
    Sorcery
    Put target creature on top of its owner's library.
    Being exiled from a sky city is not much different from a death sentence. If the mist doesn't get you killed, a montain kavu likely will.

    (It's just a perfect fit with the mechanic and flavor of enmist milling.)
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Factions] A Community Set Creation Attempt
    Quote from MOON-E
    rebound, dredge, convoke, totem armor, splice, and suspend

    6 keywords means 18 people means 252 cards without framework cards means the set will definitely be split (and I consider myself able to do something with that).
    There's no planning behind it

    Well, then it is the fault of everyone. You are aware that the discussion is public? You are also aware that deciding which mechanics are in and which out are generally a group effort?
    No one stops a group of six people coming together and decide on two keywords that work well together. No one stops people from making suggestions how to improve other keywords so it works towards a better set. All the discussion is still possible. I do not forbid you talking to each other to come to a better end result.
    All I am ensuring is that there is a way to come to a final decision at some point that is decentralised. I am not forcing anyone to be idiotic in the process. I can imagine your zest a driving force in keeping people aware.

    You could have spend the time arguing against the simple baselines I provided on figuring out how to control the system from the inside, considering you have the ability to talk and argue. My baselines and your idea are not mutually exclusive. Be the change you want to see in the world!

    Note: Up to now there has not been enough discussion to create even a single keyword.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [MTGSSDB] Set Design Blitz
    Mystic Dispersion :3mana::symw:
    Instant
    Choose one or both - Destroy target artifact; and/or destroy target enchantment.
    "The dissolvent created to purify the air in the mist-covered valley of Sharu turned out to be potent enough to unmake any concentrated magic of many other kinds."
    - notes of Khana, Valuri alchemist
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Factions] A Community Set Creation Attempt
    Quote from MOON-E
    Instead of factions agreeing to use certain keywords, why not just have the whole set use a few generic keywords?

    I don't see a reason to change my policy here - if you can convince other contributors of such a keyword it will be global, i. e. anyone could use it. It is not restricted to the contributors that submit it - it's just a way to make sure that the number of keywords is reasonably low and at least a few people consider it good and open enough to use it in their own designs.
    random keywords everywhere.

    Exactly that cannot happen if you need two other contributors to support you. For example it should be much easier to find two other people with a creature theme to support you on convoke than to find two for your custom "genesplice" keyword that is flavored to fit your bioscientist faction.

    I am able to create a set from the top or even all on my own. But this is a conscious exercise in bringing the community together to create a set, so the decision making should come from the community.


    Consider also the following: We have a total of seven different posters right now (including me and you who have not yet even chosen a faction). That is a maximum of two keywords... even if we get a dozen (utopian with the current activity level of the CSC&D) that will be a whoopin' four.
    Anarchy!
    Posted in: Custom Set Creation and Discussion
  • posted a message on [MTGSSDB] Set Design Blitz
    Yeah, I would submit a card right now, but since no one else bothers to do that, I just gonna go do something that bogs down this whole thing in a discussion that void_nothing could easily end by just editting the original post and putting this into his next post containing an awesome card design:
    "TADA! Everything is good now."
    Quote from void_nothing »
    Indeed, giving it rules meaning is a good idea. And I think it should be library-based.

    You are the one person in this thread who has the right and obligation to be proactive since you are not only the thread creator, but also the creator of the mechanic.
    If you think our idea was miserable, then change it, please! And also post a card while you are at it, so this can go on! You are aware that the main charme of this format is that there is a lack of mind numbing discussion, but a nice fast pace, right?
    Quote from TvashTar
    Ah, ok, I think I misunderstood the basic rules of this design game while you misunderstood my goal when I introduced mist counters.

    Not really. I understand the rules exactly as you do: Even if someone introduces the keyword "blurgle" it's there and you have to live with it. That's my understanding, too.

    But if there was any change allowed at all, then my question is: Why not make it a sensible change rather than a superficial one? I'd also liked to have any idea regarding the other proposed mechanic, which sounds a great deal like landfall+spellfall, but is really not explained adequately at all. (It's btw the reason for introducing a land theme - I figuratively had - and have still - no idea what is going on, but embraced the idea simply, because that's the spirit of the game)

    To me it is all or nothing. Why would you assume one thing is mutable and another one isn't?
    "When FOO happens, enmist X" should mean "When FOO happens, exile the top X cards of your library face-down. Put those cards into your graveyard (at the beginning of the next end step // at the beginning of your next turn)" ??? which duration should we chose? getting enmisted for a turn or a whole "round"?

    Enmisting should only last one turn, so you always know that all your enmisted cards get cleared out at the same time. Imagine multiplayer with four enmist decks.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [MTGSSDB] Set Design Blitz
    Skyguard Trainee :3mana::symw:
    Creature - Human Soldier
    As long as ~ is enchanted or equipped, it has flying.
    2/2

    Quote from TvashTar
    do you folks agree?

    Replacing one parasitic mechanic with the same parasitic mechanic that is more narrow? Surely no one agrees with that.

    You could simply give enmist N a rules meaning and everone wins. Options are legion.
    (To enmist N a player, that player exiles the top N cards of his or her library. At end of turn put the enmisted cards in its owner's graveyard.)
    (To enmist N a player, that player exiles N cards at random from his or her hand. Return them to hand at end of turn.)
    (A player enmisted N loses the game for having N or less life.)
    (To enmist N a player means their next N spells cast this turn cost 1 mana more to cast.)
    Quality is obviously debatable and low, but at least it interacts with the game state.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [MTGSSDB] Set Design Blitz
    @TvashTar:
    Yeah, that's a general problem with the format. 75% percent of the time someone does something extremely stupid in the first posts of the thread and you spend the rest of the set coping with it. Last time I ignored only the more outrageous mechanic. Just read my write-up for white and I'm sure you can guess what I'll do this time... Wink
    Your card even implies something that wasn't clear before: If enmisted X adds X mist counters it's cumulative.

    Aven Scout :2mana::symw:
    Creature - Bird Scout
    Flying
    When ~ enters the battlefield, search your library for a Plains card, reveal it and put that card into your hand. Then shuffle your library.
    These aven roam the skies to find the rare highland plateaus ideal for a new colony of their people.
    1/1
    Posted in: Custom Set Creation and Discussion
  • posted a message on Behold, Tomes! To replace land inserts in a specific block.
    Reminds me of something I did yesterday.

    The common tomes are vastly superior to the Diamonds and not really all that balanced with each other.
    Posted in: Custom Card Creation
  • posted a message on Legendary Myr?
    Quote from Captain_Morgan
    However, Myr don't really have their own "personalities" but then again neither do slivers and they have two legends.

    3.
    Posted in: Speculation
  • posted a message on The set with no lands
    You cheat! There is absolutely no point in getting rid of all lands if you recreate them all the same way.

    ---

    Alternative suggestion (still cheating): new keyword:
    Excavate (As long as you haven't played a land or excavated this turn you may put this onto the battlefield from your hand. If you do, you can't play lands or excavate this turn.)

    Also purple makes a return as the rarity of mana sources (having the artifact type Relic in common as well as the keyword excavate - I go for an archeology flavor) - I cannot imagine draft to work to any extend with this, but it will make for a far better supply than sorting the cards with normal commons.

    Pearl Relic 3 mana
    Artifact - Relic (S)
    Excavate (As long as you haven't played a land or excavated this turn you may put this onto the battlefield from your hand. If you do, you can't play lands or excavate this turn.)
    :symtap:: Add white mana to your mana pool.
    When ~ enters the battlefield, gain 1 life.
    Nacre Urn 3 mana
    Artifact - Relic (S)
    Excavate (As long as you haven't played a land or excavated this turn you may put this onto the battlefield from your hand. If you do, you can't play lands or excavate this turn.)
    :symtap:: Add white mana to your mana pool.
    :1mana:, :symtap:, Sacrifice ~: Draw a card.
    Shard of Dominance 3 mana
    Artifact - Relic (S)
    Excavate (As long as you haven't played a land or excavated this turn you may put this onto the battlefield from your hand. If you do, you can't play lands or excavate this turn.)
    :symtap:: Add white mana or blue mana to your mana pool.
    Shimmering Relic 3 mana
    Artifact - Relic (S)
    Excavate (As long as you haven't played a land or excavated this turn you may put this onto the battlefield from your hand. If you do, you can't play lands or excavate this turn.)
    :symtap:: Add one mana of a color of your choice to your mana pool.
    Runed Urn 3 mana
    Artifact - Relic (S)
    Excavate (As long as you haven't played a land or excavated this turn you may put this onto the battlefield from your hand. If you do, you can't play lands or excavate this turn.)
    ~ enters the battlefield tapped.
    :symtap:, sacrifice ~: Search your library for a colorless Relic card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
    Ancient Key 3 mana
    Artifact - Relic (S)
    Excavate (As long as you haven't played a land or excavated this turn you may put this onto the battlefield from your hand. If you do, you can't play lands or excavate this turn.)
    :symtap:: Untap target Relic.
    Sun Barricade :1mana::symw:
    Artifact Creature - Relic Wall (S)
    Excavate (As long as you haven't played a land or excavated this turn you may put this onto the battlefield from your hand. If you do, you can't play lands or excavate this turn.)
    Defender
    :symtap:: Add white mana to your mana pool.
    0/2
    Sun Guardian :2mana::symw:
    Artifact Creature - Relic Spirit (S)
    Excavate (As long as you haven't played a land or excavated this turn you may put this onto the battlefield from your hand. If you do, you can't play lands or excavate this turn.)
    Flying
    :symtap:: Add white mana to your mana pool.
    1/1
    Sun Chant :2mana::symw:
    Artifact - Relic (S)
    Excavate (As long as you haven't played a land or excavated this turn you may put this onto the battlefield from your hand. If you do, you can't play lands or excavate this turn.)
    Sarifice ~: White spells you cast this turn cost white mana less to cast.
    plus some standard mana fixing for all colors and tutors geared towards Relics should get the thing rolling.

    ---

    Even more alternative idea: Create a subset of cards that can be put onto the battlefield tapped as a basic variety of lands - abusing the flip template is one option I would go for.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Magic 2012! (Seeking for designers)
    Quote from netn9
    :(...

    Anyone wanna proceed to the common artifacts and lands?

    Do you?

    Since Classic (that's Sixth Edition!) there has not been more than one common land or artifact in the core set - a trend of exactly one card in the three most recent core sets: Terramorphic Expanse.

    Do you want me to make a skeleton for this one card that will likely end up be this one same reprint? Or do you have some kind of alternate suggestion?
    Posted in: Custom Set Creation and Discussion
  • posted a message on Gideon Jura vs. Wither
    Gideon Jura (6 loyality, otherwise empty) uses its third ability and attacks, then becomes blocked by Cinderbones. Everlasting Torment is on the board.

    Am I right to assume it ends up with 5 loyality counters and a -1/-1 counter?
    Posted in: Magic Rulings Archives
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