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Unstable Q&A with Mark Rosewater
 
The Dos and Don'ts of Silver-Border Commander
 
Word of Command: Un-believable
  • posted a message on [UST] [CUBE} Garbage Elemental
    Basically the question is, is Bloodbraid good enough when it's monocolored and costs 1 more mana. The 1d6 damage vs haste is an equal tradeoff I think. BBE has a consistent 3 dmg and can benefit from equipment immediately, while the Garbage Elemental damage is unblockable and it's still a blocker after hitting the opponent.

    As a lover of cascade, seems worth a spin!
    Posted in: Cube New Card Discussion
  • posted a message on Phasing out the Planeswalker Redirection Rule
    My guess is that only spells/abilities dealing damage that are able to target players will be errataed to be able to target walkers, and that the rest, along with every card on your gray area list, will be unable to damage walkers.

    That'd mean no more 2-for-1 with Smash to Smithereens, aww.
    Posted in: The Cube Forum
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    That Medishiso art is spot on! It's probably my favorite RNN-generated card so far. It's decently powerful but not OP by any means. And of course, the flavor is top notch. There must be a hell of a story behind this fallen-samurai-turned-private-detective. The perfect blend of film noir and eastern mystique. Grin
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Thanks for the comprehensive replies, RSIxidor and Talcos!
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Hi! This project is truly epic, and blows any previous computer-generated cards out of the water.

    The most impressive thing to me is that the network comes up with great names (hilarious and/or fitting to the card).

    Has anyone tried having the network generate flavor texts?
    Posted in: Custom Card Creation
  • posted a message on >360 cubes: how to deal with not drafting the whole cube
    This was an interesting discussion to read, been pondering similar questions lately. Thanks for the necro I guess. Rolleyes
    Posted in: The Cube Forum
  • posted a message on What would you do?
    It'd be an easy choice if Gideon was indestructible in creature form... Alas, he's only immune to damage.

    Depending on the amount of instant black removal in the cube, I would refrain from attacking. My cube runs only Snuff Out that can kill Gideon, so in that environment I'd take the chance.
    Posted in: The Cube Forum
  • posted a message on The Official Tappedout.net Cubers thread!
    Hi yeago! I dig your site, it's superior to other draft sites because cubing with proper cubes is possible. However, one thing that feels a bit scary about it that there's no visible timer for the picks, so I never exactly know how much time I have when making a tough pick.
    Posted in: The Cube Forum
  • posted a message on Group Cube Draft III
    Haven't been active since the first few picks, but now I just have to chime in that Isamaru so is the pick here. Sure, the Sword is nutty and all, a great equipment if the deck gets enough creatures - but taking it right now instead of a great dude seems like the greediest pick ever!
    Posted in: Archive
  • posted a message on Group Cube Draft III
    Considering that we might be getting cut in red, I'll grab Journey to Nowhere - cheap, splashable removal.
    Posted in: Archive
  • posted a message on Group Cube Draft III
    I'll also grab Ruinblaster. Cube decks play nonbasics, and this guy can really screw opponents over. If we don't get our orb, this guy's fine as disruption - which is crucial in aggro vs the uberpowerful cube cards.

    Black Vise has great potential if got in the opening hand, that I have to admit though.
    Posted in: Archive
  • posted a message on Group Cube Draft III
    Mox Diamond, since I wouldn't want to lock myself into aggro this early. Mox is good in both aggro and control - and I strongly prefer control.
    Posted in: Archive
  • posted a message on Reassembling Skeletons Deck
    Grafted Wargear has no downside in a deck like this!
    Posted in: Casual & Multiplayer Formats
  • posted a message on White, flying, lifegain - Completely broken.
    Edit: heh, Sarnath'd

    Lifegain is usually a bad strategy in two player games, because it doesn't get you any closer to winning the game. In two-player, the resources that are spent gaining life could and should go toward pounding your opponent in some way - some decks even use their own life as a resource, with the ideology that all life above 1 is a pointless waste. Smile

    If you're against a burn deck, lifegain is good, since even a single effective life spell can nullify a lot of their efforts. Also, already good cards that have lifegain as a bonus are excellent, like Lightning Helix and Faith's Fetters.

    I can't recommend a lifegain strategy to 2-player, although a black/white lifegain/lifeloss deck could be fun. However, multiplayer is where lifegain shines. In free-for-all (if you can get the people, star is the better format, and has a lot of the same strategy), simply staying alive until the endgame when you are 1v1 against someone is a valid plan, and what better way to achieve it than lifegain! I usually put at least some lifegain to all of my multiplayer decks, since brutal things can, and usually will, happen.

    I suggest playing multiplayer with the deck, I bet you'll fare a lot better. Just make sure not to gain way too much life, unless you're prepared for the others to gang on you. Smile
    Posted in: Casual & Multiplayer Formats
  • posted a message on [FTV:Relics] for Cube
    Sword of War and Peace! Now how cool does that sound!
    Posted in: The Cube Forum
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