I did a quick search but i can't really spend to much time searching forums (@ work), but if this has been asked please close and i will look for it later.
Sisters of Stone Death 2nd ability let you remove a creature from the game.
Now, I have 2 questions regarding this ability and how it ties into her 3rd ability.
1, If you remove an enemy General from the game, the player can choice and put their general into the commander zone.
Now using her 3rd ability, can you cast a general that you have removed from the game with her from the commander zone?
2, If Sisters of Stone Death is killed, and you have removed a bunch of creatures from the game. Once you re-cast Sisters of Stone Death, can you cast the creatures removed earlier?
Sun Titan would work well with the Wall of Omens/World Queller combo to keep creatures off the board.
If anything you need to find more cards for control as you have a lot.. and i mean a LOT of creature removal. But, if your meta is heavy aggro in which case, i understand.
That's just my thoughts, take them as you feel.
I dont if i will reply again...
While entirely covering the original artwork, I believe this is in the spirit of Nevy's Disk. In fact, it's like a distillation of the purpose of the disk: essentially a pocket-sized world eraser button.
A little known fact: the Death Star is indeed just a reconstructed Nev's disk, with a moon-sized intergalactic mall and food court attached to it, so that it looks all colossal and world-crushing. It seems that an obsession with size extends to a galaxy far, far away.
Original card: Nevinyrral's Disk (FtV Promo)
Original artist: Me!
Nevinyrral's Disk copyright Wizards of the Coast. Death Star copyright Lucasfilm.
"That's no moon. It's a snacky-cake factory."
HAHAHAHA
Thats really well done... makes me a little sad though.
When I went to GP Toronto i had Steve Argyle alter my Nevinyrral's Disk... and he made a Death Star...
Then you can always Into the Roil their threats and Cancel them later on. Narcolepsy just sucks.
I don't know about Cancel, they thing is I'm tapping out a lot on turn 3 onwards and i really just need to keep the board slowed down. It stops them from ramping with Battlements, Treespeaker, Arch druid, keeps geopead locked down. There are a lot of early drops that can hurt the tempo of the deck is stopped.
Cancel just comes down to late, and i just want to drop a Wurmcoil turn 4.
If nothing else, Roil Elemental could be good sideboard tech against Eldrazi Ramp. They don't run much removal save for Ulamog, and Roil Elemental doesn't need to hit until after Ulamog. In this case, how many fetchlands, including cards like Evolving Wilds, would we want to play? The real power behind them is it allows you to steal their creature at instant speed this way.
I was thinking the fetchlands. if i was going to run this in paper i would have Jace 2.0 so i would probably want to run a couple fetchs to shuffle up after a brainstorm.
Grand Architect - This guy pumps all your early dorks and lets you beable to pump out a LARGE Chalice or Chimeric Mass. Also lets you play and early Wrumcoil.
Sea Gate Oracle - Early dude that can block some of the early plays. Lets you dig for cards and is blue for Architect.
Trinket Mage - Early, Trades, gets your Chimeric, Chalice or Elixir.
Chimeric Mass - Once you have a lot of blue guys on the field that each add to 2 power for this guy. His big, gets around DoJ, and can only be removed via artifact hate.
Everflowing Chalice - trinket target, Each blue guy you play can add up to 1 extra kicker level.
Elixir of Immortality - Trinket target, shuffles graveyard, and gains life. I just added this card after losing a couple of games vs mono-red.
Ok now I will talk about the two cards I think a lot of people will tell me are bad, and I agree on one of them.
Roil Elemental - This guy just seems really good vs Titans. Really you can say "Dies to Lightning bolt", but you would be wrong! if you have an Grand Architect out! This card just screamed at me, its kind of like the blue titan but worse.. and better on different levels. It wins in the titan war by stealing theres. It can grab an Emerukal... I think testing is needed, but I see this card being good. Yes, I side it out vs most red decks
Narcolepsy - I found I needed an answer to problems I couldn't mana leak, and well lets just be to the point, blue is lacking in that area.
I did a quick search but i can't really spend to much time searching forums (@ work), but if this has been asked please close and i will look for it later.
My question has to do with Sisters of Stone Death.
Sisters of Stone Death 2nd ability let you remove a creature from the game.
Now, I have 2 questions regarding this ability and how it ties into her 3rd ability.
1, If you remove an enemy General from the game, the player can choice and put their general into the commander zone.
Now using her 3rd ability, can you cast a general that you have removed from the game with her from the commander zone?
2, If Sisters of Stone Death is killed, and you have removed a bunch of creatures from the game. Once you re-cast Sisters of Stone Death, can you cast the creatures removed earlier?
If anything you need to find more cards for control as you have a lot.. and i mean a LOT of creature removal. But, if your meta is heavy aggro in which case, i understand.
That's just my thoughts, take them as you feel.
I dont if i will reply again...
SEXY WURMCOIL!
It's very clean and vivid, it's so beautiful.
HOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
They are really well done!
Everyone keeps bring more new and new art and they are all great!
Thanks, i enjoy looking at all your works and I hope you all keep it up!
HAHAHAHA
Thats really well done... makes me a little sad though.
When I went to GP Toronto i had Steve Argyle alter my Nevinyrral's Disk... and he made a Death Star...
You have 2010 for Maelstrom Pulse and Agani Goldmane, where it should be 2011.
I don't know about Cancel, they thing is I'm tapping out a lot on turn 3 onwards and i really just need to keep the board slowed down. It stops them from ramping with Battlements, Treespeaker, Arch druid, keeps geopead locked down. There are a lot of early drops that can hurt the tempo of the deck is stopped.
Cancel just comes down to late, and i just want to drop a Wurmcoil turn 4.
I was thinking the fetchlands. if i was going to run this in paper i would have Jace 2.0 so i would probably want to run a couple fetchs to shuffle up after a brainstorm.
I'm going to play a couple more games now.
I built this online and if i was going to make it on paper i might run jace 2.0 as its just good.
Some of the cards are really sub-par but i was just thinking to figure ways to stall the game so i could go off.
4x Grand Architect
4x Sea Gate Oracle
3x Trinket Mage
2x Roil Elemental
4x Wurmcoil Engine
1x Chimeric Mass
2x Everflowing Chalice
1x Elixir of Immortality
Enchantments
2x Narcolepsy
2x Volition Reins
2x Into the Roil
4x Mana Leak
2x Jace's Ingenuity
Sorcery
4x Preordain
Land
4x Halimar Depths
2x Tectonic Edge
17x Island
What i find to be the core of the deck.
Grand Architect - This guy pumps all your early dorks and lets you beable to pump out a LARGE Chalice or Chimeric Mass. Also lets you play and early Wrumcoil.
Sea Gate Oracle - Early dude that can block some of the early plays. Lets you dig for cards and is blue for Architect.
Trinket Mage - Early, Trades, gets your Chimeric, Chalice or Elixir.
Wurmcoil Engine - Wins the game?
Chimeric Mass - Once you have a lot of blue guys on the field that each add to 2 power for this guy. His big, gets around DoJ, and can only be removed via artifact hate.
Everflowing Chalice - trinket target, Each blue guy you play can add up to 1 extra kicker level.
Elixir of Immortality - Trinket target, shuffles graveyard, and gains life. I just added this card after losing a couple of games vs mono-red.
Ok now I will talk about the two cards I think a lot of people will tell me are bad, and I agree on one of them.
Roil Elemental - This guy just seems really good vs Titans. Really you can say "Dies to Lightning bolt", but you would be wrong! if you have an Grand Architect out! This card just screamed at me, its kind of like the blue titan but worse.. and better on different levels. It wins in the titan war by stealing theres. It can grab an Emerukal... I think testing is needed, but I see this card being good. Yes, I side it out vs most red decks
Narcolepsy - I found I needed an answer to problems I couldn't mana leak, and well lets just be to the point, blue is lacking in that area.
2x Blackcleave Cliffs
3x Cascade Bluffs
2x Creeping Tar Pit
3x Darkslick Shores
3x Island
1x Mountain
4x Reflecting Pool
2x Sunken Ruins
2x Swamp
1x Vivid Crag
2x Vivid Creek
1x Vivid Marsh
4x Mistbind Clique
2x Sower of Temptation
4x Spellstutter Sprite
3x Vendilion Clique
Enchantment
4x Bitterblossom
Sorcery
2x Cruel Ultimatum
4x Preordain
4x Thoughtseize
3x Cryptic Command
4x Lightning Bolt
This is a grixis fae deck that im looking to play.
Im not to sure about the numbers, it really needs some tuning.
But for starters we have the basic Fae core:
Bitterblossom, Cryptic Command, Mistbind Clique, Sower of Temptation, Spellstutter Sprite, Vendilion Clique.
With the add of red we gain a lot of reach with Lightning bolt and a really strong finisher with Cruel Ultimatum.
Lightning bolt lets us deal with Great Stable Stag.
Cruel Ultimatum lets us totally finish a game.
Good to hear your moving on.
GP Toronto tomorrow... You should have came
R_E, we can be friends but only if you answer me this question... boxers or briefs?
Vector Asp + Spikeshot Elder
4 mana = 4 infect dmg! looks pretty good to me! and if you can ramp 4 more red and 2 more colourless you got the win right there!
training grounds doesnt work with Contagion Clasp.
As Contagion Clasp isn't a creature, If we get a creature with proliferate, it will work great. But for now its no good.
Use Ajani Vengeant to lock them down, and turn Elspeths Tokens into Dragons -_^