I'm pretty sure it's not my mana base. It happens to often that I feel like it has something to do with my shuffling, which is what players at my FNM say as well. For example this past FNM, second round first game I drew 2 removal and 5 lands in my opening hand. I decided to keep and for the next 6 turns I drew land after land, even cracked fetches first in attempt at that small percentage of deck thinning. Second game I was stuck on 2 mana for the first 7 turns and I just conceded after he had a 9/9 scute mob with elspeth out. The guy I was playing is regarded as one of the best at our shop and he was amazed at my horrible luck. He even told me to shuffle a couple more times the second game just to make sure I don't get a repeat performance.
No, I think Kirby is correct. The ability to play Jace at the end of their turn, and to play Day of Judgement at instant speed, does not justify the loss of a card from your hand. While the situation you describe is nice, it will often be fine to wait a turn to play jace and Path to Exile the creature attacking him.
Actually I think their the both right, its just situational. I mean if Jace stays alive he will give you back the card advantage anyway, it just depends if he needs the protection.
I think the Leyline might see some play with things like See Beyond and Jace's Brainstorm getting rid of multiples in your hand but it depends on the matchup on how powerful it really is..
I think you should take out some equipment for more creatures and removal. I would take out the Adventuring Gear and Explorer's Scope and Adventuring Gear's, without fetch's there won't be enough landfall to power that strategy. I would do run something like this:
I was not asking about being douche or not, I was only asking about winning, because at a PTQ, this is all that matters for some people. (Honestly how many people are you going to remember and ur friends will be cheering for you regardless).
And the timmy in me thought magic was meant to be played creatures against creatures, give me a break, all the top tier decks stretch the game rules/mechanics to the limits to gain an edge over another deck. This one just happens to stretch the time mechanic (and easiest to deal with, just scoop and move to g2 and sb if you feel you have no chance), jund stretches the tempo/CA mechanic, bant stretches the tempo/accel mechanic with ridiculous beats, superfriends stretches the PW mechanic, etc...no bloody difference.
I know this sounds weird, but with the new permission spells revealed, this strategy may now seem viable and another two scoops deck may be reborn and I want to be prepared.
None of those decks abuse the rules of magic? They just use cards which help them in building a strong strategy. Can we just end this thread with... your strategy won't work, because people aren't idiots and know to call for a judge?
the idea is that, if you are not morphing and thus, winning, you are in trouble, cause all you are doing is taking damage, and drawing cards....if you dust them, everything dies, buying you precious time...and if you late game dust, you most likely win.
p.s. it feels great to do against UW control who has out a couple tokens, a couple walkers, and a 4 counter chalice...muhuahahah
The 4 counter chalice won't need to be sacrificed..its colourless :p. I still get what you mean though.
Without a lot of drawing spells Lorescale coatl is going to be pretty slow. You may as well cut blue all together without Jace 2.0. Personally I would go -4 Lorescale Coatl -1 Lord of Extinction +1 Persecutor +1 Momentous Fall +3 Mul Daya Channelers.
Given the current meta, I feel that removing the Wall of Omens and replacing it with Polymorph will make it T1. Lol.
Except he wouldn't have anything to target the Polymorph with. Splashing green might fix his, but that would make the mana base clunky.
Anyway on the topic of UW Control, I think you should try to get a hold of some Sphinx of Jwar Isles for finishers. Also, yes all those cards you mentioned are useful sideboard material.
Seriously against red deck wins if you had 4 mana I would want to be casting something good not that.
Card only real use is against board sweepers and even then I would have rather cast a planeswalker then have this card.
I don't see the point of this card in a deck based around Elf ramp (SMALL CREATURES), Token generators(small creatures), and Eldrazi Monuments (get most effect when used on lots of creatures)
I really don't think this deck has room. This card seem to work very well with Big creatures.
Plus it play style doesn't win. This deck builds till it overruns. This requires speed. Momentous Fall is a slow card.
Why would you rather a Planeswalker? Are you trying to out aggro the best aggro deck in Standard? Because that's not going to end well.
Momentous Fall - Life Gain + Card Advantage
Nissa Revane - Blocker or Lifegain
Garruk - Blocker or Acceleration Or Trample (Acceleration into a near empty hand..OK?, Trample with few creatures? Sure why not..3/3 Blocker? May as well just play a Chosen)
Ways to deal with them? Momentous Fall - None
Nissa Revane - Insert Red Card Here
Garruk - Insert Red Card Here
Also have you see how much a Leatherback Baloth slows down their deck?
I realize you intend to win within 4 or so turns but when 3/6 decks in Competitive run sweepers and the other 2/3 run spot removal/better creatures its silly to think we can pull off that kill consistently.
Jund sometimes runs Eldrarzi monument but often just 1 or 2. Saccing Thrianx to monument is just awesome. 4 to 6 power on the board.
Khanli Hydra is a massive win more card. Its cool and if it lives you will win games but there are far more reliable card that do that same thing if not more efficiently. Momentous Fall imo is a terrible card. yeah its cool to use in response to removal but otherwise it seems like a waste. Also that face that this deck type is based on spamming low end token lvl creatures your not getting much bang for 4 mana. Vines is better card to in almost everyway. Yes this is better against sweepers but the 4 mana is the big issues.
Tajuru Preserver doesn't seem to have a use at the moment. Eldrazi Annihilator - you've got bigger problems then Annihilator. I would only ever have this sideboard if All is Dust or cards like see big play. Against Vamps - they run enough removal that killing it won't ever be an issue.
Awakening Zone - My verdict is still out on this card. I like the fact it feed monument but I feel that isn't it really necessary. Spawn can only be sacced for colourless mana which is why i'm against. I find having more then 2 colourless sources on the board annoying. I have trying running 4 Dread Statuary and 4 Tectonic Edge and often got frustrated when getting out 3 or more colourless land. BTW Tectonic Edge is one my favourite cards. The number of times (good and bad players) have activated man lands while i can Tectonic edge is ridiculous. Oppoents rarely check for it. Also i card which counters most players Backup Win Cons is really good. Esp against control when they are struggling. This card can go in almost any deck as well.
I strongly disagree with you about Momentous Fall. I play tested it last week at FNM and the card is ridiculously good, although you do need to make sure your giving it good targets. Things like Mul Daya Channelers and Leatherback Baloth are perfect.
In one match vs UW Control (proper build with Baneslayers and Jace 2.0s) he cast a DOJ with about 4 of my creatures unprotected on the board and none left in my hand. Luckily I had left 4 Land untapped and Momentous Fall'd a 4/4 Great Sable Stag to recover.
Vs's RDW the card gets even better when you start throwing out to many threats for them to handle and gaining life.
Long story short = Card advantage is never going to be bad, especially in green.
Wouldn't running 4x Sorcerys/Instants help get Pyromancer Ascension online faster? Also I agree with running some Howling Mines, I versed a PA deck with them and he just kept throwing spells at me and I couldn't do anything (I was using Vamps). +1 for Safe Passage been in MB.
Definitely more creatures, and a few more lands. Probably less equipment... you don't usually want more than 2 equipment in at a time. With monowhite, you can't go wrong with Emeria if it's available.
Hookmaster is surprisingly effective, and great to reuses with a Skyfisher. Plays defense and offense.
The last creature cut was the Outfitter... just doesn't quite compare to the others that are in.
I went with Spidersilk net over Bonesaw because it's nice to get Armament Master's toughness up to 4. For myself I might even run the 4th as a 61st card.
You could swap the Brave the Elements with the Harm's Way, but creature kill is a bit better than evasion to me. If you're playing vs more of a targeted nonred removal or a blocker focused deck, try the Elements.
This is a pretty strong synergistic deck, but it's pretty dependent on the Armament Masters. Emeria helps with that.
I agree with the Spidersilk Net been good to make Armament Master strong enough to live from a Lightning Bolt but I'd still include Bonesaws over Trusty Machete because it's 1Mana/3Mana and the Armament Master's ability will still pump everything up. The only time Trusty Machete would be better is when your swinging with an equipped Duelist and they have nothing to block....
There's your problem. Just don't keep bad hands.
Exactly right. Also, people will want to punch you in the face for playing this deck, due to it been absolutely annoying and boring to play against.
Actually I think their the both right, its just situational. I mean if Jace stays alive he will give you back the card advantage anyway, it just depends if he needs the protection.
I think the Leyline might see some play with things like See Beyond and Jace's Brainstorm getting rid of multiples in your hand but it depends on the matchup on how powerful it really is..
Lands
20 Plains
2 Sejiri Steppe
2 Emeria, the Sky Ruin
[24 Lands]
Creatures
4 Kor Skyfisher
4 Kor Duelist
4 Kitesail Apprentice
4 Stoneforge Mystic
4 Armament Master
2 Kor Hookmaster
[22 Creatures]
Equipment
2 Basilisk Collar
2 Sigil of Distinction
2 Bonesaw
1 Behemoth Sledge
1 Trusty Machete
[8 Equipment]
Other Spells
3 Oblivion Ring
2 Path to Exile
1 Gideon Jura
[6 Other Spells]
None of those decks abuse the rules of magic? They just use cards which help them in building a strong strategy. Can we just end this thread with... your strategy won't work, because people aren't idiots and know to call for a judge?
The 4 counter chalice won't need to be sacrificed..its colourless :p. I still get what you mean though.
Without a lot of drawing spells Lorescale coatl is going to be pretty slow. You may as well cut blue all together without Jace 2.0. Personally I would go -4 Lorescale Coatl -1 Lord of Extinction +1 Persecutor +1 Momentous Fall +3 Mul Daya Channelers.
Except he wouldn't have anything to target the Polymorph with. Splashing green might fix his, but that would make the mana base clunky.
Anyway on the topic of UW Control, I think you should try to get a hold of some Sphinx of Jwar Isles for finishers. Also, yes all those cards you mentioned are useful sideboard material.
For the list you have now I think you should:
+4 Sphinx of Jwar Isle
+1 Everflowing Chalice
-1 Prophetic Prism
-1 Iona, Shield of Emeria
-2 Cancel
-1 Essence Scatter
Anyways that's just my opinion. Hope I helped... happy deck building.
Why would you rather a Planeswalker? Are you trying to out aggro the best aggro deck in Standard? Because that's not going to end well.
Momentous Fall - Life Gain + Card Advantage
Nissa Revane - Blocker or Lifegain
Garruk - Blocker or Acceleration Or Trample (Acceleration into a near empty hand..OK?, Trample with few creatures? Sure why not..3/3 Blocker? May as well just play a Chosen)
Ways to deal with them? Momentous Fall - None
Nissa Revane - Insert Red Card Here
Garruk - Insert Red Card Here
Also have you see how much a Leatherback Baloth slows down their deck?
I realize you intend to win within 4 or so turns but when 3/6 decks in Competitive run sweepers and the other 2/3 run spot removal/better creatures its silly to think we can pull off that kill consistently.
I strongly disagree with you about Momentous Fall. I play tested it last week at FNM and the card is ridiculously good, although you do need to make sure your giving it good targets. Things like Mul Daya Channelers and Leatherback Baloth are perfect.
In one match vs UW Control (proper build with Baneslayers and Jace 2.0s) he cast a DOJ with about 4 of my creatures unprotected on the board and none left in my hand. Luckily I had left 4 Land untapped and Momentous Fall'd a 4/4 Great Sable Stag to recover.
Vs's RDW the card gets even better when you start throwing out to many threats for them to handle and gaining life.
Long story short = Card advantage is never going to be bad, especially in green.
I agree with the Spidersilk Net been good to make Armament Master strong enough to live from a Lightning Bolt but I'd still include Bonesaws over Trusty Machete because it's 1Mana/3Mana and the Armament Master's ability will still pump everything up. The only time Trusty Machete would be better is when your swinging with an equipped Duelist and they have nothing to block....
Creatures (18)
4 Kor Duelist
4 Armament Master
3 Kor Outfitter
3 Kor Skyfisher
4 Kor Aeronaut
Spells (22)
3 Pacifism
3 Journey to Nowhere
2 Conqueror's Pledge
4 Bone Saw
3 Trusty Machete
3 Spidersilk Net
4 Brave the Elements
Land (20)
20 Plains
Remember to sideboard in Devout Lightcasters against black.
Good luck