truth_bomb, Full on Aggro (Mono G and MonoU, and Elves) along with Bogles are indeed
the decks hardest matchups thus far. I've actually contemplated on adding Dream Stalkers and Jilts maindeck with 2 Fade Aways in the side LoL! (but i did not).
Resolved River Boas with regen mana up are a problem.
When I can 1 for 1 everything they cast (countering and burning), by turns 6/7 I find they just
run out of gas. Running out of gas is Aggro's biggest weakness except for monoU.
Sanctuary beats Tron, Affinity, and is 50/50 vs UB control(really long games with graveyard
hate being a big factor).
I've not played vs. Pestilence or Tortured Existence yet.
truth_bomb, I've found Flickers and Sanctuary's are more than enough recur for the deck.
They're still a great card when they stick, but not really needed here. Excludes and more
land has been added in their stead. The deck runs better with 22 lands.
On a side note 2 days ago I switched to Snow, Skred, and Astrolabes and was really diggin' it,
then I found out just a few hours ago that Astrolabes got banhammered.
Introduction: Here to bring misery to opponents everywhere, without any
further ado... Strait from the Mystic Sanctuary's of Eldraine, I present to you,
The Augurs of Bolas and the Amazing Flying Fish with backing vocals being
provided by the Ghostly Flickers... Izzet Sanctuary.
The Basics: Izzet Sanctuary is a Pauper counter/burn control deck that has its roots in
the ancient UR Counter Phoenix, and more recent UR Peregrine Drake decks.
With the recent printing of Throne of Eldraine's Mystic Sanctuary, URcontrol
decks have gained a seriously formidable recursion card to help win games.
Sanctuary is a deck built for the long game when your opponents deck runs
out of gas and seeks to take the game over from there, and it has the tools to
survive the early game, and can often turn on a dime to stabilize.
Ideally Sanctuary burns the small threats and saves its counters for the
larger threats. A really simple time tested counter/burn strategy that
should always be adhered to.
Mulldrifter/Augur of Bolas beats combined with a recurring stream of burn
and counters grind out the game.
Ghostly Flicker helps Sanctuary win games by reusing the etb triggers of
its creatures for maximum value and Mystic Sanctuary's for recycling
draw, burn/removal, and counters.
Deprive combined with Mystic Sanctuary forms a counterwall and can soft
lock an opponent. Deprive can also simply be used as a means to bouce
Mystic Sanctuary back into your hand to recur another valuable spell
that the situation calls for.
(Classic Control Deck 101, The slowdance of death) The really simple overview of the deck's strategy is that it 1 for 1's
the opponent until they run out of gas, establishes control of the
game and takes over from there.
Mulldrifter:
Universally agreed upon as being the best all around creature in the pauper
format, Mulldrifters are an incredibly important part of the Izzet Sanctuary
deck. Whether they are used as evasive finishers (once the deck has established
control of the game) or simply evoked for draw, they always perform their job
efficiently. In terms of sheer versatilty, they are the best 3 for 1’s in the format.
Augur of Bolas:
Augurs are an incredibly important component of the Izzet Sanctuary deck.
Coming down as early as turn 2 and replacing itself with an instant or sorcery
is just high efficiency. It's 1/3 stats are key because it helps to shore up early
defense versus aggro. Augur into Ponder/Preordain is a common play with
this deck, which can help you to keep a land light opening hand and they are
good at any point of the game as they aid in keeping the deck flowing with
draw, counters, and burn/removal which is what Izzet Sanctuary is all about.
Overall, they are one of the best 2 for 1's that this deck has access to.
About Kiln Fiend, it's funny, because I never really thought to make that comparison when i was building
this deck. There are some similarities but Prow Blade is very different animal.
Yes while UR Kiln Fiend is undoubtably efficient and explosive, Prow Blade plays a good tempo game and
its damage is delivered more gradually and smoothly as a result. Working within the confines of UW
it's fairly quick and effective for a rogue deck.
and yes... Trinket Mage was fired LoL! Way to slow for what's going on here.
Rancor
Behold the Multiverse Excellent Instant speed card draw card here, Pauper Glimmer of Genius. Can be cast as early as turn 3 with Foretell.
Ravenform Blue gets a Sorcery speed Crib Swap that can also hit an Artifact!
Masked Vandal Is this better than Reclamation Sage?, I think so!
Snow Dual Lands Wow, Pauper dual lands with actual land types. Now my Twisted Abomination's can Swampcycle for an early game Ice Tunnel LoL!
Elderfang Disciple Functional reprint of the mighty Burglar Rat. Recur, bounce and flicker for some multiplayer misery.
Bound in Gold Pretty much a quicker Faith's Fetters, very nice.
Feed the Serpent Wow!, Pauper now has a Vraska's Contempt.
Goldvein Pick One of the best common rarity equipment's to come out in a long time. Pauper Sword of the Animist.
Snakeskin Veil Very Nice! Green get's another premium quality counterspell, Lol!
Demon Bolt Red gets another excellent removal spell. Foretell makes this is an instant speed Flame Slash.
Seize the Spoils Red gets more card draw. Tormenting Voice with a payoff.
Shimmerdrift Vale Choose your color mana fixing. Nice!
Starnheim Courser Excellent cost reduction. Voltron decks will love this flyer, cheaper equipment and aura's.
Everflowing Chalice
Crib Swap
Double Masters, Zendikar Rising, and Commander Legends brings us some excellent downgrades
and some brand new cards.
Everflowing Chalice Excellent fast mana, Trinket Mage searchable. Pauper Sol Ring.
Myr Retriever Excellent artifact recur
Filigree Familiar pseudo Pauper Solemn Simulacrum
Maelstrom Colossus BIG Cascade on a huge body for BIG mono green stompy ramp decks.
Crib Swap The best instant speed spot removal white now has.
Ancestral Blade Excellent, superior to Flayer Husk.
Benevolent Blessing Outstanding Flash Aura, superior to Cho-Manno's Blessing/Ward of Lights.
Archaeomender Blue gets its own Sanctum Gargoyle/Trusty Packbeast. Excellent Artifact Recur.
Eyeblight Massacre Very nice downgrade, Disfigures the entire board.
Fleshbag Marauder It's about time for this one....
Cast Down Perhaps the best instant speed removal black has in Pauper EDH.
Feed the Swarm Awesome, black gets its own evil version of Disenchant/Naturalize.
Fin-Clade Fugitives An absolute beating.
Makeshift Munitions Excellent sac outlet, pauper Goblin Bombardment.
Fiery Cannonade Excellent downgrade, instant speed pauper Pyroclasm, WoW!
Rapacious Dragon Flicker Combo, a red Prosperous Pirates.
Thriving Bluff
Thriving Grove
Thriving Heath
Thriving Isle
Thriving Moor
Cards of slight interest:
Omen of the Sea
Sentinel’s Eyes
Daybreak Chimera
Omen of the Sea
Lampad of Death’s Vigil
the decks hardest matchups thus far. I've actually contemplated on adding Dream Stalkers and
Jilts maindeck with 2 Fade Aways in the side LoL! (but i did not).
Resolved River Boas with regen mana up are a problem.
When I can 1 for 1 everything they cast (countering and burning), by turns 6/7 I find they just
run out of gas. Running out of gas is Aggro's biggest weakness except for monoU.
Sanctuary beats Tron, Affinity, and is 50/50 vs UB control(really long games with graveyard
hate being a big factor).
I've not played vs. Pestilence or Tortured Existence yet.
They're still a great card when they stick, but not really needed here. Excludes and more
land has been added in their stead. The deck runs better with 22 lands.
On a side note 2 days ago I switched to Snow, Skred, and Astrolabes and was really diggin' it,
then I found out just a few hours ago that Astrolabes got banhammered.
***Yeah, The 2/2 split of Deprive/Foil is the way to go. I think we’re onto something really good here.
Any suggestions on swapping them in?
* will test -2 Snaps/+2 Foil
Introduction: Here to bring misery to opponents everywhere, without any
further ado... Strait from the Mystic Sanctuary's of Eldraine, I present to you,
The Augurs of Bolas and the Amazing Flying Fish with backing vocals being
provided by the Ghostly Flickers... Izzet Sanctuary.
The Basics:
Izzet Sanctuary is a Pauper counter/burn control deck that has its roots in
the ancient UR Counter Phoenix, and more recent UR Peregrine Drake decks.
With the recent printing of Throne of Eldraine's Mystic Sanctuary, URcontrol
decks have gained a seriously formidable recursion card to help win games.
Sanctuary is a deck built for the long game when your opponents deck runs
out of gas and seeks to take the game over from there, and it has the tools to
survive the early game, and can often turn on a dime to stabilize.
Ideally Sanctuary burns the small threats and saves its counters for the
larger threats. A really simple time tested counter/burn strategy that
should always be adhered to.
Mulldrifter/Augur of Bolas beats combined with a recurring stream of burn
and counters grind out the game.
Ghostly Flicker helps Sanctuary win games by reusing the etb triggers of
its creatures for maximum value and Mystic Sanctuary's for recycling
draw, burn/removal, and counters.
Deprive combined with Mystic Sanctuary forms a counterwall and can soft
lock an opponent. Deprive can also simply be used as a means to bouce
Mystic Sanctuary back into your hand to recur another valuable spell
that the situation calls for.
(Classic Control Deck 101, The slowdance of death)
The really simple overview of the deck's strategy is that it 1 for 1's
the opponent until they run out of gas, establishes control of the
game and takes over from there.
4 Mulldrifter
4 Augur of Bolas
Counters:
4 Counterspell
4 Exclude
2 Deprive
Burn/Removal:
4 Lightning Bolt
4 Skred
2 Fire//Ice
2 Ghostly Flicker
Draw/Filter:
4 Ponder
4 Preordain
Lands:
3 Ash Barrens
2 Evolving Wilds
4 Mystic Sanctuary
10 Snow-Covered Island
3 Snow-Covered Mountain
3 Pyroblast
2 Hydroblast
2 Electrickery
2 Shenanigans
2 Stone Rain
2 Aura Flux
2 Bojuka Bog
3 Sea Gate Oracle
2 Dream Stalker
Counters:
4 Counterspell
3 Exclude
2 Deprive
Burn/Removal:
4 Lightning Bolt
3 Skred
2 Fire//Ice
2 Ghostly Flicker
Draw/Filter:
4 Preordain
3 Ponder
2 Brainstorm
Lands:
3 Ash Barrens
2 Evolving Wilds
4 Mystic Sanctuary
10 Snow-Covered Island
3 Snow-Covered Mountain
3 Pyroblast
2 Hydroblast
2 Electrickery
2 Shenanigans
2 Stone Rain
2 Aura Flux
2 Bojuka Bog
4 Augur of Bolas
Counters:
4 Counterspell
4 Dissolve
2 Deprive
2 Mana Leak
Burn/Removal:
4 Lightning Bolt
4 Skred
2 Ghostly Flicker
Draw/Filter:
4 Witching Well
4 Preordain
2 Rain of Revelation
Lands:
3 Ash Barrens
2 Evolving Wilds
4 Mystic Sanctuary
10 Snow-Covered Island
3 Snow-Covered Mountain
3 Pyroblast
2 Hydroblast
2 Electrickery
2 Shenanigans
2 Stone Rain
2 Aura Flux
2 Bojuka Bog
Card Desriptions: in process...
Universally agreed upon as being the best all around creature in the pauper
format, Mulldrifters are an incredibly important part of the Izzet Sanctuary
deck. Whether they are used as evasive finishers (once the deck has established
control of the game) or simply evoked for draw, they always perform their job
efficiently. In terms of sheer versatilty, they are the best 3 for 1’s in the format.
Augur of Bolas:
Augurs are an incredibly important component of the Izzet Sanctuary deck.
Coming down as early as turn 2 and replacing itself with an instant or sorcery
is just high efficiency. It's 1/3 stats are key because it helps to shore up early
defense versus aggro. Augur into Ponder/Preordain is a common play with
this deck, which can help you to keep a land light opening hand and they are
good at any point of the game as they aid in keeping the deck flowing with
draw, counters, and burn/removal which is what Izzet Sanctuary is all about.
Overall, they are one of the best 2 for 1's that this deck has access to.
Counterspell:
Exclude:
Deprive:
Lightning Bolt:
Skred:
Kaervek's Torch:
Ghostly Flicker:
Ponder:
Preordain:
Ash Barrens:
Evolving Wilds:
Mystic Sanctuary:
Pyroblast:
Hydroblast:
Electrickery:
Shenanigans:
Stone Rain:
Aura Flux:
Bojuka Bog:
About Kiln Fiend, it's funny, because I never really thought to make that comparison when i was building
this deck. There are some similarities but Prow Blade is very different animal.
Yes while UR Kiln Fiend is undoubtably efficient and explosive, Prow Blade plays a good tempo game and
its damage is delivered more gradually and smoothly as a result. Working within the confines of UW
it's fairly quick and effective for a rogue deck.
and yes... Trinket Mage was fired LoL! Way to slow for what's going on here.
Preordains have been upped to 4.
Thanks again.