@Stardust: Yeah, I didn't know if having an "almost-truth" would make it too hard or not... If I had put the statement about doing 100 star jumps within 2:30 there, would you have considered picking that one?
Only Aurora could do that many, and you are not Aurora.
I finished the first draft of my sell sheet for Merchant's Dilemma tonight. Looks pretty good! The idea with this is I send it to publishers (or hand it over in person), they read it, then decide if they want to ask for a copy of the game for playtesting. So what do you think? If you were a publisher, would you want to playtest Merchant's Dilemma based on this one page alone?
Not 5, no. Dominion is pretty well known to be a great game, but most haven't tried Quantum. Fantastic game. Very simple, but very deep, and plays almost like a puzzle at times.
Since there are only two left... I'm getting possession of my house next week, and it does have a large yard and is close to Nose Hill Park, the largest park in Calgary. I haven't even seen the inside personally yet! My parents and realtor took a lot of video and we just went for it blind.
And that leaves Kiku. The starry night alter is something I've had in mind for a long time, but I've never had the will to do it. Maybe that was too hard.
Nanowrimo! That's cool! Well done for getting it finished. I tried that years ago and only made 35k before running out of time. Never finished that story. What's yours about?
And no, my 4 is true as well. I downloaded the game because I thought Oliver would like it. He does. A lot! I didn't think I'd have as much fun playing it as I have though.
1) I altered a Kiku, Night’s Flower with Van Gogh’s Starry Night as the background.
2) I bought a house here in Calgary with a large backyard and close to a large park.
3) My new job at SAIT is replacing my father after his retirement, leading to accusations of nepotism.
4) I have caught 114 different types of pokémon in Pokémon GO.
5) My top three favourite table-top games are Quantum, Dominion, and EDH.
Hello, Crafters. I'm back! Got a new job working as a welding and metallurgy instructor at SAIT, a technical college in Calgary. Glad to be back in Alberta, and I'm looking forward to the 10 weeks vacation! Point is, they don't have an internet filter. So, uh, hi!
My son is almost 5 now and loves to paint on Magic cards. I don't have any on hand that I can show off, but we've been having fun with that still.
My major crafting work recently has been on game design, actually. Like, board games. My primary project is called Merchant's Dilemma, a game inspired by the prisoner's dilemma where players choose to either cooperate or compete. Cooperation nets you 2 gold each, competition nets you 1 gold each, but if you compete while your opponent cooperates, you get 3 and they get 0. There are buildings and contract cards that change the game or give you abilities, but the core of the game is that negotiation. The game itself is way more fun than I'd thought it would be at the outset, and I'm pretty far along in it's design now after a few dozen play tests. Currently working on prettying everything up and creating a sell sheet so I can try to get this thing published.
How are you guys doing? I'm not going to go back and read the few hundred pages I missed, so you'll have to fill me in!
I'm trying to track down the Kamigawa vignettes, which is missing from your list, but all the links Google can give me are 404'd. Does anyone have a link to their new location? Hopefully they didn't just get pulled down by Wizards.
Only Aurora could do that many, and you are not Aurora.
I finished the first draft of my sell sheet for Merchant's Dilemma tonight. Looks pretty good! The idea with this is I send it to publishers (or hand it over in person), they read it, then decide if they want to ask for a copy of the game for playtesting. So what do you think? If you were a publisher, would you want to playtest Merchant's Dilemma based on this one page alone?
https://drive.google.com/open?id=0BxOdGoAbzTY5X3lYbE9QTUVvWU0
Happy to hear any feedback you fine folks have!
Stardust
As I was looking at your possible lies, I decided that you probably think like me. Turns out I was right!
Since there are only two left... I'm getting possession of my house next week, and it does have a large yard and is close to Nose Hill Park, the largest park in Calgary. I haven't even seen the inside personally yet! My parents and realtor took a lot of video and we just went for it blind.
And that leaves Kiku. The starry night alter is something I've had in mind for a long time, but I've never had the will to do it. Maybe that was too hard.
And no, my 4 is true as well. I downloaded the game because I thought Oliver would like it. He does. A lot! I didn't think I'd have as much fun playing it as I have though.
I'm surprised people didn't get yours right away, Manders. Only one of those options is completely ridiculous!
Congrats on the marriage, vliger*. Thinking of becoming a crazy mom sometime too, or is the aunt your aspiration?
*didnt I used to call you something?... maybe it was just Abby. I'll have to check on that.
1) I altered a Kiku, Night’s Flower with Van Gogh’s Starry Night as the background.
2) I bought a house here in Calgary with a large backyard and close to a large park.
3) My new job at SAIT is replacing my father after his retirement, leading to accusations of nepotism.
4) I have caught 114 different types of pokémon in Pokémon GO.
5) My top three favourite table-top games are Quantum, Dominion, and EDH.
You've been transported back to the year 2012.
You didn't answer my question though! What's up, vd?
My son is almost 5 now and loves to paint on Magic cards. I don't have any on hand that I can show off, but we've been having fun with that still.
My major crafting work recently has been on game design, actually. Like, board games. My primary project is called Merchant's Dilemma, a game inspired by the prisoner's dilemma where players choose to either cooperate or compete. Cooperation nets you 2 gold each, competition nets you 1 gold each, but if you compete while your opponent cooperates, you get 3 and they get 0. There are buildings and contract cards that change the game or give you abilities, but the core of the game is that negotiation. The game itself is way more fun than I'd thought it would be at the outset, and I'm pretty far along in it's design now after a few dozen play tests. Currently working on prettying everything up and creating a sell sheet so I can try to get this thing published.
How are you guys doing? I'm not going to go back and read the few hundred pages I missed, so you'll have to fill me in!
I'm trying to track down the Kamigawa vignettes, which is missing from your list, but all the links Google can give me are 404'd. Does anyone have a link to their new location? Hopefully they didn't just get pulled down by Wizards.