The main thing I have noticed its rather hard to get commander 2013 at msrp, while commander 2011 I had no troubles, even several months after I could still find them. With regards to the commander 2013 printing, I have been looking for a while now and can't seem to find them at msrp. I have seen multiply post saying the same thing and being sacred about a limited printing. This printing seems to have more of the vultures "cards shops and others" created by "From the Vaults." trying to make money and leaving a lot of other players left in its wake.
mystical tutor is just so good. I love grabbing Terminus and using the miracle. also grabbing a take an each turn cards are usually a good option. It is almost hard to go wrong with mystical tutor.
i just want to put my college budget deck, also I started to run the artifact land because of trinket mage. what are your opinions on the issue. I have only regretted the lands 2 to 3 times since i added them about 7 months ago.
p.s. I'm sorry for the ranting.
1 Arbor Elf
1 Boreal Druid
1 Fyndhorn Elves
1 Llanowar Elves
1 Sakura-Tribe Scout
1 Skyshroud Ranger
1 Elvish Pioneer(kind of)
Cheap Evasion Creatures 14
2 Cloud of Faeries
1 Cloud Pirates
1 Cloud Sprite
1 Cloudfin Raptor
1 Flying Men
1 Jace's Phantasm
2 Jhessian Infiltrator
2 Looter il-Kor
2 Scyrb Ranger
1 Scryb Sprites
1 Spire Tracer
1 Treetop Scout
1 Wingcrafter
1 Zephyr Sprite
Utility Creatures 15
3 AEther Adept
1 Cursecatcher
2 Eladamri, Lord of Leaves
3 Eternal Witness
2 Erayo, Soratami Ascendent
3 Man-o'-War
1 Martyr of Frost
2 Plaxmanta
2 Spellstutter Sprite
3 Spiketail Drakeling
2 Spiketail Hatchling
1 Sylvan Safekeeper
2 Waterfront Bouncer
3 Viridian Shaman
1 Wirewood Symbiote
3 Repulse
2 Snap
Enchantments 3
4 Coastal Piracy
3 Equilibrium
4 Opposition
Look at Hand 1
1 Gitaxian Probe
Counterspells 20
2 Counterspell
2 Daze
2 Delay
2 Deprive
1 Dispel
1 Force Spike
3 Hinder
2 Mana Leak
2 Memory Lapse
2 Miscalculation
2 Muddle the Mixture
2 Negate
2 Remand
2 Remove Soul
2 Rune Snag
3 Spell Crumple
1 Spell Pierce
1 Spell Snare
4 Thwart
2 Unified Will
0 Yavimaya Coast
0 Command Tower
Utility Lands 5
0 Faerie Conclave
0 Pendelhaven
0 Strip Mine
0 Tectonic Edge
0 Terrain Generator
Basic Lands
14 Forest
16 Islands
Edric Weenies on Budget, without French rules.
1 Weathered Wayfarer
3 Trinket Mage
3 Merieke Ri Berit
5 Bloodgift Demon
6 Consecrated Sphinx
6 Guile
7 Rune-Scarred Demon
Enchantments 9
2 Rest in Peace
3 Aura of Silence
3 Pemmin's Aura
3 Phyrexian Arena
4 Dream Tides
4 Freed from the Real
4 Grave Pact
5 Future Sight
6 Mind Over Matter
Artifacts 17
1 Sol Ring
1 Relic of Progenitus
1 Expedition Map
2 Dimir Signet
2 Azorius Signet
2 Orzhov Signet
2 Swiftfoot Boots
2 Fellwar Stone
3 Champion's Helm
3 Darksteel Ingot
3 Proteus Staff
3 Temple Bell
3 Thousand-Year Elixir
3 Coalition Relic
3 Arena of the Ancients
4 Helm of Obedience
6 Staff of Nin
1 Gitaxian Probe
1 Ponder
2 Demonic Tutor
3 Beseech the Queen
4 Day of Judgment
5 Head Games
6 Identity Crisis
6 Recurring Insight
6 Catastrophe
1 Mind Twist
5 Diabolic Revelation
Instants 19
1 Dispel
1 Cerulean Wisps
1 Brainstorm
1 Swords to Plowshares
2 Counterspell
2 Muddle the Mixture
2 Mana Leak
2 Negate
2 Shadow of Doubt
3 Dissipate
3 Hinder
3 Spell Crumple
3 Mortify
4 Dismiss
4 Mindbreak Trap
4 Return to Dust
4 Rewind
5 Desertion
6 Time Stop
7 island
6 Swamp
4 Plains
0 Creeing Tar Pit
0 Celestial Colonnade
0 Drowned Catacomb
0 glacial Fortress
0 Underground River
0 Adarkar Wastes
0 Caves of Koilos
0 Hallowed Fountain
0 Watery Grave
0 Tainted Isle
0 Tainted Field
0 Darkwater Catacombs
0 Skycloud Expanse
0 Command Tower
0 Exotic Orchard
0 Tolaria West
0 Bojuka Bog
0 Reliquary Tower
0 Kor Haven
0 Strip Mine
Combos
Helm of Obedience +Rest in Peace
Mind Over Matter + Temple Bell + Guile in the deck.
Cards I'm think about cutting
Diabolic Revelation
Mindbreak Trap
I was browsing cards from Legends and I came upon this card. In the Eye of Chaos. It looks really good.
2 Coiling Oracle
2 Snapcaster Mage
2 Sakura-Tribe Elder
2 Qasali Pridemage
2 Phantasmal Image
2 Stoneforge Mystic
3 Wood Elves
3 Farhaven Elf
3 Fierce Empath
3 Harmonic Sliver
3 Eternal Witness
3 Trinket Mage
3 Trygon Predator
3 Jenara, Asura of War
4 Oracle of Mul Daya
4 Phyrexian Metamorph
4 Rafiq of the Many
4 Sakashima the Impostor
4 Solemn Simulacrum
4 Venser, Shaper Savant
4 Archaeomancer
5 Reveillark
5 Mulldrifter
5 Acidic Slime
6 Consecrated Sphinx
6 Deadeye Navigator
6 Sun Titan
7 Elesh Norn, Grand Cenobite
7 Sphinx of Uthuun
7 Sylvan Primordial
4 Defense of the Heart
5 Privileged Position
Artifacts 8
0 Tormod's Crypt
1 Expedition Map
1 Sol Ring
1 Skullclamp
3 Oblivion Stone
3 Mimic Vat
3 Crystal Shard
4 Birthing Pod
1 Ponder
5 Bribery
5 Hallowed Burial
6 Final Judgment
6 Walk the Aeons
6 Terminus
1x Green Sun's Zenith
3x Wargate
Instants 13
1 Brainstorm
1 Path to Exile
1 Swords to Plowshares
1 Mystical Tutor
2 Mana Leak
2 Counterspell
3 Dissipate
3 Bant Charm
3 Beast Within
3 Spell Crumple
3 Hinder
4 Return to Dust
5 Venser, the Sojourner
0 Command Tower
0 Skycloud Expanse
0 Adarkar Wastes
0 Yavimaya Coast
0 Wooded Bastion
0 Ancient Den
0 Glacial Fortress
0 Hallowed Fountain
0 Reflecting Pool
0 Sunpetal Grove
0 Temple Garden
0 Tree of Tales
0 Sungrass Prairie
7 Forest
7 Island
7 Plains
Utility Lands 3
0 Strip Mine
0 Kor Haven
0 Academy Ruins
i just want to put my college budget deck, also I started to run the artifact land because of trinket mage. what are your opinions on the issue. I have only regretted the lands 2 to 3 times since i added them about 7 months ago.
One with Nature, everyone thinks you're just getting a land but really going for general damage.
also if you play Tempting Wurm , you have to play Weird Harvest first to find it and then even more ridiculous board states.
Sheltering Ancient, solid beater with political effects.
Soldevi Sentry, block all day and give out some cards.
Spellshift and Fold into AEther, when you have to say no, but gives them something too.
Spectral Searchlight, when your buddy needs mana too.
Psychic Battle, Eye of the Storm, and Dimensional Breach, **** you thats why.
it clears the board for the win, or tends to stop some infinite combos.