What about the option of Genesis Wave? Harabaz can put it to 3 turn 4, which is mainly the sweet spot. The majority of creatures are < 3cc, and after a board wipe it can bring you 2 or 3 creatures (turn 5 or 6), similar to Sun Titan. I'm still testing it, but anything with X and Harabaz always catches my eye.
I've been toying with Genesis Wave as well. For recovery ~6 mana, it does pretty decent. I had it once drop a Blademaster, Kabira, and Akoum which was beautiful. Timberland Ranger is quite effective as well for recovery. I'm playing with 2 Sun Titan, 2 Genesis Wave, and 2 Timberland Ranger, good for recovery, but not overwhelming the deck with higher CC creatures. 4 Harabaz let's me pump out in multiples, or get one of these bombs faster.
Hasty, keeps its presence. I thought that's what people were doing at least.
I'm not sure about Monument. It combos great with Sun Titan, but is that chasing a two card combo? I guess it requires the right timing, but I'd hate to lose out on something I've been building counters on.
What are the possibilities of sticking some sort of proliferate in the deck? Worth it, or is taking that spot to add an ally going to be doing the same thing?
I'm not sure it'd be that strong in Allies, actually, considering that just playing an ally gives them all another +1/1 counter, activates abilities, and another body. I'd rather play an ally on turn two and four, than proliferate.
My biggest issue is the Jwari. Too many times I've played her targeting say, Talus Paladin and they path the Paladin giving Jwari no target and a 2 for 1 for them.
You know you can switch the targeting of Jwari to another ally on board (if you have one) though right?
Anything with the introduction of M11 that can impact Naya Allies? I am switching my American allies to Naya with replacing Jwari with Harabaz, and Seagate with Bloodbraid. I'm having trouble actually casting my Sun Titans, so I'm looking forward to Harabaz helping with that. Anything else?
I think the only legitimate monowhite ally build would be a lifegain one, in which ondu would have a spot, and Felidar Sov as an alt-wincon, and including Sky Ruin, Cache, and Rest for the Weary.
Try out Battlesinger, you will love her. You will be surprised at how quickly and how much damage she actually adds. Warlord would be OK I guess as a 2 of, but I'd rather have Sea Gate in that slot for drawing, in which case there would probably be no possible recovery from drawing 2-5 low costing allies that you can drop at once.
The only thing with green is Harabaz combo with RoR. Other than that there's nothing fantastic about the others and are extremely subpar with what they do.
Quick, strong and pumped creatures. Sufficient end game now with Sea Gate + Titan, while keeping a relatively low curve on all cards, with efficient removal/optional to the dome. Ondu Cleric is subpar in my opinion. If you're playing aggressively, you don't need him. Anything you get from Talus Paladin is enough to keep your life up, and to play Cleric in addition to him is just being afraid of life loss.
First off I am a huge Ally fan, and was really sad that Rise really printed nothing to help out allies. Made me lean another way towards deck building and started playing Elfdrazi. I still love my Eldrazi deck but with the Release of M11 someone made a great point about two cards that help out allies.
Leyline of Anticapation adds something unique to allies. FLASH. Being able to flash in allies works well in so many ways. Flashing in creatures at the end of Opponents turns when they are already tapped out helps enormously with attacking. Second it allows you to protect allies. Want to get an ally out of bolt range, flash in an ally, get that toughness up. Want to Protect an ally from a doom blade or a Terminate. Flash in an Evangel, get protection from black. But it also adds another cool little trick which helps allies with one one problem we seem to always have. Board Wipes. So lets say an opponent wants to throw down a DOJ or an Earthquake. Have five mana available, flash in an eldrazi monument in reponse. I will talk more on the monument front later.
Sun Titan adds two very good things for Allies. Creature recursion, and a beefy 6/6 with vigilance. Being able to flash in a Sun Titan is awesome because you can pretty much use the same tricks with flashing in allies. It also helps recover from board wipes.
Now the last thing about all this is the Eldrazi monument. For the longest time I wanted to add this lovely card into an ally deck but the biggest problem was I did not want to sac any allies. All of them were too important. But Sun Titan helps solve that problem, With Titan on the field casting an eldrazi monument means nothing. Attack with the titan, pull out an ally that gives ally triggers to all allies. Sac that same ally to the monument, and rinse and repeat, pumping up the allies even more.
The deck like Naya Allies runs 30 creatures. Why 30? because recovery from board wipes is super important. Essentially you want to play an ally on each turn. Sun Titan is basically an Ally because you can fetch an ally from your graveyard. Vengevine is added in because of the hastiness of the creatures plus they work so well with Allies. Notice none of the allies are over a 3 drop. That means that no matter what I will be able to get the ally out of the graveyard with the sun titan, and also increases the likelyhood of being able to fetch a vengevine out of the graveyard. Being able to Flash in a vengevine after declaring attack and seeing how they choose to block is Huge. Litteraly 4 damage coming out of nowhere.
I have test this deck Vs Jund and Naya Vengevine
Against jund, they just did not have enough removal against the deck. Also being able to flash in Evangels and to avoid Terminates, Bolts, and Maelstrom Pulses is huge. Sun Titan was the huge one though. Even if they wiped out tons of Allies, I drop a titan and usually by the time I drop it they are close to out of removal and all they're creatures cannot block it. I also was able to get allies out the graveyard easily. I went 3-0 vs Jund, and only got the monument out once. The deck had threats on every turn.
Against Naya Vengevine they were able to play more creatures, but again being able to drop evangels to avoid bolts, paths and O rings was nice, and also being able to call protection from a color to chump block with a smaller ally was huge.
So far the deck has been super fun and I am glad I can be playing with Allies again
How do you expect to "flash fog" while actually attacking with your creatures? Keeping just mana back, especially five for monument, is a huge waste of your turn. On top of that, and the worst part, is that your keeping creatures back, instead of attacking. The point of allies is to pump and attack, ie play Kabira and alpha strike. The only two advantages I see, and certainly not enough to justify, is using it to flash protect your Blademaster (which isn't tapped from attacking), and even then his first strike most of the time is going to snipe any creature you're intending to block anyways, otherwise they wouldn't be attacking in the first place. The second would be to flash Sea-Gate at the end of turn to immediately draw cards without threat of removal, but even then, his toughness makes him a decent blocker when played on your own turn. The only instant protection you need is Join the Ranks, which is still four mana and quite predictable to move around, and Mana Leak. Brave the Elements is still, in my opinion, a little unnecessary and not very good use of a slot, because one you should already be alpha striking (Kabira), and two, it shouldn't be used as a defensive protect-all card.
The point is, any card that suggests that you hold back creatures, or mana, is a losing card. Allies are quick, strong and aggressive enough to end quickly; holding them back, in most cases, is a bad idea to not let damage through.
How will you flash Kabira to fog while using creatures to attack at the same time? It sounds cool to flash, but you want to play allies on your turn to pump for your attack, not on your opponents. I guess it could work to pump/protect a Blademaster, but chances are he's going to first strike them anyways.
I've been toying with Genesis Wave as well. For recovery ~6 mana, it does pretty decent. I had it once drop a Blademaster, Kabira, and Akoum which was beautiful. Timberland Ranger is quite effective as well for recovery. I'm playing with 2 Sun Titan, 2 Genesis Wave, and 2 Timberland Ranger, good for recovery, but not overwhelming the deck with higher CC creatures. 4 Harabaz let's me pump out in multiples, or get one of these bombs faster.
Wouldn't you want to drop a Blademaster instead t2? Or Harabaz, or Hasty? I don't know if investment is the right Ally strategy.
Hasty, keeps its presence. I thought that's what people were doing at least.
I'm not sure about Monument. It combos great with Sun Titan, but is that chasing a two card combo? I guess it requires the right timing, but I'd hate to lose out on something I've been building counters on.
What are the possibilities of sticking some sort of proliferate in the deck? Worth it, or is taking that spot to add an ally going to be doing the same thing?
What do the percentages mean on the left sides of the decks after your draft is over?
You know you can switch the targeting of Jwari to another ally on board (if you have one) though right?
Try out Battlesinger, you will love her. You will be surprised at how quickly and how much damage she actually adds. Warlord would be OK I guess as a 2 of, but I'd rather have Sea Gate in that slot for drawing, in which case there would probably be no possible recovery from drawing 2-5 low costing allies that you can drop at once.
Here's my American Allies:
4 Kazandu Blademaster
4 Akoum Battlesinger
3 Jwari Shapeshifter
4 Kabira Evangel
3 Talus Paladin
2 Sea Gate Oracle
2 Sun Titan
3 Lightning Bolt
2 Oblivion Ring
3 Path to Exile
Quick, strong and pumped creatures. Sufficient end game now with Sea Gate + Titan, while keeping a relatively low curve on all cards, with efficient removal/optional to the dome. Ondu Cleric is subpar in my opinion. If you're playing aggressively, you don't need him. Anything you get from Talus Paladin is enough to keep your life up, and to play Cleric in addition to him is just being afraid of life loss.
I may try putting Mana Leak in spot of O-Ring.
How do you expect to "flash fog" while actually attacking with your creatures? Keeping just mana back, especially five for monument, is a huge waste of your turn. On top of that, and the worst part, is that your keeping creatures back, instead of attacking. The point of allies is to pump and attack, ie play Kabira and alpha strike. The only two advantages I see, and certainly not enough to justify, is using it to flash protect your Blademaster (which isn't tapped from attacking), and even then his first strike most of the time is going to snipe any creature you're intending to block anyways, otherwise they wouldn't be attacking in the first place. The second would be to flash Sea-Gate at the end of turn to immediately draw cards without threat of removal, but even then, his toughness makes him a decent blocker when played on your own turn. The only instant protection you need is Join the Ranks, which is still four mana and quite predictable to move around, and Mana Leak. Brave the Elements is still, in my opinion, a little unnecessary and not very good use of a slot, because one you should already be alpha striking (Kabira), and two, it shouldn't be used as a defensive protect-all card.
The point is, any card that suggests that you hold back creatures, or mana, is a losing card. Allies are quick, strong and aggressive enough to end quickly; holding them back, in most cases, is a bad idea to not let damage through.
I'd say take Seagate to 2-3, Kabira or Talus to 3, Umara and Jwari to 3, and then add in white removal Path to Exile Condemn or Oblivion Ring and blue counter Mana Leak Negate. Which also allows you to side in more color specific ones - Celestial PurgeFlashfreeze
4 Soul's Attendance
3 Blood Seeker
4 Ajani's Pridemate
3 Vampire Nighthawk
2 Emeria Angel
4 Serra Angel
3 Felidar Sovereign
4 Condemn
4 Doom Blade
2 Blood Tithe
I also do think that Survival Cache Narrow Escape and Rest for the Weary have legitimate places in this, but where?