We have had a rare one-drop creature in timespiral, lorwyn, shards, zendikar, scars of mirridon, innistrad and rtr blocks. should this give me a good reason to expect one in this block. If so, do you think that the set is in a position for it to occur in this first set of Theros?
Match 1 vs U/W Flash 1/2 Loss.
I am not chalking this loss up to mana screw but it definitely influenced my performance.
Match 2 vs G/R/W Aggro 2/0 win.
Match 3 vs G/R Aggro 2/0 win.
Match 4 vs Esper Control 2/1 win.
Match 5 vs B/G midrange 2/1 win.
Match 6 vs RDW 1/2 Loss
Went 4 and 2 Feel good about the deck, although, I had absolutely nothing to do about my opponent's gameplan in the last match where the opponent had enough reach to just burn me out when my life-total was low enough... think vexing devil into Young pyromancer, into Chandra's phoenix into burn, burn and burn. Makes me think I should be running some warleader's helix or something to create some distance between us.
This is a deck I have been working on. Went 4-0 with it at the tourney I took it to. Chandra and boros charm seem to play quite nice together. Here's the list:
If my opponent puts a non-creature spell on the stack and I flash in Ruric Thar the Unbowed and he resolves, does his ability allow him to deal damage upon the non-creature spell's resolution?
I would replace reckless wraith with stromkirk noble. Both because humans are likely to be popular and because the game is probably going to speed up with spells being more likely to be cast on turn one.
I will would also consider flinthoof boar. May require tweaking your mama base to pump him reliably. But he is a good 2/3 drop when you are looking to keep putting pressure on.
I really like hunt master in this build. The blood rush allows you to "cast" a spell and yet still allow him to flip. And if he does flip, blood rushing your ogre on him can be devastating.
Not sure about the key rune. Is it there to help you keep creatures around to blood rush? If that's what you are worried about I would consider two other options which are quite different but help you with this: a) wolfir avenger - he regenerates, b) domri rade- helps you continue to draw threats and also helps you fight. In fact, if you run domri, you can probably get rid of some/all of your pit fight
I have a few questions.
1) is.4 ulvenwald tracker too many? Seems like more is.better. especiall
Y when you are playing the ooze.
2) is the nightshade peddler worth being added.
3)revenge of the hunted seems.good. should we run4?
If i use Ulvenwald Tracker's ability and target my deathtouch wolf token and my opponent's creature. Then while that ability is on the stack my opponent bounces my wolf token, does my opponent's creature still get dealt damage via fight? What i guess i am wondering is whether the tracker puts fight on the stack or if using the tracker's ability puts targeted damage on the stack, kinda like putting a burn spell on the stack.
I played in a small tourney last night. I went 4-0 and every match I won 2-0. The deck beat a bant fog/pod deck, humans/spirits deck, wolfrun and a mkracle deck.
4 rakdos cackler
4 ash zealot
4 imposing sovereign
4 boros reckoner
4 searing spear
4 boros charm
4 brimstone volley
4 chandra , pyromaster
4 sacred foundry
1 plain
11 mountain
4 mutavault
4 pillar of flame
4 Celestial Purge
4 skull crack
3 bonfire of the damned
Match 1 vs U/W Flash 1/2 Loss.
I am not chalking this loss up to mana screw but it definitely influenced my performance.
Match 2 vs G/R/W Aggro 2/0 win.
Match 3 vs G/R Aggro 2/0 win.
Match 4 vs Esper Control 2/1 win.
Match 5 vs B/G midrange 2/1 win.
Match 6 vs RDW 1/2 Loss
Went 4 and 2 Feel good about the deck, although, I had absolutely nothing to do about my opponent's gameplan in the last match where the opponent had enough reach to just burn me out when my life-total was low enough... think vexing devil into Young pyromancer, into Chandra's phoenix into burn, burn and burn. Makes me think I should be running some warleader's helix or something to create some distance between us.
Any thoughts?
4 rakdos cackler
4 ash zealot
4 imposing sovereign
4 boros reckoner
4 searing spear
4 boros charm
4 brimstone volley
2 aurelia's fury
4 chandra , pyromancer
4 sacred foundry
1 plain
11 mountain
2 slayer's stronghold
4 pillar of flame
4 legion loyalist
4 skull crack
3 blasphemous act
Thanks in advance.
I will would also consider flinthoof boar. May require tweaking your mama base to pump him reliably. But he is a good 2/3 drop when you are looking to keep putting pressure on.
I really like hunt master in this build. The blood rush allows you to "cast" a spell and yet still allow him to flip. And if he does flip, blood rushing your ogre on him can be devastating.
Not sure about the key rune. Is it there to help you keep creatures around to blood rush? If that's what you are worried about I would consider two other options which are quite different but help you with this: a) wolfir avenger - he regenerates, b) domri rade- helps you continue to draw threats and also helps you fight. In fact, if you run domri, you can probably get rid of some/all of your pit fight
Do you mind posting what you consider to be the current strongest version of the deck?
If you are wondering, my meta includes g/w humans, delver, miracle decks and r/g aggro.
Thanks
1) is.4 ulvenwald tracker too many? Seems like more is.better. especiall
Y when you are playing the ooze.
2) is the nightshade peddler worth being added.
3)revenge of the hunted seems.good. should we run4?
Thanks for the help.
Sure:
4 Llanowar Elves
4 Ulvenwald Tracker
4 Predator Ooze
4 Dungrove Elder
4 Wolfir Silverheart
1 Pherexian Metamorph
1 Acidic Slime
4 Revenge of the Hunted
2 Sword of War and Peace
24 Forest
Thanks