We have updated our Terms of Service and Privacy Policy.
Dismiss
 
The Magic Market Index for May 26, 2017
 
The Magic Market Index for May 19, 2017
 
The Magic Market Index for May 12, 2017
  • 0

    posted a message on [Deck] NO RUG
    @ Dyne: that su***, but what can you do?!

    Regarding your list, have you ever thought about replacing your 2 basics with another fetch (Scalding Tarn) and another Taiga (or Trop) and cutting Daze to make room for some number of Spell Pierces?

    How do you like Ooze in the maindeck?
    Posted in: Legacy Archives
  • 0

    posted a message on [Deck] NO RUG
    How do you guys add Sylvan Library without messing up the blue count for FoW?
    Posted in: Legacy Archives
  • 0

    posted a message on [Deck] NO RUG
    Any thoughts on Scavenging Ooze or Terravore in NO RUG?
    Posted in: Legacy Archives
  • 0

    posted a message on Mental Misstep
    This is a dream card for Countertop decks (Supreme Blue/Intuition Countertop), as it's finally an answer to Vial AND GSZ. Countertop suddenly has 8 answers to their most problematic cards (Vial/GSZ/Lackey) with Misstep and Force of Will.

    I also think the card will be most effective when you run it next to more countermagic (FoW, Daze, Counterspell or whatever), so to me it doesn't seem to make any sense in the board of a Goblin deck for instance.

    Mental Misstep will most likely make Countertop a top tier deck again.
    Posted in: New Card Discussion
  • 0

    posted a message on [Deck] Bant
    NO PRO countertop with 4x Spell Snare in the side comes in against Survival. The deck will become even better again with the banning of Survival of the Fittest.
    Posted in: Legacy Archives
  • 0

    posted a message on [Deck] Bant
    It's actually pretty simple:

    There are only 2 refined Countertop decks that don't need much to discuss (these are both 'Proven'):

    - Countertop Progenitus (first list on this page)

    - 4C Countertop (Martell's list).

    The Countertop Progenitus (Bant Control) version has made numberous of top 8 appearances and is still prefered by some of the best Countertop players among us, even after having played/tested the 4C Countertop version. Both are very strong decks. Countertop Progenitus plays Stoneforge Mystic and Jitte SB to fight aggro, while 4C Countertop plays Firespout (so it's basically the aggro route vs control route). 4C Countertop is more control orientated, while Countertop Progenitus is more aggro orientated.

    Less people play Natural Order because of the popularity of Jace. Most want to play Jace as their main win condition and why not? He fits perfectly in the Supreme Blue Countertop shell, thus Natural Order sees less play...although all of this doesn't have anything to do with the true power of NO in Countertop.

    Bant Aggro (2nd list on this page) is a whole different animal; it isn't as refined as Countertop. It has many variations and UGW Tempo is one solid example of it (= Bant Aggro with Wasteland, Noble Hierarch, Daze).
    Posted in: Legacy Archives
  • 0

    posted a message on Signs You've Been Playing Too Much Magic
    When your fantasy shows you an old and sick man laying on his hospital bed, telling his grandson his last words, right before he dies: 'Kid, remember one thing: never ignore Daze, they'll Pierce you to death'.
    Posted in: the Speakeasy
  • 0

    posted a message on [Deck] The Gate
    Pizzabagel:

    Personally I'd transform the deck into The Gate, especially since you're not far away from it.
    Posted in: Developing (Legacy)
  • 0

    posted a message on [[Official]] The "Why Magic Is/Was/Will Be Dying" Thread
    Magic won't ever die; we will.

    Just play the game till you can't play with your deck anymore. Seriously, I played Magic when I was a teenager and always loved it, especially playing it with my brother and cousins. I remember one of my cousins played a blue deck that seemed insanely broken compared to the other decks; it was the deck I always wanted to buy from him, haha. Magic has always been a great, great game. Until recently I came back to it (after years of not playing and a lot of serious ☺☺☺☺ happened in my life). Despite all of this, I love Magic again and I'll probably never give up on this game. It works like a drug, it always itches.
    Posted in: Magic General
  • 0

    posted a message on [Deck]Eva Green
    Eva Green wants to beat and win quickly with a lot of early game disruption (in conjunction with ritual) and then swinging for the win with an early Stalker, Tarmo, big Shade. Snuff Out feeds Stalker like no other removal spell, because it's totally free. It also has a great synergy with Shade, since you don't need mana to get rid of a creature (which means you can make fully use of Shades pumping ability). Swords is 1 mana, Smother is 2 mana, so both will have an influence on how the deck plays. Snuff Out fits perfectly in the strategy of Eva Green, it's made for the deck. I still believe the green splash is better than the white splash.
    Posted in: Legacy Archives
  • 0

    posted a message on [Deck]Eva Green
    Snuff Out is better than Swords in Eva Green.
    Posted in: Legacy Archives
  • 0

    posted a message on DEADGUY ALE PRIMER
    Colo, I like your list very much, but the thing I don't understand is why you're running 10 fetches and only 3 Wastelands....isn't it better to go -3/4 fetch, +1 Wasteland, +2/3 basics (swamps).

    Also, how is the deck performing against Zoo/Merfolk?
    Posted in: Developing (Legacy)
  • 0

    posted a message on [Deck]Eva Green
    Quote from jamis
    I mean you just listed several bad match-ups; Zoo, New Horizons, and (depending on the build of each deck) Goblins are all unfavorable, so if you were going into a meta full of these decks, I'd suggest bringing something else instead of bringing this deck minus Sinkholes.


    Goblins is definately a favourable matchup for us, as well as New Horizons.
    Posted in: Legacy Archives
  • 0

    posted a message on [Deck]Eva Green
    Quote from N00bSCH001BU5
    For example, killing a Noble Hierarch instead of a land is a much more effective way to gain tempo in that situation. So the question becomes; is Sinkhole the most effective way to gain tempo against the current meta?


    I don't think you understand it; you can kill the Hierarch AND a land at the same time for only 2 mana. Why? Because of Snuff Out. At the same time it makes up for a very early Stalker. Snuff Out also has a great synergy with Shade because you don't need the mana to get rid of an opposing creature, which means you can fully make use of Shades pumping ability when attacking.
    Posted in: Legacy Archives
  • To post a comment, please or register a new account.