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Feb 17, 2017Combat tricks are the most recent thing that I'm playing around with in the format, so I've picked up a bunch recently. This is not one of them. I don't think this places highly enough to even be considered in most decks, even the budget ones. I'd run the classic Giant Growth before this one.Posted in: Commander (EDH)
Feb 16, 2017Posted in: Commander (EDH)
I think so. My list in particular always loves having an evasive equipment carrier too. The hard part is finding the cut, and I don't pull Jaya out as often as the decks I'm tinkering with most nights. I honestly haven't had a lot of time to play over the last few months either, which makes changes even slower than they usually are.
Cards like Psyche are never card advantage, which is the biggest strike against them. Always drawing to 7 is a big part of why wheels are so powerful.
Feb 16, 2017Posted in: Commander (EDH)
You're forgetting Magus of the Wheel. I'm not sure how many decks even want to go that deep on wheels outside of Nekusar.
I like this card a lot despite the large mana investment. I'm still planning on trying it in Jaya at some point, but it's tough to crack Wheel of Fortune, Reforge the Soul, Memory Jar, and assorted other draw/"draw" effects for a permanent spot. I love that mono-red has so many options that I can skip several of them at this point.
Feb 15, 2017Posted in: Market Street Café
They were commenting on the increase after it happened. That was alerting people to the price change, not telling people to go out and buy it.
Feb 15, 2017Posted in: Commander (EDH)
This is one of my favorite opening sequences. It's so satisfying to have 7 mana T4, especially without any fast mana. It really only works with any degree of reliability is heavy ramp decks, where you're going to have a use for the 4 cmc options later on.Quote from Lithl »Use 2-drops to ramp you into the 4-drops
I typically favor 2 cmc ramp, with edits to the ramp package depending on what I want to be doing. The 2 cmc spells go a long ways towards fixing your colors and smoothing out opening hands. There are definitely exceptions. If you have a game plan that relies on dropping your 5 CMC general or other high impact plays at 5 cmc, Cultivate/Kodama's Reach gain a lot of value for reliably getting you there (early) off of three lands in your first 10-12 cards, a very attainable goal for even the stingiest land counts. They also play nicely with 1 cmc mana dorks, where the 2 cmc spells can leave you with an extra mana T2. If I'm trying to hit 7 mana, the 4 cmc options are huge for a couple reasons. First is similar to Cultivate for a 5 cmc impact play. Even without any other ramp, the 4 cmc spells are likely to get you enough mana to play that on curve, even with poor land draws. Second, anything relying on a 7 cmc play is probably running other ramp to get there and the odds of an early 4 cmc spell go way up, which is a huge tempo advantage. It's a little more awkward to aim for 6 cmc impact plays, so I probably just load up on dorks and cheap ramp again. I understand that it's a little odd to drop back down on ramp when aiming for 6-drops, but that has other deckbuilding implications beyond the ramp package and it's rare for me to build around a 6-drop without going bigger or using it as a long game plan.
I'm not a particularly competitive player, but I do want my decks to run smoothly. Ramping too much is almost as damaging as not ramping enough thanks to the tempo hit you're going to take. Unless your endgame plan is going to go over all of your opponents, you're probably better off making more impactful plays sooner. Spending some time on figuring out your mana requirements over the first few turns of the game, then planning your ramp around that pays off in the long run. It's a little more difficult in EDH thanks to the higher variance, but you can generally guess a best, worst, and average case. There are enough ramp options available now that you can build a reliable ramp package with that information.
Tl;DR: I like Cultivate/Kodama's Reach if I have high impact 5-drops, 4 cmc ramp if I have high impact 7-drops or a similar big mana plan, and 2 cmc ramp + dorks for everything else. Balance your ramp with what you want the deck to do.
Feb 15, 2017Posted in: Market Street Café
Haven't heard anything new. I'm a little surprised it took as long as it did on the foils, despite being banned in legacy. Reserved list + powerful + well known is a perfect storm for high prices. Maybe the FTV printing has been holding them down a little?
Feb 13, 2017Posted in: Commander (EDH)
Why not just run what you need out of RB? You're going to be 5C anyways. If you're leaning heavy green, you should be able to fix well enough that an effective 4C deck isn't too painful. If a self-inflicted Door kill is your primary wincon, you're unlikely to get a whole lot of people complaining about the deck's power level.Quote from Springlake »The core of the "combo" is heavy U/G leaning so I'm thinking either a Temur or Sultai control shell to go with it, Sultai might be better thanks to better tutors in black over red.
Feb 12, 2017Thanks for the suggestions, all. I'll probably give it a try as is and see if I even want more ways to kill people before making any changes, but I appreciate the input. Graveblade Marauder and Inquisitor's Flail in particular are both respectable options.Posted in: Commander (EDH)
Green has one of those in Bower Passage, and junk has plenty of ways to find it if I really want it all the time. I suspect Kondo's evasion is going to do the trick most of the time and I'd rather just go straight to Hurricane effects rather than get cute with anti-flying tech.
Feb 12, 2017I'm putting together a Sidar Kondo of Jamuraa/Tymna the Weaver hatebear aggro list and I'm searching for additional ways to kill people. So far I'm planning on cards that halve life totals (Quietus Spike, Scytheclaw, Raving Dead, and possibly Ebonblade Reaper), double strike, and Wound Reflection. There are also options like Doran, the Siege Tower/Assault Formation, Guiltfeeder, and instant speed mass pump like Kamahl, Fist of Krosa/Jazal Goldmane/Leonin Sun Standard, which may be a little mana heavy. I'd like to avoid intentional combo kills.Posted in: Commander (EDH)
Any other good ideas out there?
Feb 10, 2017Posted in: Commander (EDH)
It also always misses each opponent's best creature/token swarm, which is not a desirable feature in a wrath.
Feb 10, 2017Posted in: Commander (EDH)
Agree with these. They're not guaranteed to kill everything you're going to see in a game, but they frequently end up overperforming.Quote from Jusstice »For me, all of the red wipes come to mind. Fiery Confluence, Starstorm, Fault Line, Mizzium Mortars. They all have their perks for me over the standard 4cmc destroy all effects, such as being instant speed, only killing certain creatures, not killing your own, etc. I think the reason that they’re not run more often is because they don’t kill Rampaging Baloths (or insert your own green fatty here). But then shuffle up, and all you see is Oracle of Mul Daya, Rafiq of the Many, and Thada Adel, Acquisitor for 8-10 turns, because same people seem to think that their Baloths are guaranteed to hit a wipe the turn after they are played.
Along those lines, I've had a fair amount of success with Sudden Demise as a targeted wipe. If you're looking for almost universal creature kill and player damage, Rolling Earthquake is a lot more attainable thanks to its FtV printing.
Feb 10, 2017Alternatively, just pull the Sol Ring (assuming unpowered)? Games lacking fast mana aren't significantly worse in my experience, and a cube can enforce a level playing field.Posted in: Commander (EDH)
If you've already got a stack of moxen in there, all bets are off.
Feb 10, 2017Weebo posted a message on Generals that are Completely Unfun to Play AgainstPosted in: Commander (EDH)
I'm with you here. It was a fun deck for a while but the borderline cult following has been grating for long enough that I'm just tired of it at this point.Quote from Life1ess »More on topic, I can't stand Norin the Wary. Everyone who builds this thinks it's so damn cute and it's really just a big waste of time.
Feb 8, 2017I run Armillary Sphere in Jaya, which is a far cry from both budget and multicolor. In that list hitting land drops is important, having cards in hand to discard is important, and red has decent artifact support so it's a solid role player. I picked up a Scarecrow to test when it came out but still haven't gotten around to it.Posted in: Commander (EDH)
I like it a lot in theory despite never having played it. It's an easily recurrable—if expensive—source of card advantage and mana fixing. It could fill a niche, even outside of budget builds.
Feb 8, 2017Posted in: Commander (EDH)
They're definitely nice looking. I'm likely holding off on anything until the tax return comes in at the very earliest, but I'm keeping him in mind.
Feb 7, 2017I'm pseudo-in the market for a deckbox that comfortably fits a double sleeved deck, but I think I'm a lot more likely to grab or make something nice and (probably) wooden. I double sleeved Jaya after a near miss with some iced coffee, so the deck doesn't fit in the old box anymore. I kind of want to move past fat pack box given the amount of time and money sunk into that deck.Posted in: Commander (EDH)
Feb 7, 2017Weebo posted a message on B&R Update: Emrakul, Copter, Reflector Mage banned in Standard, Gitaxian Probe, Gravetroll in Modern!Posted in: The Rumor Mill
I'm not sure you were around for caw blade if that's how you remember that going down. JtMS and SFM were two dominating cards (see 88% of day two decks at GP Singapore running multiple JtMS and 70% running multiple SFM, 26 and 28 copies in the top 8 respectively, or the GP Dallas top 8 with 32 copies of JtMS) in a dominating deck that drove tournament attendance, even things like the NPH prerelease, down. It was banned because it was a dominating deck that drove tournament attendance down, not because people wanted to play a different archetype. The only way Valakut decks played into it at all was by being unexpected. In the FFL, JtMS wasn't as much of a problem thanks to Vengevine decks. Those decks didn't really play a role in caw blade standard because they lost to the Valakut decks, which no one in the FFL found. Caw blade standard was a genuinely unhealthy format with a very clear cut best deck in one of the more powerful standard environments in recent memory.Quote from Colt47 »You obviously weren't around for cawblade. The reason Sfm got banned isn't because of cawblade itself but because of valakut and the fact people wanted to play that deck. We are in a similar situation right now with combo Saheeli Vs vehicles. If people keep playing Saheeli combo despite it being bad against Mardu vehicles it is completely plausible it will be banned.
Feb 3, 2017Probably some pile with 18-20 lands and a gameplan of waiting until I drew one of my two Scaled Wurm. The first well thought out one was years later, a UB bounce list that used Recoil, Warped Devotion, and Sigil of Sleep enchanted Metathran Elite or Prodigal Sorcerer to control the game, with a couple Megrim to kill. I also have fond memories of a three land elf deck, but I don't remember any of the specifics other than sets of Llanowar Elves and Priest of Titania. In hindsight, I have no idea how that ever got rolling (very lenient mulligan rules?) but it was very successful at my middle school lunch tables.Posted in: Magic General
The first format deck I built was much later, a zoo deck in ALA/ZEN standard.
Feb 1, 2017Posted in: Commander (EDH)
It's more or less a constant thing. I haven't noticed it happening with any higher frequency recently, though I've admittedly been offline for longer than usual thanks to a conference.Quote from XeroxedFool »Old threads being 'necroed' or posted on many years or months after theyve been un-replied to.
edit: I played Tana/Reyhan the other night against Zada (among others) and now I really want to smash the two decks together into what's basically a limited deck running a bunch of single shot pump spells. I'm almost positive the deck is going to be awful but I'm equally sure I'm going to build it. I look forward to wiping my field of 20 saproling tokens by copying Berserk onto all of them.
Jan 27, 2017I don't think Magic is in decline unless everyone saying so is using a different metric than I am. I think there's a pretty good chance the rapid growth from the past 5-7 years has declined, but that's not saying much. They reported 25% growth between 08 and 12. Speaking as someone with relatively little business knowledge, that kind of growth sounds hard to sustain over a long term period and they were pulling it off in a recession. Hasbro is publicly traded. You can find their quarterly reports. While they don't break down by property, they consistently say that Magic shows growth and has for years. The game is certainly not in decline by that standard, though it's understandable that the recent growth may have slowed. WotC's current business model is their current business model because it's selling products.Posted in: Commander (EDH)
One thing that's absolutely not true is that standard is WotC's primary breadwinner. The vast majority or their sales are to kitchen table players who may not even be aware of the existence of tournament formats. I don't remember the exact numbers and they're several years out of date anyways, but the last time I looked the estimate was something like 12-15 million magic players worldwide and about 400k DCI numbers (I have a post from a couple months ago somewhere that sources all of this, but I don't have it handy and don't really want to go searching). Even making pessimistic assumptions like the total player estimate being wildly overblown, say 2x, and each DCI number actually being a unique, current player, there are 15x as many casual players as tournament ones. Even beyond that, limited formats move more product than standard. Serious constructed players don't crack packs. Serious limited players never stop. The number of eternal/modern players is even smaller than either of those groups, though modern has overtaken standard in some places. It doesn't matter if eternal players don't buy packs because there aren't enough eternal players to sustain the game anyways and buying off the secondary market is still selling/did sell packs somewhere.
We're also discussing this in a place that only the most interested and most invested people are going to be. Internet discussions of the games health are going to disproportionately weight tournament (and EDH) play and discount casual play. WotC wants to promote standard because it spreads the word about their new products and builds a dedicated base, but it's not their only or even primary source of revenue for Magic.
I'm not a WotC apologist. I don't play standard, modern (often), or limited. I generally like the older trend with more powerful spells and less powerful creatures more than the current midrange battles. I just don't think there's any real evidence that Magic on the whole is in decline.
Jan 26, 2017Posted in: Commander (EDH)
They've had a few dead characters show up in supplemental products. See Feldon of the Third Path, Sidar Kondo of Jamuraa, and various others. Supplemental products don't have to follow the main storyline.Quote from ChazA4 »Didn't he die in the storyline? I mean, this isn't Marvel or DC here...lol
Jan 26, 2017There's currently a rumor mill thread where one person is saying MtG is in decline because WotC isn't reprinting enough cards and someone else is saying that MtG is in decline because WotC is reprinting too many cards. That kind of exchange is why I still read the rumor mill from time to time.Posted in: Commander (EDH)
Jan 25, 2017Posted in: ModernQuote from jackad7 »Just because it is an uncommon doesn't mean there are a lot of them. I think it was remand in MM15 that was the uncommon that people were getting one maybe two per box. (might be a different uncommon from a different set, I just remember a decent value reprint uncommon that people were opening boxes and seeing between 0-2 per box) Just about anyone could tell this card would be good/popular so wizards might have done the same with this. Also most modern players want them because they are a great removal in black and any standard player looking to play black will want them so there is just a massive market for it.
jackad7's not wrong, but it has nothing to do with WotC tweaking print runs of popular uncommons and everything to do with magic players consistently overestimating how frequently uncommons show up. Based on the number of uncommons in AER, you can expect to open an average of 1.8 (fudging a little because I'm lazy) copies of Fatal Push, or any other uncommon, in a box of AER. You can expect to open 0.9 copies of any given uncommon in MM15 - a box with no Remand was more likely than a box with 2. If you compare an uncommon and a rare (~0.8 copies/box) from AER, there are only a little more than twice as many of the uncommon as there are of the rare (roughly the same ratio as rare to mythic). Supply of an uncommon still outstrips that of a rare by a significant amount, but not by nearly as much as people seem to think based on forum posts.Quote from ashtonkutcher »Actually, that's exactly what it means!
The set just hasn't been opened enough yet to meet demand. Wait a month.
That said, there's still going to be a lot more product opened. The set hasn't even been out for a week yet. It's not surprising that there's still a limited supply of a high demand card.
Jan 25, 2017Posted in: Commander (EDH)
There was some discussion of voltron Riku in one of the old Riku threads. bobthefunny may have even thrown a list together at one point.Quote from JWK »Honestly, killing someone via combat with a Deadeye Navigator, of all things, makes me really think about finally building the sorta-voltron Riku deck I've been thinking about for a couple years. Riku wading into battle, made unblockable and empowered by doubling up various boost spells, hitting for lethal general damage.... that would be as far from the typical Riku deck as one can get, I think. Forget spell-slinger Riku... this would be spell-punch Riku!
Only problem is, I don't really want two decks with one general, and I rather like my current Riku deck, which I have crafted to have a nice balance between the critter-doubling and the spell-doubling shenanigans.
I've been wanting to play around with single shot pump spells in EDH for a while now. There have been a couple solid ones printed in the last couple years and Berserk's reprint makes it a lot more accessible. I was leaning towards someone partnered with Tana, the Bloodsower, either Sidar Kondo of Jamuraa to take advantage of instant speed or one of the black ones to get things like Hatred. I haven't actually followed through with it yet, but it's going to happen at some point. I've got a bunch of deck concepts that I just don't want to spend the time building right now.
Jan 24, 2017Lots of words incoming.Posted in: Commander (EDH)
I would immediately ditch Meteor Crater, Rith's Grove, and Thran Quarry if you're concerned about powering out Rith quickly. Grove guarantees you'll be down a land drop and only lets you play Rith on curve if it's the last land you need to hit 6 mana. Crater and Quarry are both easy for opponents to turn off. I wouldn't run any of those three over basics the vast majority of the time (some exceptions like Quarry in Donald's Edric list, but they're few and far between). Untaidake, the Cloud Keeper depends heavily on the rest of your deck, but I'm never really a fan of it. It's too restrictive. You say you have 13 legends to cast. With 33 lands, that leaves 53 nonlands in your list that this can't possibly help with. Eiganjo Castle is also deck dependent, but can at least take a basic land slot. I've never really found it useful, but the opportunity cost is very low. You might try out Okina, Temple to the Grandfathers instead. Slightly less defensive, but it turns Rith into a three turn clock and early green is important if you're running mana elves.
I'm guessing you already have City of Traitors if you're considering that for a spot. I wouldn't use it here. Between general tax and increased game lengths, permanent mana sources are generally better to have in EDH. If you do in fact have one, aren't using it, and aren't attached to it, you could likely turn that into a very solid manabase all on its own.
To give better manabase advice, it would be helpful to see your ramp package. The rest of the deck is also important, particularly curve and heavy/early colored costs, but you already have a stated goal of getting Rith out ASAP. Without any of that information, building off of what you already have, and trying to keep things very budget, I would start with something like this:
Of the lands you didn't list, everything there can be picked up for $1 or less with the exceptions of Clifftop Retreat, which you were already planning on getting, and Cinder Glade, which is about as cheap as it's ever going to be right now and has a couple useful upsides. That leaves you with 6 lands guaranteed to CIPT, all of which either provide any of your colors or have some other upside, plus 5 lands with an easy condition to bring in untapped. For less budget fixing, fetches and shocks are the obvious upgrade but are by no means necessary. You can safely prioritize green if you go that route, which also happen to be the cheaper ones right now. You can also look to cards like City of Brass, Mana Confluence, and Reflecting Pool. For utility lands, I skipped Keldon Necropolis but it can find a home - I just don't like the 6 mana sac outlet, even as reach. Gavony Township is an excellent utility land for Rith, as it takes him into 3 turn kill territory while buffing up your token swarm. The other lands in that cycle, Kessig Wolf Run and Slayers' Stronghold, also speed up Rith's clock by a lot. Sunhome, Fortress of the Legion as well.
- Command Tower
- Evolving Wilds
- Terramorphic Expanse
- Jungle Shrine (you're already running a couple CIPT lands, so you might as well get all of your colors out of them)
- Sunpetal Grove
- Rootbound Crag
- Clifftop Retreat
- Canopy Vista
- Cinder Glade (green is important if you're running mana elves, and you'll be basic heavy enough for this to come in untapped on a regular basis)
- Temple of Abandon
- Temple of Plenty
- Temple of Triumph (Temples are all solid budget fixing, thanks to having a smoothing effect on your draws in addition to fixing)
- Okina, Temple to the Grandfathers
- Yavimaya Hollow
- 10 Forest
- 4 Mountain
- 4 Plains (basics depending on how heavily weighted each color is in the deck, leaning heavily to green for early ramp and fixing)
For more wrath resilient ramp, take advantage of green's land ramp. Cultivate and Kodama's Reach are both very helpful for a 6 CMC general and play nicely with mana dorks. Farseek and Nature's Lore can both grab Canopy Vista and Cinder Glade, as well as green shocks if you ever go that route. Wood Elves and Farhaven Elf both play nicely with any elf tribal themes you may be running, such as Priest of Titania, Elvish Archdruid, Wirewood Channeler, or Elvish Guidance. You should also not underestimate old standby Rampant Growth. I'm a big fan of 2 CMC ramp into 4 CMC ramp 2 (Explosive Vegetation, Skyshroud Claim, or Ranger's Path) as an opener, which can happen with some consistency thanks to the number of options you have. That has you untapping on T4 with a minimum 6 mana without a fast mana start, which is solid. You can also do something similar if more card intensive by going mana dork into 3 CMC ramp into 4 CMC ramp 2. If you do go for an extremely ramp heavy route, make sure you have mana sinks or some other way to turn late game ramp into business. An explosive early game comes with a very real deckbuilding cost if you want to do it at all consistently.
- Command Tower
Jan 24, 2017 Posted in: Commander (EDH)
Jan 24, 2017Posted in: Legacy (Type 1.5)
I disagree with a lot of this post. I agree that singles sellers don't want cards devalued if they're sitting on a large stock, which I suspect is a relatively small number of sellers. Otherwise, they have a lot to gain from cheaper cards moving faster. Margins on buying and selling singles are small. Selling a stack of Seas at $40-50 a pop is likely making them more money than selling one or two at $250-300. WotC has demonstrated that they can manage reprints well enough to drop card values without cratering them, so I'm sure they can reprint responsibly. For players, it's been my experience that legacy players are more interested in having opponents than watching a portfolio of expensive cards slowly appreciate. We mostly bought our cards to play with. Future value is a side perk at best. Along those lines, I don't think I've ever met a legacy player (in person, I've seen a couple online) who was opposed to proxies outside of sanctioned events.Quote from Colt47 »I feel you on the costs. The problem is that the haves don't want their cards devalued and the guys selling genuine cards as singles and trying to make a living don't want their merchandise devalued either. However, if wizards doesn't reprint them, I don't see why it's a bad thing to buy proxies assuming the quality is up to par. It sounds like a great way to flesh out a cube or getting cards like Scalding Tarn, that are just in way too much demand and printed ages ago.
I'm still generally opposed to buying proxies, particularly if they're a recreation of the actual card and not alternate art. It seems like you're on much shakier legal ground once someone is making money on it. It's not difficult to get access to a color printer and make decent ones to test with or stick in a cube.
Jan 24, 2017Weebo posted a message on Impact of Legacy with SCG discontinuing weekly events...Posted in: Legacy (Type 1.5)
SCG stopped being relevant to the legacy scene on the west coast well before they stopped actively supporting legacy, aside from producing occasional content that everyone forgot about anyways, and they were never relevant to the European/Asian scene.Quote from ForceOfTheDragon »I am curious what effect (if any) you have seen/experienced since SCG quit actively supporting Legacy? What long term effects do you expect? Will prices on staples come down? Will local scenes become more diverse and less reliance on net-decking? Will innovations to the format come at a slower clip in the future?
I honestly don't think it's going to have much impact. Local scenes have always been diverse thanks to the high cost and generally high power level of even lower tier decks. Other stores will fire events as long as they're bringing in people, and there are a few that already have streaming setups. Legacy has stronger community roots than most other formats already, so one store dropping support isn't going to do any real damage. Legacy has bigger underlying issues with card prices anyways, which I expect to stay high. There's always going to be some portion of the MtG playerbase interested in legacy willing and able to buy/trade into the format, and the biggest hurdles for many players, duals, have cross format appeal thanks to EDH (and vintage, but if you're interested in paper vintage you either have the cards already, can easily afford duals, or are proxying anyways). I don't want to downplay the amount of time and money SCG put into promoting the format a few years ago, but they haven't ever been the sole sustaining force.
Jan 21, 2017Posted in: Commander (EDH)Quote from Sephon19 »Norin is actually incredibly overpowered in the right deck. There are quite a few available decklists on MTGS.
Difficult as it may be to believe, the original post about Norin in this thread predates Gaka's primer. He was at about the same power level (minus the expected upgrades over 6 years of printings), but he didn't have nearly the same level of popularity before Gaka's list that he does today. That point of view wasn't too crazy for the time.Quote from Qanglaagix »http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/217201-norin-the-wary-heads-i-win-tails-you-lose
Norin the Wary. That commander has primers.
Jan 20, 2017Reveka is in the top half of the Homelands options. Direct damage in blue is uncommon and she's not horrifically overpriced, just regularly overpriced. She's not good, but there are certainly worse options. I would play her before Hazduhr, Rashka, any of the Sengir family other than the Baron, Chandler, and Daughter of Autumn. Her ability is more or less unique for the mono-U options and the downside isn't hard to play around.Posted in: Commander (EDH)
Jan 20, 2017Posted in: Modern
Price drops aren't bad for people who own cards. They're bad for people who are currently selling or have plans to sell their cards. The effect of price changes on anyone who has the cards already and is intending on keeping them is vanity related at best. Example, I have my Goyfs, which I don't intend to sell. If Goyf drops to $10 tomorrow, I'll still have my Goyfs and I still won't intend to sell them. If the price drops to $10, shoots up to $450, and settles at $3 between now and when (if) I decide to sell, that's life. I don't have all of my savings tied up in cardstock.Quote from sss123 »Why it is good to see a price drop?
It is good only for people who do not have that card. But bad for for people who own that card.
There is no win-win for everybody. I just repeat it again.
Do you want Goyf price drops to $10 USD? If WOTC keep reprinting Goyf in Standard and achieve this goal, is it really a good news for every players?
Of course not.
Jan 18, 2017The internet bickering about the EDH banlist has always made me extremely grateful that there's a single group that's handing down decisions from on high and willing to disregard most of what's said online. While I don't agree with every decision made, it would be so much worse if it was entirely in the internet community's hands.Posted in: Commander (EDH)
I was just glancing at an old Alesha, Who Smiles at Death list I have on here and I'm not sure why I don't always have an Alesha deck. It's pretty much everything I like in one place.
Jan 18, 2017Posted in: Magic General
Magic has been on the verge of death for roughly 24 years now if you listen to sentiments on the internet.Quote from idSurge »Oh yes, I'm sure this is the year. Just like every other hobby thats been doomed for years.
Jan 17, 2017Various thoughts:Posted in: Commander (EDH)
- Arcane Melee is a symmetric effect, but odds are very good you'll be able to utilize it better than your opponents will.
- Baral and Electromancer are definitely powerful cards. Coming down early makes them much more relevant outside of storm or storm-like turns, though that's obviously where they're going to shine. Needing to untap with Homunculus hurts it a lot.
- Odds are pretty good that you won't need both Medallions, because you'll likely end up more heavily in one color. I would sort through the cards you want to include and add the Medallion that supports the heavier color. For reference, I frequently end up with a single basic mountain in this type of deck because I'm so heavily weighted towards blue.
- My experience with Mizzix and other similar decks is that you're probably going to be heavy blue with win cons and some utility coming out of red. I'd be wary of cost reducers at 5 mana. The cheaper ones can more or less function as mana rocks the turn you play them. The 5 drops are much more likely to eat your turn, and all of them are high profile targets. I still like Arcane Melee despite this, because 2 mana is an enormous discount. Calendar and Seal I've played, but that was as much for them being on theme as being actual good cards.
- Jace's Sanctum is solid. Scrying in front of every draw spell is nice. Four CMC is a little awkward, but it's great if you can untap with it.
Jan 17, 2017Posted in: Commander (EDH)
If an opponent stifles the ability, Prophet made you discard a card for nothing. You can come up with corner cases for most situations in this game, but it doesn't change that looting is better than rummaging. Looting is always good. There are very few (no?) scenarios where your hand is going to be worse after activating Broker. Prophet doesn't have the same guarantee.Quote from Sinis »If you copy the activated ability, Mad Prophet nets you a card, where you loot twice with Broker.
Jan 17, 2017Weebo posted a message on [[Official]] What [deck] should I play/buy/get into threadYou can look into a stax variant. There was a colorless one that top 8'd an SCG classic a couple months ago. I really like the look of the black variants running Braids, Cabal Minion and Ophiomancer as well but that probably comes down more to personal preference. Stax is similar to lantern in that they both have a very grindy gameplan aimed at locking their opponent out.Posted in: Legacy (Type 1.5)
If you want a change of pace, stompy variants win much faster while still utilizing prison pieces. Eldrazi is the undisputed king of that archetype at the moment, but red variants still show up on a pretty regular basis. White versions taking advantage of Thalia, Heretic Cathar and Palace Jailer are being talked about as well.
Jan 16, 2017Posted in: Commander (EDH)
There's always tribal enchantments. Bitterblossom into Faerie Tauntings into Distant Melody draws you a pretty good grip. It's not a good enough payoff to justify Melody in a creatureless deck, but it's functional without relying on anything your opponents are doing.Quote from illakunsaa »You can play airborne aid in a creatureless deck but you can't distant melody.
I've tried Melody a few times and always been disappointed. It's rare for it to be better than Concentrate without overextending. I might still try it again sometime in tokens because I'm greedy.
Jan 13, 2017I play Markov Blademaster more often than most good cards. She gets frighteningly large if not removed. A 3 CMC 1/1 with no inherent protection or evasion is fragile enough that it doesn't happen often. Falkenrath Marauders occasionally make the cut as a similar card but 5 CMC is a lot more competitive.Posted in: Commander (EDH)
I've been on a Predict kick recently too. Between my own topdeck manipulation and opponents revealing their top cards, it draws two a surprising amount of the time and there's always the well tested play of naming a basic land againsta mono-colored deck in a pinch.
Jan 12, 2017Support Pathbreaker Ibex. I'm not sure whether or not I want it on the list, but it's a powerful effect and I'd rather have more voting options than less.Posted in: Commander (EDH)
Jan 12, 2017Posted in: Commander (EDH)
Lots of old faces coming out of the woodwork this week.Quote from Scott »I played my first game in over 2 and a half years last weekend. It was awesome! I quit playing because my brother and friends stopped. I had to blow literal dust off of my boxes of cards lol.
Also Enizzle; there is about a foot of snow on the ground out here. It's crazy how fast it went from raining to snowing!
EDIT: Also I learned that tucking is no longer a thing for commanders. That's... Lame. What the heck caused that to happen?
Jan 11, 2017The last time I had Dralnu built my only dedicated win con was Silumgar, the Drifting Death and the only things that could really do any damage beyond that were Sword of Fire and Ice, Sword of War and Peace, River Kelpie, a reanimation spell or two, and Dralnu himself. It was definitely a hard control list.Posted in: Multiplayer Commander Decklists
I'm a little surprised no one in my group has punched me for the way I build control decks yet.
Jan 11, 2017Posted in: Commander (EDH)
The story ends with 2/4 being cancelled thanks to a (seemingly legit) inventory error, but I picked up a foil in addition to the set so I've got 3. Seeing as I don't really have plans to use them and will likely flip the nonfoils, that works out.
Jan 11, 2017River Kelpie is significantly better than Secrets of the Dead because it doesn't just look at your board. Anyone in the game reanimating, playing Crucible of Worlds, flashing back spells, etc draws you cards. I've seriously considered running it in decks with much lighter GY interaction than Dralnu because of the popularity of recursion in this format, at least locally. I don't think it's a shoo-in for every Dralnu list but it's miles better than the very narrow Secrets. That said, I suspect you're generating enough advantage with the list as is thanks to your reanimation targets and don't really need it. Dralnu never really hurts for card advantage.Posted in: Multiplayer Commander Decklists
Jan 11, 2017The biggest thing white gives you with respect to cycling is Astral Slide, which is a great card. That also helps get you around the problem of cascading into wraths with a valuable creature down mentioned a couple posts up.Posted in: Commander (EDH)
I think I would still stick with Yidris. Having your general enable your strategy is worth more than the extra color in this case.
Jan 10, 2017Posted in: Commander (EDH)
Priest counts all elves at the table, not just your elves. To produce two mana, you or any other player in the game has to have a single other elf out. That's a pretty low bar given that mana dorks are already powerful cards, elves are a prevalent creature type outside of dedicated elf decks (six elves on this list right now, ten if you include multicolored creatures), and green is widely considered a powerful color in this format. It may not produce two mana as consistently as Treespeaker, but the ceiling on the card is extremely high and the floor is still passable. A 2 CMC mana dork that taps for one isn't desirable, but it's not a dead draw either. I won't play Archdruid outside of elf heavy decks. Priest functions fine without a dedicated tribal shell.Quote from Evil_sheep2007 »A 2cc mana dork is decent in a vacuum, or in standard, but you have to remember the card pool Priest of Titania is competing in. There are a bunch of mana elves for only half the cost, as well as Joraga Treespeaker which if dropped on t1 gets you to 5 mana by turn 3. Bloom Tender can also easily produce 2-3 mana within a turn or two. In that context, to get Priest of Titania to produce 2 or 3 mana you need to have 2 or 3 elves in play...which means you are probably playing an elf deck or maybe a ramp deck based around elves. Outside of those options, I don't think that Priest of Titania is a worthwhile inclusion for a "large variety of decks" because it's not good enough on its own.
Jan 10, 2017Posted in: Commander (EDH)
Worst case on Priest of Titania is 2 CMC Llanowar Elves. It regularly taps for 2+ mana outside of dedicated elf decks, which is extremely efficient. It's best case scenario is ridiculous.
Support Tireless Tracker. Solid green card advantage that lets you use mana efficiently.
Jan 9, 2017If anyone was curious about the basic mountain art choice:Posted in: Multiplayer Commander Decklists
So this isn't entirely a vanity post, here are my thoughts on playable stuff out of AER. As usual, I'm going to focus on stuff that seems more playable and welcome people telling me if I missed something.
Indomitable Creativity - It's definitely a powerful effect, but the unpredictable nature makes it tough to evaluate. I would be a little wary about pointing this towards my opponents and there are definitely some misses within my own deck. The possibility of turning late mana rocks/kobold tokens/whatever else into gas is appealing and I appreciate that it destroys instead of exiling. The art is also good enough to tempt me. Final verdict: who knows? Let me know if you try it.
Kari Zev's Expertise - Mostly notable for being one of the better threaten effects in recent memory if you're playing enough little stuff. I'm not sure this is top of the heap and I'm not running any of them as is, but it's a solid card.
Pia's Revolution - Already talked about in this thread a bit thanks to being one of the early spoils. This is mostly going to be some incidental damage to random opponents, outside of parleying it into occasional recursion. I don't think it's high enough impact to make the cut.
Quicksmith Rebel - If the effect stuck around longer than the creature, it would be much more interesting. As it is, I think it's a little too fragile despite being a desirable effect. I think Ghirapur Aether Grid is similar and generally better for Jaya if you want an effect like this.
Release the Gremlins - Solid artifact hate card. Worse than Vandalblast, which doesn't actually say much about it. I think I rate this behind Vandalblast and Shattering Spree, which makes it reasonable as the third piece of mass artifact hate.
Aethersphere Harvester - I like the idea of vehicles in Jaya despite not having tried any of them. I would run Smuggler's Copter before this unless you're including more energy support.
Cogwork Assembler - A little expensive for my taste. That's a lot of mana for what you get out of it. The most appealing copy target, mana doublers, don't actually net you mana until you have more than enough lands down (12 mountains with a doubler down before there's a benefit to copying one). The barrier gets higher if you're trying to do it all in one turn, which you might want from time to time because it's about as vulnerable as a creature can be.
Daredevil Dragster - Not terrible, but not good. I'd probably stick this at 4th best vehicle for Jaya, after Copter, Harvester, and Skysovereign. It's not reliable enough card draw for me, but there are certainly worse choices if you want to try out a vehicle.
Gonti's Aether Heart - Very delayed Time Warp. It's decent if you have other uses for energy in your list. I wouldn't expect to get a turn out of it if it's the only energy card you have which makes it a little bit of a dead card.
Heart of Kiran - Crew 3 means no crewing by unassisted Jaya, which is rough. The creature body on its own isn't very impressive for this format and the planeswalker ability is nowhere near reliable enough. You have to be going pretty deep on vehicles for this to make the cut.
Hope of Ghirapur - Anti-counter card. If you're in a heavy counter or spell based combo meta, I could see this being decent. That said, a meta like that is going to be pretty rough for Jaya like I have her built anyways.
Inspiring Statuary - I could see this being good. If you have a decent concentration of non-mana rock artifacts, this is going to be as good or better than Worn Powerstone for spells. Not being able to use it for Jaya activations or artifacts might make it too restrictive.
Paradox Engine - Card's borderline busted. You can probably figure out for yourself if this is a good fit or not. While untapping Jaya is a small perk, the card isn't worth it for that alone thanks to the discard cost on her abilities.
Planar Bridge - Expensive activation. Jaya runs permanent heavy enough that this is very powerful if you think it's going to stick. If you're only going to get one activation out of it reliably, I would think long and hard before including this over something like Ring of Three Wishes, which I'm already not tempted by.
Scrap Trawler - There's a lot of potential card advantage here and I always appreciate more GY plays. I also like death triggers in Jaya because they're more or less a sure thing.
Treasure Keeper - Again with the death trigger, but I don't like this as much. It's guaranteed to replace itself but the body is nothing to write home about.
Universal Solvent - I would rather have Unstable Obelisk, but more colorless removal is hard to complain about.
Untethered Express - This is a decent vehicle. It survives sorcery speed removal and Jaya's infernos while growing into a respectable beater. I would probably put this into the top 3 vehicles if you're looking for one of those.
Walking Ballista - Direct damage is a lot more tempting in a deck not already full of it.
I'm a big fan of this set in general, but I don't think there's anything that I'm really dying to try in Jaya. Top three picks are Indomitable Creativity, Inspiring Statuary, and Scrap Trawler, which are all cards with some potential and not snap includes. The more likely change out of this set is trying out Smuggler's Copter, now that the banning has dropped prices on them.
Jan 9, 2017Posted in: Combo
Poorly. The only things you're grabbing in most of the current lists are Parasitic Strix, which is good, and Shardless Agent, which isn't really there as a tutor target. I know some of the straight BUG builds that are coming into vogue thanks to MTGO/Sourcer Cartesian are running a couple Glint-Nest Crane as a way to turn Cascades and Harpy bounces into Strix for the kill or find hateful artifacts post-SB. That seems like a better plan unless you're going to weight your sideboard towards 3-drop artifacts, which is super awkward. In a Recruiter build (either flavor), I don't see the point at all.Quote from AppleRobot »How well do you guys think Trophy mage would fit here?
I think the card has some potential and could be playable somewhere, but Aluren is not the deck for it.
Jan 9, 2017Posted in: Modern
It's already dropped significantly. It probably bottoms out in a day or two as more people hear about the bannings and try to unload. EDH and casual demand likely keep it from going to bulk status, but I wouldn't be particularly surprised to see it in the $3-5 range.
Jan 8, 2017Piece it out as long as you're not in a hurry. It's going to take longer (kind of), but you'll get significantly more. EDH decks tend to be more individual than in other formats, so the market for complete decks is already small. For reference, I'm only seeing two sold listings for complete, non-precon decks since October and only three current listings. Add in that most people have at least some cards, and you have a lot of potential buyers who are only interested in some subset of the cards you're selling. If they can't get a better deal on those cards as a lot than buying them individually, there's not much incentive to buy. It limits your potential buyers a lot. I'm not sure it actually speeds up the process significantly unless you seriously underprice it, either. Piecing it out is going to take longer to get rid of everything, but you'll see more or less immediate returns on the most desirable cards.Posted in: Market Street Café
You can also mix the two approaches. Sell the higher value stuff individually, then accept that the cheap stuff wasn't going to bring in much anyways and buylist it or something.
Jan 7, 2017Posted in: Market Street Café
This was actual demand, not a buyout. It's due to Felidar Guardian being spoiled.Quote from Chainer3 »Haha I just bought 2 playsets last night and they shipped today before the buyout. Someone listened to Quiet Speculation and Fast Finance and bought them out.
Jan 6, 2017Posted in: Modern
Confirming this, as I also just did the math. Kaladesh has 82 uncommons. Each pack has 3 uncommons with no repeats, which gives you about a 3.7% chance of opening a given KLD uncommon in any pack. It's a reasonable guess that the average number of a given KLD uncommon per box is about 1.3, not accounting for foils, or about 8 per case. Getting 2 playsets of Aether Hub out of 5 boxes of KLD is actually above average. For reference, odds of a particular KLD common out of a pack are closer to 8.6%, which translates into 3 copies a box on average. Your friend's experience more or less matches up with the math when we assume that each card within a rarity has an even distribution.Quote from cfusionpm »If my rudimentary math is mostly accurate, you have a little under 10% chance to get any one common in any one booster pack. Uncommons are about 3.8% for any one uncommon, and rares/mythics are 1.9% and 1.3% respectively. There are nearly as many uncommons as commons (~80 vs ~100), but uncommons make up only 3 slots in a booster pack, as opposed to 10. So any specific uncommon is much less common than people may give credit for, and closer to a rare than it is a common in terms of ubiquity.
An uncommon is significantly more common than a rare, but it's still a much more limited quantity than a common. All of that said, Fatal Push is still dropping a lot from its preorder price unless there's significant standard demand for it. Unless AER is very underopened, I have a hard time seeing Push above $2-3 until AER goes out of print.
Jan 6, 2017Posted in: Commander (EDH)
What's in this one?
Managed to sneak in under the price jump on Saheeli Rai this morning, so I'm hoping that the ones I ordered don't coincidentally turn out to be out of stock.
Jan 6, 2017Felidar Guardian is definitely playable somewhere. Easily recurred thanks to 1 power. It's also a redundant combo piece for Reveillark combos if that's your poison.Posted in: Commander (EDH)
Restoration Specialist is playable for similar reasons. Translates creature recursion into artifact/enchantment recursion and it's small enough for all of the little reanimation spells to bring it back.
I'm loving how much stuff there is at uncommon here, especially engine cards. Efficient Construction, Sly Requisitioner, Hidden Stockpile, and Winding Constrictor are all solid cards that support existing archetypes. Energy has a bunch of new generators and a couple more payoff cards. It's nice to see the power level come up a little. It's also a nice change to see a lot of the stuff I want at lower rarities instead of loaded at mythic.
Jan 5, 2017Posted in: Commander (EDH)
Easier or harder when it changes frequently? That throws me off more than having nothing.Quote from arrogantAxolotl »MTGS users without profile pictures, why did you choose to never upload one? It makes it so much harder for me to get to know you without an avatar to associate your rhetoric with. I'd genuinely like to know.
Could be worse. He didn't ask if you were Donald Donaldson (think that was your old name?).
Welcome! Always good to see new people.Quote from ChazA4 »Okay...first post here, obviously newcomer to the forum.
Played M:TG on and off since 4th Ed/Fallen Empires, played EDH exclusively since the start of Innistrad 1.0. I'm old enough to remember mana burn, and young enough to still follow most of how cards interact degenerately with each other.
Love playing video games(mostly last gen/retro), hate snow(even though my state is shaped like winter apparel, lol), and look forward to interacting with my fellow planeswalkers.
*fist bumps for all*
Jan 4, 2017Posted in: The Rumor Mill
14 in the pool before the first Cube activation to go infinite, 13 if you just want infinite tapped Doubling Cube tokens. I've definitely seen more ridiculous mana in EDH games.
Jan 4, 2017Posted in: Market Street Café
Leovold is picking up a little in legacy, which could be contributing to the price increase there. There have been a few big names in legacy talking about him and that may be enough to push prices with the absence of any large events. This weekend is going to be the first real test of him in legacy, so he may be worth keeping an eye on.Quote from KnickM »So it wasn't that something new happened, it was just time for the buyout. I figured that CN2 already had overpriced foils, but didn't expect the large jump that we got a week ago. Looks like Leovold jumped from $30 to $40 in nonfoil as well, so there may be an actual non-buyout reason for his price increase.
Palace Jailer foils are definitely speculation, but the driving force behind the speculation is also legacy. It's seeing occasional use in a couple decks. I wouldn't expect the current price to stick, but it was almost certainly underpriced at $3-4.
Dec 29, 2016 Posted in: Commander (EDH)
Dec 29, 2016Strictly worse than Comet Storm and generally worse than Ravaging Blaze, but I think this is third for mono-R single target X damage instants. Which is to say it's rarely going to be playable, unless you're going really deep on the effect or cannot abide sorcery speed.Posted in: Commander (EDH)
Dec 27, 2016Posted in: Speculation
I'm not arguing that snow doesn't affect how the card plays. I'm arguing that the definition of "functionally identical" laid out by WotC in their official reprint policy is the same type and subtypes. "Land - Island Swamp" has the same type and subtypes as "Snow Land - Island Swamp." A strict reading of the definition laid out in the RL says that the cards would be functionally identical in WotC's eyes. To the best of my knowledge everything WotC has publicly communicated about the RL in recent years has been doubling down on it (removing the premium card loophole after FTV: Relics, saying that they won't violate the "spirit" of the RL after Reverberate), which doesn't make me think that they're going to take a looser approach here. If there's something I'm unaware of, please let me know. I like to think I'm pretty up to date on the RL policy.Quote from krishnath »That is well and fine, except for one small thing: Adding the snow type changes its abilities due to the inherent nature of snow mana. Because the mana produced by the proposed snow duals can be used to activate abilities that require snow-mana ( S ) specifically, they are functionally different from a similar dual land that is not snow.
Edit: Just to clarify, the Legendary Supertype does not change the nature of a cards abilities, the Snow Supertype however alters the way mana production functions by giving it a new and additional characteristic. (Thank you Coldsnap!).
Also, to be incredibly nitpicky and pedantic, the snow supertype doesn't change the way an ability functions. Island and snow-covered island have the exact same ability and only that ability. The fact that snow costs care about the source of the mana doesn't change the ability. It gives the land a characteristic in the same way that adding legendary to a creature gives it a characteristic that carries some rules baggage and lets it interact with a subset of cards. That's the point of supertypes. If a legendary Thunder Spirit would be violating the RL, snow duals would be violating the RL.
I'm honestly not trying to bash the idea of snow duals. If WotC is willing to print them, I hope we get the announcement tomorrow. I just don't see anything in any of their public facing communications that suggests it's likely and one twitter thread with MaRo talking about them doesn't indicate a policy shift to me.
Dec 27, 2016Weebo posted a message on Impressive Arm-Waving and Arcane Babbling (Riku of Two Reflections)I put my comments into list form to break them up a little bit. I haven't played with the deck recently, but URx spellslinger is a longtime favorite archetype of mine and I've had at least 4-5 Riku variants over the years. I'll offer a list if you want to see someone else's take on the deck. The last one that actually made it on here is from 2012 so it's not entirely representative of how I would build the deck today and it also intentionally eschews combos and extra turns. if you're still interested after all of those disclaimers, it's here.Posted in: Multiplayer Commander Decklists
- I'm guessing that skipping Reset is a budget call? You have the other elements to turn Firemind's Foresight into a one card combo. I'm curious how it's working out as a value card.
- I think you have enough basics (combined with the ramp spells) for Early Harvest here. That would help with the games where you don't get an infinite mana combo and have to burn people out the old fashioned way.
- You could consider Reality Shift as removal, as it doubles as a win con with any of your infinite spell copying combos.
- I've always really liked mana doublers and cost reduction for spellslinger lists, especially the more combo-y ones. Symmetrical ones have some potential to backfire, but you can treat most of them as rituals and they really kick things into overdrive on your kill turn. They also let you take advantage of Frantic Search, which is an excellent card regardless.
- Holistic Wisdom is a little bit of a pet card, but is excellent recursion nonetheless. Among other things, it gives you something to do with late game ramp spells. If you have a couple uses for late game ramp, you can overload on it for a more explosive gameplan.
- I would consider cutting some of the spell-like creatures, given that you're supporting noncreature spells much more heavily. Something like Dualcaster Mage is generally worse than Reverberate if you can't take advantage of the body.
- Going against the above, Riptide Laboratory could put in some good work here. It helps keep your general cheaper and lets you reuse the powerful ETB wizards you're already running.
- Manamorphose is probably more cute than effective, but it's a fun card when you can stick Riku and not useless at other times.
Dec 27, 2016From the mothership:Posted in: Speculation
If the only difference between ABUR duals and the theoretical snow duals is adding a supertype, the current policy defines them as functionally identical regardless of any mechanical changes to gameplay. It certainly wouldn't be the first time WotC has changed a public stance on something if they did decide they wanted snow duals, but there hasn't been any indication they're going to loosen the reserved list and snow duals do violate their current definition. Incidentally, that knocks out legendary duals as a possibility under the current policy as well.Quote from Official Reprint Policy »Reserved cards will never be printed again in a functionally identical form. A card is considered functionally identical to another card if it has the same card type, subtypes, abilities, mana cost, power, and toughness.
That said, I would be completely behind snow duals or whatever they did end up with and I've got plenty of revised duals. Making legacy more accessible to more people seems like something that most of the legacy community can get behind. It wouldn't open up every deck to everyone interested, but it's significantly more open than what we have now.
Dec 27, 2016Posted in: Commander (EDH)
This logic works for most problems.
edit: I picked up a set of Jace, Vryn's Prodigy a couple weeks ago to screw around with in modern and legacy and list prices are roughly double what I paid right now. I'm glad I grabbed those when I did, even if the only thing I really want to do with them is Goryo's Vengeance back a walker.
Dec 27, 2016Posted in: Commander (EDH)
I'm right there with you. I've been browsing reddit occasionally recently, mostly because of a lack of activity on this site, and the format still doesn't do a lot for me. It works out for some of the smaller threads and it's OK for side conversations, but anything popular just turns into people talking past each other.Quote from sH0opdAwoOp »Interesting I don't use reddit for anything. I suppose at 30 years old, the internet has passed me by, and I must now take up the mantle of crotchety old-fashioned guy (which, incidentally, I'm not too opposed to shouldering).
Dec 27, 2016Posted in: Commander (EDH)
Some of it is holidays. I suspect the bigger reason is the shift away from forums as the preferred place to talk online in general. The MtG subreddit has ~1900 people on right now compared to ~1300 at MTGS, which is actually less of a difference than I was expecting. More anecdotally, I haven't noticed any drop in format popularity locally even if I don't get out to play as much as I used to.Quote from sH0opdAwoOp »As an aside, having been away for a while, it feels like things are less active in the Commander forum than they were a few years ago. It seems like posts used to fall off the first page within a matter of hours, while now they seem to linger for a few days. I'm sure the holidays are slower than the rest of the year, but still... Has there been something of a decrease in the popularity of Commander in general after the hype in 2012, 2014, etc? Or is it just in my head?
Dec 21, 2016Posted in: Commander (EDH)
I love the card, I just don't play blue decks that can afford to hold up 6 mana all that often and apparently forget what it does.Quote from Mercury01 »It's so elegant though. No reminder text, just three simple words.
Dec 21, 2016Posted in: Commander (EDH)
That one's my bad, and I should apologize to the Odric player next time I see her. My fault for running the one without reminder text and not playing it very often.Quote from WizardMN »Just curious, but how did you do this? Time Stop is exiled when it resolves (technically it exiles itself during resolution since the turn ended). How did you get it out of exile 2 extra times? You are playing green so I suppose you could have cast Riftsweeper a couple times, but you didn't mention that.
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