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    posted a message on Random Card of the Day (1/16) - Distant Melody
    Quote from illakunsaa »
    You can play airborne aid in a creatureless deck but you can't distant melody.
    There's always tribal enchantments. Bitterblossom into Faerie Tauntings into Distant Melody draws you a pretty good grip. It's not a good enough payoff to justify Melody in a creatureless deck, but it's functional without relying on anything your opponents are doing.

    I've tried Melody a few times and always been disappointed. It's rare for it to be better than Concentrate without overextending. I might still try it again sometime in tokens because I'm greedy.
    Posted in: Commander (EDH)
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    posted a message on Goofy Cards You Love to Play
    I play Markov Blademaster more often than most good cards. She gets frighteningly large if not removed. A 3 CMC 1/1 with no inherent protection or evasion is fragile enough that it doesn't happen often. Falkenrath Marauders occasionally make the cut as a similar card but 5 CMC is a lot more competitive.

    I've been on a Predict kick recently too. Between my own topdeck manipulation and opponents revealing their top cards, it draws two a surprising amount of the time and there's always the well tested play of naming a basic land againsta mono-colored deck in a pinch.
    Posted in: Commander (EDH)
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    posted a message on [[Official]] The Top 50 List (Week 1 - Green Creatures)
    Support Pathbreaker Ibex. I'm not sure whether or not I want it on the list, but it's a powerful effect and I'd rather have more voting options than less.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Quote from Scott »
    I played my first game in over 2 and a half years last weekend. It was awesome! I quit playing because my brother and friends stopped. I had to blow literal dust off of my boxes of cards lol.

    Also Enizzle; there is about a foot of snow on the ground out here. It's crazy how fast it went from raining to snowing!


    EDIT: Also I learned that tucking is no longer a thing for commanders. That's... Lame. What the heck caused that to happen?
    Lots of old faces coming out of the woodwork this week.
    Posted in: Commander (EDH)
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    posted a message on Dralnu, Two Parts Control, One Part Reanimator
    The last time I had Dralnu built my only dedicated win con was Silumgar, the Drifting Death and the only things that could really do any damage beyond that were Sword of Fire and Ice, Sword of War and Peace, River Kelpie, a reanimation spell or two, and Dralnu himself. It was definitely a hard control list.

    I'm a little surprised no one in my group has punched me for the way I build control decks yet.
    Posted in: Multiplayer Commander Decklists
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    posted a message on [Offtopic] Community Thread
    Quote from Weebo »
    Managed to sneak in under the price jump on Saheeli Rai this morning, so I'm hoping that the ones I ordered don't coincidentally turn out to be out of stock.
    The story ends with 2/4 being cancelled thanks to a (seemingly legit) inventory error, but I picked up a foil in addition to the set so I've got 3. Seeing as I don't really have plans to use them and will likely flip the nonfoils, that works out.
    Posted in: Commander (EDH)
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    posted a message on Dralnu, Two Parts Control, One Part Reanimator
    River Kelpie is significantly better than Secrets of the Dead because it doesn't just look at your board. Anyone in the game reanimating, playing Crucible of Worlds, flashing back spells, etc draws you cards. I've seriously considered running it in decks with much lighter GY interaction than Dralnu because of the popularity of recursion in this format, at least locally. I don't think it's a shoo-in for every Dralnu list but it's miles better than the very narrow Secrets. That said, I suspect you're generating enough advantage with the list as is thanks to your reanimation targets and don't really need it. Dralnu never really hurts for card advantage.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Cascade/Cycling commander help
    The biggest thing white gives you with respect to cycling is Astral Slide, which is a great card. That also helps get you around the problem of cascading into wraths with a valuable creature down mentioned a couple posts up.

    I think I would still stick with Yidris. Having your general enable your strategy is worth more than the extra color in this case.
    Posted in: Commander (EDH)
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    posted a message on [[Official]] The Top 50 List (Week 1 - Green Creatures)
    A 2cc mana dork is decent in a vacuum, or in standard, but you have to remember the card pool Priest of Titania is competing in. There are a bunch of mana elves for only half the cost, as well as Joraga Treespeaker which if dropped on t1 gets you to 5 mana by turn 3. Bloom Tender can also easily produce 2-3 mana within a turn or two. In that context, to get Priest of Titania to produce 2 or 3 mana you need to have 2 or 3 elves in play...which means you are probably playing an elf deck or maybe a ramp deck based around elves. Outside of those options, I don't think that Priest of Titania is a worthwhile inclusion for a "large variety of decks" because it's not good enough on its own.
    Priest counts all elves at the table, not just your elves. To produce two mana, you or any other player in the game has to have a single other elf out. That's a pretty low bar given that mana dorks are already powerful cards, elves are a prevalent creature type outside of dedicated elf decks (six elves on this list right now, ten if you include multicolored creatures), and green is widely considered a powerful color in this format. It may not produce two mana as consistently as Treespeaker, but the ceiling on the card is extremely high and the floor is still passable. A 2 CMC mana dork that taps for one isn't desirable, but it's not a dead draw either. I won't play Archdruid outside of elf heavy decks. Priest functions fine without a dedicated tribal shell.
    Posted in: Commander (EDH)
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    posted a message on [[Official]] The Top 50 List (Week 1 - Green Creatures)
    Quote from Artaud »
    Fully agree with the above. I don't understand why Priest of Titania is supported so much either. It's purely a meta call and just another mana dork.
    Worst case on Priest of Titania is 2 CMC Llanowar Elves. It regularly taps for 2+ mana outside of dedicated elf decks, which is extremely efficient. It's best case scenario is ridiculous.

    Support Tireless Tracker. Solid green card advantage that lets you use mana efficiently.
    Posted in: Commander (EDH)
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    posted a message on Panharmonicon
    I played it in Vish Kal sac/recur, where it did some work. I can't see it working out in a lot of the decks I build. The fact that the card does nothing on its own makes it tough to include when it's borderline.
    Posted in: Commander (EDH)
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    posted a message on [[Primer]] Mono-R Control with Jaya Ballard!
    If anyone was curious about the basic mountain art choice:

    So this isn't entirely a vanity post, here are my thoughts on playable stuff out of AER. As usual, I'm going to focus on stuff that seems more playable and welcome people telling me if I missed something.

    Red
    Indomitable Creativity - It's definitely a powerful effect, but the unpredictable nature makes it tough to evaluate. I would be a little wary about pointing this towards my opponents and there are definitely some misses within my own deck. The possibility of turning late mana rocks/kobold tokens/whatever else into gas is appealing and I appreciate that it destroys instead of exiling. The art is also good enough to tempt me. Final verdict: who knows? Let me know if you try it.

    Kari Zev's Expertise - Mostly notable for being one of the better threaten effects in recent memory if you're playing enough little stuff. I'm not sure this is top of the heap and I'm not running any of them as is, but it's a solid card.

    Pia's Revolution - Already talked about in this thread a bit thanks to being one of the early spoils. This is mostly going to be some incidental damage to random opponents, outside of parleying it into occasional recursion. I don't think it's high enough impact to make the cut.

    Quicksmith Rebel - If the effect stuck around longer than the creature, it would be much more interesting. As it is, I think it's a little too fragile despite being a desirable effect. I think Ghirapur Aether Grid is similar and generally better for Jaya if you want an effect like this.

    Release the Gremlins - Solid artifact hate card. Worse than Vandalblast, which doesn't actually say much about it. I think I rate this behind Vandalblast and Shattering Spree, which makes it reasonable as the third piece of mass artifact hate.

    Artifact
    Aethersphere Harvester - I like the idea of vehicles in Jaya despite not having tried any of them. I would run Smuggler's Copter before this unless you're including more energy support.

    Cogwork Assembler - A little expensive for my taste. That's a lot of mana for what you get out of it. The most appealing copy target, mana doublers, don't actually net you mana until you have more than enough lands down (12 mountains with a doubler down before there's a benefit to copying one). The barrier gets higher if you're trying to do it all in one turn, which you might want from time to time because it's about as vulnerable as a creature can be.

    Daredevil Dragster - Not terrible, but not good. I'd probably stick this at 4th best vehicle for Jaya, after Copter, Harvester, and Skysovereign. It's not reliable enough card draw for me, but there are certainly worse choices if you want to try out a vehicle.

    Gonti's Aether Heart - Very delayed Time Warp. It's decent if you have other uses for energy in your list. I wouldn't expect to get a turn out of it if it's the only energy card you have which makes it a little bit of a dead card.

    Heart of Kiran - Crew 3 means no crewing by unassisted Jaya, which is rough. The creature body on its own isn't very impressive for this format and the planeswalker ability is nowhere near reliable enough. You have to be going pretty deep on vehicles for this to make the cut.

    Hope of Ghirapur - Anti-counter card. If you're in a heavy counter or spell based combo meta, I could see this being decent. That said, a meta like that is going to be pretty rough for Jaya like I have her built anyways.

    Inspiring Statuary - I could see this being good. If you have a decent concentration of non-mana rock artifacts, this is going to be as good or better than Worn Powerstone for spells. Not being able to use it for Jaya activations or artifacts might make it too restrictive.

    Paradox Engine - Card's borderline busted. You can probably figure out for yourself if this is a good fit or not. While untapping Jaya is a small perk, the card isn't worth it for that alone thanks to the discard cost on her abilities.

    Planar Bridge - Expensive activation. Jaya runs permanent heavy enough that this is very powerful if you think it's going to stick. If you're only going to get one activation out of it reliably, I would think long and hard before including this over something like Ring of Three Wishes, which I'm already not tempted by.

    Scrap Trawler - There's a lot of potential card advantage here and I always appreciate more GY plays. I also like death triggers in Jaya because they're more or less a sure thing.

    Treasure Keeper - Again with the death trigger, but I don't like this as much. It's guaranteed to replace itself but the body is nothing to write home about.

    Universal Solvent - I would rather have Unstable Obelisk, but more colorless removal is hard to complain about.

    Untethered Express - This is a decent vehicle. It survives sorcery speed removal and Jaya's infernos while growing into a respectable beater. I would probably put this into the top 3 vehicles if you're looking for one of those.

    Walking Ballista - Direct damage is a lot more tempting in a deck not already full of it.

    I'm a big fan of this set in general, but I don't think there's anything that I'm really dying to try in Jaya. Top three picks are Indomitable Creativity, Inspiring Statuary, and Scrap Trawler, which are all cards with some potential and not snap includes. The more likely change out of this set is trying out Smuggler's Copter, now that the banning has dropped prices on them.
    Posted in: Multiplayer Commander Decklists
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    posted a message on [Primer] ~ Aluren
    Quote from AppleRobot »
    How well do you guys think Trophy mage would fit here?
    Poorly. The only things you're grabbing in most of the current lists are Parasitic Strix, which is good, and Shardless Agent, which isn't really there as a tutor target. I know some of the straight BUG builds that are coming into vogue thanks to MTGO/Sourcer Cartesian are running a couple Glint-Nest Crane as a way to turn Cascades and Harpy bounces into Strix for the kill or find hateful artifacts post-SB. That seems like a better plan unless you're going to weight your sideboard towards 3-drop artifacts, which is super awkward. In a Recruiter build (either flavor), I don't see the point at all.

    I think the card has some potential and could be playable somewhere, but Aluren is not the deck for it.
    Posted in: Combo
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    posted a message on [[Official]] Modern Prices Discussion
    Quote from Tanukimo »
    When will the price of Emrakul, the Promised End drop? I want to test it in Tron but don't have any yet.
    It's already dropped significantly. It probably bottoms out in a day or two as more people hear about the bannings and try to unload. EDH and casual demand likely keep it from going to bulk status, but I wouldn't be particularly surprised to see it in the $3-5 range.
    Posted in: Modern
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    posted a message on Selling Commander Decks: Better to piece it out or sell as a whole?
    Piece it out as long as you're not in a hurry. It's going to take longer (kind of), but you'll get significantly more. EDH decks tend to be more individual than in other formats, so the market for complete decks is already small. For reference, I'm only seeing two sold listings for complete, non-precon decks since October and only three current listings. Add in that most people have at least some cards, and you have a lot of potential buyers who are only interested in some subset of the cards you're selling. If they can't get a better deal on those cards as a lot than buying them individually, there's not much incentive to buy. It limits your potential buyers a lot. I'm not sure it actually speeds up the process significantly unless you seriously underprice it, either. Piecing it out is going to take longer to get rid of everything, but you'll see more or less immediate returns on the most desirable cards.

    You can also mix the two approaches. Sell the higher value stuff individually, then accept that the cheap stuff wasn't going to bring in much anyways and buylist it or something.
    Posted in: Market Street Café
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    posted a message on The Standard Price Discussion Thread
    Quote from Chainer3 »
    Haha I just bought 2 playsets last night and they shipped today before the buyout. Someone listened to Quiet Speculation and Fast Finance and bought them out.
    This was actual demand, not a buyout. It's due to Felidar Guardian being spoiled.
    Posted in: Market Street Café
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    posted a message on [[Official]] Modern Prices Discussion
    Quote from Spsiegel1987 »
    What's this Shaeeli spike? Guessing she's a standard excitement?
    Pairs with Felidar Guardian to go infinite.
    Posted in: Modern
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    posted a message on [[Official]] Modern Prices Discussion
    Quote from cfusionpm »
    If my rudimentary math is mostly accurate, you have a little under 10% chance to get any one common in any one booster pack. Uncommons are about 3.8% for any one uncommon, and rares/mythics are 1.9% and 1.3% respectively. There are nearly as many uncommons as commons (~80 vs ~100), but uncommons make up only 3 slots in a booster pack, as opposed to 10. So any specific uncommon is much less common than people may give credit for, and closer to a rare than it is a common in terms of ubiquity.
    Confirming this, as I also just did the math. Kaladesh has 82 uncommons. Each pack has 3 uncommons with no repeats, which gives you about a 3.7% chance of opening a given KLD uncommon in any pack. It's a reasonable guess that the average number of a given KLD uncommon per box is about 1.3, not accounting for foils, or about 8 per case. Getting 2 playsets of Aether Hub out of 5 boxes of KLD is actually above average. For reference, odds of a particular KLD common out of a pack are closer to 8.6%, which translates into 3 copies a box on average. Your friend's experience more or less matches up with the math when we assume that each card within a rarity has an even distribution.

    An uncommon is significantly more common than a rare, but it's still a much more limited quantity than a common. All of that said, Fatal Push is still dropping a lot from its preorder price unless there's significant standard demand for it. Unless AER is very underopened, I have a hard time seeing Push above $2-3 until AER goes out of print.
    Posted in: Modern
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    posted a message on [Offtopic] Community Thread
    Quote from Donald »
    Getting another expensive shipment on Puca from Germany. Last shipment from Germany was the only shipment I've been sent that got lost in the mail. That was a real bummer too because it was foil Treachery, foil Yavimaya Hollow and pack foil Teferi. According to the tracking it never reached the US.
    What's in this one?

    Managed to sneak in under the price jump on Saheeli Rai this morning, so I'm hoping that the ones I ordered don't coincidentally turn out to be out of stock.
    Posted in: Commander (EDH)
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    posted a message on [[Official]] Unreleased and New Card Discussion
    Felidar Guardian is definitely playable somewhere. Easily recurred thanks to 1 power. It's also a redundant combo piece for Reveillark combos if that's your poison.
    Restoration Specialist is playable for similar reasons. Translates creature recursion into artifact/enchantment recursion and it's small enough for all of the little reanimation spells to bring it back.

    I'm loving how much stuff there is at uncommon here, especially engine cards. Efficient Construction, Sly Requisitioner, Hidden Stockpile, and Winding Constrictor are all solid cards that support existing archetypes. Energy has a bunch of new generators and a couple more payoff cards. It's nice to see the power level come up a little. It's also a nice change to see a lot of the stuff I want at lower rarities instead of loaded at mythic.
    Posted in: Commander (EDH)
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    posted a message on [[Official]] Modern Prices Discussion
    Quote from AppleRobot »
    Don't all cards that share a rarity have the same chances of being opened?
    Yes, but knowing that never stops the conspiracy theories about print runs.
    Posted in: Modern
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    posted a message on [Offtopic] Community Thread
    MTGS users without profile pictures, why did you choose to never upload one? It makes it so much harder for me to get to know you without an avatar to associate your rhetoric with. I'd genuinely like to know.
    Easier or harder when it changes frequently? That throws me off more than having nothing.

    Quote from Donald »
    So I ran into a guy in Discord that seemed to recognize me. He was like "Are you Donald from MTGSalvation?" And I'm like "yeah, you probably know me from Edric". Then he's like, "no SurgingChaos mentioned you on a podcast once".
    Could be worse. He didn't ask if you were Donald Donaldson (think that was your old name?).

    Quote from ChazA4 »
    Okay...first post here, obviously newcomer to the forum. Smile

    Played M:TG on and off since 4th Ed/Fallen Empires, played EDH exclusively since the start of Innistrad 1.0. I'm old enough to remember mana burn, and young enough to still follow most of how cards interact degenerately with each other.

    Love playing video games(mostly last gen/retro), hate snow(even though my state is shaped like winter apparel, lol), and look forward to interacting with my fellow planeswalkers.

    *fist bumps for all*
    Welcome! Always good to see new people.
    Posted in: Commander (EDH)
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    posted a message on Cogwork assembler Maro Spoiler
    Quote from LouCypher »
    Could probably also do work with Doubling Cube in EDH, though you do need quite a bit of mana for that to start working.
    14 in the pool before the first Cube activation to go infinite, 13 if you just want infinite tapped Doubling Cube tokens. I've definitely seen more ridiculous mana in EDH games.
    Posted in: The Rumor Mill
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    posted a message on Conspiracy foils
    Quote from KnickM »
    So it wasn't that something new happened, it was just time for the buyout. I figured that CN2 already had overpriced foils, but didn't expect the large jump that we got a week ago. Looks like Leovold jumped from $30 to $40 in nonfoil as well, so there may be an actual non-buyout reason for his price increase.
    Leovold is picking up a little in legacy, which could be contributing to the price increase there. There have been a few big names in legacy talking about him and that may be enough to push prices with the absence of any large events. This weekend is going to be the first real test of him in legacy, so he may be worth keeping an eye on.

    Palace Jailer foils are definitely speculation, but the driving force behind the speculation is also legacy. It's seeing occasional use in a couple decks. I wouldn't expect the current price to stick, but it was almost certainly underpriced at $3-4.
    Posted in: Market Street Café
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    posted a message on Power 9 - need advice
    For source, the high end facebook group is a good bet. Lots of power goes through there.
    Posted in: Market Street Café
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    posted a message on Random Card of the Day (1/16) - Distant Melody
    Strictly worse than Comet Storm and generally worse than Ravaging Blaze, but I think this is third for mono-R single target X damage instants. Which is to say it's rarely going to be playable, unless you're going really deep on the effect or cannot abide sorcery speed.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    I want to play Paradox elves so much. It's way beyond my normal threshold for reasonable decks and I'll still subject my group to it at least once.
    Posted in: Commander (EDH)
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    posted a message on Maro ask Twitter about Snow Duals
    Quote from krishnath »
    That is well and fine, except for one small thing: Adding the snow type changes its abilities due to the inherent nature of snow mana. Because the mana produced by the proposed snow duals can be used to activate abilities that require snow-mana ( S ) specifically, they are functionally different from a similar dual land that is not snow.

    Edit: Just to clarify, the Legendary Supertype does not change the nature of a cards abilities, the Snow Supertype however alters the way mana production functions by giving it a new and additional characteristic. (Thank you Coldsnap!).
    I'm not arguing that snow doesn't affect how the card plays. I'm arguing that the definition of "functionally identical" laid out by WotC in their official reprint policy is the same type and subtypes. "Land - Island Swamp" has the same type and subtypes as "Snow Land - Island Swamp." A strict reading of the definition laid out in the RL says that the cards would be functionally identical in WotC's eyes. To the best of my knowledge everything WotC has publicly communicated about the RL in recent years has been doubling down on it (removing the premium card loophole after FTV: Relics, saying that they won't violate the "spirit" of the RL after Reverberate), which doesn't make me think that they're going to take a looser approach here. If there's something I'm unaware of, please let me know. I like to think I'm pretty up to date on the RL policy.

    Also, to be incredibly nitpicky and pedantic, the snow supertype doesn't change the way an ability functions. Island and snow-covered island have the exact same ability and only that ability. The fact that snow costs care about the source of the mana doesn't change the ability. It gives the land a characteristic in the same way that adding legendary to a creature gives it a characteristic that carries some rules baggage and lets it interact with a subset of cards. That's the point of supertypes. If a legendary Thunder Spirit would be violating the RL, snow duals would be violating the RL.

    I'm honestly not trying to bash the idea of snow duals. If WotC is willing to print them, I hope we get the announcement tomorrow. I just don't see anything in any of their public facing communications that suggests it's likely and one twitter thread with MaRo talking about them doesn't indicate a policy shift to me.
    Posted in: Speculation
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    posted a message on Impressive Arm-Waving and Arcane Babbling (Riku of Two Reflections)
    I put my comments into list form to break them up a little bit. I haven't played with the deck recently, but URx spellslinger is a longtime favorite archetype of mine and I've had at least 4-5 Riku variants over the years. I'll offer a list if you want to see someone else's take on the deck. The last one that actually made it on here is from 2012 so it's not entirely representative of how I would build the deck today and it also intentionally eschews combos and extra turns. if you're still interested after all of those disclaimers, it's here.
    • I'm guessing that skipping Reset is a budget call? You have the other elements to turn Firemind's Foresight into a one card combo. I'm curious how it's working out as a value card.
    • I think you have enough basics (combined with the ramp spells) for Early Harvest here. That would help with the games where you don't get an infinite mana combo and have to burn people out the old fashioned way.
    • You could consider Reality Shift as removal, as it doubles as a win con with any of your infinite spell copying combos.
    • I've always really liked mana doublers and cost reduction for spellslinger lists, especially the more combo-y ones. Symmetrical ones have some potential to backfire, but you can treat most of them as rituals and they really kick things into overdrive on your kill turn. They also let you take advantage of Frantic Search, which is an excellent card regardless.
    • Holistic Wisdom is a little bit of a pet card, but is excellent recursion nonetheless. Among other things, it gives you something to do with late game ramp spells. If you have a couple uses for late game ramp, you can overload on it for a more explosive gameplan.
    • I would consider cutting some of the spell-like creatures, given that you're supporting noncreature spells much more heavily. Something like Dualcaster Mage is generally worse than Reverberate if you can't take advantage of the body.
    • Going against the above, Riptide Laboratory could put in some good work here. It helps keep your general cheaper and lets you reuse the powerful ETB wizards you're already running.
    • Manamorphose is probably more cute than effective, but it's a fun card when you can stick Riku and not useless at other times.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Maro ask Twitter about Snow Duals
    From the mothership:
    Reserved cards will never be printed again in a functionally identical form. A card is considered functionally identical to another card if it has the same card type, subtypes, abilities, mana cost, power, and toughness.
    If the only difference between ABUR duals and the theoretical snow duals is adding a supertype, the current policy defines them as functionally identical regardless of any mechanical changes to gameplay. It certainly wouldn't be the first time WotC has changed a public stance on something if they did decide they wanted snow duals, but there hasn't been any indication they're going to loosen the reserved list and snow duals do violate their current definition. Incidentally, that knocks out legendary duals as a possibility under the current policy as well.

    That said, I would be completely behind snow duals or whatever they did end up with and I've got plenty of revised duals. Making legacy more accessible to more people seems like something that most of the legacy community can get behind. It wouldn't open up every deck to everyone interested, but it's significantly more open than what we have now.
    Posted in: Speculation
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    posted a message on [Offtopic] Community Thread
    Quote from Donald »
    It's cryogen's fault.
    This logic works for most problems.

    edit: I picked up a set of Jace, Vryn's Prodigy a couple weeks ago to screw around with in modern and legacy and list prices are roughly double what I paid right now. I'm glad I grabbed those when I did, even if the only thing I really want to do with them is Goryo's Vengeance back a walker.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Quote from sH0opdAwoOp »
    Interesting Tiny Teach I don't use reddit for anything. I suppose at 30 years old, the internet has passed me by, and I must now take up the mantle of crotchety old-fashioned guy (which, incidentally, I'm not too opposed to shouldering).
    I'm right there with you. I've been browsing reddit occasionally recently, mostly because of a lack of activity on this site, and the format still doesn't do a lot for me. It works out for some of the smaller threads and it's OK for side conversations, but anything popular just turns into people talking past each other.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Quote from sH0opdAwoOp »
    As an aside, having been away for a while, it feels like things are less active in the Commander forum than they were a few years ago. It seems like posts used to fall off the first page within a matter of hours, while now they seem to linger for a few days. I'm sure the holidays are slower than the rest of the year, but still... Has there been something of a decrease in the popularity of Commander in general after the hype in 2012, 2014, etc? Or is it just in my head?
    Some of it is holidays. I suspect the bigger reason is the shift away from forums as the preferred place to talk online in general. The MtG subreddit has ~1900 people on right now compared to ~1300 at MTGS, which is actually less of a difference than I was expecting. More anecdotally, I haven't noticed any drop in format popularity locally even if I don't get out to play as much as I used to.
    Posted in: Commander (EDH)
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    posted a message on Crazy Plays in EDH.
    Quote from Mercury01 »
    It's so elegant though. No reminder text, just three simple words.
    I love the card, I just don't play blue decks that can afford to hold up 6 mana all that often and apparently forget what it does.
    Posted in: Commander (EDH)
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    posted a message on Crazy Plays in EDH.
    Quote from WizardMN »
    Just curious, but how did you do this? Time Stop is exiled when it resolves (technically it exiles itself during resolution since the turn ended). How did you get it out of exile 2 extra times? You are playing green so I suppose you could have cast Riftsweeper a couple times, but you didn't mention that.
    That one's my bad, and I should apologize to the Odric player next time I see her. My fault for running the one without reminder text and not playing it very often.
    Posted in: Commander (EDH)
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    posted a message on Crazy Plays in EDH.
    Last night using my Thrasios/Silas list with no recursion except for Metallurgic Summonings and Seasons Past I: I was playing against Gonti, Lord of Luxury and Odric, Lunarch Marshal. Almost all of the above happened after Gonti got knocked out and it was 1v1 against Odric. If she had wanted to punch me after that game, I wouldn't really have blamed her.
    Posted in: Commander (EDH)
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    posted a message on Would removing or reworking "New World Order" fix MTG?
    NWO is about complexity at common, not power. A vanilla 8/8 for 1G would see extensive play despite being a very straightforward design. Ponder was printed at common under NWO twice. Not all of the current design practices are due to NWO. It sounds like your complaint is more with the low power levels of commons and uncommons relative to rares and mythics, not with complexity. If that's the case, rolling back NWO isn't what you want to happen.

    Quote from Colt47 »
    So what would you say are the upsides to the mythic rarity to the player? I feel that in some ways it helps point out what WoTC considers the defining cards of the set and helps them sell packs, but the downside is that they print fewer mythics and that leads to problems of supply when they get popular.
    Mythic rarity drops the prices of rares significantly, which includes a lot of the mana fixing. Going by TCGPlayer prices, there's currently no rare in standard over $10 and only six of them over $5. Of the 32 rare and mythic lands in standard, only one is above $5. Pushing value onto mythics is bad from a pack opening standpoint or if you only want chase mythics, but it makes a lot of the cards on the secondary market a lot more accessible. From a deck construction standpoint, shifting cost from rares to mythics doesn't do much to the total cost of the deck (though historical standard pricing is surprisingly difficult to track down with a cursory google search). Even then, it's mostly the chase mythics holding value. Of 76 standard mythics, 66 are under $10 and 56 are under $5.

    I'm also not seeing supply problems, as long as you can use the internet. There are a minimum of 37 playsets available for the mythic with the current lowest listed number on TCG (Grim Flayer, with 149 listed prices), and even that assumes that each listing has only a single copy available. If you want Grim Flayers, you can get Grim Flayers. If your issue is with pricing, that's beyond WotC's control. A playset of Deploy the Gatewatch, which has roughly the same number of copies, will only cost $3. You can talk about relative power levels and competitive demand, but it's not a supply issue. If your issue is with local availability, that's completely different and out of WotC's control.
    Posted in: Magic General
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    posted a message on JPN Foil EMA Force of Will - What's the true value?
    Rare and in demand. The last couple I've seen on the high end FB group have been listed at $1k and $1.1k, though I don't know if either of those has sold yet. The only sold listing on ebay is just above $1k, which is probably where the high end prices are coming from. I would start with the value somewhere in that neighborhood and adjust as needed.
    Posted in: Market Street Café
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    posted a message on Random Card of the Day (1/16) - Distant Melody
    3 CMC 3/2 with no evasion isn't tapping much outside of a deck with ways to enable that, which I suspect doesn't describe most burn-based decks. I don't think I've ever seen Pulse Tracker show up in a list and that's generally much more efficient.

    In something like a vehicles deck that can reliably tap this guy, I could see him performing a little better. I don't think it's a particularly good option, even in a deck like that, but it's readily available and thematically appropriate.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Quote from Life1ess »
    Enchantress was a pet deck of mine back in the type 1.5 and early extended days. My personal favorite win was a soft lock with words of wind and then a rancor/Auratog loop. Good times. I was also slightly obsessed with Fluctuator combo, but that's another story.
    Days later, I've run into several people talking about Fluctuator combo after hearing nothing about it for basically forever. It might be worth screwing around with just for the pet name Mr. Toad's Wild Ride (thanks to Bloated Toad, for anyone unfamiliar with the deck [everyone]).

    I've realized that half the reason I don't post decklists here very often anymore is because my deckbuilding restrictions are ill-defined and bizarre for most people, so I rarely get feedback that I think is helpful. Case in point - I'm not running Sol Ring or Cyclonic Rift in my newest list because I don't want to play them, but I have Mana Drain and the full fetch/dual/shock manabase in there. I've also got the Saskia precon with about half a dozen nonland modifications, but a fully tricked out manabase. Does anyone else build decks like that?
    Posted in: Commander (EDH)
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    posted a message on [[Primer]] Mono-R Control with Jaya Ballard!
    Quote from enetari »
    Weebo, is it possible to have your last updated list? I want to try it next week =)
    Thanks a lot !
    I'm about 90% sure its the list in the opening post -Mouth of Ronom and +Inventors' Fair, but I'll double check that at some point when I have the deck handy.

    edit: Just confirming that this is the case. Mouth came out for Fair, otherwise the list is up to date. Between the age of the decklist, the amount of tuning that's already gone into it, and the foil content it changes pretty slowly.
    Posted in: Multiplayer Commander Decklists
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    posted a message on [Offtopic] Community Thread
    Quote from spike4972 »
    Well, the moderators in Modern made an interesting choice and locked down the Banlist thread. Probably the right move given how toxic it was getting and apparently there was some silly fight in it using the report comment function.

    While I enjoyed reading some of the constructive stuff that was written in there, the constant flame wars were getting out of hand and I'm glad they are trying to ensure that civil constructive conversation happens by moving it to a new thread with new rules.
    Internet banlist discussion is rarely ever productive. There's a reason I stay away from the EDH sub banlist talk.
    Posted in: Commander (EDH)
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    posted a message on [[Primer]] Mono-R Control with Jaya Ballard!
    Thanks for the input all. I'm probably not jumping ship for a while if ever, but a couple of those would take some time to track down 20 of and I would rather start now if I'm even considering it.

    Quote from Zygous »
    If you want them foil, then you need to see them in foil and evaluate based on that. You don't want to be disappointed by the foiling.
    My three favorites (ODY, COK, KTK) out of those are already in the mail.

    Quote from WyvernSlayer »
    The old border looks so much more appealing in foil; much more rugged-looking. My vote goes to the Odyssey mountains.
    That's my current favorite unless either the COK or KTK one just blows me away in person. I like the Euro one a lot and use those for legacy decks, but I would likely just stick with IA snow-covered if I wasn't looking for more shiny cards.
    Posted in: Multiplayer Commander Decklists
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    posted a message on [[Primer]] Mono-R Control with Jaya Ballard!
    As I cut more of the snow interaction from the list, I'm looking at alternate mountain art for if I ever feel like moving away from Snow-Covered Mountains. I don't think I'm going to take advantage of any of it yet (thanks Skred!) but I'm wondering if any of you has picked out specific basic lands and, if they have, which ones you're using.

    These are some of the considerations. I'd want them in foil if available, which is everything but the Euro land. I'm a little bit of a masochist when it comes to collecting, so the older and harder to find ones do have some appeal for that reason. I'd still like a thematic link to the snow given Jaya's origins, though I could give that up for good enough art. Any thoughts?
    Posted in: Multiplayer Commander Decklists
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    posted a message on Good Sources of Mono-Black Ramp
    If you average out the costs, Cabal Coffers and Expedition Map are below $10 each. Coffers is far and away the best ramp in mono-B and is worth including a dedicated tutor for. I've definitely built mono-B lists around that card. Coffers, Deserted Temple, Petrified Field, Vesuva, Thespian's Stage, Grim Discovery, etc. You're probably not going for all of those on a budget, but Coffers at least is worth saving up for.

    Otherwise, the usual array of mana rocks are good. Worn Powerstone, Thran Dynamo, Gilded Lotus, Everflowing Chalice, etc. You can safely go for some pretty big rocks with Kuro's CMC and upkeep cost.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Quote from Life1ess »
    Yeah, most of the non-U duals aren't going to see a price hike anytime soon.
    You say that now. Just wait until enchantress rises from its ashes and starts cleaning up.

    I'm willing to admit it won't actually happen (maybe if Earthcraft gets unbanned), but I'll always have a soft spot for that deck. It was my first legacy deck many years ago. Windswept Heaths for it were my first fetches and Taiga was my first dual, so I could run the Words of War kill. I can blame enchantress for starting me down the path to my current collection.
    Posted in: Commander (EDH)
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    posted a message on The Commander Price Discussion Thread
    Quote from Wraith223 »
    He is not spiking. There are ones for $8-10 on Tcg player which i just took advantage of. Their manipulation did not work.
    The price not sticking at a ridiculous inflated point doesn't mean that it wasn't market manipulation and the price coming back down doesn't mean that there wasn't a spike. The behavior you're talking about is how these spikes always work. Someone buys all of the available copies below a certain price point. Pricing software shows a sharp spike. Shortly afterwards, people start listing the copies they have at a price drastically below what the current list prices are, but generally still higher than what the original price was (in this case, you could get Teferi for around $6 a month ago. Some of the increase is actual demand thanks to Atraxa). A sharp spike followed by a quick drop and then gradual decline is exactly characteristic of market manipulation. Very few of the cards that get bought out actually stay at the inflated price, and the ones that stay anywhere close were typically being underpriced to begin with. Teferi doesn't really fit that criterion, which is why he's almost immediately fallen back closer to where he would have been without someone buying out copies.

    I get tired of people calling every price increase market manipulation/a buyout, but recognizing it when it does occur helps people to not buy into a spike when the price is going to fall immediately afterwards.
    Posted in: Market Street Café
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    posted a message on Random Card of the Day (1/16) - Distant Melody
    The art might be a reason to play it. A dryad making goofy faces and breathing poison is pretty entertaining.
    Posted in: Commander (EDH)
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    posted a message on Conflicting thoughts after coming back to Magic...
    Casual play still exists and accounts for the lion's share of sales, but those are typically not the people invested enough to come and post in online forums about the game. There are plenty of people who play with siblings/spouses/roommates/coworkers/what have you, but you're probably going to have a harder time finding those groups. If you're just playing with friends and you just pick up some packs or preconstructed products, go for it.

    You should take a look at commander/EDH, especially if you're not getting back into the game with a group of people to play with. It's (generally) a casual format with a lot more room to build whatever you feel like. It uses an eternal card pool so you can still run old favorites like Sol Ring. It's also popular enough that you can walk into almost any shop and find a game going. The deckbuilding restrictions can be a little daunting at first. You find yourself without enough room for everything that you want more quickly than you expect, and there are some decent precons if you want an easier starting point in the format. As someone else who got back into the game after years away, it hits a lot of the things I liked about the game when I was first playing. We have a very active commander forum on this site if you want to look deeper into that format.
    Posted in: Magic General
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    posted a message on [[Primer]] Mono-R Control with Jaya Ballard!
    I think it's possibly a good inclusion. I'm always down for more bolts because I don't think people respect that kind of incremental damage enough in this format. I think you have to run it with the expectation that you're stapling bolts to dead artifacts probably 75% of the time, unless there's a clear threat at the table or you can extort someone with a low life total. The bolts also get better the more incidental damage you're running. Jaya tends to finish games with repeated chunks of damage more than single bursts, so adding onto that is more useful. If you're finishing with something closer to a combo kill, the value of Pia's Revolution is going to drop sharply.

    All of that said, it's always tough for me to find space for new things. I'm definitely picking up a copy, but I have no idea how long it will take before I even try it out.
    Posted in: Multiplayer Commander Decklists
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    posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from illakunsaa »
    I think people are overestimating Disallow. Paying 3 mana for for counterspell is pretty bad and paying 3 mana for stifle is even worse.
    While a three mana Stifle isn't the reason you stick it in the deck it's not a bad option to have in a pinch. Voidslime has never been a bad card and this is a strictly better version. If you're running Disallow you're accepting the higher CMC for more flexibility, which is a pretty common tradeoff. I wouldn't call it a snap include in every deck running blue. I would expect to see it as part of counterspell packages, particularly smaller ones, on a regular basis.
    Posted in: Commander (EDH)
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    posted a message on [[Official]] Trade Evaluation -- Pile A versus B
    Quote from sealteamfive »
    Sorry, I should clarify my statement that Nahiri is a standard legal card that can still be opened in packs. It isn't really a playable card in the format currently, but that could change with the release of the next set. It's certainly a more modern viable card than standard, but its still likely the price will take a steep decline on rotation next September (IE - it won't hold it's near $20 price tag)
    That's fair. Even with the expected rotation haircut, I would rather have Nahiri long term. Contagion Engine is on its way down right now and I'm fully expecting to see it in a commander (or other supplementary) release at some point. That kind of flashy casual engine card fits with the reprints we've seen so far and +1/+1 counters are a frequent theme in those decks. Nahiri has a lot more potential in tournament formats and those drive prices a lot harder than casual ones. I don't think she's at her lifetime low price by any means, but I suspect she sits in the $10-15 range for a while following rotation.

    Obstinate Baloth isn't worth nothing, but it's still a sideboard card at best outside of some pretty unhealthy formats. It's also easy to reprint. I think the Nahiris are the clear winner, but I can understand going either way on it.
    Posted in: Market Street Café
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    posted a message on [[Official]] Trade Evaluation -- Pile A versus B
    Quote from sealteamfive »
    Interesting trade... On the one hand I really don't like trading for Contagion Engine right now because it's just skyrocketed in price from the Commander 2016 release. On the other hand, Nahiri, The Harbinger is a standard card that when it rotates out will lose 30% of its value next year.

    Given that both are likely to recede in pricing, I'd go with whichever pile you plan to use.
    Is Nahiri seeing much standard play? I get the sense that a good chunk of her demand is driven by modern and legacy. I wouldn't expect her to take quite as much of a dive as the typical standard star if that's the case. My guess would be a trend closer to Abrupt Decay. That's obviously contingent on whether she's seeing standard play or even standard experimentation, because I don't follow that format.

    Contagion Engine looks like a recent buyout, too. Very sharp price spike that immediately dropped to half around the same time a few other cards did the same thing. Either a huge number of people decided to build Atraxa superfriends at exactly the same time, or someone is trying some market manipulation. I wouldn't trade for that at all right now and I would happily trade them into something a little more stable if someone was offering.
    Posted in: Market Street Café
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    posted a message on [[Primer]] Mono-R Control with Jaya Ballard!
    Quote from MuzzleMuffin »
    I'll definitely pick her up. Foil's are around $2.50 as well, I love cheap foil commanders. Do you have a list Nhan? I read through the whole primer (awesome job Weebo) and the example lists. Was interest in some people's brews.
    Thank you! Someday I actually will update the first post with some of the more recent stuff. It's just a bigger time sink than I have time for most of the time. I've seen a couple people mention reading it in the last couple weeks so it sounds like there's some demand.

    Quote from MuzzleMuffin »
    Awesome. I can't wait to see it. I personally throw in a lot of Reiterate effects in my mono red lists.
    I love those when they work, but I always feel like I end up either holding up mana for nothing or needing to spend the mana at sorcery speed, so I've moved away from them in most lists.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Worth building a Token EDH deck without green?
    Non-green tokens works fine, but you're probably going to find that you have more success if focus on a particular subset of token makers rather than just shoving all of the most efficient ones into a deck. If you want to attack with them, I like the above suggestion of artifact tokens. Thopters getting evasion by default is super helpful for aggressive tokens, and having access to all of the artifact anthem effects to supplement the white ones. Zombies would be another possibility. There's an abundance of good zombie token producers and the tribal support has buffs and evasion to help make up for the loss of overruns and the like.

    You can use tokens as a resource instead of swarm attackers too. In esper, Ertai, the Corrupted can turn them into counterspells. Phyrexian Altar or Ashnod's Altar turn them into mana. Martyr's Cause and Fanatical Devotion turn them into defense (beyond just using them as chump blockers). Attrition or any of the above paired with Grave Pact effects can make them removal. It's going to come across as more of a grindy control deck or a combo deck, but it can still focus around tokens.


    Posted in: Commander (EDH)
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    posted a message on Commander deck based around Platinum Angel, Elderscale Wurm or Platinum Emporium
    If your plan involves Elspeth, Knight-Errant and Domri Rade emblems it's probably not going to work very often in multiplayer games. Planeswalkers are typically attractive targets and are unlikely to make it around the table for four turns unmmolested. This is even more true if you're playing things like Platinum Emperion, which makes attacking you instead of your walkers a losing proposition. If you're trying to set up an invincible board state you want to look to cards like Asceticism, Privileged Position, Eldrazi Monument (plus sac fodder), Saffi Eriksdotter, Darksteel Plate, etc. They're easier to remove than emblems but are orders of magnitude easier to get out in the first place.

    I would also consider how you're actually going to win the game. Even if you can somehow pull off a truly invincible Platinum Angel, you need to kill the other players eventually unless you're just going to sit around staring at each other. Those high impact defensive cards keep you from losing but they do relatively little to help you win. Make sure you have some sort of evasion or combo to finish the game once you set up your defensive soft lock or you're probably going to have some very tedious games.
    Posted in: Commander (EDH)
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    posted a message on Random Card of the Day (1/16) - Distant Melody
    This is one of many cards that regularly makes it into the initial stack, maybe makes it through a couple rounds of cuts, and never ends up in the deck when I'm building.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Moxnixese is less typo-ridden wall-o-text than it used to be. I'm not sure if Moxnix is typing more clearly or if I'm just translating faster.

    After successfully restraining myself through all of the usual sales over the weekend, I bought a judge Mana Drain. Finding it cheaper than a beat up Legends copy was too good to pass up.
    Posted in: Commander (EDH)
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    posted a message on How did everyone's Black Friday/Small Business Saturday/Cyber Monday go?
    I wasn't going to buy one of those yet, but $145 shipped is far and away the best price I've seen. You're directly responsible for that purchase (also I kind of wanted to support ToA given their recent forays into legacy, so this was a good excuse). I'll thank you even if my wallet might not.

    Other than that, I grabbed a few EDH goodies. Jace, Vryn's Prodigy, foil Future Sight, foil Nature's Will, foil Kaho, Minamo Historian. TCG 10% kickback isn't the best deal ever, but it's something and I'll definitely use the credit.
    Posted in: Market Street Café
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    posted a message on [Offtopic] Community Thread
    Quote from Life1ess »
    My Gauntlet of Might is CE. I wish I had shelled out the cash for an Unlimited one back when they were around 100, but the CE sure it a great looking proxy. Wish CE wasn't such a limited run (or that Wizards would print more cards like this).
    I never went for the CE/IE versions and I don't think I've regretted shelling out for a nicer RL card yet. Those prices have gone crazy.
    Posted in: Commander (EDH)
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    posted a message on [[Primer]] Mono-R Control with Jaya Ballard!
    Quote from Zygous »
    ...I've been doing a bit of tinkering with the new 4 color decks, so I haven't had the time to fully test out the new cards from Kaladesh and Commander2016 yet. I do expect Runehorn Hellkite and Inventors' Fair to carry their weight in the deck...
    Same. More thanks to work than to other decks, but other decks haven't been helping matters any. I did have a gloriously durdley game a few weeks ago with Inventors' Fair where I got Crucible/Fair going and just tutored out a bunch of stuff with a Daretti emblem. I died anyways a turn or so before I could have taken out the table. That game also featured Akroma's Memorial being removed by a Ratchet Bomb. Good times.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Thrasios, Triton Hero (BUG Control)
    So let's break down the other black partners.
    Reyhan, Last of the Abzan - Not good here. There are only a handful of creatures that could take advantage of the counters and no other sources for them.
    Ikra Shidiqi, the Usurper - Roughly as useful as Silas. Better blocker and potentially offers lifegain, but is unlikely to ever kill something and is less useful as a rattlesnake.
    Vial Smasher the Fierce - Some synergy with the instant speed themes, but 20 of the nonlands are CMC <= 2 and 35 are CMC <= 3. I'm also more likely to play small spells first, especially cantrips, because it gives me more options.
    Tymna the Weaver - I'm not attacking much until I'm actually trying to kill people. Tymna offers card draw at the point in the game where I need it the least.
    Ravos, Soultender - 15 creatures, most of which are not coming down early. He's not helpful at the point in the game where I'd want him.

    For the 3 options that push me into 4C, there are two additional problems. First, I don't want this to be a 4C deck and that's enough to eliminate them from the running. The second goes back to my comments on Vial Smasher. This deck is loaded with low CMC cards, which means the color requirements are high. There's a reason there are only 4 colorless lands in the list right now (5 once I add Alchemist's Refuge) despite the fetch/dual manabase. If I add a fourth color, I'm making the manabase weaker even if I'm not planning on adding anything beyond the general. I'm also conceding that I'm not seeing that color early (splashing) and I'm losing either utility lands or basics to do it. Silas doesn't offer a lot and is unlikely to be cast often. Despite that, he's the best fit for the niche I'm trying to fill. A Daggerback Basilisk that expands my color identity to what I want isn't exciting but it beats the other available choices.

    Myriad Landscape and Blighted Woodland both got passed over for color reasons. I'm trying to minimize colorless sources in the early game. Landscape has the additional downside of CIPT, which I always try to keep to a minimum. Good cards, I'm just a little more conscious of color requirements here than in some decks. I'm more likely to try and find space for City of Brass or Mana Confluence than add more colorless sources right now, especially if I ditch the large mana rocks for smaller ramp spells like I'm considering.

    Predict is a little bit of a pet card that's worked out well so far. I've aimed it at opponents more often than myself and hit 3/3 times so far. Topdeck tutors, Oracle of Mul Daya, Courser of Kruphix, and Future Sight (looking to find space for this too) are all pretty common cards in this format. It may not be the most effective card for the slot, but it's good enough and I'm having fun casting it, so it's going to stick around for the time being.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Random Card of the Day (1/16) - Distant Melody
    The cantrip has always made me very unsure of this card. I like all of the things it does individually. I've never been able to make up my mind about how I feel about it as a pseudo-punisher card. I also don't own a copy and tend to forget about it when placing orders, so I can't even try it out.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Quote from Donald »
    To answer my own question I picked up Darkest Dungeon on sale and it's quite good. It's a difficult old school type RPG as far as the battles go and features auto saves and permadeath for the characters. The character's stress is a factor and if it gets too high they'll probably go insane until you get them medical treatment. Managing stress is often more important than managing HP. The commentator is pretty awesome in a grim sort of way.

    Grand Theft Auto V was on sale so I picked that up too. I wasn't a huge fan of GTA4 but at the very least I should get my money's worth.
    I grabbed Civ 5 and Far Cry 4 out of the steam sale. Civ mostly because I've never played any of those and the sale was too good for me to pass up, FC because I've heard it described as Skyrim with guns and that sounded amusing. It's more or less lived up to expectations so far. Looking forward to trying out the co-op with my wife.

    Anyone else get anything fun?
    Posted in: Commander (EDH)
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    posted a message on Yahenni's Expertise, Scrap Trawler, Trophy Mage and Quicksmith Rebel
    Quote from HugSeal »
    Well, OP says 3 and not 3 or less aswell Smile
    I may not have refreshed the page for a while. I would have sworn it said "or less" at some point.
    Posted in: The Rumor Mill
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    posted a message on Yahenni's Expertise, Scrap Trawler, Trophy Mage and Quicksmith Rebel
    If real, they decided to break the game open quite utterly. Trinket mage was already really good, but this can get time freaking vault, 3sphere, any sphere effects, as well as usual suspects/moxen, lotus, etc. etc.

    At first I thought it was just 2BB -3/-3 and I thought wow just a worse languish. Read 2nd part. Oh so it's utterly insane. Cast ancestral vision for free, cast liliana of the veil for free, or basically any card in your hand honestly because efficiency is king.

    Trawler is a neat card, but not broken.
    Trophy Mage is transcribed incorrectly in the OP. It doesn't say "or less" in the source image.
    Posted in: The Rumor Mill
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    posted a message on The Commander Price Discussion Thread
    Quote from Lestibournes »
    What's the deal with the Teferi planeswalker spiking so hard recently?
    Teferi, Temporal Archmage.

    Looks like a buyout. Very sharp spike to double the original value over a very short time frame, no copies under $20 on TCG despite being under $10 a week ago. Someone is trying to cash in on the inevitable rush of superfriends decks following Atraxa. Doubling Season looks like another one, though it was expensive enough that it's less noticeable and there was already some organic demand leading in. Contagion Engine is much smaller, but shows the same price trend over the last day or two. None of these are entirely due to manipulation, but I would be amazed if someone wasn't trying based on the price history and timing.
    Posted in: Market Street Café
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    posted a message on Marchesa the Black Rose Tribal
    Quote from SnowBunny »
    You can also run Phage as a sort of trump card with her mega death touch.
    Phage the Untouchable + Marchesa, the Black Rose is playing a dangerous game.
    Posted in: Commander (EDH)
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    posted a message on Thrasios, Triton Hero (BUG Control)
    Quote from darrenhabib »
    Not at all. You know what direction you want to take. Just up to people to suggest ideass, and let the original posters take on suggestions or not. Otherwise all we are doing is making decks for people :p
    Yeah. Some people just get a little touchy about it when most or all of their suggestions get shot down, especially when the thread is relatively new, and I do appreciate anyone who takes the time to look and give feedback. It looks like you're putting together a solid deck, it's just not the same deck that I'm after.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Thrasios, Triton Hero (BUG Control)
    Quote from darrenhabib »
    Play Training Grounds, Seedborn Muse, Nature's Will for multiple uses of Thrasios, Triton Hero, taking out Nature's Lore, Three Visits, Explosive Vegetation.
    Cutting early ramp and fixing for late game cards that are primarily relevant with the general out seems like a poor choice. The card advantage/selection in the deck alreadys helps to find a reasonable late game plan and mitigates the drawback of small ramp cards. Nature's Will is a long shot for a deck with a handful of early creatures, too. Training Grounds is likely to show up at some point because it curves into Thrasios and makes his ability cost effective enough to put some mana into early. He otherwise makes a reasonable mana sink or desperation dig, but his ability isn't the primary plan. Props for suggesting cuts even if I don't agree with them. Not enough people do that in their decklist feedback.

    Quote from darrenhabib »
    Bitterblossom seems good with Dire Undercurrents.

    Skullclamp with everything -- but might be a card you've left out on purpose :p
    Bitterblossom is a possibility, but it's on the back of its strength as an early defensive piece/grindy wincon and not its interaction with Undercurrents. While it's not a bad interaction, it wouldn't be worth including on that alone. Already good inexpensive card that shores up one point where I would like a little more support could be good enough though. Skullclamp is omitted because it's not good here. It's basically only good with Ophiomancer and kind of Snapcaster. Oona, Fable, Sprout Swarm, and Summonings are the only other potential sources of x/1s and those are unlikely to come out before I'm actively attempting to kill people.

    Quote from darrenhabib »
    I've done a thread on Thrasios, Triton Hero synergies, and for this deck you might want to check out the section on Landfall. I think it will fit the little sub-theme you have with Fable of Wolf and Owl and Oona, Queen of the Fae with token creatures. Check it out here http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/761412-thrasios-triton-hero-to-infinity-and-beyond#landfall
    I looked at it. It's a solid looking deck, but it doesn't fit with what I'm trying to do here. I'm not building a token deck. I'm building a control deck with tokens as a potential win condition. All of the token producers here are either instant speed mana sinks or trigger through the course of normal gameplay, typically for the possibility of multiple tokens in a turn. If it doesn't help turn the corner over the course of 1-2 turns, it has to be helping me get to the point where I'm trying to do that.

    Sorry if it seems like I'm dismissing your ideas out of hand. The deck is rough, but the card choices are all made deliberately and it's heavily influenced by my usual take on Dralnu, Lich Lord, who I've been playing off and on for many years. I have a pretty good idea of what I like in my UBx controlling lists. I'm also quick to admit that building effectively no budget lists with artificial constraints on what I'm interested in running is a little bit of a departure from how most decks in this format get built and is difficult to make suggestions for.

    Your signature has reminded me that Kaho, Minamo Historian could be a fun card here (though I'm already apprehensive about my curve) and is on theme. I think I'm going to try her out for at least a game or two. I may also revisit some of the wizard tribal elements that are present in your thread, seeing as there's already some support for that here. You did also remind me that I need to pick up a Nature's Will for my box, even if I'm not planning on using it here.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Random Card of the Day (1/16) - Distant Melody
    Strictly worse than Overgrown Battlement outside of a corner case interaction with Avenger of Zendikar, which is only worth mentioning because of Avenger's popularity in the format. I played this a lot when Masques was new but I probably haven't sleeved it up since. Largely outclassed by the aforementioned Battlement and Sylvan Caryatid (despite the loss of a point of toughness), all of which are worse than most 1 CMC dorks.

    It's not a bad card but there are definitely better options.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Just saw Moana. It was a fun one. It's pretty easy to tell which songs Lin-Manuel Miranda helped write.
    Posted in: Commander (EDH)
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    posted a message on Thrasios, Triton Hero (BUG Control)
    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    //Commanders
    1 Thrasios, Triton Hero
    1 Silas Renn, Seeker Adept

    //Creatures
    1 Baleful Strix
    1 Courser of Kruphix
    1 Dark Confidant
    1 Geth, Lord of the Vault
    1 Kaho, Minamo Historian
    1 Oona, Queen of the Fae
    1 Ophiomancer
    1 Oracle of Mul Daya
    1 Rashmi, Eternities Crafter
    1 Snapcaster Mage
    1 Tasigur, the Golden Fang
    1 Tireless Tracker
    1 Vendilion Clique
    1 Venser, Shaper Savant

    //Artifacts
    1 Expedition Map
    1 Vedalken Orrery

    //Enchantments
    1 Fable of Wolf and Owl
    1 Future Sight
    1 Leyline of Anticipation
    1 Mana Reflection
    1 Metallurgic Summonings
    1 Propaganda
    1 Sylvan Library
    1 Trail of Evidence
    1 Training Grounds

    //Sorceries
    1 Bring to Light
    1 Cultivate
    1 Damnation
    1 Explosive Vegetation
    1 Kodama's Reach
    1 Nature's Lore
    1 Ponder
    1 Preordain
    1 Seasons Past
    1 Skyshroud Claim
    1 Three Visits
    1 Toxic Deluge
    1 Treasure Cruise

    //Instants
    1 Arachnogenesis
    1 Beast Within
    1 Blue Sun's Zenith
    1 Brainstorm
    1 Counterspell
    1 Dig Through Time
    1 Fact or Fiction
    1 Frantic Search
    1 Go for the Throat
    1 Impulse
    1 Insidious Will
    1 Mana Drain
    1 Mystic Confluence
    1 Nature's Claim
    1 Plasm Capture
    1 Predict
    1 Putrefy
    1 Sprout Swarm
    1 Stifle
    1 Sultai Charm
    1 Time Stop
    1 Trickbind
    1 Voidslime

    //Lands
    1 Alchemist's Refuge
    1 Bayou
    1 Breeding Pool
    1 Command Tower
    1 Creeping Tar Pit
    1 Drowned Catacomb
    1 Flooded Grove
    1 Hinterland Harbor
    1 Hissing Quagmire
    1 Maze of Ith
    1 Misty Rainforest
    1 Overgrown Tomb
    1 Polluted Delta
    1 Reflecting Pool
    1 Riptide Laboratory
    1 Strip Mine
    1 Sunken Hollow
    1 Sunken Ruins
    1 Tropical Island
    1 Twilight Mire
    1 Underground Sea
    1 Verdant Catacombs
    1 Wasteland
    1 Watery Grave
    1 Winding Canyons
    1 Woodland Cemetery
    4 Snow-Covered Forest
    4 Snow-Covered Island
    3 Snow-Covered Swamp

    11/30/2016

    Minor edit. Exploration wasn't doing much for me in the first couple games I saw it and I want to find some space for Training Grounds. If it turns out I end up with a grip full of lands to rush out more often than I'm expecting, I'll revisit this.


    12/09/2016

    Undercurrents is a little bit of a sad cut, but this deck really doesn't have the creature density to support it. Zendikar Resurgent was really here as a mana doubler and I think the additions should make up for lost mana in the short term. Mana rocks to sorceries doesn't seem like a great leap. I would rather have the earlier plays and the late game synergy with the win cons trumps the possibility of Silas Renn rebuying a rock.


    12/13/2016

    This is mostly playing around with cards I want to try out and pushing the flash theme. For cuts, Dissipate is a little less necessary with Drain and Capture. Lich isn't well supported in terms of colors. Kruphix is mostly goodstuff.
    If something seems like an obvious inclusion and is missing, there's a chance I'm just not interested in playing it. This includes such auto-includes as Sol Ring, Demonic Tutor, and Cyclonic Rift. Feel free to comment on the lack of those, just be aware that they're deliberate omissions.

    Updated this list further. I've gone a little more reactive and cut mana rocks for ramp spells. Havengul Lich and Bring to Light are kind of awkward without those, so I'll see how it goes. I'm not yet sure if I want to support that theme a little harder or if I want to cut it entirely. I also have an Alchemist's Refuge for this, but I don't know where I want to make cuts. A basic seems like the obvious answer, but I haven't looked at my color requirements as the deck stands now. Leovold, Emissary of Trest and Nissa, Vital Force are other likely inclusions. I'd also still like to shave a couple of the expensive cards down. The curve is still a little higher than I would like despite the number of cards CMC <= 3.

    Posted in: Multiplayer Commander Decklists
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