I would argue that Ooze is really only good because of its combo potential. When was the last time you saw value Ooze in a decklist? It's arguably more playable than Palinchron if you're not trying to break either one of them, but it's still more or less a dedicated combo piece. If you take that away I don't think it's one of the best black creatures in the format.Quote from Airithne »I was more referring the the fact that they mentioned that they considered Necrotic Ooze to be one of their top three choices.
I fully understand the argument that combo pieces could be too narrow, depending on the piece, but dislike the idea of not voting for a card that you think is one of the best because of a dislike for the strategy.
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May 2, 2016Weebo posted a message on [[Official]] The Top 50 List (Week 2 - Black Creatures)Posted in: Commander (EDH)
May 2, 2016Weebo posted a message on [[Official]] The Top 50 List (Week 2 - Black Creatures)There are some different schools of thought on what constitutes "best" for this list. I don't think pure combo pieces have a place here. Palinchron being included shows that not everyone agrees with me.Posted in: Commander (EDH)
Voted House Guard, Bob, Haruspex, and Kalitas. I can live with only three of those making the cut.
May 2, 2016I think calling any action in a card game cowardly or deplorable is probably pushing it a little far, but it's the internet. If you can't use hyperbole here, where else is there?Posted in: Commander (EDH)
In your scenario, reading that much into a T2, one damage swing is way overthinking things. Outside of comical overreactions to early attacks, I don't think I've known anyone who would think back to what happened that early when they're actually in a position to kill someone. Too many other things happen over the course of a game and it's almost assured that most of those things will be higher impact than your Llanowar Elves poking someone T2. I'm going to assume that someone hitting me for a damage or two early is just that player getting the most use out of their creatures, which I appreciate. I've run into too many players who don't attack because they think it's never going to matter or because they don't want to antagonize anyone, even though I've rarely seen that happen.
My other issue with a die roll is that I've never seen anyone just roll a die and swing. It's always been accompanied by some degree of theatrics, where the player announces to the table that they're rolling a die to decide who to hit and point out which players are attached to which numbers. If you're really doing it for political reasons, why not just roll a die then hit the person you were going to anyways, without telling anyone else the criteria? You get roughly the same amount of plausible deniability without the implication that you're not responsible for your actions.
May 2, 2016Posted in: Commander (EDH)
Tough luck, they're going down.
Not really. It's different when it's a card instructing you to do it. I might still try and kill someone who aggressively tutored up Grip of Chaos every game, but there are causes other than die rolling to blame for that. My issue is with the people who think that rolling a die means that they're immune to any repercussions from their actions. In my experience the venn diagram between that group and the group that rolls a die in the first place is pretty much a circle, so I dislike die rolling in general.
May 2, 2016The potential for it to be a dead card is way too high for me to run it. Even ignoring the part where it targets and has sac a creature as an additional cost, there are going to be plenty of games where the colors don't line up, the strategies don't line up, you opponents never draw overlapping creatures, you draw the overlapping creatures first, etc. It would take an amazingly consistent group for me to even give the card a second look, and it still wouldn't be enough.Posted in: Commander (EDH)
May 2, 2016Posted in: Commander (EDH)
I will explicitly target people who roll dice to determine targets. There's always something you can use to guide your actions, unless you're playing against 3 of the same commander with identical board states. Rolling a die doesn't absolve you of responsibility for your actions, it means you have no interest in trying to figure out who or what you should be paying attention to. It's probably the biggest pet peeve I have in multiplayer magic.Quote from Krimsonmask »Agree with above. I would attack and kill whoever you have deemed to be the most threatening player or whoever you can kill in one hit. Your chance of winning goes up considerably as players get knocked out (at least in a generic situation). If you are playing more games rolling a dice is also not a terrible political idea as you are much less likely to cause bad blood, which could come into play in the next game.
Basically do whatever gives you the best chance to win. Any casual playgroup that has a problem with that is taking it way too far.
If it works for you, cool. If you run into someone who thinks like I do, rolling a die is exponentially more likely to get you attacked in later games than ignored. It's just about the only in game action you can take that will get me to hold a grudge across following games.
Apr 29, 2016Posted in: Commander (EDH)
Don't get me wrong, I do appreciate a good grindy game. That one was just odd because it didn't have the usual grindy game hallmarks (few wraths, no more hate cards than usual, no big life swings). Our typical games are probably more like 30-45 minutes, so 2 hours feels like an interminable game.Quote from bobthefunny »Usually the ones people enjoy are giant slugfests with lifelink that simply trade back and forth for forever, with crucial reversals.
The ones people hate that are two hours get that way because there's a wrath every turn and nobody can do anything. See: Six player games.
I'll concede that my early Magus of the Moat and Linvala, Keeper of Silence probably didn't do much for speeding the game up. I did still take someone out 15 minutes in with a pair of Radiant swings, so I did my part.
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