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    posted a message on [[Primer]] Mono-R Control with Jaya Ballard!
    As I cut more of the snow interaction from the list, I'm looking at alternate mountain art for if I ever feel like moving away from Snow-Covered Mountains. I don't think I'm going to take advantage of any of it yet (thanks Skred!) but I'm wondering if any of you has picked out specific basic lands and, if they have, which ones you're using.

    These are some of the considerations. I'd want them in foil if available, which is everything but the Euro land. I'm a little bit of a masochist when it comes to collecting, so the older and harder to find ones do have some appeal for that reason. I'd still like a thematic link to the snow given Jaya's origins, though I could give that up for good enough art. Any thoughts?
    Posted in: Multiplayer Commander Decklists
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    posted a message on Good Sources of Mono-Black Ramp
    If you average out the costs, Cabal Coffers and Expedition Map are below $10 each. Coffers is far and away the best ramp in mono-B and is worth including a dedicated tutor for. I've definitely built mono-B lists around that card. Coffers, Deserted Temple, Petrified Field, Vesuva, Thespian's Stage, Grim Discovery, etc. You're probably not going for all of those on a budget, but Coffers at least is worth saving up for.

    Otherwise, the usual array of mana rocks are good. Worn Powerstone, Thran Dynamo, Gilded Lotus, Everflowing Chalice, etc. You can safely go for some pretty big rocks with Kuro's CMC and upkeep cost.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Quote from Life1ess »
    Yeah, most of the non-U duals aren't going to see a price hike anytime soon.
    You say that now. Just wait until enchantress rises from its ashes and starts cleaning up.

    I'm willing to admit it won't actually happen (maybe if Earthcraft gets unbanned), but I'll always have a soft spot for that deck. It was my first legacy deck many years ago. Windswept Heaths for it were my first fetches and Taiga was my first dual, so I could run the Words of War kill. I can blame enchantress for starting me down the path to my current collection.
    Posted in: Commander (EDH)
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    posted a message on The Commander Price Discussion Thread
    Quote from Wraith223 »
    He is not spiking. There are ones for $8-10 on Tcg player which i just took advantage of. Their manipulation did not work.
    The price not sticking at a ridiculous inflated point doesn't mean that it wasn't market manipulation and the price coming back down doesn't mean that there wasn't a spike. The behavior you're talking about is how these spikes always work. Someone buys all of the available copies below a certain price point. Pricing software shows a sharp spike. Shortly afterwards, people start listing the copies they have at a price drastically below what the current list prices are, but generally still higher than what the original price was (in this case, you could get Teferi for around $6 a month ago. Some of the increase is actual demand thanks to Atraxa). A sharp spike followed by a quick drop and then gradual decline is exactly characteristic of market manipulation. Very few of the cards that get bought out actually stay at the inflated price, and the ones that stay anywhere close were typically being underpriced to begin with. Teferi doesn't really fit that criterion, which is why he's almost immediately fallen back closer to where he would have been without someone buying out copies.

    I get tired of people calling every price increase market manipulation/a buyout, but recognizing it when it does occur helps people to not buy into a spike when the price is going to fall immediately afterwards.
    Posted in: Market Street Café
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    posted a message on Random Card of the Day (12/8) - Venomous Breath
    The art might be a reason to play it. A dryad making goofy faces and breathing poison is pretty entertaining.
    Posted in: Commander (EDH)
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    posted a message on Conflicting thoughts after coming back to Magic...
    Casual play still exists and accounts for the lion's share of sales, but those are typically not the people invested enough to come and post in online forums about the game. There are plenty of people who play with siblings/spouses/roommates/coworkers/what have you, but you're probably going to have a harder time finding those groups. If you're just playing with friends and you just pick up some packs or preconstructed products, go for it.

    You should take a look at commander/EDH, especially if you're not getting back into the game with a group of people to play with. It's (generally) a casual format with a lot more room to build whatever you feel like. It uses an eternal card pool so you can still run old favorites like Sol Ring. It's also popular enough that you can walk into almost any shop and find a game going. The deckbuilding restrictions can be a little daunting at first. You find yourself without enough room for everything that you want more quickly than you expect, and there are some decent precons if you want an easier starting point in the format. As someone else who got back into the game after years away, it hits a lot of the things I liked about the game when I was first playing. We have a very active commander forum on this site if you want to look deeper into that format.
    Posted in: Magic General
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    posted a message on [[Primer]] Mono-R Control with Jaya Ballard!
    I think it's possibly a good inclusion. I'm always down for more bolts because I don't think people respect that kind of incremental damage enough in this format. I think you have to run it with the expectation that you're stapling bolts to dead artifacts probably 75% of the time, unless there's a clear threat at the table or you can extort someone with a low life total. The bolts also get better the more incidental damage you're running. Jaya tends to finish games with repeated chunks of damage more than single bursts, so adding onto that is more useful. If you're finishing with something closer to a combo kill, the value of Pia's Revolution is going to drop sharply.

    All of that said, it's always tough for me to find space for new things. I'm definitely picking up a copy, but I have no idea how long it will take before I even try it out.
    Posted in: Multiplayer Commander Decklists
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    posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from illakunsaa »
    I think people are overestimating Disallow. Paying 3 mana for for counterspell is pretty bad and paying 3 mana for stifle is even worse.
    While a three mana Stifle isn't the reason you stick it in the deck it's not a bad option to have in a pinch. Voidslime has never been a bad card and this is a strictly better version. If you're running Disallow you're accepting the higher CMC for more flexibility, which is a pretty common tradeoff. I wouldn't call it a snap include in every deck running blue. I would expect to see it as part of counterspell packages, particularly smaller ones, on a regular basis.
    Posted in: Commander (EDH)
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    posted a message on [[Official]] Trade Evaluation -- Pile A versus B
    Quote from sealteamfive »
    Sorry, I should clarify my statement that Nahiri is a standard legal card that can still be opened in packs. It isn't really a playable card in the format currently, but that could change with the release of the next set. It's certainly a more modern viable card than standard, but its still likely the price will take a steep decline on rotation next September (IE - it won't hold it's near $20 price tag)
    That's fair. Even with the expected rotation haircut, I would rather have Nahiri long term. Contagion Engine is on its way down right now and I'm fully expecting to see it in a commander (or other supplementary) release at some point. That kind of flashy casual engine card fits with the reprints we've seen so far and +1/+1 counters are a frequent theme in those decks. Nahiri has a lot more potential in tournament formats and those drive prices a lot harder than casual ones. I don't think she's at her lifetime low price by any means, but I suspect she sits in the $10-15 range for a while following rotation.

    Obstinate Baloth isn't worth nothing, but it's still a sideboard card at best outside of some pretty unhealthy formats. It's also easy to reprint. I think the Nahiris are the clear winner, but I can understand going either way on it.
    Posted in: Market Street Café
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    posted a message on [[Official]] Trade Evaluation -- Pile A versus B
    Quote from sealteamfive »
    Interesting trade... On the one hand I really don't like trading for Contagion Engine right now because it's just skyrocketed in price from the Commander 2016 release. On the other hand, Nahiri, The Harbinger is a standard card that when it rotates out will lose 30% of its value next year.

    Given that both are likely to recede in pricing, I'd go with whichever pile you plan to use.
    Is Nahiri seeing much standard play? I get the sense that a good chunk of her demand is driven by modern and legacy. I wouldn't expect her to take quite as much of a dive as the typical standard star if that's the case. My guess would be a trend closer to Abrupt Decay. That's obviously contingent on whether she's seeing standard play or even standard experimentation, because I don't follow that format.

    Contagion Engine looks like a recent buyout, too. Very sharp price spike that immediately dropped to half around the same time a few other cards did the same thing. Either a huge number of people decided to build Atraxa superfriends at exactly the same time, or someone is trying some market manipulation. I wouldn't trade for that at all right now and I would happily trade them into something a little more stable if someone was offering.
    Posted in: Market Street Café
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    posted a message on [[Primer]] Mono-R Control with Jaya Ballard!
    Quote from MuzzleMuffin »
    I'll definitely pick her up. Foil's are around $2.50 as well, I love cheap foil commanders. Do you have a list Nhan? I read through the whole primer (awesome job Weebo) and the example lists. Was interest in some people's brews.
    Thank you! Someday I actually will update the first post with some of the more recent stuff. It's just a bigger time sink than I have time for most of the time. I've seen a couple people mention reading it in the last couple weeks so it sounds like there's some demand.

    Quote from MuzzleMuffin »
    Awesome. I can't wait to see it. I personally throw in a lot of Reiterate effects in my mono red lists.
    I love those when they work, but I always feel like I end up either holding up mana for nothing or needing to spend the mana at sorcery speed, so I've moved away from them in most lists.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Worth building a Token EDH deck without green?
    Non-green tokens works fine, but you're probably going to find that you have more success if focus on a particular subset of token makers rather than just shoving all of the most efficient ones into a deck. If you want to attack with them, I like the above suggestion of artifact tokens. Thopters getting evasion by default is super helpful for aggressive tokens, and having access to all of the artifact anthem effects to supplement the white ones. Zombies would be another possibility. There's an abundance of good zombie token producers and the tribal support has buffs and evasion to help make up for the loss of overruns and the like.

    You can use tokens as a resource instead of swarm attackers too. In esper, Ertai, the Corrupted can turn them into counterspells. Phyrexian Altar or Ashnod's Altar turn them into mana. Martyr's Cause and Fanatical Devotion turn them into defense (beyond just using them as chump blockers). Attrition or any of the above paired with Grave Pact effects can make them removal. It's going to come across as more of a grindy control deck or a combo deck, but it can still focus around tokens.


    Posted in: Commander (EDH)
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    posted a message on Commander deck based around Platinum Angel, Elderscale Wurm or Platinum Emporium
    If your plan involves Elspeth, Knight-Errant and Domri Rade emblems it's probably not going to work very often in multiplayer games. Planeswalkers are typically attractive targets and are unlikely to make it around the table for four turns unmmolested. This is even more true if you're playing things like Platinum Emperion, which makes attacking you instead of your walkers a losing proposition. If you're trying to set up an invincible board state you want to look to cards like Asceticism, Privileged Position, Eldrazi Monument (plus sac fodder), Saffi Eriksdotter, Darksteel Plate, etc. They're easier to remove than emblems but are orders of magnitude easier to get out in the first place.

    I would also consider how you're actually going to win the game. Even if you can somehow pull off a truly invincible Platinum Angel, you need to kill the other players eventually unless you're just going to sit around staring at each other. Those high impact defensive cards keep you from losing but they do relatively little to help you win. Make sure you have some sort of evasion or combo to finish the game once you set up your defensive soft lock or you're probably going to have some very tedious games.
    Posted in: Commander (EDH)
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    posted a message on Random Card of the Day (12/8) - Venomous Breath
    This is one of many cards that regularly makes it into the initial stack, maybe makes it through a couple rounds of cuts, and never ends up in the deck when I'm building.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Moxnixese is less typo-ridden wall-o-text than it used to be. I'm not sure if Moxnix is typing more clearly or if I'm just translating faster.

    After successfully restraining myself through all of the usual sales over the weekend, I bought a judge Mana Drain. Finding it cheaper than a beat up Legends copy was too good to pass up.
    Posted in: Commander (EDH)
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    posted a message on How did everyone's Black Friday/Small Business Saturday/Cyber Monday go?
    I wasn't going to buy one of those yet, but $145 shipped is far and away the best price I've seen. You're directly responsible for that purchase (also I kind of wanted to support ToA given their recent forays into legacy, so this was a good excuse). I'll thank you even if my wallet might not.

    Other than that, I grabbed a few EDH goodies. Jace, Vryn's Prodigy, foil Future Sight, foil Nature's Will, foil Kaho, Minamo Historian. TCG 10% kickback isn't the best deal ever, but it's something and I'll definitely use the credit.
    Posted in: Market Street Café
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    posted a message on [Offtopic] Community Thread
    Quote from Life1ess »
    My Gauntlet of Might is CE. I wish I had shelled out the cash for an Unlimited one back when they were around 100, but the CE sure it a great looking proxy. Wish CE wasn't such a limited run (or that Wizards would print more cards like this).
    I never went for the CE/IE versions and I don't think I've regretted shelling out for a nicer RL card yet. Those prices have gone crazy.
    Posted in: Commander (EDH)
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    posted a message on [[Primer]] Mono-R Control with Jaya Ballard!
    Quote from Zygous »
    ...I've been doing a bit of tinkering with the new 4 color decks, so I haven't had the time to fully test out the new cards from Kaladesh and Commander2016 yet. I do expect Runehorn Hellkite and Inventors' Fair to carry their weight in the deck...
    Same. More thanks to work than to other decks, but other decks haven't been helping matters any. I did have a gloriously durdley game a few weeks ago with Inventors' Fair where I got Crucible/Fair going and just tutored out a bunch of stuff with a Daretti emblem. I died anyways a turn or so before I could have taken out the table. That game also featured Akroma's Memorial being removed by a Ratchet Bomb. Good times.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Thrasios, Triton Hero (BUG Control)
    So let's break down the other black partners.
    Reyhan, Last of the Abzan - Not good here. There are only a handful of creatures that could take advantage of the counters and no other sources for them.
    Ikra Shidiqi, the Usurper - Roughly as useful as Silas. Better blocker and potentially offers lifegain, but is unlikely to ever kill something and is less useful as a rattlesnake.
    Vial Smasher the Fierce - Some synergy with the instant speed themes, but 20 of the nonlands are CMC <= 2 and 35 are CMC <= 3. I'm also more likely to play small spells first, especially cantrips, because it gives me more options.
    Tymna the Weaver - I'm not attacking much until I'm actually trying to kill people. Tymna offers card draw at the point in the game where I need it the least.
    Ravos, Soultender - 15 creatures, most of which are not coming down early. He's not helpful at the point in the game where I'd want him.

    For the 3 options that push me into 4C, there are two additional problems. First, I don't want this to be a 4C deck and that's enough to eliminate them from the running. The second goes back to my comments on Vial Smasher. This deck is loaded with low CMC cards, which means the color requirements are high. There's a reason there are only 4 colorless lands in the list right now (5 once I add Alchemist's Refuge) despite the fetch/dual manabase. If I add a fourth color, I'm making the manabase weaker even if I'm not planning on adding anything beyond the general. I'm also conceding that I'm not seeing that color early (splashing) and I'm losing either utility lands or basics to do it. Silas doesn't offer a lot and is unlikely to be cast often. Despite that, he's the best fit for the niche I'm trying to fill. A Daggerback Basilisk that expands my color identity to what I want isn't exciting but it beats the other available choices.

    Myriad Landscape and Blighted Woodland both got passed over for color reasons. I'm trying to minimize colorless sources in the early game. Landscape has the additional downside of CIPT, which I always try to keep to a minimum. Good cards, I'm just a little more conscious of color requirements here than in some decks. I'm more likely to try and find space for City of Brass or Mana Confluence than add more colorless sources right now, especially if I ditch the large mana rocks for smaller ramp spells like I'm considering.

    Predict is a little bit of a pet card that's worked out well so far. I've aimed it at opponents more often than myself and hit 3/3 times so far. Topdeck tutors, Oracle of Mul Daya, Courser of Kruphix, and Future Sight (looking to find space for this too) are all pretty common cards in this format. It may not be the most effective card for the slot, but it's good enough and I'm having fun casting it, so it's going to stick around for the time being.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Random Card of the Day (12/8) - Venomous Breath
    The cantrip has always made me very unsure of this card. I like all of the things it does individually. I've never been able to make up my mind about how I feel about it as a pseudo-punisher card. I also don't own a copy and tend to forget about it when placing orders, so I can't even try it out.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Quote from Donald »
    To answer my own question I picked up Darkest Dungeon on sale and it's quite good. It's a difficult old school type RPG as far as the battles go and features auto saves and permadeath for the characters. The character's stress is a factor and if it gets too high they'll probably go insane until you get them medical treatment. Managing stress is often more important than managing HP. The commentator is pretty awesome in a grim sort of way.

    Grand Theft Auto V was on sale so I picked that up too. I wasn't a huge fan of GTA4 but at the very least I should get my money's worth.
    I grabbed Civ 5 and Far Cry 4 out of the steam sale. Civ mostly because I've never played any of those and the sale was too good for me to pass up, FC because I've heard it described as Skyrim with guns and that sounded amusing. It's more or less lived up to expectations so far. Looking forward to trying out the co-op with my wife.

    Anyone else get anything fun?
    Posted in: Commander (EDH)
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    posted a message on Yahenni's Expertise, Scrap Trawler, Trophy Mage and Quicksmith Rebel
    Quote from HugSeal »
    Well, OP says 3 and not 3 or less aswell Smile
    I may not have refreshed the page for a while. I would have sworn it said "or less" at some point.
    Posted in: The Rumor Mill
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    posted a message on Yahenni's Expertise, Scrap Trawler, Trophy Mage and Quicksmith Rebel
    If real, they decided to break the game open quite utterly. Trinket mage was already really good, but this can get time freaking vault, 3sphere, any sphere effects, as well as usual suspects/moxen, lotus, etc. etc.

    At first I thought it was just 2BB -3/-3 and I thought wow just a worse languish. Read 2nd part. Oh so it's utterly insane. Cast ancestral vision for free, cast liliana of the veil for free, or basically any card in your hand honestly because efficiency is king.

    Trawler is a neat card, but not broken.
    Trophy Mage is transcribed incorrectly in the OP. It doesn't say "or less" in the source image.
    Posted in: The Rumor Mill
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    posted a message on The Commander Price Discussion Thread
    Quote from Lestibournes »
    What's the deal with the Teferi planeswalker spiking so hard recently?
    Teferi, Temporal Archmage.

    Looks like a buyout. Very sharp spike to double the original value over a very short time frame, no copies under $20 on TCG despite being under $10 a week ago. Someone is trying to cash in on the inevitable rush of superfriends decks following Atraxa. Doubling Season looks like another one, though it was expensive enough that it's less noticeable and there was already some organic demand leading in. Contagion Engine is much smaller, but shows the same price trend over the last day or two. None of these are entirely due to manipulation, but I would be amazed if someone wasn't trying based on the price history and timing.
    Posted in: Market Street Café
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    posted a message on Marchesa the Black Rose Tribal
    Quote from SnowBunny »
    You can also run Phage as a sort of trump card with her mega death touch.
    Phage the Untouchable + Marchesa, the Black Rose is playing a dangerous game.
    Posted in: Commander (EDH)
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    posted a message on Thrasios, Triton Hero (BUG Control)
    Quote from darrenhabib »
    Not at all. You know what direction you want to take. Just up to people to suggest ideass, and let the original posters take on suggestions or not. Otherwise all we are doing is making decks for people :p
    Yeah. Some people just get a little touchy about it when most or all of their suggestions get shot down, especially when the thread is relatively new, and I do appreciate anyone who takes the time to look and give feedback. It looks like you're putting together a solid deck, it's just not the same deck that I'm after.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Thrasios, Triton Hero (BUG Control)
    Quote from darrenhabib »
    Play Training Grounds, Seedborn Muse, Nature's Will for multiple uses of Thrasios, Triton Hero, taking out Nature's Lore, Three Visits, Explosive Vegetation.
    Cutting early ramp and fixing for late game cards that are primarily relevant with the general out seems like a poor choice. The card advantage/selection in the deck alreadys helps to find a reasonable late game plan and mitigates the drawback of small ramp cards. Nature's Will is a long shot for a deck with a handful of early creatures, too. Training Grounds is likely to show up at some point because it curves into Thrasios and makes his ability cost effective enough to put some mana into early. He otherwise makes a reasonable mana sink or desperation dig, but his ability isn't the primary plan. Props for suggesting cuts even if I don't agree with them. Not enough people do that in their decklist feedback.

    Quote from darrenhabib »
    Bitterblossom seems good with Dire Undercurrents.

    Skullclamp with everything -- but might be a card you've left out on purpose :p
    Bitterblossom is a possibility, but it's on the back of its strength as an early defensive piece/grindy wincon and not its interaction with Undercurrents. While it's not a bad interaction, it wouldn't be worth including on that alone. Already good inexpensive card that shores up one point where I would like a little more support could be good enough though. Skullclamp is omitted because it's not good here. It's basically only good with Ophiomancer and kind of Snapcaster. Oona, Fable, Sprout Swarm, and Summonings are the only other potential sources of x/1s and those are unlikely to come out before I'm actively attempting to kill people.

    Quote from darrenhabib »
    I've done a thread on Thrasios, Triton Hero synergies, and for this deck you might want to check out the section on Landfall. I think it will fit the little sub-theme you have with Fable of Wolf and Owl and Oona, Queen of the Fae with token creatures. Check it out here http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/761412-thrasios-triton-hero-to-infinity-and-beyond#landfall
    I looked at it. It's a solid looking deck, but it doesn't fit with what I'm trying to do here. I'm not building a token deck. I'm building a control deck with tokens as a potential win condition. All of the token producers here are either instant speed mana sinks or trigger through the course of normal gameplay, typically for the possibility of multiple tokens in a turn. If it doesn't help turn the corner over the course of 1-2 turns, it has to be helping me get to the point where I'm trying to do that.

    Sorry if it seems like I'm dismissing your ideas out of hand. The deck is rough, but the card choices are all made deliberately and it's heavily influenced by my usual take on Dralnu, Lich Lord, who I've been playing off and on for many years. I have a pretty good idea of what I like in my UBx controlling lists. I'm also quick to admit that building effectively no budget lists with artificial constraints on what I'm interested in running is a little bit of a departure from how most decks in this format get built and is difficult to make suggestions for.

    Your signature has reminded me that Kaho, Minamo Historian could be a fun card here (though I'm already apprehensive about my curve) and is on theme. I think I'm going to try her out for at least a game or two. I may also revisit some of the wizard tribal elements that are present in your thread, seeing as there's already some support for that here. You did also remind me that I need to pick up a Nature's Will for my box, even if I'm not planning on using it here.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Random Card of the Day (12/8) - Venomous Breath
    Strictly worse than Overgrown Battlement outside of a corner case interaction with Avenger of Zendikar, which is only worth mentioning because of Avenger's popularity in the format. I played this a lot when Masques was new but I probably haven't sleeved it up since. Largely outclassed by the aforementioned Battlement and Sylvan Caryatid (despite the loss of a point of toughness), all of which are worse than most 1 CMC dorks.

    It's not a bad card but there are definitely better options.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Just saw Moana. It was a fun one. It's pretty easy to tell which songs Lin-Manuel Miranda helped write.
    Posted in: Commander (EDH)
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    posted a message on Thrasios, Triton Hero (BUG Control)
    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    //Commanders
    1 Thrasios, Triton Hero
    1 Silas Renn, Seeker Adept

    //Creatures
    1 Baleful Strix
    1 Courser of Kruphix
    1 Dark Confidant
    1 Geth, Lord of the Vault
    1 Havengul Lich
    1 Kruphix, God of Horizons
    1 Oona, Queen of the Fae
    1 Ophiomancer
    1 Oracle of Mul Daya
    1 Rashmi, Eternities Crafter
    1 Snapcaster Mage
    1 Tasigur, the Golden Fang
    1 Tireless Tracker
    1 Vendilion Clique
    1 Venser, Shaper Savant

    //Artifacts
    1 Expedition Map
    1 Gilded Lotus
    1 Prismatic Geoscope
    1 Vedalken Orrery

    //Enchantments
    1 Dire Undercurrents
    1 Fable of Wolf and Owl
    1 Leyline of Anticipation
    1 Mana Reflection
    1 Metallurgic Summonings
    1 Propaganda
    1 Sylvan Library
    1 Trail of Evidence
    1 Training Grounds
    1 Zendikar Resurgent

    //Sorceries
    1 Bring to Light
    1 Damnation
    1 Explosive Vegetation
    1 Nature's Lore
    1 Ponder
    1 Preordain
    1 Seasons Past
    1 Skyshroud Claim
    1 Three Visits
    1 Toxic Deluge
    1 Treasure Cruise

    //Instants
    1 Arachnogenesis
    1 Beast Within
    1 Blue Sun's Zenith
    1 Brainstorm
    1 Counterspell
    1 Dig Through Time
    1 Dissipate
    1 Fact or Fiction
    1 Frantic Search
    1 Go for the Throat
    1 Impulse
    1 Insidious Will
    1 Mystic Confluence
    1 Nature's Claim
    1 Predict
    1 Putrefy
    1 Sprout Swarm
    1 Stifle
    1 Sultai Charm
    1 Time Stop
    1 Trickbind
    1 Voidslime

    //Lands
    1 Bayou
    1 Breeding Pool
    1 Command Tower
    1 Creeping Tar Pit
    1 Drowned Catacomb
    1 Flooded Grove
    1 Hinterland Harbor
    1 Hissing Quagmire
    1 Maze of Ith
    1 Misty Rainforest
    1 Overgrown Tomb
    1 Polluted Delta
    1 Reflecting Pool
    1 Riptide Laboratory
    1 Strip Mine
    1 Sunken Hollow
    1 Sunken Ruins
    1 Tropical Island
    1 Twilight Mire
    1 Underground Sea
    1 Verdant Catacombs
    1 Wasteland
    1 Watery Grave
    1 Winding Canyons
    1 Woodland Cemetery
    4 Snow-Covered Forest
    4 Snow-Covered Island
    3 Snow-Covered Swamp

    11/30/2016

    Minor edit. Exploration wasn't doing much for me in the first couple games I saw it and I want to find some space for Training Grounds. If it turns out I end up with a grip full of lands to rush out more often than I'm expecting, I'll revisit this.
    Very rough draft. Threw it together and played a couple games, which have illustrated a couple potential problem spots. Silas Renn as second commander is still up in the air, but the goal of the deck is first as UB control + Thrasios and second as an excuse to play Fable of Wolf and Owl and Dire Undercurrents (which is currently not well supported). The mana rocks don't really need to be here over land ramp and I'd like a little more removal and recursion. I'd also like to shave a couple of the expensive cards down. The curve is still a little higher than I would like despite the number of cards CMC <= 3.

    If something seems like an obvious inclusion and is missing, there's a chance I'm just not interested in playing it. This includes such auto-includes as Sol Ring, Demonic Tutor, and Cyclonic Rift. Feel free to comment on the lack of those, just be aware that they're deliberate omissions.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Random Card of the Day (12/8) - Venomous Breath
    Bad card. I wouldn't even mind exiling my yard if it was at instant speed. Sorcery speed means too much time for your opponents to answer and you can't even use it to respond to reanimation, etc. High cost and can be effectively countered by GY hate. I'm pro using your GY as a resource, but there are so many better ways to do it.
    Posted in: Commander (EDH)
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    posted a message on Evolutionary Escalation. Is it good?
    Quote from Jusstice »
    I think the payoff is pretty high for the mana cost, just by itself. But where it would really start to pull its weight is with the right support. If you have any other buffs, the counters will scale pretty well, but the counters on their Wood Elves won’t do very much. Also you can use Persist or Marchesa, the Black Rose for some added utility. You can also put them on useless lands if you are running Kamahl, Fist of Krosa, or something else that turns non-creatures into creatures temporarily.

    Or as above, you can tamper with their creatures, or just steal them outright.

    Even if you fail to hit any of that, you can just kill them faster than they can kill you.
    This is my take on the card. Having control over which of your opponents' creatures get the counters makes it reasonably strong. Buffing a soldier token to 4/4 is much lower impact than Wild Beastmaster, Cold-Eyed Selkie, etc. Even if you don't have any counter or power interactions, tossing counters onto a decent creature is going to be a lot more relevant than powering up a utility creature on the other side of the board.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    The Abyss, judge foil Riku of Two Reflections and Hanna, Ship's Navigator (both while they were pricier than they are now), foil Radiant, Archangel, set of Aether Vial, set of Through the Breach, numerous foils in the $10-30 range for pimping out Jaya, and probably some other stuff I'm forgetting about right now. So a ton might be overstating, but I definitely got some good things out of it.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    While I'm very happy that I got out a year or two ago and never had to deal with any of these problems, it was great for me. I have a ton of high value cards that I wouldn't otherwise thanks to pucatrade in addition to all of the random little things that I otherwise would have bought. Traded ~$2000 on there over the course of a year or two and got out before all of the stuff with bounties started.
    Posted in: Commander (EDH)
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    posted a message on First Strike or Trample
    Quote from Commodore »
    As a general rule, all other things being equal, which is a better mechanic for a creature to have - first strike or trample? I am thinking first strike but maybe I'm wrong.

    Thanks,
    -commodore-
    Super, super conditional. The answer is going to be significantly different depending on any number of factors. You can't just hand wave them away with "all other things being equal" because the other things are what determine the answer. Size, cost, other abilities, color, and format can all be relevant to this question. French vanilla 2/2 first strike creatures are playable in some formats, 2/2 tramplers are almost universally a joke.

    Ignoring most of that and speaking from a primarily EDH standpoint, I would rather have trample almost all of the time. First strike occasionally keeps a creature alive in creature combat. Trample makes it easier to kill your opponent.
    Posted in: Magic General
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    posted a message on Kynaios and Tiro of Meletis - Multiplayer
    Yisan, the Wanderer Bard is very ineffective here. You have no 1-drops, so his first activation is useless. Aside from his initial cost, you're spending six mana over two turns to tutor out a 2-drop. If you can get to that point he's better but you have to weigh that against all of the games where he dies sometime before untapping twice. Your creature curve is a little awkward, notably at 6 CMC given the number of 7-drops you have. That's going to make it difficult to use Birthing Pod to get your highest impact creatures. You're already pushing for big mana and lots of cards, so Yisan and Pod are going to be lower impact here than in many decks. Combine that with the current creature curve, and they both seem like good candidates for cuts.

    You're super top heavy. You have five 6-drops, six (!) 7-drops, and one each at 8 and 9. Even with all of the card draw and ramp, you're likely to run into occasional problems casting everything. Consider swapping out one or two of the big guys for something that can be used as a mana sink. Ant Queen is a good example, though far from the only option and maybe not even the best option. You can play it out and get some value from it if you have 5 mana, or you can make it an endgame plan (without investing any additional cards) when you have an abundance.

    In place of some of this stuff, I would find some room for a removal spell or three. You're giving away a lot of mana and cards. You'll sometimes need to stop what your opponents are doing with all of the extra resources, and your only options right now are Gilded Drake, Cyclonic Rift, and Bane of Progress. I would get at the bare minimum one wrath and one flexible spot removal spell a la Beast Within. You should be able to find those with the draw and tutoring you have already. You can certainly go heavier than that without really feeling it in your gameplan as well and you should appreciate having it most games.

    Last point, I'm only seeing 98 cards there.
    Posted in: Multiplayer Commander Decklists
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    posted a message on MTG sealed that could be best buy but wizards do not make them
    Same question. I can look at earnings reports from Hasbro that show they're doing fine. While they don't provide detailed information on their subsidiaries, they've previously stated that WotC brings in a lot of money for them, to the degree that WotC showed growth several years ago while the company on the whole fell. Sources from WotC have said they've seen 25%/year growth in recent years, as recently as 2013, which is in line with the last reputable player count I saw (20 million in 2015). According to the internet, the game has been on verge of failure constantly for years. Why is this time different? Is there anything to suggest that the growth from previous years didn't continue aside from your impressions and the impressions you read online? I haven't seen anything that indicates that WotC is floundering and I keep an eye out for that sort of thing, so if I missed something beyond the gut feelings of forum posters I would like to see it.

    Which card prices on the singles market are plummeting? I've noticed some dropping in the high end stuff, but a lot of that is corrections from the buyouts over the last year or two. People selling well under mid prices isn't anything new, that's how the market has always worked. If people are successfully selling at the mid prices, that's more of a problem indicator to me. Individual sellers frequently have no reputation, no incentive to provide good customer service, and grading is subjective. If they're selling for the same prices as the store, it makes sense to buy from the known quantity. Again, if there's some indicator I'm unaware of I'd like to know about it.
    Posted in: Magic General
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    posted a message on MTG sealed that could be best buy but wizards do not make them
    Question for anyone saying that WotC has marketing problems, no long term plan, etc. Do you have anything backing this up? Everything that I've seen out of WotC from official sources suggests that the game has been growing more or less nonstop for many years now. According to MaRo (in response to complaints on his tumblr) the reaction to the current storytelling has been largely positive, based on focus groups and similar. I'm not a fan of the current stories and MtG stories have never really been literature, but I've seen nothing to suggest that they're having a negative economic impact on the company.

    I'm not a fan of every change WotC makes and I don't buy many (most?) of their products. Suggesting that the company is in dire straits because they're not catering to me specifically is crazy and that's what those posts come across as. All of the evidence that I've seen points to WotC having a well defined product roadmap and business plan, and there's been relatively little to suggest that they're flying by the seat of their pants despite a couple PR snafus. If there's information out there that suggests otherwise, I'm interested in seeing it.
    Posted in: Magic General
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    posted a message on Need Help Finding a Card
    I think the best you're going to get is exchanges and you're going to pay a premium for having them outside of blue. Gauntlets of Chaos and Avarice Totem (activate targeting your permanent, hold priority, and activate targeting something of your opponent's all while they don't have 5 mana up to respond) can both do it, but cost 10+ mana. What are you trying to do?
    Posted in: Magic General
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    posted a message on Thoughts on mass land destruction
    Nothing against MLD and my decks are frequently well prepared to deal with it, but I'm going to play differently in a meta where it's acceptable than one where it's not. My current group is not a fan of it on the whole, so I go greedy more often than not and don't run any of it myself. The last time I had Hazezon together, I completely ran out of fetchable lands more than once. That said I've also used it as a win con and as a tempo play in decks in the past. Like a lot of things in this format, it's very group dependent.
    Posted in: Commander (EDH)
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    posted a message on Random Card of the Day (12/8) - Venomous Breath
    This guy's great in any format other than Commander. In Commander, the "exile your own *****" clause kills it.
    Quote from Cardeokhan »
    I've always been leary of exiling stuff from my graveyard, because with Commander games going so long, usually, I hate to PERMANENTLY get rid of some of my stuff. Probably why I don't have a spellslinger deck right at the moment, either.
    Really? I rarely have a game where there's not at least a few useless cards in the yard, like fetches or ramp spells. Cards that can convert those into something useful are relatively rare and generally worth a look. Do you guys not run things like Treasure Cruise or Dig Through Time either?

    Exiling your yard is even an upside some of the time. If I can respond to Reanimate aimed at whichever fatty I've got in the yard by exiling it to shock something, I'm all over that.
    Posted in: Commander (EDH)
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    posted a message on Saskia: The Terror of Pillow-Forts
    Quote from MrMcNastey »
    Sunforger cannot target Ready // Willing {rules copy/pasted below}

    702.101b A fused split spell has two sets of characteristics and one converted mana cost. The converted mana cost of the spell is a number equal to the total amount of mana in its two mana costs, regardless of color.
    702.101c The total cost of a fused split spell includes the mana cost of each half. (See rule 601.2f.)
    The rules you're quoting are only relevant when the spell is fused on the stack. Split cards, including those with fuse, have all the characteristics of each side everywhere except the stack. You can tutor up Ready // Willing and can cast either half with Sunforger, but cannot fuse it.

    Relevant rule is 708.2
    708.2. In every zone except the stack, split cards have two sets of characteristics and two converted mana costs. As long as a split card is a spell on the stack and wasn’t cast using fuse (see rule 702.101, “Fuse”), only the characteristics of the half being cast exist. The other half’s characteristics are treated as though they didn’t exist. A split card that’s a spell on the stack and was cast using fuse has two sets of characteristics and one converted mana cost. Its converted mana cost is equal to the total amount of mana in its two mana costs, regardless of color.
    708.2a If a player casts a split card without using fuse, that player chooses which half of that split card he or she is casting before putting it onto the stack. Only that half is evaluated to see if it can be cast. Only that half is considered to be put onto the stack.
    708.2b If a player casts a split card with fuse from his or her hand, in addition to choosing either half as described above, the player may choose to cast both halves, resulting in a fused split spell with the combined characteristics of both halves. Only the fused split spell is evaluated to see if it can be cast.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Random Card of the Day (12/8) - Venomous Breath
    I could see him doing alright, especially if you're not running heavy on GY interactions already. I think people undervalue burn in this format. You're not going to take someone from 40 to 0 with Lavamancer but he'll kill utility creatures, screw up combat math, and give you a little bit of reach. That's respectable for a 1-drop.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Quote from motleyslayer »
    part of me wants to take a few weekends off from the PPTQ grinding scene and just play casual formats like edh

    does anyone have any days that are dedicated to edh at their stores?
    I don't think there are any dedicated days and if there are I don't go, but there are almost always EDH games going on. There have been leagues in the past, but they usually devolved into more competitive affairs than most of the regulars were interested in and we all stopped playing in them. When the EDH events weren't attracting the dedicated EDH players, they stopped.
    Posted in: Commander (EDH)
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    posted a message on Random Card of the Day (12/8) - Venomous Breath
    Quote from cyberium_neo »
    A staple in my Karador deck, using Pattern of Rebirth, Animate Dead, and other useful aura to continuously bring out utilities.
    I know we've moved on to a new card, but it's worth addressing that "Enchant creature" != "Enchant creature card in a graveyard" and Tallowisp can't tutor for Animate Dead.

    Market Festival is ok in dedicated enchantress lists and that's about it. It has all the usual weakness of auras to removal and green can already ramp 2 at 4 CMC. Adding the possibility of a cantrip or other enchantment synergy makes it better but still borderline.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Imperial Seal is seeing a judge promo reprint.
    Posted in: Commander (EDH)
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    posted a message on [COM] - Ash Barrens
    Quote from MaximumC »
    The other thing to bear in mind, like I said before, is that I think this card is a material upgrade to Expanse/Wilds. I can't imagine any circumstance in which this not just a flat out upgrade -- except, perhaps if this was the ONLY card in your opening hand and you needed colored mana right away.
    Terramorphic/Wilds are generally better to have opening hand, about even in the early game, and generally worse late game. The big thing for opening hand is checklands, which are common in EDH manabases, not playing as nicely with Ash Barrens. They're different enough that I wouldn't classify one as a strict upgrade to the other, and I suspect any deck that wants one for fixing wants all three.

    Ash Barrens is a solid budget fixer, which is a fine place to be, but that does cap how high it will go. There are plenty of EDH players invested enough to have access to fetch/shock manabases, which get colors reliably enough to not need Terramorphic/Wilds. Barrens fills some holes for the manabases worse than that and is only going to see occasional play in manabases around that level or better. For legacy, you have to ask how often it will be better than just including a basic of whichever color you're most likely to need under a Moon effect. Basic forest is probably as good or better much of the time. The only deck I can think of offhand that could take advantage of Barrens to play around moon is Shardless and I doubt that manabase has space for a situational slow fetch.

    I picked up a set of the precons so I have a bunch of these, but I have no immediate plans to use any of them (outside of playing the precons as is). I could see it climbing a little, but I have trouble seeing it break $2 unless it's never reprinted. I also wouldn't be surprised to see this as a regular fixture in future commander precons, which would do a lot of work to keep the price down.
    Posted in: Market Street Café
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    posted a message on The Superfiends dilemma
    Quote from WyvernSlayer »
    I think the best approach is to use rattlesnakes; your opponents aren't necessarily prevented from attacking you, but they will feel the pain if they do.

    Soul Snare is an underappreciated rattlesnake card that passes the Sun Titan test.

    Ætherspouts is an instant-speed boardwipe. Similarly, there is Pernicious Deed, which spares your planeswalkers.

    There are some creatures that can be effective rattlesnakes, too. Anything with a board-spanning ability, like Carnifex Demon (which conveniently synergizes with Atraxa), Kagemaro, First to Suffer, or Mageta the Lion can deter attackers.
    Along these lines, there are some decent defensive creatures. Creatures like Ophiomancer and Baleful Strix aren't going to stop everything, but they can kill a fair number of attackers for little investment. Wall of Denial is tough to remove outside of board wipes, which walkers are fine with. There are enough high quality small defensive creatures available that you don't get forced into junk like Typhoid Rats and you can be picky about some of the middling ones, like Deadly Recluse. It's an alternative to the full creature hate gameplan if you don't want to go that route.

    If you do, make it a goal to ultimate Elspeth, Knight-Errant with Lethal Vapors down. I was a piece of spot removal away from that at one point and it was heartbreaking.
    Posted in: Commander (EDH)
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    posted a message on [[Official]] What [deck] should I play/buy/get into thread
    Quote from whocansay »
    Well, I already have all the cards that transition into Modern (Liliana, Goyf), so that helps a little bit. Mostly worried about whether there will be enough occasions to play Legacy, period.
    That's a whole other question and you're not going to get nearly as much help from a forum on that one. I will say that legacy is much more community driven than modern or standard at this point in time. If your LGS isn't supporting it, you can look for local Facebook groups or check out some of the resources here or on the source to find places to play. There are also numerous stories of people cultivating local legacy scenes, so there's a chance you can make your own opportunities if they don't already exist.

    If you just want a deck to play when there are large tournaments in your area you may want to weigh the cost and benefit of shelling out for duals and the like. It's a great format with a great community (at least in my experience), but the opportunities to play don't fall into your lap as often as modern or standard.
    Posted in: Legacy (Type 1.5)
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    posted a message on [Offtopic] Community Thread
    Quote from Donald »
    When I hear the word "politics" it makes me think of multiplayer Magic. Smile
    I'm pretty apolitical in multiplayer magic. I must get my politics fix elsewhere.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    I know there are a lot of politics in this post. Sharing my views on it and moving back to cardboard dragons afterwards. @Bolas, this isn't directed at you in particular but your post made a good jumping off point.

    Do you guys really think Trump is a moron? C'mon...
    I don't know if Trump is a moron and frankly it's less important than the things I do know about Trump, particularly his policy objectives. The only thing I can think of that he's had a hard, unchanging stance on is trade. In addition to outright lying about things he said on the public record, he regularly reversed his policy positions during the campaign. He's erratic and unpredictable, two words I never wanted to use to describe the US commander in chief. He advocated war crimes. Beyond that, he's also come down on the side of some fairly regressive social policies and has already outlined how he's going to enact some of that (not directly, but a lot of the LGBT and immigrant protections were put into place by Obama's executive orders and he's promised to immediately repeal all of those). His SCOTUS pick, while equally unpredictable based on the list that he previously published, has even more potential to push in that direction. I think playing off climate change as false demonstrates a lack of respect for science and information, which fits with his disregard of facts during the campaign (as an aside, even if all the science is wrong and climate change is not actually happening, we've still reduced air pollution and moved towards being more environmentally responsible). His push towards fossil fuels, particularly coal and oil, ignores economic reasons for the decline in oil production and coal power plants, namely the natural gas/fracking boom in the US that's driven oil prices down and lessened demand for coal fired power plants. I can see some of the trade policies going either way and it looks like some foreign powers are willing to work with him to some degree, but I think promising to bring back manufacturing jobs ignores a number of other factors, notably how automation has reduced the need for large numbers of workers in many industries.

    Americans should stick together and love each other, the same for any country and its peoples. Why fight, why create unnecessary hate? Why be hypocritical about hate and start pointing middle fingers in protest of whoever? Even Obama urges America to be together. It's really ugly to see these scenes of infighting... really is.
    This is fair and it's a good message, but most of the anti-Trump crowd was entirely unprepared for this result. One of the most conservative projections, made by someone who gained national attention after correctly predicting the winner of every state plus DC in the last election, still had Trump's odds of winning around 30%. Plenty of other outlets had him <10%. I don't think I saw a single projection that had him over 50%. Trump was more or less viewed as a caricature by his opponents from the point he entered the primary race. A lot of people had never even considered the chance that Trump would win. While you can read into that as you want and it's like 3-4 Christmases combined for political science scholars, Tuesday night was the first time a lot of people seriously thought about what a Trump presidency would mean for them and for their country, and that's a scary thing for a lot of people. Add in that the entire campaign was more or less a race to the bottom between the two candidates and it makes sense that people are going to be angry as well as scared. I do not and cannot condone the violence, but protests are both protected speech and a healthy way to express that fear and anger. It's been a matter of days since the election. Give people a chance to express their views on the result.

    I truly hope that I'm wrong. I hope that Trump is the best president we've ever had. I hope his attempts to root out corruption and reform Washington are successful. I hope that in 4 years, he has a shining legacy that illustrates the importance of outsiders in US politics. I think my political views diverge significantly enough from his that I'll never agree with him, but I hope that that's the worst thing I can say about him. There's almost nothing he's said or done over the course of this campaign that makes me think that will be the case. He won fairly within the system and he gets his shot to govern, but he needs to do more than issue an election night statement about coming together to win me over.


    My 2016 precons shipped Wednesday and I'll have them tomorrow. It's nice to get preorders in a reasonable time frame.
    Posted in: Commander (EDH)
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    posted a message on Insane story about a sick deal I've just did!
    Quote from EloB »
    English is not my main language as you might already figured out Smile

    I paid 660$ (6000SEK) for everything.

    Some of the best displays was factory sealed Urza's saga display.

    Here are some more photos Smile
    http://imgur.com/a/bJemS
    You made out like a bandit. The Saga box alone could probably go for twice that much.
    Posted in: Magic General
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    posted a message on Commander spoilers are out, possible burn addition for Legacy in Vial Smasher the Fierce?
    Quote from DunstilBrejik »
    My main issue with this card is the lack of colorless mana used in burn normally. Getting 1 swamp on the field to pay for this card isn't that hard, but after dropping this creature isn't that swamp fairly dead?
    Badlands. No one splashes using basic lands in legacy. Burn already runs fetches to support Searing Blaze/Grim Lavamancer on a pretty regular basis. I don't think this is a good fit for burn, but color restrictions aren't what's holding it back.
    Posted in: Legacy (Type 1.5)
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    posted a message on which two are the best partner commander 2016???
    Quote from FearDReaper »
    What do you guys think of Bruse and Ikra?
    They potentially get you a lot of life and open up a lot of colors, including all of the ones you want to be in if you're gaining a lot of life. All of the black life for cards options are solid, and white has plenty of lifegain tools that can take advantage of the constant lifegain triggers. Archangel of Thune and Karlov of the Ghost Council seem really cute and also turn lethal quickly if you can get everything to stick (good luck on that). No idea if you can turn that into a competitive deck, but it will definitely have access to the tools it needs to hold its own at less cutthroat tables.
    Posted in: Commander (EDH)
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    posted a message on [[Official]] What [deck] should I play/buy/get into thread
    If you want my opinion, don't worry about whether other people think your deck is 'good enough.' Spending money doesn't necessarily make you a better MTG player or deckbuilder. Your deck is good enough if it wins. Both Lands and BG Pox will win at the top levels of competition, and my guess is that neither of them are 'fad' decks. If you can afford to do either of them- and do them well- I'd just play the deck that you're most excited about playing and matches what you're good at and like to do in gameplay. I'm a fan of Pox, personally. If I was spending that much money on a deck, and was that serious about playing competitively, I'd try to pick one that has a reputation as being more complicated and difficult to pilot, one that you'll keep getting better at playing with for a while. If you really can't make up your mind you could try to brew some sort of hybrid deck. You probably wouldn't win as often as with 'pure' loam pox or 'pure' lands, but I think playing with a deck that feels like 'yours' is more fun. The more fun you're having, and the more you like your deck, the better you'll probably play it. It also depends on the meta you play in. If everyone at your card shop plays Blood Moon, Lands is probably a bad choice. The further your deck is from the mainstream, the less prepared people will be to go against you.
    Lands has been doing well in high level play for a while now. Stage/Depths giving it a fast win con to cap an excellent grindy gameplan was exactly what it needed. I'm not sure when I last saw pox do well at anything higher than a weekly, though keep in mind I don't go looking for pox finishes. That's not a reason not to build a deck (I've played plenty of pet decks that don't see regular success at high levels), but it is something anyone buying in should be aware of. This is especially true because a lot of the pox pieces don't see much play in other decks. The deck has been around for basically forever and pretty much every legacy player is aware of it. If the deck isn't seeing success on a large scale, there's some flaw in the deck, metagame factor, or external factor holding it back somewhere. Again, not a reason to not play a deck. Legacy rewards knowing your deck and the meta more than most formats and if pox is your deck, you do you. Just be aware that you may not excel right off the bat with pox.

    Quote from whocansay »
    Not a fan of combo or aggro decks, so it follows that I'm in love with Shardless BUG.

    Any reason not to buy into it?
    If you want to play legacy and can afford the deck, it's a solid one. It also has a lot of pieces that fit into other decks if you decide to branch out.
    Posted in: Legacy (Type 1.5)
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    posted a message on [Offtopic] Community Thread
    I'm down with NFL players being nerds. It's not like he's the only one. There was that guy on the Raven's offensive line who published a math paper last year, there's an XCOM character named after former punter/WOW enthusiast Chris Kluwe, and probably a ton that I'm unaware of.
    Posted in: Commander (EDH)
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    posted a message on How many EDH decks do you have?
    Quote from DirkGently »
    Nice thing about the app is, I can export it to a spreadsheet if I want. But mostly it's just handy to have on-hand when trading at a store or whatever.

    I guess I don't bother because I so rarely rebuild my decks. Even if I do build a deck with the same commander, I prefer to look at all the cards anyway to see if I've changed my mind about any of my choices. Also it seems like rebuilding a full 100 cards would take a long time going alphabetically. I guess if you've got the list sorted alphabetically that makes it easier though.

    Out of curiosity - double or single sleeving? I'm debating whether or not to spring for double sleeving, but I'm concerned about how much more space it'll take up for shuffling and storage.
    I'm using Google sheets for the spreadsheet so I have access and edit powers on my phone, though it's easier on a computer. Half the reason for tracking the collection is to not make duplicate purchases, so that was a must for me. I also don't trade which means I don't need to check it all that often.

    I almost never rebuild EDH decks as is, but I do it whenever I feel like playing some legacy or (in very, very rare cases) modern. Those lists are a lot more static. It's infrequent enough that it doesn't make sense to leave them assembled, but I appreciate being able to put the deck together from scratch in 10 minutes when I want to. Lists are also sorted into the same categories and alphabetically, when I use them.

    I'm mostly single sleeved. My Jaya list is double sleeved, but it spends most of it's time together, is worth a fair amount, and was once attacked by a cup of coffee. I have no interest in double sleeving everything, mostly for shuffling reasons. I have plenty of storage space, but shuffling double sleeved 100 card stacks is a huge pain.
    Posted in: Commander (EDH)
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    posted a message on How many EDH decks do you have?
    Sorting isn't too bad after it's done once. Throw on netflix, sort into piles, sort each pile. It takes about as long as unsleeving the cards would take. The point of all of the organization is that I can find any card I'm looking for in a few seconds. It's great if I'm rebuilding a list, which happens fairly often for non-EDH formats, or if I want to try a particular card I didn't pull when building a deck. It also helps to keep track of multiple copies, which is relevant for my box.

    Tracking via spreadsheet instead of app is mostly because I started with a spreadsheet and don't want to reenter everything now. It's more work to maintain, but I have a lot of freedom in deciding how I want things sorted so I can mirror my physical collection more closely. It theoretically offers more powerful tools as well, but I have to put in the time to make them happen if I want them. It's nice to have the option even if I've mostly been lazy about that so far.
    Posted in: Commander (EDH)
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    posted a message on How many EDH decks do you have?
    Quote from Gashnaw »
    Similar to dirk and weebo I too have a box of cards for edh. I have very few duplicates and excluding g them I am sitting at around 2200 cards. I sort them by color but am trying to think of a better way right now as my fatpack boxes are getting kind of full.
    I sort by color (including multicolor, colorless, and land), then creature/noncreature, then alphabetically. Multicolored creatures are further broken into legendary/nonlegendary, colorless noncreatures are further broken into equipment/nonequipment, and lands are organized by cycle where appropriate. I'm considering breaking the noncreature sides down further and going to full card type sorting which has been overkill so far. Everything is in a set of drawers in a shelving unit in my office, though a lot of it tends to end up in loosely themed stacks on my desk given enough time. I also track everything in a spreadsheet, which I've been debating adding some additional functionality to (I'm not sure if it's worth the effort over using one of the collection tracking sites, but it makes for a fun project). I wouldn't be able to find anything that I was looking for in a reasonable time frame without at least that level of organization.

    I couldn't do fatpack boxes. Before the shelving unit, I was using a pair of 3k count boxes and even those felt a little unwieldy at times.
    Posted in: Commander (EDH)
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    posted a message on [Off-Topic] The Legacy Community Thread
    Quote from motleyslayer »
    what does everyone think of SCG having less legacy support now?
    I'm in California. We haven't had SCG support for a while now. Opens have been infrequent enough that I forget about them even if I do have time to watch the streams. The only real loss is a regular source of paper decklists, but there are other people stepping up to run events like Tales of Adventure. I'm not exactly heartbroken over their changes.
    Posted in: Legacy (Type 1.5)
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    posted a message on The Commander Price Discussion Thread
    Quote from DanzBorin »
    I'd say the only way they'd command a premium is if there were more of the non-foils printed. So maybe if they are printed in a future commander set as non-foils. Otherwise they just cost what they cost.
    I'm not thinking premium like it typically comes up in relation to card prices, as in additional cost over nonfoil versions, seeing as that's not a factor here. It's not really a question of market forces, it's a question of psychology. I'm guessing the answer is no, but I'm curious to see how the prices move in the months and years following the release. Seeing what happens in the event of a nonfoil printing will be interesting too, if it happens.
    Posted in: Market Street Café
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    posted a message on [Offtopic] Community Thread
    Quote from cryogen »
    I'm officially getting scared.
    I've been scared all afternoon.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    I think the last time I drafted (non-cube, which isn't actually much more frequent) was Conspiracy. The first one.
    Posted in: Commander (EDH)
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    posted a message on How many EDH decks do you have?
    A little disappointed I didn't post in here previously. It would have been kind of fun to see how things have changed.

    The only deck I have that's more or less constant is Jaya Ballard, Task Mage, which is of moderate power level. Mono-R control only gets so good.

    I have 3-4 decks together at any given time, and use a similar system to Dirk. My box is a little narrower and does contain multiples of individual cards (for non-EDH formats), but I can put together decks for 241 generals out of about 2200 unique cards right now. There's plenty of variety there. I rarely play the same deck for more than a few weeks unless I haven't had time to put something new together. Most of the decks I put together are around the same power level, but I have a well established group and don't need to worry too much about running into someone significantly more or less competitive than me.

    edit: Changed total card count to unique card count.
    Posted in: Commander (EDH)
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    posted a message on [[Official]] Reserved List Discussion
    Quote from RedGauntlet »
    I doubt it would tank so mutch

    Also i thought collectors wanted to, you know, collect cards so how this would upset them? You mean this would upset "investors" not true collectors. Colelctors would still have their old and vintage cards that still keep a high pricing, like how Alpha Birds of Paradise is still expensive even tough the card had so many printings. So in essence isn't legacy players that keeping the price of the cards high and the investors are banking on them?
    From the standpoint of a heavily invested legacy player/collector, I would be very upset if WotC banned everything on the reserve list and then released functional reprints. Probably upset enough to quit entirely. Saying that all of my current cards are unusable and I need a set of cards that do exactly the same thing but require me to spend a bunch more money on them if I want to keep playing the format would feel like a blatant cash grab. I imagine I'm not the only person who feels that way. I would go so far as to guess that an action like that would drive the majority of current legacy players out of the format, if not out of the game.

    Note that I'm entirely against the reserved list and am certainly not an investor. I would gladly see them tank the value of my collection by breaking the reserve list. I bought my cards to play with first and foremost, with collection as a secondary goal. A solution like what you're proposing technically "solves" the reserve list problem, but it would be burning a lot of bridges with some very established players/collectors.
    Posted in: Magic General
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    posted a message on The Commander Price Discussion Thread
    Ah, there you go... somehow missed that announcement. So I guess that's what is behind the spike of Kondo and Silas - somewhat playable commanders only available in foil? Sounds like a long-term spec bound to happen at some point...
    Thanks for the info, guys!
    Just to be clear, there is no actual spike on either of those. Sites using TCGPlayer's pricing data use the nonfoil prices. At the moment, Kondo and Silas each have a single seller listing nonfoil copies at $14.99 and it's throwing off the reported pricing data. Looking around the internet or going to the source of the pricing data shows that there are numerous copies available in the $2-4 range. The spike you're seeing is basically an error in an automated report.

    It does bring up an interesting question though. We haven't seen commanders released exclusively in foil before. How does that affect demand, both short term and long term? Do the prices trend closer to previous (nonfoil) commander releases, like they should, or are people going to put a premium on foils despite there not being any other option?
    Posted in: Market Street Café
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    posted a message on Does Wizards kill formats for casual play?
    Quote from pulli23 »
    BULL*****
    Really are you so arrogant that you think everyone goes to the US? For a single weekend? Heck most people can't even go to the US, and I think the people from the US don't even fancy travelling from florida to there.
    The world has 7.4 billion people - the us population is "334 million" that's about 4%. So considering a safety margin 5% of the playerbase is in the US. - Thus 0.5 million people. So 10000 people is 2% of the total US MTG playing population. So at least that part is competitive, and if (as you imply?) 5% of the competitive US people go to the GP; that means the competitive population is 0.2 million - nearly half the total population of players.
    It's not really a stretch to say that there's a large portion of the magic playerbase in the US, given that the game started there and is more directly supported by the parent company there. A direct ratio of US population to world population to find the percentage of magic players in the US is ridiculous. India has a population of 1.3 billion. By your methods, 15% of magic players are in India, give or take a bit. Of the 53 GPs in 2017, 0 are being held in India and cards are not printed in any Indian language. 22 GPs are being held in the US. What's more likely: WotC is intentionally slighting India, despite it accounting for 15% of their playerbase, or that magic players are not uniformly distributed throughout the world's population?

    I also have no idea where you're coming up with a number of 10 million for the total population of magic players. The last hard number I could find with brief internet searching is 12 million globally in 2013 according to Mark Purvis, the global brand director at WotC. There's a later figure of 20 million in 2015 which more or less fits with the 25% yearly revenue growth leading into 2012 mentioned in the NBC article, but is unsourced. Taking it into the percentage of competitive players, there were at least 417k people in the DCI rating database towards the end of 2011. There are probably some duplicates in there and they aren't all going to be competitive players (thanks to prereleases and the like), but those numbers suggest that roughly 5% of the magic playing population is at least invested enough to have a DCI number. If that's relatively constant, saying that there were 1 million competitive players at the time of GP Vegas is likely accurate or slightly underselling it. These numbers also fit with what you see from MaRo on social media, that the vast majority of magic players are casual players (no source on this one, but it shouldn't be too hard to find). I'm not going to comment on the number of US magic players, because I have nothing to base it on, aside from saying that 500k is heavily underestimating it.
    Posted in: Magic General
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    posted a message on What 2016 commander decks/singles are you purchasing? Help me decide if im buying more than 2 decks. I'm only one man lol
    Picked up all 5. I would have bought all the new stuff as singles otherwise, which typically runs somewhere in the $80-100 range. There are some solid reprints and some killer basic lands in there, so getting the set has some upside and involves a lot less bookkeeping.
    Posted in: Commander (EDH)
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    posted a message on [[Official]] The Top 50 List (Week 2 - Black Non-Creatures)
    Quote from Prid3 »
    Just so I'm clear are you arguing that if a group collectively posited that 2 + 2 = 5 that we, as participants of that community, would have the accept those results on the basis of consensus? Moreover, are you suggesting that we'd be morally obligated to label dissenters as being righteous opposition outraged at the process itself as opposed to the outcome? Or even that we're unable to critique a system and highlight its obvious flaws/failures unless we're a part of it? You do realize why this is a problem right? Where's the accountability? If people succeed then deserve be lauded but if they fail then it's everyone else's fault for not jumping in to do the job for them? Is that how you're suggesting that we conduct problem solving in our everyday lives? Reap the rewards of success and diffuse the accountability of failure when things go awry? Must be nice. If you input "what's 2 + 2" into a system and receive "5" as the output then rather than blame society as a whole it makes significantly more sense to critically assess if the system is even accomplishing its intended task and whether or not it could be modified to yield more accurate results. After all, if the system fails because Prid3 was out of town at a business seminar then how reliable was it in the first place?
    You're still talking about a subjective, community driven list. 2+2=5 is objectively incorrect. Saying that JVP is not one of the best 25 blue creatures in EDH is not. The system didn't fail because it went a different direction than you would have gone.

    From what I've seen of your posts, I generally disagree with your take on EDH and multiplayer magic. That doesn't mean I or people who think similarly are wrong. The game is big enough for all of us to coexist.
    Posted in: Commander (EDH)
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    posted a message on Random Card of the Day (12/8) - Venomous Breath
    Love Homura as long as I'm already looking to run sac outlets, which is pretty common. He was an absolute beast in Hazezon Tamar and he's done some good work for me in other decks.
    Posted in: Commander (EDH)
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    posted a message on [Off-Topic] The Legacy Community Thread
    I'm debating going to the Vegas triple GP weekend next year (for legacy). Anyone in here thinking of going?
    Posted in: Legacy (Type 1.5)
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    posted a message on Does Wizards kill formats for casual play?
    Quote from Warangel88 »
    I play magic and I comment on this forum on various magic themes because that is what I do.

    I still think wizards had a way in pushing people into competitive magic and never understood why it is a bad thing (for the sales perspective). But I am here to help and I think I made them change their mind a little. I hope I can do more for casual players like me.
    I can say with almost complete certainty that nothing you're posting on this forum is affecting WotC's policies. Even if they're reading it on a regular basis (which I seriously doubt) they're getting more input and more direct input from social media, surveys, and focus groups. Probably orders of magnitude more. In addition, they actually engage on those platforms, something you don't see on MTGS. There's nothing wrong with talking Magic on a forum but no one here should think that their posts here are influencing WotC.
    Posted in: Magic General
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    posted a message on [Offtopic] Community Thread
    I'm debating the merits of going to the Vegas triple GP weekend next year. Anyone in here considering it?
    Posted in: Commander (EDH)
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    posted a message on Stuff we Need/Want for commander
    I truly think the game is better off without 5 additional Swords and 3 additional Spirit Guides.

    The only cycles I would like to see more of are enemy colored BFZ duals and enemy colored Talismans.
    Posted in: Commander (EDH)
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    posted a message on Another thread about cool finds at Wal-Mart/Target.
    Quote from cavegoat »
    Heya,

    Just picked up a three booster (dragons, maze and reforged) with a harbinger of the hunt, foil from dragons, not the star promo.

    Odd, still haven't cracked it yes, thinking it's not a ton, but curious
    Is it the intro pack foil? I could see suppliers repackaging those instead of tossing them when they pull the old intro packs apart to sell in bundles.
    Posted in: Magic General
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