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Lineage 2 Revolution DB
 
Jaya Ballard Returns
 
The Magic Market Index for Nov 17, 2017
  • posted a message on [[Primer]] Mono-R Control with Jaya Ballard!
    I can't decide how I feel about The Immortal Sun (spoiler below, because it looks like the card link isn't working yet). Card draw is obviously great and the cost reduction is good. The anthem will be occasionally useful, but is more or less a non-factor. Shutting off walkers hurts a lot. My current list is sitting at 5 of them and I'd qualify all of them as high impact cards. I'm not going to be able to make a call on this one without actual testing.

    If you're running lighter on walkers than I am, enjoy the new toy. There's a lot of upside here.

    Immortal Sun - 6
    Legendary Artifact
    Players can't activate Loyalty abilities of Planeswalkers.
    At the beginning of your draw step, draw an additional card.
    Spells you cast cost 1 less to cast.
    Creatures you control get +1/+1.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Lithl »
    Behold, the mighty Half-Kitten, Half-Kitten!
    Creature - Cat Cat
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Crow Storm might unseat Cheatyface as my favorite un-card.

    Also I appreciate that Rules Lawyer is going to be a judge foil.
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] Mono-R Control with Jaya Ballard!
    Goblins are solid utility for mono-R, especially if you go heavy enough to take advantage of some of the tribal elements. There are about half a dozen beyond what you've already listed that can give you a lot of options - check out the Norin primer for a control-ish mono-R list making good use of a goblin package. I've stayed away from them thus far because of Jaya's enthusiasm for wiping the board and a general not wanting goblin tribal elements in the deck feeling.
    Posted in: Multiplayer Commander Decklists
  • posted a message on RW Norin
    Bought into MODO to get a little more play time, and I've been playing around with this list to get used to the interface and explore the meta.
    Thoughts after a couple friendly leagues:
    • Smuggler's Copter has been great almost every time it's come down. Soul Sisters are terrible aggressive cards and it's nice to be able to apply some pressure with them and Norin. It also does a great job of finding the business cards, which addresses one of my complaints with the RW variant of this deck: it durdles super hard with a lot of starts. I'll be moving up to 3 of these for sure and it's honestly been good enough that I would consider 4.
    • Norin should be a 4-of, especially with Copters. The deck runs a lot better when he's down and Copter helps with the previous problem of drawing multiples.
    • Blood Moon MB has been passable but not great. There are a few decks it answers really nicely. There are some decks where it's borderline useless. I don't like that it's one of two cards that can't run off 2 lands in play.
    • Purphoros is either really good or really bad. He obviously closes games quickly, but 4 lands in play is not a guarantee with 20 in the deck. I like being able to execute the gameplan reasonably well with a single dual and Purph does not fit with that plan. Tremors has actually been working pretty well despite applying less pressure, so I may shift to more of those.
    • SB could use a couple ways to push through other swarm decks. That may become less relevant with additional copters and I want to keep copious amounts of disruption for unfair decks because the MB doesn't have much game in that area, so it's a lower priority. I also don't want to read too much into a couple tournament results.
    • Liliana, the Last Hope is an absolute beating.
    I'm planning on shifting to a black splash build, which is what I've run in paper in the past. Cut MB Moons and trim Genesis Chamber to 3 to add a set of Dark Confidant, tweak the lands to add in more white fetches, a Godless Shrine, and at least a couple Cavern of Souls.
    Posted in: Deck Creation (Modern)
  • posted a message on [Offtopic] Community Thread
    Quote from Donald »
    You'll get used to it. F6 and F8 are your friends. Also make sure you have all your stops set like you want them.

    EDH is really hit or miss. There will often be someone with a broken deck in the games but there's still some fun games to be had. I haven't played myself since they meseed up the banlist but I think things are fixed now.
    I still need to play with some of the stops, but it honestly hasn't been too bad after playing through a couple leagues. I've made a couple of the expected errors like clicking through combat or a planned response. It's been really nice to semi-automate the volume of triggers a modern Norin deck generates. It's going to make me lazy if I ever decide to play the deck in paper again.

    EDH has always been a little more social for me so taking it online isn't super appealing. I'll put together a deck just in case I get the itch, it's just likely to sit unused most of the time.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from Donald »
    I'd give it a shot. The interface is bad and you'll lose a lot of games to misclicks when you start but it plays Magic, handles all the rules and leagues/general play testing is very convenient. Decks are also substantially cheaper but it's still an investment. I'm more than happy to run through some games and show you around if you want to get started.
    Went for it. Bought into a modern RW Norin list to try out the league structure because that deck is a ton of fun. Playing through a friendly league now. The interface is a little bit of a pain, but it's manageable. I'll probably buylist stuff next week and pick up something more legacy competitive.

    No immediate plans to build EDH, but I'll have the cards at some point by virtue of playing eternal formats.
    Posted in: Commander (EDH)
  • posted a message on Taigam, Ojutai Master of the birds wincon?
    Quote from un_diplomatic »
    Worth pointing out that whilst you have Taigam out, only enchantments and walkers will generate birds for you because of his ability.
    Dovescape creates birds regardless of whether the spell was countered or not. That's why it's particularly good with Taigam.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from Donald »
    I'd give it a shot. The interface is bad and you'll lose a lot of games to misclicks when you start but it plays Magic, handles all the rules and leagues/general play testing is very convenient. Decks are also substantially cheaper but it's still an investment. I'm more than happy to run through some games and show you around if you want to get started.
    I might take you up on that. So far I've just done one of the new player drafts. Still trying to figure out which legacy deck is most appealing and mostly in the budget I'm looking at, or if I can pull off 2 decks, before I commit to buylisting stuff.
    Posted in: Commander (EDH)
  • posted a message on [Deck] Spanish Inquisition (B/x Storm Combo)
    While I haven't played this in a while, I can answer some of your questions. Focusing on the Summoner's Pact version because those are the lists you linked and the one I'm familiar with. Foreshadowing to the shorthand question, that's Pact Spanish Inquisition, or PSI.

    Arbor - Can be found with either Land Grant or Pact to give you a free creature to sac to Culling the Weak. Even the Belcher kills typically involve storming off and drawing a ton of cards, so it's relatively uncommon to have it left in the library when you actually go for the kill. I got stuck with Bayou as a potential hit more often than Arbor.

    Skyshroud Cutter - Personal preference. I never ran it but it's a decent choice for free creature. Again, you're looking for something you can find with Pact to Cull. Makes Tendrils kills more difficult, which is why I wasn't a fan.

    DRS - It's there to give you a black card on Mox off of Pact. PSI used to run Odious Trow for that purpose, so DRS was actually a nice upgrade. Very, very rarely it gives you some extra mana, reach, or the T1 Bayou → DRS start that tends to leave shields completely down.

    Death Wish - PSI is a critical mass combo deck, even more so than other storm variants. You don't have many permanent mana sources and you're not doing any kind of serious hand sculpting prior to your combo turn. Because of that you want raw card draw much more than specific cards much of the time. Omitting lands and filtering means that most of your draws are live and you're already burning your life total hard with the draw 4s. Wish is going to be worse than a draw 4 most of the time, and wishing for one of those is going to be a prohibitive resource cost unless you were already going to win. Burning Wish might be a better consideration. I'd be very hesitant to cut a draw 4, which would be the best Wish target a large percentage of the time, and that turns me off of it a little bit.

    Sideboard - Looks odd to me too. I haven't played the deck for a couple years and I'm positive my last board is out of date so I'm probably not the best source on this. I always liked sticking to the main plan as much as possible. The deck is already very capable of winning in the first turn or two, which goes under a lot of hate. Diluting your main plan too much lowers the odds of pulling that off and you're still going to have trouble with hate in the late game.

    Shorthand - PSI: Pact Spanish Inquisition, the lists that you've linked; QSI: Quasi-Spanish Inquisition, plays lands, cantrips, and Meditate for more consistency and a tallmen package of 0 CMC artifact creatures for Culling. I don't know much about this variant - most of my explanation comes from looking at a couple lists; SAINT: swaps out the draw 4s for Ad Nauseam and more Belchers, again runs a tallmen package instead of a Pact package.

    Competitive - I honestly wouldn't play this at a large event for two reasons. In my experience, the deck loses to itself around 20% of the time. I'd typically expect to lose at least one game through nothing my opponent did every time I took it to a 4 round weekly. Extrapolating out to something like a GP, you're probably giving up a round or two just on deck choice unless you get very lucky. It's also a quintessential Force check deck. You're fast enough to win under hate and can completely tear apart non-blue lists. You'll also get occasional hands that can't beat Force. You can minimize the impact of both of those things. You can't get rid of either of them entirely. If you do want to try it out at a larger event, I'd look into SAINT with the disclaimer that I've never actually tried that variant. I think it looks a little more consistent (if a little less fun) and is maybe a better choice for a long event.

    That said, the deck is a lot of fun. It's uncommon and very flashy, so people tend to be interested in seeing it played. I could usually get a small crowd just goldfishing it. I wouldn't make it a primary deck or your only deck. I would recommend it as a fun deck to pull out from time to time when you want a flashy, high-risk, high-reward combo deck.
    Posted in: Combo
  • posted a message on [[Official]] What [deck] should I play/buy/get into thread
    Quote from Shockwave07 »
    New to Legacy, and recently started on mtgo.

    I like playing control, tempo, or aggro decks, but will play almost anything.

    Budget is an issue, as it may take some time for me to build a $100 dollar deck. Suggestions what to play or build towards are welcome.
    I've been looking at a similar problem - considering MTGO for some legacy play, don't want to sink a ton of money into it. Keeping in mind that I'm not an MTGO guy and don't know meta/prices all that well, my favorite budget to "actual" deck path is burn → UR delver → other delver variants. You can build a passable burn deck for ~$100. Pick up Forces, fetches, and Volcs over time to transition into a more aggressive UR delver list. Grab Wastelands to open up more delver options, then you can either play around more with UR by grabbing some number of Snapcasters/True-Names and going more midrange, or grabbing more duals/fetches to shift into RUG or Grixis delver. It gives you a decent deck at each step and having Forces, Wastelands, fetches, and duals fit into a lot of legacy decks, so you'll have some freedom to change decks down the line.




    Like I mentioned above, I'm looking into MTGO for some extra legacy play time and I'm fishing for deck ideas. If I pull the trigger, I'll trade in some spare paper cards for credit to get started. I'm expecting a budget in the range of $300-500. I'd like to grab something that features fetches so I can bounce around between decks and/or formats down the line. I'm thinking Aluren (either Imperial Recruiter or BUG variant), which is a favorite paper deck and within my budget, but I have some concerns about it with all of the clicking and the clock. Any thoughts on that or alternate deck suggestions?
    Posted in: Legacy (Type 1.5)
  • posted a message on [Offtopic] Community Thread
    Quote from ISBPathfinder »
    Honestly.... MTGO is crap. I tried getting into it a while back but really.... its not a good client. I am still completely in the dark as to what Arena is going to be but I would suggest looking into that and seeing what its going to be before pulling the trigger on MTGO. I have no idea if MTG Arena is going to be directly competing or if its going to be some sort of variant though. Its worth looking into first though.
    I considered just waiting for Arena, but is likely to be a tough sell if I'm primarily interested in legacy based on what we know about it so far. WotC has already said the focus is going to be on "the newest cards and game modes," which I would interpret as draft and standard - the two formats I'm least interested in. Even if they do have eternal support, I'd be extremely surprised if they had the entire card pool at launch or even in the first few years. I'm not a big fan of the Arena look and feel from the streams out there so far either. It seems like there's more of a focus on making it look more dynamic, which I don't care about, at the expense of showing less information by default, which I do. Arena feels like it's aimed at a very different type of player than me.

    The big draw to MTGO is that I can basically play a competitive legacy event one round at a time as I feel like it. My local weekly is on a night where I have standing plans and it's very rare for me to be able to dedicate 4-5 hours going late into the night even when I can make the events. Breaking it into smaller pieces at times when I'm available is big, even with the admittedly terrible interface.
    Posted in: Commander (EDH)
  • posted a message on A Case for Gotcha (Silver-borderered)
    Definitely clear it with your group first and have replacement cards ready if anyone in the game disagrees. I wouldn't play against them.
    Posted in: Commander (EDH)
  • posted a message on Selling Tropical Island, would you call this Near Mint?
    If you call it NM, include pictures or scans (better option). I'd call it SP based on the back because I wouldn't want to fight over condition and some people are very picky about that sort of thing. Including pictures with your listing will help preempt disputes both before and after the sale.
    Posted in: Market Street Café
  • posted a message on [Offtopic] Community Thread
    Quote from ISBPathfinder »
    I am always hesitant to run cards like that because I just expect someone to Austere Command or something into it.
    As is right and good. That's usually the reason I don't run it though. It's also a bad card if you're not doing something horrendously unfair with it, so it's not very appealing to me.

    I'm considering trying out MTGO to get occasional competitive legacy/modern games in. Any of the MTGO regulars have words of wisdom before I pull the trigger? Planning on buylisting a bunch of stuff to Cape Fear for MTGOtraders credit, so I'll be able to put together a solid deck without having to spend much actual money on it.
    Posted in: Commander (EDH)
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