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  • posted a message on [Offtopic] Community Thread
    Quote from Donald »
    5 more hours to download Frown

    I will say I wasn't too thrilled with the expansion that had the super powerful enemies you can't turn off. You just have to skip the mission that spawns them. I'm typically doing Ironman and don't want to be randomly KO'd by an uber boss.
    The Chosen may hurt a little. I basically found myself dropping everything else to deal with them when they showed up and the game thankfully lets you get away with that by stopping the mission timers while they're around. You'll appreciate the Reaper as a class for Ironman - ridiculously good scouts and give you an almost excessive amount of information to plan.

    Pay attention to how it treats other DLC when you start if you don't want the enemy monarchs - default is to include content without the intro missions. I will say the armor from the archon is one of my favorite pieces of equipment in that game. That combined with one of the new guns gives you an outright broken sniper (always have the high ground, death from above refunds a point when you kill an enemy, unique rifle only takes one action per shot). I could clear half the enemies in a mission in a turn with a single unit a few times.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from Donald »
    I didn't realize it was out I'll definitely check it out.
    I like a lot of the changes they made, particularly fatigue. A couple of the new things are borderline overpowered (like the katana that bypasses armor and has a 100% hit rate) but it overall feels like a deeper game. I'd definitely recommend it.
    Posted in: Commander (EDH)
  • posted a message on Best Gift card(s) to request to buy singles @ the best bang for the buck
    TCGP beats out eBay if you're likely to need smaller things, especially in larger numbers. If there's any chance you're going to want playsets of commons or other inexpensive cards it's easier to get an order of those without shipping costs getting too high. If you're primarily picking up cards over a few dollars each, eBay is the better call.
    Posted in: Market Street Café
  • posted a message on [Offtopic] Community Thread
    Quote from Donald »
    Hey man how have you been?
    Good, pretty much same old. Picked up the XCOM2 expansion when that came out, which is a lot of fun.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from Donald »
    Hi
    Yo.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day - Pieces of the Puzzle
    Artifact tutor is obviously the primary reason to run this and it's great in any deck running enough artifacts to reliably activate it. Tutoring out of the manabase is hard to pass up.

    Lifegain has kept me in a couple games where I otherwise would have died. Sometimes a couple points of life makes enough of a difference for you to stabilize and recover.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Gashnaw »
    Well another set fully revealed and I still don't care. Sure some cards are cool just like they were in Amonkhet and Hour of Devastation, but overall, underwhelming, yet again.
    Serious question: why do you find it underwhelming?

    Even if you're only looking at cEDH, there are several cards that could fit into the format. If you open it up to broader EDH playstyles there are an easy 20-30 cards that I'd expect to see at some point, even if you discount things like pirate and dinosaur tribal that are certain to be played. Any set that contributes multiple cards to an eternal format is more or less par for the course. EDH is an eternal format, even if it's something of an unusual one because it typically uses significantly more cards from new sets than other eternal/nonrotating formats.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from Hermes_ »
    Guilty Conscience and stuffy can kill a player
    Right. Guilty Conscience on its own is not a card most people would run, though. When I say it's not doing much outside the combo, Stuffy + Conscience is the combo I'm referring to, not the three card one you posted originally. I don't like running cards I wouldn't consider outside of a combo just for the purposes of comboing. It's the same reason I'm not a fan of Mike + Trike in most decks (even aside from the fact that I generally avoid infinite combos).
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from Hermes_ »
    Ju st thought of a crazy draw engine but not sure if it would work..or even if it's any good Curiosity + Stuffy Doll + Guilty Conscience
    Three card combos are a little rough to pull off most of the time. I kind of like Stuffy + Curiosity on its own and that drops the card that's not doing much outside of the combo. I'm not a fan of cards that only function as combo pieces and Guilty Conscience is mediocre removal at absolute best.
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] Mono-R Control with Jaya Ballard!
    It's true that Kite isn't good from a mana efficiency standpoint. It's solid from a grindy card advantage standpoint. One of the things that I'm doing in this deck is running a ton of must-kill artifact targets, which tends to tax opposing artifact removal pretty hard. Having a relatively unassuming card that picks up an additional card a turn is solid. I'm not a big fan of it in the early game when I'd rather be developing my board, though I'm obviously still going to make use of it when I'm otherwise not hitting land drops and don't have better plays. It does great things in the late game. It's reliable Valakut triggers, reliable Jaya fuel, and continued land drops to build towards an inevitable kill through an X spell or other large threat. It's helpful for mana efficiency in the very late game, where you may end up with 3 free mana after doing whatever else you wanted to do or need something to spend mana on if you kept Jaya up without activating for a turn cycle.

    Armillary Sphere is one of my favorite early cards and is rarely dead, but it's not good for grindy advantage. This deck wants both grindy card advantage engines (Thawing Glaciers, Staff of Nin, Coercive Portal, etc) and burst card advantage (Wheels, Sphere, Commune With Lava). Mono-R has gotten a lot of good card advantage in recent history, but it still takes some work to keep up with other colors. Compared to the other grindy advantage engines you mentioned, I also run Mind's Eye and Staff of Nin, don't feel that I have enough colorless production to reliably activate Endbringer more than once a turn cycle (may still be worthwhile, especially with the other abilities), and don't like that Outpost Siege can't fuel Jaya.

    Burnished Hart is kind of awkward early game. It's not a guarantee that it's not going to eat removal before you can crack it if you don't play it as a 6-drop, especially because it comes down around the same time that wraths come online. It also eats two turns early and you generally don't want to play it out without planning on cracking it quickly. Kite can come down on T2 and sit, because artifacts are a little less likely to end up as collateral damage than creatures. Wild-Field Scarecrow is somewhere between the two and serves as a decent blocker and I do like the card. I haven't made the jump to it yet because it's not quite as effective as Sphere early and a touch more than I want to spend dropping and cracking in a turn late.

    I don't think Kite is an auto-include or even a long term safe slot, but it does fill several roles in the deck and does so at a cost that works well with other things I want to be doing. It's been working well enough that I'm happy to keep running it for the time being.


    On a different card advantage note, Vance's Blasting Cannons/Spitfire Bastion looks like a solid new option for Jaya and mono-R in general. Flipping into a bolt land makes up for the downsides of the front side. I'll have to pay attention to how often I'll be able to flip that and when the next time I play.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Random Card of the Day - Pieces of the Puzzle
    I ran a decent BG elves list headed by Sisters for a long time - probably decent more for the elves than the general - and they're still one of my favorite creatures. I love having them on the board but hate the cost to get them there. Elves worked well because they're obviously good for mana production and have a strong suite of creature untappers, which is a ton of fun when you're forcing blocks with Sisters. Any source of trample with open mana makes them a borderline unblockable three turn clock and you can pull off some really fun tricks flashing in creatures with the third ability. My personal favorite was countering something with a Draining Whelk, because people tend to not look at the BG player's open mana when it comes to stack interactions (even with a counterspell sitting face up on the table).

    Not very competitive, lots of fun.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Field of Ruin is only making the cut in my lists if I want more than 5 of that effect in my manabase, so basically never. It beats out Encroaching Wastes, but I don't want to run it over any of Strip Mine/Wasteland/Tectonic Edge/Dust Bowl/Ghost Quarter. Incidentally ramping the table while removing a land isn't an effect I want.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    New art Mana Drain just looks super generic to me. The original has great art and the judge version is a little more striking. I'll admit it's also generic but I get more of a feeling of stolen mana from it. I wouldn't be upset to open an IMA one but I'd definitely try and turn it into something I wanted more.

    Just got a fifth way to make coffee. Still don't own a drip coffeemaker. If I wasn't a full on coffee snob before, I'm well on my way.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Iconic Masters has some great reprints at rare. Flusterstorm, AEther Vial, Cryptic Command (new art), Thoughtseize (Lorwyn art), Gorizon Canopy (new art), Auriok Champion (new art), and Oblivion Stone (new art) all known at rare so far. Seen reports that Glimpse the Unthinkable, Jin-Gitaxias, Core Augur, Avacyn, Angel of Hope, and Magus of the Moon are all in the set but no images yet. Definitely buying a box to draft.
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] Mono-R Control with Jaya Ballard!
    Sphere has been a surprisingly solid card. Early game it ensures you hit all your land drops without hurting your progression too much, late game it's an inexpensive way to get Jaya fuel and Valakut triggers or it serves as Welder fuel. Outside of scenarios where I'm digging for a way to win or survive in a turn or so I'm never sad to see it. Kite and Compass are better for the very long term, but Sphere has enough advantages that it's not an obvious cut.

    Hoarding Dragon is probably my next cut. No real way to reliably tutor early and red has gotten much better access to raw card advantage since it was printed. Compass is a possibility, I'm just not sure that I want more basic tutoring over something with broader utility in that slot. Other options are Scavenger Grounds, Mirage Mirror, Sunbird's Invocation if I want something cute and probably an easy cut for the next card, another mana rock with late game upside like Unstable Obelisk, or another X burn spell like Devil's Play or Rolling Thunder. Leaning towards Scavenger Grounds right now to get another land and more GY hate, because I'm definitely light on that.
    Posted in: Multiplayer Commander Decklists
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