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  • posted a message on [Primer] Deadguy Ale 2.0
    Played a couple matches at the LGS last night. One competetive, one for fun. I tested and brought DRS in. Love it. Vampire Nighthawk turned in Mirran Crusader. I should have mentioned earlier, I intend on going with a green splash, I just haven't found a build I like yet. I'm still testing stuff. So B/W Ale looked better against Lands than I expected. Surgical Extraction is boss against this. I did not do as well against Shardless BUG as my tests lead me to think I would. Game 1 was a good fight that ended when I couldn't kill his tarmogoyfs fast enough. Game 2 was a bad time where I couldn't draw lands after his early Wasteland assault. I'm adding another Extraction and a kill spell or two to the side.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Deadguy Ale 2.0
    Your list is similar to mine but there are a few differences. I have been playing Lily as my only walker. I will have to playtest with Gideon. I also notice you're using DRS which I don't have in the deck. Is it that good to be running it without a dedicated green source or two? In that place I have a pair each of Hero of Bladehold and Vampire Nighthawk, the latter of which I'm considering swapping for Mirran Crusader. Last but not least, my maindeck has a couple extra kill spells because my meta is so heavy on aggro/midrange and light on combo and control. I can see what you say about Miracles players not being that good, but just from having lightly tested it online I was frustrated with how long games could go just because the deck was able to keep my dudes off the board. And don't even get me started on fateseal when I don't have Bob up. What about your sideboard?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Deadguy Ale 2.0
    Hello, I've been assembling a BW Stoneblade/Deadguy Ale deck for the past couple of weeks and intend on taking it to my LGS for some legacy fun. I'm posting here because the BW Stoneblade thread looks dead and Deadguy Ale was the original inspiration for me building it. I just happen to play it with a more midrange style. I'm not splashing green for the time being, just going straight BW, and I was wondering if anybody had any advice on sideboard options for some of the decks that I've found to be bad matchups in testing. The main deck I have in mind is Miracles. I found in testing that the only hope I felt I had against Miracles were god hands that destroyed their lands and stole their options within the first couple of turns. I'm currently running 4 IoK, 3 Hymn, 3 Wastelands and 3 Vindicates, and my best games are when I can play at least 3 of the 4 in the first 3 turns. Active Jace TMS is game over if they have countermagic or a way to dig it seems. Anybody else have a problem with this deck? How do you all handle it?
    Posted in: Aggro & Tempo
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