The TO for London pre-releases has had these regularly for the last few events. We had an Admonition Angel box as well for worldwake. Gave away for 9+ points in flights, 9 points in booster drafts.
I play infest in the board too. Marsh casualties is usually too slow, and highborn/UtF improves infest by either losing your own guys for massive life swing, or by urging your own guys out of infest range.
theres no color restriction on nemesis trap but it doesnt matter if a card has color restriction due to the fact its sideboard
Nemesis trap is too expensive if non-white. My point is that we have restricted SB space, and rather than try and fill a couple of spots with anti white removal, and a couple of slots with other restrictions, e.g. smother, you reduce the likelihood of drawing that removal after siding. If extra removal is needed, (e.g. in the mirror), you have the ability to destroy any creature, not just one that meets a particular restriction.
For example, lets assume your playing the mirror, how do kill bloodwitch? Against Jund, they resolve Broodmate? The cheaper the removal, and the less restrictions apply the better.
There appears to be a lot of debate regarding Smother, Deathmark, Nemesis Trap and Doom Blade as the sideboard removal of choice. Urge to Feed and Tendrils appear to be the only main deck removal everyone agrees on.
The main problem here is that with 4 Vampire Hexmage, 4 Duress, 1-3 Hand disruption cards, 1 Malakir Bloodwitch, that doesn't leave a lot of spots for additional spot removal.
1) Smother doesn't kill BSA, Bloodwitch et al.
2) Nemesis trap, Doom blade and deathmark are colour restrictive.
This would indicate that removal that can unconditionally target any creature is ideal. Surely Bone splinters meets this requirement, albeit at sorcery speed. The sac creature clause actually becomes an advantage running Highborns and Bloodghasts?
There will always be a case where each other option may be better, but Bone splinters seems like a swiss army knife in this deck.
360 is the better gaming platform.... Numbers wise... I am a 360 player, but I don't want to argue whether one or the other is better opinion wise. Numbers say 360, so it would be logical to do it for that.
Either way, I have a pc. If the game turns out to be more than stirred crap, I'll buy it.
Don't want to add to a fanboy war, but 2008 figures here show PS3 had higher sales worldwide. There may be more 360s out there in total, but there is a large enough PS3 consumer base for this to be a PS3/PC exclusive. When M$ release a PS3 game, then there are grounds for complaint.
Based on the new duals that have been released, I'd be interested in any suggestions for mana bases once we rotate next month. Appreciate this is a little early, but this deck is heavily reliant on untapped green turn one.
With 24 creatures, probably worth playing Ancient Ziggurat for easy fixing in the first few turns. Also, a must is 4 Oblivion ring. It just removes so much stuff.....
Doesn't mean it can't block just cause it's a gouger. Toxic Iguanar could mean that you lose 2 life when it comes into play, making it hurt more with unearth......
1)protomatter powder is very expensive... 2U + 4W to get a single card. We already have card draw + sanctum gargoyle + Sharuum... no need for a very expensive card...
2) Cancel seems right yes. less expensive.
3) would be a sideboard card... i wish we coul have some tourney results to see the metagame
Fair points. Resounding wave takes care of both devour and unearth mechanics nicely though. also, why are we not considering Ethersworn canonist as a 2-drop? At least as sideboard against non-artifact decks?
I would also argue that with 4 sculptors main, we can probably drop the land count to 22-23 also...
1.) Does protomatter powder have a place in here? Added GY recursion would seem to be a good thing, especially with capsules, tidehollow guys, scourglass etc. Using your graveyard as a utility toolbox seems worth it....
2.) Punish ignorance may seem worth the 4 mana for a 6 point life swing, but sometimes you just need to counter for as little outlay as possible. Cancel just seems better. If you're more worried about removal, then hindering light becomes even better..
3.) Resounding Wave works nicely against unearth...:)
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/other/12212010
Nemesis trap is too expensive if non-white. My point is that we have restricted SB space, and rather than try and fill a couple of spots with anti white removal, and a couple of slots with other restrictions, e.g. smother, you reduce the likelihood of drawing that removal after siding. If extra removal is needed, (e.g. in the mirror), you have the ability to destroy any creature, not just one that meets a particular restriction.
For example, lets assume your playing the mirror, how do kill bloodwitch? Against Jund, they resolve Broodmate? The cheaper the removal, and the less restrictions apply the better.
I am suggesting bone splinters as SB removal only as a more flexible answer. MD removal is fine as is.
The main problem here is that with 4 Vampire Hexmage, 4 Duress, 1-3 Hand disruption cards, 1 Malakir Bloodwitch, that doesn't leave a lot of spots for additional spot removal.
1) Smother doesn't kill BSA, Bloodwitch et al.
2) Nemesis trap, Doom blade and deathmark are colour restrictive.
This would indicate that removal that can unconditionally target any creature is ideal. Surely Bone splinters meets this requirement, albeit at sorcery speed. The sac creature clause actually becomes an advantage running Highborns and Bloodghasts?
There will always be a case where each other option may be better, but Bone splinters seems like a swiss army knife in this deck.
Don't want to add to a fanboy war, but 2008 figures here show PS3 had higher sales worldwide. There may be more 360s out there in total, but there is a large enough PS3 consumer base for this to be a PS3/PC exclusive. When M$ release a PS3 game, then there are grounds for complaint.
Fair points. Resounding wave takes care of both devour and unearth mechanics nicely though. also, why are we not considering Ethersworn canonist as a 2-drop? At least as sideboard against non-artifact decks?
I would also argue that with 4 sculptors main, we can probably drop the land count to 22-23 also...
1.) Does protomatter powder have a place in here? Added GY recursion would seem to be a good thing, especially with capsules, tidehollow guys, scourglass etc. Using your graveyard as a utility toolbox seems worth it....
2.) Punish ignorance may seem worth the 4 mana for a 6 point life swing, but sometimes you just need to counter for as little outlay as possible. Cancel just seems better. If you're more worried about removal, then hindering light becomes even better..
3.) Resounding Wave works nicely against unearth...:)