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  • 1

    posted a message on Question about the planes or regions of the early sets (ABU, Legends, Ice Age, Mirage, Tempest etc)
    I wish I could. But, I am terrified of clicking on any links because of the risk of seeing any spoilers or in-depth details of any kind.

    As I explained in the original post (especially the parts highlighted in bold font), I DO NOT want to accidentally see anything about the storyline or mid-level or high-level specifics of any kind.


    So you don't want to write fan fiction then. You just want to write fiction using names from MTG regardless of where they show up.

    I just wanted to know the bare minimum of what the names and formats of the early locations were. Like, whether they were on a single planet or multiple planets or multiple universes or what, and, what the names of the regions/planets were, if they had name, and which ones were offset by time from which ones.

    I didn't want to know anything else other than that though, as that would ruin the whole writing experiment I'm trying to do.

    Again if you want to write coherent fan fiction you can not do this. I am going to give you the same advice I give to people who turn up here proposing assorted rules changes. Don't bother unless you are willing to do the grond work. And for writing fan fiction that is learning what the current story is and working out where and what you slip in to the current storyline with out it not making sense.

    Anyway, I think I know almost enough now, as it seems that most of these early sets took place on the same planet, which is what I was trying to find out, without risking seeing the spoilers I would've inevitably seen if I had just looked it up on some website.


    Yes the same planet but in vastly different areas and at different times. The current History of Dominaria is of about similar length to that of civilised history on our rock. If you don't know what you are doing it would very easy to make very large errors like having Confucius and Napoleon wandering around the same place at the same time with out any form of time travel.

    I guess ideally it would be best if someone was able to just list from Alpha through Exodus the name of the plane/planet/continent and time-era of each set in the format of the example I provided a couple posts up above. But even without something like that, I think maybe I already have enough to go off of from Kahedron's answers to start writing some stories. So, thanks for the info everyone, this will come in handy.


    No you don't. And you won't until you ditch the I don't want spoilers/storyline information schtick you are displaying. Do your ground work first then start writing the fiction it will be a lot better in the end.
    Posted in: Magic General
  • 1

    posted a message on Question about the planes or regions of the early sets (ABU, Legends, Ice Age, Mirage, Tempest etc)
    For the recent planes like Innistrad and Kaladesh we have only seen small parts of the them and in similar time periods.

    For others like Mirrodin and Zendikar whilst we have and idea of what the whole plane looks like the story and the cards only concentrate on a couple of areas and the same time period. Other areas and times are left for when/if they return to the plane.

    As to the physical lay out of the planes it depends on what Storyline needs it to be.

    Speficially for Dominaria all the action takes place on a planet that bares the name Dominaria all the blocks that take place there all take place on that planet just at various different times or in different places. For an idea of its history check out the Wiki article for it here.
    Posted in: Magic General
  • 0

    posted a message on Question about the planes or regions of the early sets (ABU, Legends, Ice Age, Mirage, Tempest etc)
    You are better off asking this in the storyline forum.

    But essentially yes a lot of the early blocks did take place on Dominaria. As for why they appear so different just look at the geography/sociology of our planet even our time. Asia has a very different character to Europe which again very different to Africa and again different to Antartica.

    Likewise looking back over the history of our rock different periods of history are very different to each other with things like landmasses moving, forming and collapsing at different times.

    The same thing applies with Dominaria as each block is set on a different continent to the others or during a different time period, for example The Ice age block takes place a lot earlier than the Odyssey Block and Onslaught Block, during an actual Ice age that turned the Plane of Dominaria into an ice cube.


    For the two you picked out spefically Arabian Nights is not set on Dominaria it was an attempt to extend the franchise out into existing properties in this case 1001 Arabian Nights and similar stories. Not to sure about Fallen Empires but the other thing to consider is that during the early years WOTC did not have a defined style to how they wanted each set to look so there are more differences in look and feel than there is in the modern era.
    Posted in: Magic General
  • 0

    posted a message on Permanently exile creatures with Angel of Serenity
    Quote from JoeyCote »
    I admit I am confused. Segoth, are you saying that you can permanently exile cards with Angel of Serenity and Deadeye Navigator? Even with your explanation I just don't see how that works.


    Yes it is possible.

    The reasons why it works are:

    Once an ability hits the stack it is completely independant of its source
    Triggered abilities fire immeadiatly and go on the stack the next time a player would get priority.
    If multiple triggers fire at the same time and are controlled by the same player they chose the order they go on the stack
    Once a permanent leaves the battlefield it loses any memory of its previous existence

    The steps behind this specific example are:

    1) Angel of Serenity ETB triggering the Deadeye navigator and the Angel of Serenity
    2) Put the ability of the Angel of Serenity on the stack first
    3) The soulbound ability on Dead eye navigator resolves
    4) Bounce out the Angel of serenity using the deadeye navigators ability
    5) LTB ability on Angel of serenity will fire
    6) Angel of serenities LTB will resolve with nothing to return.
    7) Angel of Sernities ETB will finally resolve removing the targetted creatures

    As the new Angel that returns is not the one that exiled the creatures you won't get them back when it leaves the battlefield.
    Posted in: Magic Rulings
  • 0

    posted a message on Should we avoid buying masters sets to force reprints in conspiracy, commander or std?
    Quote from draftguy2 »
    Quote from Lord Seth »
    Quote from mtgsalaccount »
    Quote from Lord Seth »
    No, you can't.

    You can, literally, and very very very easily, which is exactly what writers get paid a salary to do. You think every single card WoTC comes up with is the only idea they ever had for that set? There's thousands of more ideas behind the scenes backlogged, but they choose the ones that are most likely to maximize their profit with the current state of the game.
    When you have a Lightning Bolt, it isn't really possible to make all of the direct damage spells as good. You can try making variations, like one that deals 4 damage to a creature but 2 to a player, but then one still tops it all.
    1


    I disagree with you its not hard at all, Here let me provide you with some

    New bolt
    R
    Sorcery
    Deals 1 damaged to target creature or player, Deals 1 damaged to target creature or player, Deals 1 damaged to target creature or player

    New Bolt
    R
    Sorcery
    Deals 3 damaged to target creature or player, Gain 1 energy

    New Bolt
    R
    Deals 3 damage to target creature and 3 damage to target walker

    New bolt
    R
    Sorcery
    Deals 3 damaged to target creature or player Scry 1

    New bolt
    R
    Deals 1 damage to all creatures OR deals 3 damaged to each opponent.

    New Bolt
    R
    Deals 2 damaged to each player for each nonbasic land they have in play

    New Bolt
    R
    Deals X damaged to target permanent where X is its total converted casting cost. or 2 damaged to all players

    New bolt
    R
    Deals 6 damaged to target creature, new bolt can target creatures with hexproof or shroud.

    New bolt
    R
    Deals 4 damage to target player.


    New bolts all playable alongside original bolt.


    Nope. New Bolts most of which completely outclass the one true bolt to an almost laughable extent. If some those got printed there would be no point in using the original lightning bolt which very eloquantly proves the point that Lord Soth has been making.

    If the baseline spells like terror, wrath of god and lightning bolt are to efficient any new version of them needs to do something rather shiny for the new cards to get a look in. It is far better to have a lower base line so variants don't have to be so rediculous yet still provide a reason to use them instead of the baseline version of the spell.
    Posted in: Magic General
  • 0

    posted a message on [The Crafters] are trapped in Limbo...
    Hug Real Life alqways comes first Dox. Go do what you meed to do. If/when you come back we will still be here. Hug
    Posted in: Clans
  • 0

    posted a message on WOTC adds new department to ensure less mistakes happen.
    Quote from drmarkb »
    Printing cards like harsh mentor and deliberately making them NOT hit PWs was practically trolling by WOTC.


    I take you mean not firing when a loyalty ability fires? If so that is understandable as it would then be too powerful against planeswalkers. It would effectively become a 2 mana answer to every planeswalker that your opponent played as as you can then redirect the damage to the planeswalker that triggered the ability and effectively stop it from ever gaining loyalty counters as very few have loyalty abilities that put more than 3 counters on the planeswalker when activated and it would also almost guarentee that it would only be able to use its minus ability the once as you would have already removed the loyalty counters to pay for the ability then have your opponent redirect the damage to it to remove 2 more.
    Posted in: The Rumor Mill
  • 0

    posted a message on Spectra Ward + Concerted Effort
    Quote from Zcranel »
    Doesn't granting protection to something only apply to effects from other players?


    No, if a creature as protection from a certain quality it has protection from every thing that meets that criteria regardless of who controls it.
    If you control a creature with protection from white you can't target it with holy strength and if it already has holy strength on it the aura will be removed and sent to the graveyard next time SBA are checked.
    Posted in: Magic Rulings
  • 1

    posted a message on Pale Recluse question
    Forest cycling, wizard cycling and any other type cycling is still a cycling varient so will trigger abilities of cards like Horror of the Broken Lands and Astral Slide.
    Posted in: Magic Rulings
  • 0

    posted a message on WOTC adds new department to ensure less mistakes happen.
    Quote from Yonekura »
    Quote from leslak »
    wasn't copy cat combo a know isue that they knew but left in the set anyways? I always had the impression that they knew it but did't predict that people would just made a ETB deck with the combo in it ( like, we got some pretty decent hate in amonkhet, a set that was alread in priting before the cat was spoiled )


    Here can see where they claimed they missed the combo.
    http://magic.wizards.com/en/articles/archive/latest-developments/m-files-aether-revolt-part-1-2017-02-03

    Although, what I find funny is the promo of Saheeli's Artistry. Salheei appears to be riding a Felidar Guardian.
    http://shop.tcgplayer.com/magic/launch-party-and-release-event-promos/saheelis-artistry


    Not to sure why you are surprised at this. It is pretty much the same thing that happened with Skullclamp. Development did not do enough testing with it to stop it being degenerate until after the full set got sent to print. But it got enough interest that it was put into the nuts and bolts theme deck. Skullclamp was even called out as one of the pieces of equipment that you should be looking to tutor out and get onto the battlefield as soon as possible
    Posted in: The Rumor Mill
  • 0

    posted a message on Commit // Memory and flashback
    Jace just allows you to cast the spell from and unusual place and then send it to a different place when it leaves the battlefield. It does not alter the spells type or the permissions for which it can be cast.

    You may cast commit from your graveyard at any point at which you could cast and instant.
    Posted in: Magic Rulings
  • 0

    posted a message on Wither plus deathtouch
    The 6/6 will get assigned and dealt 1 point of damage, since the creature dealing the damage has wither it will be done in the form of a -1/-1 counter.

    Since the attacking creature is indestructible deathtouch won't be able to destroy the creature.
    Posted in: Magic Rulings
  • 0

    posted a message on Necropotence ability timing
    You are incorrect.

    Presuming you have retained priority and put all the activated abilities on the stack before you give priority back to your opponent, you will have already lost 8 life by the time the disenchant has gone on the stack and will still exile 8 cards.

    The payment of 1 life is part of the cost of the ability so is paid as you activate the ability and put it on the stack this happens before your opponent has the chance to cast any spells or take any other game action. Also once an ability has triggered or activated it is completely independant of its source so will still continue to resolve if the source is removed from the battlefield for any reason. If your opponent wants to stop you from exiling the cards he needs to deal with the ability directly with something like stifle to clear out 1 of the abilities or if he wishes to deal with them all end the turn with something like time stop.
    Posted in: Magic Rulings
  • 0

    posted a message on does gideon of the trials trigger thalia's lieutenant?
    When you activate the animation ability on any Gideon or similar permanent like a man land it does not trigger any ETB abilities as there are no zone changes involved. All that is happening is a permanent on the battlefield looks different to it did before the ability resolved.
    Posted in: Magic Rulings
  • 0

    posted a message on Deathrender and Soulshift
    Since you control both triggers you get to choose the order in which they go on the stack. If you put the trigger from Deathrender on the stack first you will return a creature card to your hand with Soulshift before deathrender tells you to put a creature card in your hand on to the battlefield.
    Posted in: Magic Rulings
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