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Magic Market Index for August 18, 2017
 
Treasure Cruisin' with Azorius Titan
 
Commander 2017 Digest
  • 0

    posted a message on Metalwork Colossus Decks
    I like the idea of running thought-knot seers, forerunners, and reality smashers. I feel like we need more artifacts though just to threaten the colossus train (Copter would fit well in your list, and probably fleetwheel cruiser too). I'll definitely give something like that a spin. This is the more controlish list I was talking about:
    Posted in: Deck Creation (Standard)
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    posted a message on Metalwork Colossus Decks
    Quote from jacobk ยป
    After playing with this some more and running into some of the staple decks in the format I think I can see some issues.

    As a combo deck this is just too slow. You can only go off on turn 4 if you get the god hand. If you have to do any kind of filtering (i.e. Glint Crane) or interacting with the board then you're looking at turn five at best.

    After you go off you can still lose to many of the standard removal spells in the format (Declaration in Stone, Stasis Snare, Immolating Glare, even Unlicensed Disintegration in aggro decks). You can play around it to some degree but a combo that doesn't actually kill the opponent when it goes off isn't much of a combo.

    The deck is not well suited for a control role. All of the permission is in the sideboard and if you try to be reactive then you aren't developing your side of the board.

    As a midrange value kind of deck the threat density is way too low. The cards are also dependent on each other to accomplish anything. When I tried to tinker around the edges by fitting some planeswalkers into the deck this became pretty obvious. The planeswalkers might be strong on their own but weakening the synergy of everything else more than outweighed the value. I couldn't find a planeswalker with synergy, although Saheeli Rai seems like she ought to have synergy.

    I could be making some misplays but I feel like I'm at a disadvantage against the top decks in the format.


    I've been trying out several different versions and I know exactly what you mean. I can't recommend forerunner of slaughter enough as a one-of because he lets you kill the same turn you go off. I've also been testing out a more spell heavy version with a few torrential gearhulks to play a more controlling role. Prisms, Archives, caravans, and skyships all feel fine in a more controlling list. Essentially just pre-boarded with more removal and countermagic. It slows the colossus down sure, but it seems like it's at least worth looking into.
    Posted in: Deck Creation (Standard)
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    posted a message on Metalwork Colossus Decks
    Hey Colossus boyzzz. I've been trying a bit different route with decent success. Forerunner of slaughter has been amazing to end the chain of sanctums with giving 2 or more colossi haste. He can also immediately crew any vehicles laying around. I've been testing a grixis list as well with 4 of him and 4 inspectors along with deep fiend etc. Lemme know what you think. Reckless bushwacker, and marionette master have been in and out as traverse targets too.

    Posted in: Deck Creation (Standard)
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    posted a message on [[Official]] [Primer In The Works] Standard Dredge (all types)
    I was testing a dredge deck for a while, and I found postmortem lunge to be better than unburial rights + swiftfoot boots.

    With postmortem lunge you can mill your entire deck and win with a single kessig cagebreakers attack. All by only using 1 card.

    I also played against this guy online who was maindecking gnaw to the bone, and I couldn't even get close to killing him.

    I have not really tested this, but based on what I had tested right after rotation this seems like a decent starting point.

    4 birds of paradise
    4 Merfolk looter
    4 Armored skaab
    3 Splinterfright
    3 Kessig cagebreakers
    2 phantasmal image
    2 llanowar elves
    2 Snapcaster mage

    4 dream twist
    2 Gnaw to the bone
    4 Postmortem lunge
    4 Mulch

    4 hinterland harbor
    9 forest
    9 island
    Posted in: Standard Archives
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    posted a message on Mono-G Infect
    You don't need to use mirran meddle if metalcraft is too difficult to acheive. Try groundswell, it usually has the same effect, and it frees up alot of deck space dedicated to artifacts Smile

    Also, I definatley agree with mutagenic growth.

    Edit: I see you removed the artifact theme.

    Yes, UG infect if a really good deck. There is probably a thread for it around here. Go check out some of their choices.
    Posted in: Standard Archives
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    posted a message on BUG Birthing Pod
    I see what you mean about pod kindof replicating swords in a certain way. Even with that said maybe we need that redundancy in this deck. It also trades in a little power that pod lends us for just pure speed that the pod lacks. Without pod we have developed some consistent lists no doubt. The only thing I feel is lacking is some way to turn our creatures into real threats other than pod. NLB used some elspeths to accomplish this, and mythic did to a certain extent. Turning our mana dorks into threats is a great alternate win con. This idea was also a huge contributor to caw blade's dominance.

    I agree with the 4 drop comment also. We need more 4 drops, but after M12 the decision on what to play here becomes a whole lot easier.

    I have found any 4 drop without a relevant ability to the pod chain to be sub par. I tried thrun, and persecutor in a list where I stopped podding at 4, but in this list why would you stop to attack when you could just get a frost titan and win?
    Posted in: Standard Archives
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    posted a message on BUG Birthing Pod
    Yeah it seems like a perfect fit. I had tried garruk to kinda fill the same role. The sword seems much better, and it happens to also be the bane of valakut. It will allow us to not overextend as I had to with garruk from time to time. Also, creeping tar pit + sword seems like an amazing way to recover from any sweeper nonsense. I'm thinking the inquisitions should be mana leaks though. Mana leak is good enough to run without the sword in place of inquisition, but the sword tips it in mana leak's favor. I'm looking forward to testing this. Also, solemn simulacrum is the absolute best card we could get from M12, and I could see a UG version being more viable with M12. Black gives us entomber for our 4 drop, and not much else outside of removal. Just a thought.
    Posted in: Standard Archives
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    posted a message on BUG Birthing Pod
    I'm probably bringing this to FNM tonight. I am happy with the card choices, but I need to play some more consistent numbers of everything. I tested it online, but not very much. I'm going to test it a bit after work today, and make some final changes.

    4-Lotus Cobra
    3-Viridian Emissary
    3-Birthing Pod
    3-Sword of Feast and Famine
    4-Preordain
    3-Frost Titan
    1-Grave Titan
    4-Sea gate Oracle
    2-Entomber Exarch
    2-Acidic slime
    3-Go for the Throat
    4-Inquisition of Kozilek

    24-Lands

    I'm going to try the swords out, and I think they will be amazing. I have yet to test them, but they seem to play right along with every one of our goals. I should be able to find one with the preordains, and sea gates relativley easily. Turning all of our free creatures, in terms of card advantage, into MORE card advantage seems like a great idea. I like the racing power of the deck with equipment. It makes their removal spells even more neccasary to use, and they will still be on the losing end of trading with our creatures. The swords may give us a good plan against valakut, but this is all theory at this point. Viridian emissary has been great for several reasons. He trades with early drops, and makes our large guys come down faster. He also provides a decent clock alongside cobra. I have always been impressed with how much damage a cobra can get through for, but with emissary, and the swords the deck seems much faster.
    Posted in: Standard Archives
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    posted a message on [M12] Sorin's Vengeance
    @Joe

    Turn 1- Swamp
    Turn 2- Swamp
    Turn 3- Swamp
    Turn 4- Swamp
    Turn 5- Swamp
    Turn 6- Swamp
    Turn 7- Swamp, gitaxian probe > if mana leak see option A, if not see option B

    A- Turn 8- Swamp, Turn 9- Swamp, Turn 10- Swamp, Sorin's Vengeance, Turn 11- Sorin's Vengeance.

    B- Sorin's Vengeance, Turn 8- Sorin's Vengeance.....

    Don't try to beat Sorin's Vengeance
    Posted in: The Rumor Mill
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    posted a message on [M12] Sorin's Vengeance
    Turn 1- Swamp
    Turn 2- Swamp
    Turn 3- Swamp
    Turn 4- Swamp
    Turn 5- Swamp
    Turn 6- Swamp
    Turn 7- Swamp, Sorin's Vengeance
    Turn 8- Sorin's Vengeance
    Posted in: The Rumor Mill
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    posted a message on BUG Birthing Pod
    Awesome, I had just edited my previuos post with the oracle idea lol. I do feel like oracle isn't as good without at least 27 lands.
    Posted in: Standard Archives
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    posted a message on BUG Birthing Pod
    I'm not sure where I would fit in the entomber exarchs. I could cut the discard spells entirely for the 2 entombers, and 1 deceiver. I really just wanted to see if this list make ondu giant shine any more so than he did in my other list, which runs a heavy discard/disruption package like yours. If we can squeeze both ideas into 1 list, then that sounds great. I definatley agree that deceiver exarch is great in almost all matchups, and he will fully replace oracle in my previous lists too.

    4-Explore
    4-Preordain
    3-Birthing Pod
    3-Go For the throat

    4-Cobra
    3-Deceiver Exarch
    2-Entomber Exarch
    3-Ondu Giant
    2-Acidic slime
    4-Frost titan
    1-Grave titan
    1-Wurmcoil engine

    26- Lands

    Eh, on second thought this lists like it would be much better if you cut the ondu giants all together, and just went up to 27 land, and some oracle of mul dayas. It would just pour land onto the feild for 6 drops Smile
    Posted in: Standard Archives
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    posted a message on BUG Birthing Pod
    Cutting a pod seems like a good idea, but I always hesitate to cut any removal. Anything below 3 removal spells is too low in my opinion. I need to kill deceiver exarchs, and primeval titans if they do indeed come down before my 6 drops. Maybe cutting a pod, and the 1 of despise for another land, and maybe a 3rd exarch?
    Posted in: Standard Archives
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    posted a message on BUG Birthing Pod
    I tried out deceiver exarch, ondu giant, and a split of despise/ inquisition.

    I was very impressed with playing 3 deceiver exarchs, and no other 3 drops. Flashing him in at the end of their 3rd turn, tapping something, and then dropping a pod, and immediatley podding him is pretty good. He tapped down a hero of bladehold before attacks to win me a game. His tapping ability does seem very useful in the current meta. He also gives us a slightly more favorable matchup against aggro.

    Ondu giant was a little less impressive to me. In my list, only running 3 6cc guys, he rarley put out a 6 drop the following turn. I can see how he would be abused, but he would require a little bit different of a list.

    Something like this might work which is more focused on ramp.

    4-Preordain
    4-Explore
    3-Go for the throat
    2-Inquisition
    1-Despise
    4-Birthing pod

    4-Cobra
    2-Deceiver Exarch
    3-Ondu Giant
    2-Acidic Slime
    4-Frost titan
    1-Wurmcoil
    1-Grave titan

    25-Land

    Having 6 6cc guys will allow some abuse of ondu giant. Cobra/Explore > Ondu Giant > 6 drop seems very feasable with this list as metamorph pointed out. Podding a cobra > Exarch > Ondu Giant is also a bit more of a ramping play than my other list could make use of, and also makes losing the cobra not so bad.

    The inquisition/despise could be turned into another land, and 2 open slots for a more consistant explore list like ryan wanted to try.

    Tell me what you guys think.
    Posted in: Standard Archives
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    posted a message on BUG Birthing Pod
    I like that list Jole. How are the deceiver exarchs working out for you? It seems most of us have been using the sea gate oracles as our go to 3 drops. I like the high number of deceiver exarchs instead of just one to jump from the 2 to the 4 mana cost slot.
    Posted in: Standard Archives
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