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  • posted a message on Confused About Support Rulings.
    No. It's worded a bit poorly but it's referring to each individual support action. That ruling is just telling you Saddleback Lagac has to put the counters from its support ability on two different creatures; let's say a 1/1 soldier token and Joraga Auxiliary when it enters the battlefield but it can't put two +1/+1 counters on itself or the Auxiliary. If you activate Joraga Auxiliart later, you can put more counters on the other two creatures(the token and the Lagac), just no more than one counter per creature per activation.


    edit fixed mistake in saying support can target itself
    Posted in: Magic Rulings
  • posted a message on Death's Shadow Jund
    Quote from FlyingDelver »
    Somebody considered Orzhov Charm in the white splash version? I guess its not good enough, but I think especially modes 2 and 3 seem kinda interesting.

    Someone won a SCG IQ with an esper list using Orzhov Charm last weekend actually. The bounce mode is also relevant. It gives you a sorcery speed WBB untap target Death's Shadow in race situations.
    Posted in: Midrange
  • posted a message on Are you required to announce exalted?
    You have to acknowledge that it happened when it becomes relevant(e.g. dealing damage or your creature taking damage) but you do not have to explicitly announce each exalted trigger.

    From the tournament rules:
    Triggered abilities are considered to be forgotten by their controller once they have taken an action past the point where the triggered ability would have an observable impact on the game. Triggered abilities that are forgotten are not considered to have gone onto the stack.
    Posted in: Magic Rulings
  • posted a message on Does Spectra Ward remove Godsend if Godsend is already equipped on the creature?
    Spectra Ward Godsend

    Yes. Godsend is white and Spectra Ward gives protection from white(and the other colors) so it would become unattached as a state based action

    702.16d A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield. (See rule 704, “State-Based Actions.”)
    Posted in: Magic Rulings
  • posted a message on Efficient Construction and Universal solvent
    Quote from Astrolabe »
    The solvent only "destroys", hence the container just needs to be indestructible. Darksteel or some such would do just fine.

    It could be like 5-minute epoxy where you have 2 compounds that when mixed together are a super adhesive but separate relatively inert. Only a solvent instead of an adhesive in this case. You could carry that in a mundane double syringe.
    Posted in: The Rumor Mill
  • posted a message on [AER] - Spoiler Discussion for Modern
    How viable will a Beck // Call and Sram's Expertise interaction will be? Draw 7, put 7 tokens on the battlefield.


    It's only a draw 4 and 7 tokens. You cast the spell during the resolution of the expertise(so it resolves second)
    Posted in: Modern
  • posted a message on [KLD] - Spoiler Discussion for Modern
    It might have a place in Death Cloud. The 2 life and 2/2 body help with the surviving to cast death cloud and sacing it to death cloud helps break the symmetry
    Posted in: Modern
  • posted a message on [KLD] - Spoiler Discussion for Modern
    Kozilek's Predator or Eyeless Watcher + Eldrazi Displacer and this is infinite colorless mana/scion or spawn tokens. But that's a 3 card combo. This is definitely a combo card and not a build around engine type card because the formats just too fast to be wasting your 4 drop on a do nothing. Its still not fast as a combo piece and you need a couple other cards to do anything with it, one of which you need to have ETB after the panharmonicon... If it was a 2 drop, maybe but at 4 its too slow.
    Posted in: Modern
  • posted a message on Kaseto + Shapesharer Rulings Help
    Since you mentioned the possibility of Shapesharer not being a Snake, it is always a Snake as long as it's also a creature. Changeling is a characteristic-defining ability that will give Shapesharer all creature types as long as it's a creature, so it will remain a Snake as long as it's a creature even if it no longer has changeling.


    I don't want to get too off topic but Shapesharer loses changeling when it copies another creature(assuming that creature isn't also a changeling). We wouldn't apply Changeling until layer 4(but we apply it first in layer 4 because rule 613.2 tells us to apply CDAs first in their respective layers) at which point we've applied the Copy effect from layer 1 so Shapesharer isn't a Shapesharer anymore and Changeling isn't there to apply.

    From gatherer -
    If Shapesharer itself becomes a copy of another creature, it loses both changeling and its activated ability (unless it’s copying another creature with changeling and/or another Shapesharer, of course).


    But if Shapesharer or another snake is affected by Kaseto, Orochi Archmage's ability and then becomes a non-snake, it will keep the +2/+2 for reasons stated in the above posts. So the scenario in the OP, Shapesharer would end up being an 11/11 Breaching Leviathan that cannot be blocked.
    Posted in: Magic Rulings Archives
  • posted a message on double transform Thing in the Ice
    No. With the SOI rules changes, stacking multiple transform abilities will only transform a card once.

    701.25f If an activated or triggered ability of a permanent that isn’t a delayed triggered ability of that permanent tries to transform it, the permanent transforms only if it hasn’t transformed since the ability was put onto the stack. If a delayed triggered ability of a permanent tries to transform that permanent, the permanent transforms only if it hasn’t transformed since that delayed triggered ability was created. In either case, if the permanent has already transformed, the instruction to transform is ignored. This is a change from previous rules.


    Addendum: Spells that instruct you to transform a permanent will still transform a permanent.
    Example:
    Transforming Pious Evangel in response to Moonmist will flip the Evangel to a Wayward Disciple then when moonmist resolves, he will flip back to an Evengel.
    Casting Moonmist in response to Pious Evangel's ability will only transform the evangel once, leaving you with a Wayward Disciple because it transformed after the evangel's transform ability went on the stack.
    Posted in: Magic Rulings Archives
  • posted a message on Judges sue Wizards of the Coast
    Quote from MrMoustache »
    I'm a judge in Canada. How might this affect me? Whose law applies, American or Canadian (or both)? What about for judges in other countries that aren't the US, how could this affect them? What does Canadian law have to say about me in this situation? (Honest questions, just curious if anyone can answer any of these, preferably with sources if possible, as I have no idea what any of the answers are.)

    The immediate repercussions will few to none but if the judges win this suit, it will likely affect the entire US because there would be legal precedent in place, making it easy for other judges to sue on similar grounds. I can't say if wizards will also make changes for judge program globally in that event but if the judges win this case, you might find yourself having to sign a contract with wizards
    Posted in: Rumor Mill Archive
  • posted a message on Harness the Storm Question
    The first thing you do when casting a spell is move the spell from whatever zone its in to the stack. So the Accumulated Knowledge cast off Harness the Storm will not be in the graveyard. However, that AK will resolve first, and will return to the graveyard. So if you cast your 4th AK, the harness'd AK will see 2 AKs in the yard while the AK you cast from hand will see all 3 AKs in the yard.
    601.2a To propose the casting of a spell, a player first moves that card (or that copy of a card) from where it is to the stack. It becomes the topmost object on the stack. It has all the characteristics of the card (or the copy of a card) associated with it, and that player becomes its controller. The spell remains on the stack until it’s countered, it resolves, or an effect moves it elsewhere
    Posted in: Magic Rulings Archives
  • posted a message on Harness the Storm and Pyromancer Ascension
    Harness the Storm
    Pyromancer Ascension
    Pyretic Ritual

    While the ritual you cast using Harness the Storm was cast from your graveyard, the first thing you do when casting it is move it from your graveyard to the stack. Once there, it is no longer in your graveyard. By the time Pyromancer Ascension could trigger, you no longer have a copy of Pyretic Ritual in your graveyard(because you just cast it).

    Two relevant pieces of CR:
    601.2a To propose the casting of a spell, a player first moves that card (or that copy of a card) from where it is to the stack. It becomes the topmost object on the stack. It has all the characteristics of the card (or the copy of a card) associated with it, and that player becomes its controller. The spell remains on the stack until it’s countered, it resolves, or an effect moves it elsewhere.

    601.2i Once the steps described in 601.2a–h are completed, the spell becomes cast. Any abilities that trigger when a spell is cast or put onto the stack trigger at this time. If the spell’s controller had priority before casting it, he or she gets priority.


    The other steps are things like choosing modes and choosing targets when applicable and paying costs for the spell and not pertinent to this particular issue.
    Posted in: Magic Rulings Archives
  • posted a message on What makes Thawing Glaciers so good?
    Its not, its worse than ramp(it doesn't actually ramp you). But if say you're playing a UB control deck, you're guaranteed to make every other land drop(control decks like making land drops). Since you can activate the glaciers at instant speed, you can fetch your land at the end of your opponent's turn when you don't need to tap out for other spells. Then, next turn, when you'd replay the glaciers, if you need a real land, you can play a land you drew but didn't play because you've been playing glaciers and if you don't need the extra mana now, you can just replay the glaciers and use it on a later turn when its convenient for you. If you're a deck that's trying to get to 6,7, 8 mana ASAP glaciers isn't the card you're looking for. But if you want to consistently hit your land drops, glaciers have got your back.
    Posted in: Magic General
  • posted a message on Shadows Over Innistrad in Modern - Spoiler Discussion
    Quote from Exatraz »

    Assault requires you do discard 3 lands simultaneously. You can't do that with a single salvage. What you can do though is discard it to Zombie Infestation and then make a 2/2 for every card in your hand (by dredging itself back) and ofcourse you get the added bonus whenever you hit a land to either draw a new random card or dredge another card back (like GGT or Loam to get more cards dredged).

    Assault only requires you to discard one land per activation.
    Posted in: Modern
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