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    posted a message on Print This Wizards (so I can put it in my cube)
    Squire seems a little underpowered honestly. The land should come in untapped IMO.

    Follower seems pretty absurd though. It's an on-curve beater and also one of the best disruption beaters of all time. Maybe make it 1B and one card so it's not completely busted.
    Posted in: The Cube Forum
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    posted a message on Disinheritance Mafia - Night 3
    Vote GJ
    Posted in: Mafia
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    posted a message on The Legacy Price Discussion Thread
    Yeah, we'll almost certainly see Stronghold Gambit and Chancellor dip back down in price, but likely not ever to bulk again. And Badlands spike is here to stay.
    Posted in: Market Street Café
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    posted a message on Aethergeode Miner
    The card certainly did work at the pre-release.
    Posted in: New Card Discussion
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    posted a message on Disinheritance Mafia - Night 3
    Quote from Tammy »

    Wildfire - axel mentioned that day one you said one of your abilities was to transfer your empowerment so, but it ends up not being in your ability list. Can you clarify that?


    I said that I had an ability to grant empowerment. I was referring to my Sudden Death ability, which gave the winner five empowerment. I admit it was not the clearest language, but I didn't want to give too much away (which could have tipped off the scum in the spec chat to pay closer attention) while still indicating to whoever I was responding to that we can't just bank on all empowerment info being in the clear.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Unempower Cythare, Empower shadowlancerx
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Okay, so starting with empowerment isn't (just) a poor attempt to cover up scum empowerment shifts. But the fact that he neglected to mention it initially with his claim is suspect.

    I'm ready to vote GJ when we've got our empowerment in place.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3


    I started with two. And my 0 can only target me.


    Why was this not part of your initial claim?

    Did anyone else start with empowerment?
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3


    I just 0 night 1
    Axel N2
    And I have 1 empowerment right now




    Hold up, you're claiming you used a 2 Empowerment ability last night and have an Empowerment remaining?
    Where did your Empowerment come from? I empowered you for 1 yesterday, but nobody else has empowered you at all (went back and checked even).
    Posted in: Mafia
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    posted a message on Banning question
    Quote from Crazy Moon »
    Alright, thank you for clarifying. Was seeing whether or not banned meant that it was forbidden to play.


    Correct. Banned means you are not allowed to play it in any tournaments that are using that chosen format.

    Note that this does not apply to casual play, unless your casual playgroup is specifically playing by Standard rules
    Posted in: Magic Rulings
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    posted a message on The Legacy Price Discussion Thread
    And the BR Reanimator buyouts keep coming. Chancellor of the Annex is up from barely-above-bulk to $15 Low on TCGPlayer. Revised Badlands are also up a bit from ~$40 to ~$55-60. I'd keep an eye on:
    Sire of Insanity - Still bulk but commonly seen
    Reanimate - It's had a lot of printings but has still retained a fairly high pricetag, and seems to be creeping up.
    Posted in: Market Street Café
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    posted a message on Reanimater


    If you're going to run Dance of the Dead you might consider trying Worldgorger Dragon reanimator. It requires you tweak some of your other spells, as you really want a few instant-speed ways to break the loop by putting a wincon in your graveyard - Read the Runes becomes a good looting spell, and as always Entomb is really good. A single Disciple of Athreos in your deck with either of these instants allows you to break the loop by killing the entire table.
    If you can't run Griselbrand, I'd at least consider Sire of Insanity.
    Posted in: Casual & Related Formats
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    posted a message on The Legacy Price Discussion Thread
    Quote from Morphling »

    TYVM, I was really scratching my head over this card. Confused


    It's frequently seen in the sideboard of BR Reanimator and Mono-R Sneak Attack, to be brought in against creatureless/light decks like Storm, Lands, some Miracles builds as well as opposing Show and Tell decks, where you can generally come in under them with Sire of Insanity or Chancellor of the Annex which have lower CMCs than Griselbrand, Show and Tell's cheapest creature.
    Posted in: Market Street Café
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    posted a message on The Legacy Price Discussion Thread
    With BR Reanimator t8ing, it seems several other cards in the deck are spiking as well.

    Stronghold Gambit, a frequent sideboard card, has gone from bulk to ~$4
    Unmask has gone from ~$2 to $15-20
    Posted in: Market Street Café
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    posted a message on Disinheritance Mafia - Night 3
    Quote from Anaklusmos »
    How is that bussing? I'm stating GJ and WF are not scum together, and voting WF. This would imply that I think GJ is town. You think GJ and I are scum and WF is town, so where is the bussing happening here?

    Setting up a mislynch is pretty much the opposite of bussing, so explain your rationale to me.

    @Cyth Sure works for me Empower Cyan


    So when I flip town your plan is to go after GJ then?
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    I would rather not empower someone I believe likely to be scum.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from Seppel »
    Neat.

    As a reminder, we are waiting on the following actions before we can end the day:

    GJ empowers Seppel
    WF empowers Seppel
    Cythare empowers ZOMG
    Axelrod empowers Cythare
    Tom empowers Cyan
    ZOMG empowers Cyan
    Megiddo empowers ZOMG


    I'm not empowering you toDay, Seppel. Lynch me if you have to, but it's not happening. I'm happy to empower Cythare (where my empowerment is at the moment) or ZOMG, but I'm not empowering Seppel.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Doing some re-reading as my scumreads have been bad so far and a fair number of my townreads are under heavy suspicion. I'll let you guys know what comes of it.

    People I'm comfortable empowering: Megiddo (though this doesn't do anything notable), Cythare, ZOMG, shadowlancer
    People I'm not comfortable empowering: Seppel, Manders, tom
    People I need to reread: GJ, Axel, Cyan, Anak
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Empower Cythare before I forget.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Did you ask him if he has any empowerment left, or did that bright idea escape you?


    I've confirmed here that I do not. I was empowered three times - tom on day one, and Iso and GJ yesterday. I spent all three of these empowerments, one on my day 2 quickdraw, one on my day 3 quickdraw, and one on Sudden Death.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from Cythare »
    Something relevant like double-checking your gut when it went against the read of basically everyone in the game?


    Only works if the person opens a channel back to me, really.
    Posted in: Mafia
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    posted a message on Print This Wizards (so I can put it in my cube)
    Quote from AvalonAurora »
    Shattering Song 3RR
    Instant
    Convoke
    Exile all artifacts.

    Melting Wave 2RR
    Instant
    Destroy all artifacts.

    Shatterchain 1RR
    Sorcery
    As an additional cost to cast Shatterchain, sacrifice an artifact.
    Destroy all artifacts.

    End to Weaponry 2WW
    Sorcery
    Destroy all artifacts.

    Light of Simplicity 3WW
    Instant
    Convoke
    Exile all enchantments.
    Scry 3. Gain 5 life.

    Magma Dance R
    Sorcery
    Exile target artifact.

    Liquefy Steel 1R
    Instant
    Exile up to one target artifact.
    Scry 2.


    These are all probably fair, if ever so slightly pushed, but the question is, what cubes would run them? Are artifacts enough of a problem that you frequently find yourself looking to include a card that hits more than one of them at once? (And if so, is Molten Confluence not sufficient for this need?)
    And then there's the two single-target ones. Magma Dance suffers from being just a sideboard card. Liquefy Steel is probably the most-pushed card here (compare to Tel-Jilad Justice), but even still it's going to read just scry 2 a nonzero portion of the time.
    Posted in: The Cube Forum
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    posted a message on Disinheritance Mafia - Night 3
    Quote from Seppel »
    Hey I got an idea.

    So I'm pretty much confirmed town. So is Megiddo.

    Everyone connect to Megiddo and claim in secret.

    Megiddo will connect to me and pipe that information to me. We will figure out the optimal use of empowerment and keep it secret from the scum using ciphers. (Az has said that we can't cipher role info, but we can cipher commands, etc.)

    This way we can literally coordinate night actions and send along our night results without it being public who is doing what. With two points of failure (Megs and I), the mafia (hopefully) can't shut us both out in a single night, and thus everything stays secret and in the hands of the town.

    Wow. Is everyone on board with this? If not, state why not. If you post without saying you're not on board, you are considered on board.


    You're not remotely conf!town IMO, so any plan regarding stuff funneling through you is garbage.

    Quote from Cythare »

    @Wildfire: Have you connected to another player with your one-way chat? If so, who? If not, why not?


    I have not. I don't feel I have any information that would be helpful to one person in particular, so I figured I'd save it until I had something relevant to do with it.
    Posted in: Mafia
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    posted a message on Reanimater
    Moved to Casual, as this deck isn't Modern or Legacy Legal

    It's not clear what format you're trying to play this in, but do be aware that Frantic Search is banned in Legacy, and as such, many playgroups would not allow it for Casual play. In the event that they do, it's a fine card.

    Discard Outlets:
    Generally Legacy Reanimator runs 4x Careful Study or Faithless Looting (for the BR versions) and 4x Entomb as its primary discard outlets, with some number of Thoughtseize, Cabal Therapy, or Unmask as secondary discard outlets that can double as disruption/protection. Entomb, at the very least, is incredibly good, and allows you to expand your toolbox greatly, and turns reanimation into frequently a two-card combo instead of a three-card one. It's a bit pricy if this is a budget deck, but the Eternal Masters ones can be had for under $10. Jace, Vryn's Prodigy is another very powerful discard outlet (certainly an improvement over Merfolk Looter), as, once it has flipped, it can flash back your Entombs and Reanimate effects. Careful Consideration is definitely too expensive, and [c}Funeral Charm[/c]/Mind Bomb are definitely no good.

    Reanimation Spells:
    If budget isn't an issue, I'd definitely recommend swapping out the Stitch Together for some Reanimator is a huge boon. If you can't afford that, Necromancy is a cheaper option that's still considerably better than Stitch Together and will lead to more common early reanimations. I'd definitely recommend going up to 11-12 total reanimation spells.

    Protection/Disruption:
    As stated earlier, Thoughtseize, Cabal Therapy, and Unmask are great a discard outlets that also double as protection and disruption. Daze is solid, but You may want to go up to four of those. Force of Will is great if you can afford it. Counterspell is always solid, though even Spell Pierce is generally better than Swan Song.

    Other Dig:
    Ponder is great. Preordain would be a decent inclusion as well, though Brainstorm is better if you can afford fetchlands.

    Acceleration:
    Many reanimator decks run Dark Ritual and/or Lotus Petal as a way to speed up the reanimation.

    Reanimation Targets:
    Griselbrand is the end-all, beat-all Reanimation target. He draws you a ton of cards, which lets you then discard additional targets, while letting you fire off Unmask and FoW at will to rip apart your opponent's gameplan. It also is a huge lifelinking flyer like Steel Wind. A few Ashen Rider/Terastodon are alright, though if you've got the Entombs you can trim those numbers down. Inkwell Leviathan is solid as a hard-to-kill beater, but you may consider Empyrial Archengel, since it can also keep you alive. Jin-Gitaxias, Core Augur is another solid option, as it draws a bunch of cards and rips your opponents' hands apart. Elesh Norn, Grand Cenobyte is one of the stronger options as well for stymieing aggro decks.
    Posted in: Casual & Related Formats
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    posted a message on Disinheritance Mafia - Night 3
    Also, @Tom re: breadcrumbing DV - IDK why I'd believe anything he was feeding to you (or why you would) after he brazenly lied to you day one and tried to get you lynched over it.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from Megiddo »
    how many empower does this QUICKDRAW ability cost?


    1 empowerment.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from tomsloger »
    so youve never played with DV before?
    because he wasnt

    but anyway
    lockhimup.gif


    I don't believe I ever have played with DV before, no.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    D_V has read as off to me from the very beginning, and his answer as to who I should shoot really gave me scumvibes.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    And to be clear, I am not any kind of neutral. I don't believe the game has neutrals in it.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from Seppel »
    Wildfire, are you a neutral and not mafia?


    I am not a SK. Dayvig SK where you have to post in thread and have a chance of getting killed every time you kill is possibly the worst role I could imagine.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from Megiddo »
    What should I do with my empowerment?


    IDK, pick your favorite townie and give it to them. Shadowlancer seems like a good target since he's claimed a cop-type role.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    I used it because I'm probably about to die so why not?
    You winning seems good since you were the most involved person in spec chat so you're the most likely to drive actual activity to this game.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from shadowlancerx »
    @Cyan: depending on what everyone else's ability claim is, I may move my empowerment over to you.

    @Everyone voting Wildfire: If you're voting not because you think wildfire is scum, but because he's too dangerous to live, stop it. I don't care what the circumstances are, unless you're policy lynching someone, then lynching town intentionally is bad play. And don't tell me that this is a policy lynch, because it's not. I'm pretty certain that with Megs joining the game, WF is back up to L-2.

    @Wildfire: if you have any ability(ies) other than QuickDraw, name them now. Also, if you're town, do not lurk yourself to death here.


    My abilities are the Quick Draw and Sudden Death, which was a one-shot ability that took my last remaining empowerment.

    Also I'm hardly lurking myself to death, but my talking doesn't seem to be putting me any further away from dying.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from tomsloger »
    I'm sorry, do you think I should have spilled the beans?

    And if you noticed it, did you not take it into account?


    Your breadcrumbs were vague enough that I mostly was ignoring them. I figured you'd call back to them when they became relevant.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from tomsloger »
    did you notice me talking about DV's role?


    Yeah you've breadcrumbed a bunch of vague nonsense that you haven't shared with the class, congratulations.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from D_V »
    SCUM DOCTOR.

    YEAP.

    Seems balanced.



    It can happen. In the last Azrael game I played, there was one set scum and one set SK, and the other like 16 roles were *completely* randomized between the remaining three scum and the town.

    Quote from Manders »
    Exactly. Lynch the behavior, not the role.

    WF, you decided to trust your gut and shoot the most widely accepted as Town player in the game. For this, you will be lynched. IF you are town, learn from it.


    Widely accepted or not, he's read as scum to me literally the entire game.
    If I'm right, then as someone who was "widely regarded as town", he never would have gotten lynched and town would lose.
    If I'm wrong, well, I ****ed up then and I'm sorry to the town. But I've never seen a town that has completely called every scum member this early in a game this size, and I'd be surprised if this game is any different.

    Quote from D_V »
    This game may or may not have utilized role randomization to distribute many of the roles or abilities between alignments.

    But not the Doc because that would be stupid.

    I'm actually so upset about being killed by this.

    And then WF saying what he has.


    Dude, it's not like you claimed doc before I shot you. If you'd claimed there's a good chance I would have aimed elsewhere. Get over yourself.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from Manders »
    There won't be a next time. Scum.
    Yeah you're probably right, this game reminded me why I don't really like playing Mafia, when I got scumread on my first post by like 4 people.
    Quote from D_V »
    Randomization could result in scum doc.

    And that sums up why killing WF regardless is the correct decision.



    Randomization could absolutely result in a scum!Doc do you even know what randomization means?
    Anyone trying to determine alignment based off of role in an Azrael game is off their rocker.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from tomsloger »
    you had to know youd get lynched when dv flipped town, right?

    tell me about anak


    I mean, he hasn't yet. In a game with a vig and role randomization, Doc could be scum. Maybe scum even neglected to kill in some kind of long-con gambit.

    Quote from Manders »
    Probably should have. Maybe next time, Scum.

    Maybe next time, scum.

    Quote from D_V »
    Yeah dude.

    **** this.

    WF comes in here to defend his "not scum slip" and ignores the Doc claim etc.

    If hes town I'm auto lynching him day 1 every game.


    Sorry for having a life and doing other things after my last post. As for a Doc claim, role randomization, and what does it matter now when you're already dead? Like yeah looks like I ****ed up since you're *probably* town, but I rolled with my gut.

    Quote from Manders »
    RIGHT HERE YOU ******* SCUM.
    Bolded for emphasis. Who empowered you D2?

    Get lynched. Tell your buddies we're coming for them next.



    Tom empowered me day one. Iso and GJ empowered me day two. This information is all in this thread.

    Quote from shadowlancerx »
    Manders, I don't think that's the slip you think it is. I mentioned WF getting empowered by Iso and GJ, and he mentioned that he was also empowered by Tom.


    Like he said right here?


    When I flip town I hope y'all lynch Manders tomorrow.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from Manders »
    I ******* told you jerks. UGH.


    Yeah maybe I should have just shot the person who was the popular wagon at the time I aimed it - oh wait, that was you.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    IDK where y'all are getting that I scum-slipped from, Tom empowered me day one when I said that it could kill me. Or did you forget so soon?
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from Seppel »
    Keep playing stupid, yeah that'll work.


    What would you expect me to aay?

    Maybe I'll just claim neutral snd then play against my claimed wincon. Yeah that sounds like a good plan
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from shadowlancerx »
    @Wildfire: The reason DV didn't pick GJ is because he thinks he can get him lynched. Why use a vigshot on someone who you can actually get lynched anyway.

    Even if you didn't know this, your reasons are super shaky at best. Unless DV flips scum, I will be voting you.

    Thought expereriment: Your empowerment came from Iso (conf scum), and GJ (who you just called scum). What do you make of that?


    Both Manders and Anak were more likely to get lynched than GJ at the time he suggested I shoot them and not GJ.

    As far as where my empowerment came from, I also got one from Tom. If GJ flips scum (which I only think he would if DV flips scum), that would mean a lot of my empowerment came from them. Maybe my reads are just backwards and they think I'm going to keep shooting town (or get myself killed)? Or could just be GJ empowered me because I empowered him. I still have no idea what Iso's motivations were.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    I have had a bad feeling about DV from the very beginning, but his response for who I should shoot tipped it for me. He suggested three people who others had suspectsd/voted today but not the person he was voting, even though he claimed a bunch of reasons to suspect that person (GJ). Given that GJ has had a little traction but isn't close to being lynched, that seems like an attempt to distance himself from GJ without openly getting his buddy killed, and when DV flips scum, we can bag a twofer and take GJ down as well.

    Or, given my luck, he flips town and then y'all lynch me.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    VOTE DV
    Posted in: Mafia
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    posted a message on Eldrazi Stompy!
    This is what I've been running for the past little while. It's not my primary deck at the moment, but I have racked up a decent amount of time on it:



    IMO Revoker gives you better "aggro" than the Scourge does, as it can consistently come down on turn one and screws up what your opponent is doing, buying you time. Scourge is more of a midrange card, matching up well against small creatures and standard removal spells, but the deck already excels at that anyways because it runs bigger creatures with ETB/dies/protection effects.
    Thorn is must-have in the side IMO. Relying on *just* Chalice (and TKS) for your combo matchups is asking to get run over, especially when decks like Storm and Elves commonly board in Abrupt Decay. 3/Resist Spheres are alternate considerations if Elves gives you the most trouble, since Thorn doesn't do as much against them.

    I'm at 24 lands but I run two Guides. I could easily see cutting one guide for an additional Karakas and the other maybe for a fourth Eye. Guide does give the deck some explosive starts however, and there's a lot of decks that just scoop to a turn two Reality Smasher. They're also better than another land for the long-game against decks like Miracles, where Cavern on Ape gives you an additional threat. Minor though it may be, it still can help go that final distance. If I wanted to fit another Karakas without cutting the Guides, I'd probably trim the fourth Wasteland.

    As you can see my maindeck is pretty close to yours.
    Posted in: Aggro & Tempo
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    posted a message on Eldrazi Stompy!
    Interesting list, alus. Eternal Scourge is something I hadn't really considered before. In its place, at the moment, I'm running Phyrexian Revoker. I find the additional maindeck disruption helps immensely. Scourge is an interesting choice, but ultimately I think it's probably not good enough. Terminus gets around the recursion against Miracles, Delver, D&T, and Shardless decks run stuff like Tarmogoyf, Batterskull, and Gurmag Angler that straight outclass it, and it's not fast or disruptive enough to register as a threat against any of the combo lists. There's not one matchup in the top tier of the format where it really feels like it shines.
    Also, no Karakas in your lands? 1-2 of those is pretty well mandatory as additional free disruption. I feel like 24 lands with 0 accelerants isn't going to be quite enough.
    Finally, no Thorn of Amethyst, Sphere of Resistance, or even Trinisphere in the sideboard?
    Posted in: Aggro & Tempo
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    posted a message on Disinheritance Mafia - Night 3
    Quote from D_V »
    Can WF shoot someone today that would be real sweet.


    Who, in your opinion, should I shoot?
    Posted in: Mafia
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    posted a message on If Arcane Melee is in play and I cast Capsize with buyback - does it cost 3C2U or 2C2U?
    Quote from Mig2014 »


    Unless I'm missing something, this is the correct answer.


    You are correct. I derped on my post and forgot Buyback was 3, not 2. Corrected above.
    Posted in: Magic Rulings
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    posted a message on Disinheritance Mafia - Night 3
    Oh hey are people finally paying attention to the scumpile that is Manders? Now that I can get behind. Vote Manders
    Posted in: Mafia
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    posted a message on If Arcane Melee is in play and I cast Capsize with buyback - does it cost 3C2U or 2C2U?
    You don't need the [Brackets] around your card, just the [card][/card] tags.

    Capsize with Arcane Melee in play would cost 2UU to cast with buyback.


    Here's the comprehensive rules for determining the final cost of the spell:

    601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If multiple cost reductions apply, the player may apply them in any order. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can’t be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect.

    Which, in plain English, means you take the base mana cost, add any additional costs (like Kicker/Buyback) or cost increases (like Sphere of Resistance), then apply any cost reductions like Arcane Melee.
    Posted in: Magic Rulings
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    posted a message on Disinheritance Mafia - Night 3
    GJ wagon seems iffy. Cyan wagon seems iffy. I still don't get why Anak was ever wagoned. Seppel wagon I can get behind but I'm probably just shooting that fool today anyways.

    I'm back at home with normal internet access so I'll try to be more active toDay.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from tomsloger »
    do us a favor and wait til he claims night actions.
    Could be important


    Obviously.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Oh right Empowerment. Empower Gentleman Johnny
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from tomsloger »
    ok wildfire.
    This is your list from a couple weeks ago.

    Those bottom few names still who you want to shoot?


    I'm probably shooting seppel
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    I kinda wonder if Iso is playing the same game as the rest of us. His scumteam (in addition to containing literally half the game) looks a lot like my townblock. Minus Seppel, of course.
    Posted in: Mafia
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    posted a message on Print This Wizards (so I can put it in my cube)
    Quote from allred123 »
    2U
    Bird wizard

    When this creature enters the battlefield, exile another target permanent.
    If that permanent was under your control, return that card to the battlefield under its owner's control at the beginning of the next end step.
    If it was under an opponents control, return it to its owner's hand

    2/1


    Just being able to Man'o'War any permanent is already pretty insane, but making it a Flickerwisp that also doubles as a Boomerang for your opponent's stuff is way too good.
    Posted in: The Cube Forum
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    posted a message on Are opponents allowed to do this?
    The combat phase consists of multiple steps: Beginning of Combat, Declaration of Attackers, Declaration of Blockers, Damage, End of Combat. In each of these steps, it does not continue onto the next step until both players have passed priority, meaning that there is an opportunity for either player to cast Instant spells or activate abilities. The physical actions of declaring attackers, declaring blockers, and damage being assigned and dealt, happen at the start of the step and cannot be responded to.

    So yes, your opponent gets an opportunity to cast a spell like Sure Strike after blockers are declared but before damage is dealt, either to make sure your blocker dies or to deal lethal damage.

    Of note, you also get the chance to respond after their spell is cast, either before or after it resolves, before damage is dealt. So you could throw out a Harnessed Lightning to kill his creature after he's committed the spell.
    Posted in: Magic Rulings
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    posted a message on Disinheritance Mafia - Night 3
    Can we lynch Seppel yet?
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from shadowlancerx »
    Quoted for reference:

    @Wildfire: Can you address why you weren't more open about your ability in the first place? What do you make of Iso hard defending you?
    Unvote pending those questions.


    Nothing I said about my role was inaccurate. I obviously couldn't share the full mechanics of it because it would increase the chance of backfiring.

    I have no idea what to make of Iso. Maybe he's trying to chain me to his wagon so you lynch me after he flips scum? But that seems like a weird ploy as he wasn't under that much suspicion beforehand. Unless my reads are good enough that he's scared I'm just going to vig the entire scumpile? Yeah, as if.

    I don't know. Looking at it from the outside, it'd be an awful thing to do as scum/scum, and I don't think he's that bad of a player.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Quote from Cythare »
    Chris had an ability that made people unlynchable.

    Also, I'm going to echo Meg's sentiment - if both Iso and Wildfire are likely scum, shouldn't we be lynching the one that can perform extra kills toDay?

    Finally, I would really appreciate 2 empowerment today for reasons that D_V can share if he wants.


    Note: I can only use my ability once per day, and only if I have sufficient empowerment, which I currently do not. So I'm not "performing extra kills toDay".
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    So my cat's out of the bag now. Y'all know my ability. It didn't kill me. But if you give me the empowerment to do it again and don't lynch me today, it could kill me tomorrow :D. Any takers?

    Kinda surprised Tordeck flipped town given the sheer awful scumminess of like the majority of his posts. I should do a look back and see who was defending him. Could be they knew something I didn't.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Unvote, Vote Tordeck
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Also my promised ability is coming up, just you wait. Just getting some clarification from Az before I go.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Anyone who we're waiting on to post T/S lists please just do it, forget this waiting on D_V's ordering business - not even sure why we're bothering with that in the first place - so we can get on with the game.
    Posted in: Mafia
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    posted a message on [[Official]] What [deck] should I play/buy/get into thread
    Quote from TappingStones »


    I've never found Mono-black reanimator to be tough. It's like a worse Dimir Reanimator. The blue cards make the deck a lot better.


    Big problem with mono-black reanimator is that you're forced to play seriously sub-par cards like Putrid Imp for discard outlets rather than using the fairly powerful Careful Study/Faithless Looting.
    Posted in: Legacy (Type 1.5)
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    posted a message on Print This Wizards (so I can put it in my cube)
    6 mana limits the decks that can play it too much. How about a 5-mana Languish-walker:

    Liliana, Death's Grasp 3BB
    Planeswalker - Liliana
    +2: Create two 2/2 black Zombie tokens tapped
    -4: All creatures get -4/-4 until end of turn
    -6: Return target creature card from a graveyard to the battlefield under your control
    5
    Posted in: The Cube Forum
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    posted a message on Disinheritance Mafia - Night 3
    Quote from Cythare »
    That's almost a T/S list except for the part where you leave out where town ends, null (if any) begin, and scum starts.

    Unvote
    Vote Wildgire


    It's a continuum. You're a big boy, you can figure out that the people near the top of the list are town, the people at the bottom are scum, and the people in the middle are in the middle. Like GJ said, "null" is meaningless.

    If you really want it with hand-holding, here you go:

    Likely town:
    TIM
    GJ
    Shadowlancer
    Axel
    Cyan

    Still Making My Mind up:
    (Probably Town)
    Cythare
    Anaklusmos
    Iso
    (Probably Scum)
    Tomsloger
    Seppel

    Liklely Scum:
    D_V
    Manders
    Tordeck

    Quote from Seppel »
    You really think you can pull off a Tom mislynch?
    Only three people are scummier than the neutral...


    >implying I believe you're telling the truth about being neutral
    Posted in: Mafia
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    posted a message on How does Alesha, Who Smiles at Death's return power function with Sleeper Agent?
    It enters the battlefield tapped and attacking, and then triggers. The trigger causes your opponent to gain control of it, which cases it to leave combat.
    Posted in: Magic Rulings
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    posted a message on Disinheritance Mafia - Night 3
    --Town--
    TheIceMan
    Gentleman Johnny
    shadowlancerx
    Axelrod
    Cyan
    Cythare
    Anaklusmos
    Iso
    tomsloger
    Seppel
    D_V
    Manders
    Tordeck
    --Scum--
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    Your missing the point. You were available, but instead of grilling tom for his comment (which you admitted later wasn't good) you were trying to get him to send it to someone. If he was reading the game fully, he would have seen DV's comment.



    Well, having not played with Tom since he got "good", it just seemed characteristically Tom.

    @Axel: I think you were the only actual person scum reading or being suspicious of that slot. I think he was near universally town read.



    I expressed slight suspicion of him.

    Quote from TheIceMan »
    I'm going to make a real post (with a look at the Bur wagon, and possibly Anak) later. For the time being, I should probably let everyone know that I'm now a miller.


    You are "now" a miller? Meaning you weren't before?

    Quote from Anaklusmos »
    Bur flips town, and nobody wants to go look at the votes on him? Let me refresh your memories.

    Official Vote Count:

    Bur- GJ, shadow, Anak, seppel, Todeck, Iso, DV, Bur, Manders

    Bur was town, and I am town, so that leaves GJ/Shadow/Seppel/Tordeck/Iso/DV/Manders. Removing Seppel for now, as he is neutral or something drops us to 6 candidates.

    How many people on this wagon are scum? I'm betting 2, GJ and Shadow were on Bur for a majority of the first day so letting them pass.

    Tordeck's vote in #1051 is just horrible. See's DV and Iso hop onto Bur, and just tries to slide his vote in without drawing notice, while also trying to keep knocking Tom. He posts no reasoning for moving his vote, other than Bur is gaining traction. Sure, Bur had been suspected by many players for a while, but probably should make any comment at all on deciding to vote him.

    Iso's vote is murky too but at least is fitting with his word-vomit-then-post-nothing mentality, so probably town. Something to remember though

    Mander's hammer is just awful however in #1055. States she believes strongly that Bur is scum, then added a comment about how she feels if he flips town. Makes a comment about learning a ton from Bur's flip, then expresses literally no surprise at all to see Bur flip town today, and just moves on to vote with no explanation. Screams to me that she didn't actually think Bur was scum. I would think someone who was so confident, allegedly, that Bur was scum would at least say something in regards to being wrong.

    Betting on Tordeck and Manders' as scum from their votes, starting with Manders' because of her end of D1/beginning of D2

    Vote Manders


    I like this post a lot.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3


    Not going to comment on me putting you as the wolfiest slot in the game? And why did it take me dragging you by the ear to get there?


    You've made it no secret that you think I'm scum, you said yesterday that I should be the lynch today, and you're already voting me. I'd be more disconcerted if I *wasn't* your top scum read given all that.

    As far as "grabbing me by the ear", I'm available when I'm available, regardless of who is attacking me or why.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    When is tom EVER self conscious as town?
    Quote from shadowlancerx »

    When has tom ever been self conscious at all? Serious question.


    Tom's first few games he stumbled everywhere and was hugely self-conscious at times, as town. But you're right that he hasn't really been this game until now, which is odd.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3


    Are you serious?

    You are going to tell me with a straight face that tom's worry about looking "consensus" didn't read self-conscious to you?

    No one asked DV, and it was stated so that you earn town bonus points FOR being consensus, if you do it super early.

    I admit, I misunderstood and thought you were stating that DV made the same post, and was accusing me of being unfair to tom. But the point still stands, why aren't alarm bells ringing in your head from tom's post?


    I mean yeah it wasn't a great post by tom, but considering D_V had already proposed a solution to the exact problem tom was suggesting it seemed more incompetent than anything else.
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3
    What?

    Tom said that going last he'd sound consensus. I told him to PM his list to someone. You know, that thing that D_V said to do "for town points"?

    Where are you getting "self-conscious" from?
    Posted in: Mafia
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    posted a message on Disinheritance Mafia - Night 3


    Coachy.


    D_V said the same thing in his own goddamn post.
    Posted in: Mafia
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