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The Magic Market Index for July 21st, 2017
Theros: Elspeth's Tragedy
The Magic Market Index for July 14th, 2017
  • 0

    posted a message on Omnath EDH Deck Help
    Moved to Multiplayer Commander Decklists
    Posted in: Multiplayer Commander Decklists
  • 0

    posted a message on Mill Cards that also have powerful other effects? (like Geth or Consuming Aberration)
    Lich Lord of Unx is perfect for a Scarab God deck because you should have a fair number of Zombies running around to begin with.

    Extractor Demon is one that I've always been fond of as well.
    Posted in: Commander (EDH)
  • 0

    posted a message on Protection from colorless
    Moved to Rulings
    Posted in: Magic Rulings
  • 0

    posted a message on Wither + Inner Struggle
    Moved to Rulings

    Yes, the end result will be that three damage is dealt, but it's dealt in the form of -1/-1 counters, and since those can't be placed on your creatures because of Melira, that means there is no net effect.

    Note that damage is still technically dealt - if the Kulrath Knight has Deathtouch, it will still be lethal damage and it will be destroyed, and if it has Lifelink, it will still cause you to gain life equal to the damage that should be dealt.
    Posted in: Magic Rulings
  • 0

    posted a message on Print This Wizards (so I can put it in my cube)
    Quote from noshadowkick »
    On the previous page there were a few takes on making Carion Feeder more curable. I'm a big fan of that creature but had to cut it from my cube so here is my take:

    Carrion Feaster (b)
    Sacrifice a creature: Put a +1/+1 counter on Carrion Feaster.
    Remove two +1/+1 counters from Carrion Feaster: return target creature from your graveyard to your hand.

    I doubt we'd see it without the "Can't Block" drawback, especially if you tack another ability onto it. Much as I'd love to see this card in particular.
    Posted in: The Cube Forum
  • 0

    posted a message on "Non Latin Unicode characters are temporarily not allowed."
    Quote from Exodus87 »
    The thread seems old, but... can I be added as well? I must publish a custom set and I'm not even sure what characters aren't allowed.

    Posted in: Forum Software Feedback and Bug Reports
  • 0

    posted a message on Print This Wizards (so I can put it in my cube)
    Quote from AntiPox »
    Yeah, It's a really, really weird card. I don't think this particular iteration would ever see print. I added a bunch of very weird garbage so that I could tweak the card and (maybe) make it cube playable.

    They could most likely print the version below, but would it be good for cube?

    Liquimetal Ooze 0.5 - 3UU
    Artifact Creature - Ooze

    Liquimetal Ooze enters the battlefield with five +1/+1 counters

    U: Move any number of +1/+1 counters from Liqiumetal Ooze to another target creature.


    (Also, it was my intention that the initial version of Ooze could move it's counters onto it's own copy, but that might not work out with the wording I went with)

    Nah, with your proposed wording, you'd sacrifice the Ooze, putting the copy ability on the stack, and then modular would go on the stack above it.

    The card here doesn't seem particularly Blue (more green) nor does it seem great for Cube.

    I think your best bet for a Ballista/Hangarback synergy blue five drop would be something more like this:

    Splinter Drake 3UU
    Artifact Creature - Drake
    Flying, Flash
    Splinter Drake enters the battlefield with a +1/+1 counter on it.
    When Splinter Drake deals combat damage to a player, Proliferate.
    Posted in: The Cube Forum
  • 0

    posted a message on Print This Wizards (so I can put it in my cube)
    So... it's a 5 mana 6/6 that transfers 5 counters on death, and can self-sac to just make a random 1/1? This seems really confusing, but just being a 5 mana 6/6 seems unlikely.
    Posted in: The Cube Forum
  • 0

    posted a message on Print This Wizards (so I can put it in my cube)
    There are definitely Shadowmoor block cards that bend or even break the color pie by being effectively a gold card (Augury Adept is a great example of this, as white shouldn't get that draw and blue shouldn't be gaining the life), and MaRo has spoken EXTENSIVELY about how this is bad and incorrect and a major design failure of the block and reason it was not successful. If you're using it as precedent for making further color-pie breaking hybrid cards, you are doing it *very* wrong.
    Posted in: The Cube Forum
  • 0

    posted a message on Print This Wizards (so I can put it in my cube)
    I feel like most of these would have to be gold, as they bleed pretty heavily.

    Quote from BlackWaltz3 »
    Here's a guild creature cycle I designed with cube in mind...

    Arcane Adept U/R mana U/R mana U/R mana
    Creature – Human Wizard (R)
    Haste, Prowess
    When Arcane Adept enters the battlefield reveal cards from the top of your library until you reveal an instant or sorcery with a converted mana cost of 2 or less. You may cast that card without paying its mana cost. Put all other cards revealed this way on the bottom of your library in a random order.

    Blue doesn't get Haste. This is pretty solid as a Monastery Swiftspear with spell-cascade, but it'd have to be 1UR or something.

    Deathspark Devil B/R mana B/R mana B/R mana
    Creature – Devil (R)
    Burst (Deathspark Devil can tap for activated abilities as though it has haste)
    tap symbol : Deathspark Devil deals 1 damage to target creature and that creature’s controller.
    Morbid - Deathspark Devil gains deathtouch until end of turn.

    Red doesn't get deathtouch, black doesn't get haste like this, and this just seems absurd either way. They won't print friggin Prodigal Pyromancer anymore, there's no way they print a version that also always hits the player (better Rakdos Ickspitter) with haste and 2 power and frequent deathtouch. Also the morbid ability needs to be "Whenever a creature dies, Deathspark Devil gains deathtouch until end of turn". Morbid itself is just an ability word.

    Golgarian Ivy-Barrier B/G mana B/G mana B/G mana
    Creature – Plant Wall (R)
    Indestructible, Defender
    Put two -1/-1 counters on Golgarian Ivy-Barrier: Add B or G to your mana pool.
    At the beginning of your upkeep remove a -1/-1 counter from Golgarian Ivy-Barrier.

    Power-wise, this is probably fine or if anything underpowered. I could see the middle ability being one -1/-1 counter. Color-pie wise, this is 100% Green and not really black at all.

    Sunhome Armada R/W mana R/W mana R/W mana
    Creature – Human Soldier (R)
    First Strike
    When Sunhome Armada enters the battlefield create two 1/1 red and white Human Soldier tokens.

    This one works in either color, seems solid without being unprintably good.

    Centaur Dam W/G mana W/G mana W/G mana
    Creature – Centaur (R)
    Birth GW (GW, At the beginning of your next upkeep create a token with the same colors, power, toughness, and creature types as this creature).
    Whenever Centaur Dam or another centaur enters the battlefield gain 3 life.

    That "Birth" ability, is that an activated ability that can be played any time, as often as you like? Because that's pretty nutty if so. Color-wise it's fine but definitely pushed. Just a 3/3 that gains 3 is okay, and throw in the ability to make infinite undercosted 3/3s that then also gain you 3 life and this is busted.

    [quote]Shortfang Adherent W/B mana W/B mana W/B mana
    Creature – Vampire Cleric (R)
    When Shortfang Adherent enters the battlefield you gain life equal to the difference in cards between your hand and target opponent’s hand. That opponent loses life equal to the amount of life you gained this way.

    Making an opponent lose life directly doesn't fit well in white, but this is fine as a gold card.

    Cranial Extortionist U/B mana U/B mana U/B mana
    Creature – Vedalken Wizard (R)
    At the beginning of each upkeep you may discard a card. If you do, your opponent may choose to lose 3 life. If they do not, draw a card.

    This seems more red than anything else. Black doesn't generally get looting, and blue doesn't get lifeloss (or punisher effects really)

    Test Subject Thirty-Three G/U mana G/U mana G/U mana
    Creature – Mutant Ooze (R)
    Test-Subject Thirty-Three enters the battlefield as a copy of target creature on the battlefield but with an additional +1/+1 counter.

    I'm pretty sure Spitting Image is considered a pretty strong bend if not a break, so I doubt we see more mono-green clones.

    Arbiter of Constancy W/U mana W/U mana W/U mana
    Creature- Human Advisor (R)
    When Arbiter of Constancy enters the battlefield counter target spell unless its controller pays 2. If a spell is countered this way, gain 2 life.

    I can see the argument for taxing countermagic in white, since it's supposed to be in pie but we barely see it. But Lifegain isn't blue. As a UW card this is fine.

    Quake Shaman R/G mana R/G mana R/G mana
    Creature – Giant Shaman (R)
    Whenever Quake Shaman attacks, it deals 1 damage to each creature without flying defending player controls.
    Whenever Quake Shaman becomes blocked by a creature, deal 1 damage to that creature.
    When Quake Shaman dies it deals 1 damage to each creature without flying and each player.

    Way too much direct damage for a green creature.
    Posted in: The Cube Forum
  • 0

    posted a message on Iconic masters speculations
    They've said, unambiguously, that "Iconic" in this context means the "iconic creature types", i.e. Dragons, Angels, Hydras, Sphinxes, Demons.

    While we may see some of this, I highly doubt we'll see most of them.

    Remember also that 25th Anniversary Masters comes out next year as well, and that will be more of a who's who of the best cards of all time.
    Posted in: Speculation
  • 0

    posted a message on Is WotC experimenting with Augmented Reality? Evidence...
    Moved to Speculation
    Posted in: Speculation
  • 0

    posted a message on New to DC, looking for a good place to play
    Where in the DC area are you, and what formats do you play? I can point you towards most of the stores worth going to as well as some EDH playgroups.
    Posted in: Deckbuilding/Playtest Groups
  • 3

    posted a message on MtGSalvation Site-Wide Issues Compendium

    Cryogen has stepped down as admin.
    Welcome to our newest admin, Jay13x!
    Posted in: Community Discussion
  • 2

    posted a message on Moxen
    My issue with the Moxen is that they greatly reward running additional colors with additional mostly-Sol Rings.

    If you're running a mono-colored deck, you can only run Sol Ring, Mana Crypt, and the Mox of your color.

    If you're running a four-colored deck, you can run Sol Ring, Mana Crypt, and four different Moxes. You've effectively doubled the number of opportunities to run into a nut draw where early artifact mana gives you the opportunity to jet ahead of the table.

    Additionally, every extra mox you get to run increases the chances of drawing a hand with two or more pieces of free artifact acceleration, which amplifies the ruanway leader effect.

    Given that 5-color and 4-color decks have an inherent advantage already by having access to additional colors worth of broken effects, I don't really want to introduce any rules the format further towards these decks.

    And yeah, the actual supply of these is low, but when does that ever change anything? How many people do you know who run proxies of the dual lands even though they don't own any? And the vast majority of people I've ever played with are okay with it (myself included), because not having access to multiple-hundred-dollar cards shouldn't price you out of the game, and I'd rather you have the mana you need than have to play a turn behind or color screwed all game.
    Posted in: Commander Rules Discussion Forum
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