My issue with the Moxen is that they greatly reward running additional colors with additional mostly-Sol Rings.
If you're running a mono-colored deck, you can only run Sol Ring, Mana Crypt, and the Mox of your color.
If you're running a four-colored deck, you can run Sol Ring, Mana Crypt, and four different Moxes. You've effectively doubled the number of opportunities to run into a nut draw where early artifact mana gives you the opportunity to jet ahead of the table.
Additionally, every extra mox you get to run increases the chances of drawing a hand with two or more pieces of free artifact acceleration, which amplifies the ruanway leader effect.
Given that 5-color and 4-color decks have an inherent advantage already by having access to additional colors worth of broken effects, I don't really want to introduce any rules the format further towards these decks.
And yeah, the actual supply of these is low, but when does that ever change anything? How many people do you know who run proxies of the dual lands even though they don't own any? And the vast majority of people I've ever played with are okay with it (myself included), because not having access to multiple-hundred-dollar cards shouldn't price you out of the game, and I'd rather you have the mana you need than have to play a turn behind or color screwed all game.
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Jun 21, 2017Moved to Baseless Speculation, double post mergedPosted in: Baseless Speculation
This is unlikely to ever happen. They've talked about making another color several times in the past, most notably during the Time Spiral block where they explored alternate presents and possible futures. Ultimately, they determined it wasn't something they wanted to pursue.
The closest we're ever likely to see is the colorless-requiring mana costs (C), seen on cards like Thought-Knot Seer, Reality Smasher, Matter Reshaper, Kozilek, the Great Distortion, and others. This functions effectively like a sixth color, as you need lands that aren't any of the five normal types, and even has its own basics, Wastes.
Also, even if you were successful in convincing WotC to print a sixth color, you would 100% not see it "next year", as they work at least two years out for developing sets.
Jun 20, 2017Wildfire393 posted a message on Incredibly new at the game, and was hoping to get my deck critiqued.Duplicate thread was posted in Casual, where this belongs. ClosedPosted in: Developing (Legacy)
Jun 17, 2017It's one card per creature, not per -1/-1 counter, so I think you'd be fine.Posted in: Multiplayer
I think Blowfly Infestation should not be neglected here. Infestation + Hapatra/Nest + any dies trigger like Zulaport Cutthroat allows you to chain dying snakes/scarabs into each other infinitely for the win.
Jun 17, 2017Wildfire393 posted a message on Possible leak from Reddit (6 complete cards, new Treasure mechanic, hint at new Jace, tribal theme)This conversation is veering wildly off-topic. Theft is theft. Even if you don't believe in intellectual property rights, Wizards' physical property (the sheet) was taken from them without their permission.Posted in: The Rumor Mill
If you want to discuss the cards that have been leaked her, fine. If you want to discuss the legality of this leak, this is not the time nor the place.
Jun 16, 2017Haven't y'all been asking for pretty much exactly this card in the Print this Wizards set for years?Posted in: Cube New Card Discussion
Quote from wtwlf123 »
Ya maybe. I'd drop the toughness and make a 6 power version of Thrun.
Mosswart's Troll 3GGG
Legendary Creature - Troll Giant [M]
Mosswart's Troll can't be countered.
3G: Regenerate Mosswart's Troll.
Here's wtwlf 4 years ago asking for basically this card but with expensive regeneration and -1/-1.
And actually, just before that, you were asking for something even closer and had been "asking for it for a long time now"
Quote from wtwlf123 »
But what I've been asking for for a long time now is:
Gaea's Shield 3GGG
Creature - Giant
Jun 11, 2017Posted in: The Cube ForumQuote from BlackWaltz3 »Bring into Being 2GG
- Search your library for a creature with a converted mana cost of 3 or less and put it onto the battlefield. Shuffle your library afterwards.
- Sacrifice a creature. Search your library for a creature with a converted mana cost X or less where X is 2 plus the sacrificed creature’s converted mana cost. Put that card onto the battlefield then shuffle your library.
Notes: This is the replacement for Eldritch Evolution I want to see.
Seems solid enough. Having a default GSZ for 3 mode makes this better than Eldritch for times when you can't keep a dude around.
Soaring Spearbeak 1UU
Creature – Bird Warrior (R)
If Soaring Spearbeak would deal combat damage to a player that player may have Soaring Spearbeak’s controller draw a card. If they do prevent half of the damage rounded up.
Notes: I know punisher type cards are not very cube-friendly but giving your opponent card advantage to prevent massive early damage is a rough choice! Also, of note, the damage prevention clause only impacts damage to the player so this guy still blocks X/4's like a boss!
I'm not a fan. 2 toughness means this dies to a stiff breeze. Blue Tempo might like this but I can't see most traditional blue decks going out of their way for this.
Elera, the Illusionist 3U
Planeswalker – Elera (M)
+1: Create a token that is a copy of target creature. Exile that creature during your next upkeep.
0: Exile Elera, the Illusionist. Return it to the battlefield during your next upkeep.
-2: Exile target non-land permanent. Return it to the battlefield during your next upkeep.
Notes: PW design is always a challenge. Here I imagined a sort of Faerie Illusionist that can protect itself with its +1 (and take advantage of etb abilities), can reset itself like Kaya, Ghost Assassin, and can provide temporary removal of any nonland permanent. Really looking for something that could knock mono-blue Tezz out of his slot.
Abilities need to all have "at the beginning of your next upkeep" triggers. First ability also needs to be clarified that it exiles the token, and not the creature you targeted. Mostly I see this +1ing repeatedly to abuse ETB effects which seems really strong, but the other two abilities seem less so.
Cranial Assassin 1UB
Creature – Rogue Assassin (R)
When Cranial Assassin is turned face up it gains first strike until end of turn.
When Cranial Assassin deals combat damage to a player that player discards a card and you draw a card.
Notes: Dimir just feels like the perfect place for sneaky morph cards.
The Morph cost probably needs to have U in it as otherwise this allows a mono-B deck access to an Ophidian effect. Overall I think this card tries to do too much. Dimir Cutpurse never broke anything but it does show what the saboteur effect costs. And then it's got deathtouch. And then it's got morph. And then it's got "Unmorph: definitely kill something in combat and survive". Taken together that's just a few too many things.
Velis, Master Assassin 2UB
Legendary Creature – Vampire Assassin (M)
Flash, Deathtouch, First Strike
Whenever a creature dealt damage by Velis, Master Assassin dies put a +1/+1 counter on Velis, Master Assassin
Notes: A non-morph variant of the last card with a shout out to Sengir Vampire.
This seems strong but not gamebreaking. Still, I'd be hesitant about putting first strike + deathtouch on the same card. I'm actually not sure how this is blue at all except maybe the Flash.
Drana, Bloodrite Ritualist 3BB
Legendary Creature – Vampire Wizard (M)
Pay X Life: Target creature gets -0/-X until end of turn. Activate this ability only once per turn anytime you could cast a sorcery.
Notes: Everyone loves Drana. This version is a spin on the ROE Drana, Kalastria Bloodchief. The removal costs life, but she has a way to get it back as well. Has some interesting synergies with cards that want you to go low on life too. The once per turn limitation helps keep the ability in check.
Yeah no that's insane. It kills their best creature immediately and then another creature every turn after that. Sure, it costs you a little life, but it also has lifelink so you can just gain that life right back. Drana is a busted card in limited and this takes away the one thing that made her maybe not completely insane, the fact that you had to dump mana into her removal ability.
Permafrost Titan 1URG
Creature – Giant (M)
At the beginning of your end step put a frost counter on target land an opponent controls. Whenever a land with a frost counter on it becomes tapped. It does not untap during its controllers next untap step.
Permafrost Titan gets +1/+1 for each Frost counter on lands controlled by opponents.
Notes: This is the kind of card I think of when I think of Temur. This grows in p/t while steadily limiting your opponents resources more and more. This does not tap your opponents lands or effect lands that were already tapped, but once a land with a frost counter becomes tapped it stays that way until the turn after your next one. Even if you kill the Titan the frost counter remains.
I think you need to word this such that the land gains the ability (see Obsidian Fireheart). This seems obnoxious to play against but for a tri-colored card it probably doesn't even break into most cubes.
Jun 10, 2017Posted in: The Cube Forum
Force Spike is by itself a borderline-playable card. And Flusterstorm is amazing in Legacy. Hell, a one-mana Miscalculation is strictly better than the already-playable Spell Pierce.
The strongest I think we could see would be a version that's Force Spike by default and gets stronger if there are additional spells played, but doesn't get the benefits of Storm (being impossible to counter-back), i.e.
Counter target spell unless its controller pays X, where X is the number of spells cast this turn before Flusterspray.
Jun 9, 2017Posted in: The Cube ForumQuote from Salmo »I guess the point is I don't know if this guy is that much better than Feeder.
Alright. Well, how about a Feeder Variant that has something that makes it more attractive, like a second point of base power or a self-recursion ability?
Blood Husk B
Creature - Vampire Zombie
Blood Husk can't block
Sacrifice a creature, pay 1 life: Put a +1/+1 counter on Blood Husk
Carrion Creeper B
Creature - Zombie Insect
Carrion Creeper can't block
Sacrifice a creature, pay 1 life: Put a +1/+1 counter on Carrion Creeper
Delirium - Sacrifice a creature, pay 1 life: Return Carrion Creeper from your graveyard to the battlefield. Activate this ability only if four or more card types are in your graveyard.
Jun 8, 2017Posted in: The Cube ForumQuote from Salmo »I would rather play Carrion Feeder since he keeps the buffs.
It's a cool card though, and I might run it. Flavor wise it makes no sense (why does a zombie hippo gain lifelink?) but in my experience Bloodthrone Vampire and Nantuko Husk aren't nearly as bad as you'd think and I think this card is a definite better version than those. I don't see them printing this card since Bloodthrone Vampire and pals exist, but if they did it wouldn't be like "WOOWWWWW" more so "nice".
Carrion Feeder was obvious inspiration. I know feeder used to make cubes, but with black's one drops getting much tighter it hasn't in a while.
Jun 8, 2017I think making your Nantuko Husk variant a multicolored card is a great way to not have it make most cubes. You're better off with something monocolored.Posted in: The Cube Forum
Greed Eater B
Creature - Zombie Hippopotamus
Greed Eater can't block
Sacrifice a creature: Greed Eater gets +2/+2 until end of turn.
Delirium - As long as there are four or more card types among cards in your graveyard, Greed Eater has Lifelink
Jun 8, 2017Posted in: Talk and EntertainmentQuote from Highroller »Why not?
Same general reasons debate itself was killed. Clans also does not even have a dedicated moderator at the moment so it would be even more exacerbated.
Quote from Gentleman Johnny »
As a former mod, can I ask why curse is hellbent on killing debate?
This was not a decree that was passed down from Curse.
Jun 8, 2017Posted in: The Cube ForumQuote from BlackWaltz3 »Crystalline Soldier 1
Artifact Creature – Soldier Construct (U)
If Crystalline Soldier becomes the target of a spell or ability, sacrifice Crystalline Soldier.
Crystalline Soldier can’t block creatures with 3 or more toughness.
Probably about right for a colorless 2/1. Maybe make the second drawback just "can't block".
Keldon Firemaw 2RR
Creature – Beast (R)
Haste, First Strike
When Keldon Firemaw attacks it deals X damage to target creature or player where X is the number of other attacking creatures.
This seems way overpowered. A 4 mana, 4-power haste first-striker is already plenty strong. And then it's also Hellrider (which is already cube-able). Oh, and even better, it can point that damage at creatures too. So this is a Hellrider/Hasty Multi-Use Flametongue Kavu that gets first strike slapped on in addition to everything else. Absurd. Make it Creature-only and cut the Haste and this is probably fair. Or make it Player-only and cut the first strike and this basically just becomes another Hellrider. But you can't leave it as-is.
Chilling Apprentice 1U
Creature – Human Wizard (R)
At the beginning of your end step if an opponent controls more creatures than you, you may tap Chilling Apprentice and target creature an opponent controls. That creature does not untap during its controller’s next untap step.
Whenever Chilling Apprentice untaps you may draw a card, if you do discard a card.
The condition on this seems kinda weird. When the pieces fit together and this is a free Thirst on their best guy every turn and a free loot, this seems absurd. When this is just a 1/3 blocker because they have one dude, it's weak. I'm not sure if that tradeoff makes it balanced overall, but it's definitely too swingy. Why not just "T: Tap target creature if its controller controls more creatures than you"? That's still a very strong tapper, especially on a 1/3 for 2, but you don't get to use it immediately and you don't get the free loot thrown in there to boot.
Shamble Sower 4B
Creature – Zombie Horror (R)
Shamble Sower gets +1/+1 for each other Zombie you control.
At the beginning of your end step create a 2/2 Black zombie token.
This seems fine? The base body is pretty weak, though deathtouch+menace means it at least 2-for-1's in combat. Zombie every turn is fine and it's good that it gives you one effectively immediately, though the times this gets Magma Jet'd are going to be super sad. Still, one more mana gets you Grave Titan so this seems fine.
Poxaria, Pestilent One 3BB
Legendary Creature – Insect Horror (M)
When Poxaria, Pestilent One enters the battlefield put a -1/-1 counter on each creature target opponent controls. Put a -1/-1 counter on Poxaria, Pestilent One for each counter placed this way.
During your upkeep you may put a -1/-1 counter on Poxaria, Pestilent One. If you do, double all -1/-1 counters on creatures target opponent controls.
I feel like getting a counter for each creature you -1/-1 is overall pretty weak. This also seems needlessly complex. I'd rework this as:
Legendary Creature - Demon
When Poxaria enters the battlefield or attacks, you may put a -1/-1 counter on it. If you do, put a -1/-1 counter on each creature target opponent controls.
Magimoss, the Rootless Tree 1GG
Legendary Creature – Treefolk (M)
Hexproof, Indestructible, Trample
Only mana produced by nonland sources may be used to cast Magimoss, the Rootless Tree.
Whenever a creature you control produces mana put a +1/+1 counter on that creature.
The payoff is huge, but I feel like the average cube doesn't run enough Mana Elves to reasonably cast this.
Golbus, the Great Nuisance R
Legendary Creature – Goblin Warrior (M)
Sacrifice a mountain: Golbus, the Great Nuisance gets +1/+0 until end of turn.
Sacrifice Golbus, the Great Nuisance and X mountains you control: Golbus, the Great Nuisance deals half of X damage rounded down to target creature or player.
Interesting. It does enough little things that it's probably worth including as a red one-drop despite having only one power most of the time.
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Sep 23, 2016Wildfire393 posted a message on Kaladesh Spoiler Digest Part 2: Full Spoiler and InventionsYep! >_<. My bad.Posted in: Articles
Jul 18, 2016Posted in: ArticlesQuote from Squirtle_Squad »Do you think the print sizes are affecting the price? The BFZ and SOI blocks are/were being printed into oblivion. I dont know about KTK block however.
KTK had a fairly large print run because it was drafted as 3x for 3 months and then as 2x for another 3 months. Additionally, tons of people cracked it for the Fetchlands.
Dragons of Tarkir only had 3 months as a 2x set and was never drafted as a 3x set. It's also the only large set ever printed where this is the case - Avacyn Restored, Gatecrash, and Rise of the Eldrazi (the other non-Fall Large sets) were all drafted by themselves as 3x for at least three months. It has only a few staple Eternal cards, so its draw from the Eternal crowd was much smaller as well.
On top of this, Collected Company has been the cornerstone of one of the most dominant strategies in Standard, and has made a splash in Modern. So it's one of the most expensive non-Land, non-Mythic Rare cards in recent memory.
All that said, the set is one of the few standalone sets in standard, so there's lower intra-block synergy than with BFZ and SOI cards, and it has only three months left in Standard, which is why everything is starting to creep downwards.
May 20, 2016Posted in: ArticlesQuote from fabest77 »Hello,
I'm not into Magic speculation at all but yesterday I opened a foil Horizon Canopy in an Oath of Gatewatch booster pack. I'm not willing to play it, so your advice would be to sell it now or to wait?
You wrote that expeditions are good for the long trade but on the other hand Horizon Canopy lost 6.4$ in the last month…
Thnaks for your artciles by the way
Oath is currently still an in-print set, meaning people are still opening it and cracking expeditions. Once it stops being in print, the value on these is likely to take a permanent upwards trajectory.
Canopy is a strong card that sees play in both Modern and Legacy, and as its only other printing is Future Sight and fairly expensive already, the long-term value on this is likely to continue going up unless we see a Modern Masters/Eternal Masters reprint in the next several years.
My recommendation would be to hold it for a year or two unless there's something Eternal you need and can trade it for, especially if you can pick up something on the Reserved List.
Dec 30, 2015I'd also recommend keeping an eye on Blight Herder and Wasteland Strangler. They're currently super low, but along with Oblivion Sower, Void Winnower, and Ulamog, the Ceaseless Hunger, they're seeing an uptick in Modern play in an Eldrazi Processor deck.Posted in: Articles
Sep 24, 2015Wildfire393 posted a message on Battle for Zendikar Spoiler Digest 3: Full SpoilerFrom the gatherer rulings on all Processors:Posted in: Articles
"If a replacement effect will cause cards that would be put into a graveyard from anywhere to be exiled instead (such as the one created by Anafenza, the Foremost), you can still put an exiled card into its opponent’s graveyard. The card becomes a new object and remains in exile. In this situation, you can’t use a single exiled card if required to put more than one exiled card into the graveyard. Conversely, you could use the same card in this situation if two separate spells or abilities each required you to put a single exiled card into its owner’s graveyard."
Sep 2, 2015Wildfire393 posted a message on The Running Tally of Current Sets for August 31, 2015Of note, Jace, Vryn's Prodigy has already seen a small amount of Legacy play. He has several major things going for him there, even though Snapcaster Mage doesn't see a ton of play:Posted in: Articles
1) His Looting ability allows you to filter past lands, which is great for decks that don't want to have more than a few in play
2) His Looting ability can stock the graveyard, allowing you to bolster Tarmogoyf at instant speed, enable surprise flashback of Lingering Souls or Cabal Therapy, or just pitch Reanimation targets
3) His "Flashback" ability doesn't require that you flashback the spell on the same turn you cast him. This actually makes it easier to Flashback spells, as something like Abrupt Decay costs 1UGB to Snap Back
4) His Flashback ability does not actually grant Flashback, it merely enables you to cast the targeted spell. This may seem inconsequential, but it means you can target a Daze or Force of Will to enable you to cast it with its alternate cost, which helps you use Jace to protect the resolution of a threat or combo.
5) The +1 of Jace isn't entirely inconsequential either. It can completely neutralize a lot of threats, which can help combo decks buy time to go off.
Jul 14, 2015Wildfire393 posted a message on The Running Tally of Current Sets for July 13, 2015Nitpick: You mention Erebos is seeing an uptick in JOU when I think you mean Keranos. He's played a bit in Modern/Legacy as an extremely difficult-to-answer threat for winning the attrition race in control mirrors, generally as a 1- or 2-of in sideboards of Grixis and Jeskai decks.Posted in: Articles
Jun 25, 2015Wildfire393 posted a message on The Running Tally of Current Sets for June 22, 2015I think it could have been feasible to reduce the barrier to entry to Modern. It would have involved being more aggressive in their reprint policy, however.Posted in: Articles
If MM15 was
1) Mirrodin through Innistrad instead of through Scars
2) Printed in at least as much quantity as it has been
3) More aggressive in reprinting necessary cards at all rarities
4) At the same $6.99 price point MM1 was (and honestly, this point doesn't really matter because stores would likely have marked it up anyways)
I think it could have made the format as a whole significantly more accessible. They could have put LotV as black's second mythic and left Bitterblossom down at rare, and thrown Geist in instead of Comet Storm. Snapcaster, Inkmoth, Glimmervoid, Aether Vial, Blood Moon, Goblin Guide, Cavern of Souls, Ravager, Engineered Explosives, Chalice of the Void, Pact of Negation, Summoner's Pact, Scapeshift, all make fine rare inclusions. Throw in a cycle of duals covering Colonnade, Tar Pit, Grove, Horizon Canopy, and Blackcleave.
Sure, some stuff will raise in price to absorb the falling prices, but where's it going to go? Fetches that will likely be reprinted in Zendikar? The three Rav-block cards that see extensive enough play to be valuable? The few remaining duals that haven't had a reprint but don't really need it with shocks and fetches so abundant?
Jun 25, 2015Wildfire393 posted a message on The Running Tally of Current Sets for June 22, 2015Posted in: ArticlesQuote from SonofaBith »When did I ever state you claimed prices were now higher on every card? I never said that you said that.
"Please tell me where I said that Modern Masters 2015 would lower the price of other cards. Lower the cost to Modern is not the same as lower the cost of other cards not in Modern Masters." You said "To be blunt, Wizards failed to lower the price of entry for Modern with this set", to which I asked, and you've yet to answer "Who ever said that was the intent of this set? The intent was to lower prices (and make more available) THESE CARDS."
"Where has Tarmogoyf has ever been over 163 on my Tally Threads. The highest it has ever been was 162.99 on May 15, when I first started doing the Tallies for Modern Master 2015. This makes me believe you are making up numbers. Same with Kozilek. I cannot find any record of the prices for my table that you are quoting in my records. I am looking at my archive, and it does not have those prices." OMG, can't you read? Did I not say Goyf's MM (the FIRST MM) Medium on 5/22 was $187. This number is available using the sliding line price graph on TCG player. The numbers aren't made up, so why don't you apologize for that statement. Let's see if you will. The WHOLE point of me quoting that price was your saying you prefer to use medium values, whereas I prefer to use low, but regardless of whether you use Medium or Low, the prices on the cards in MM15 have dropped. I asked if Medium was not seeing the same drop as low. Since you also failed to answer that, I looked up the medium prices of two cards. They're there, you can look them up too.
I think I see what the problem here is: Are comparing the prices of MM15 a few weeks ago, to the prices of MM15 now? And you're seeing little change, and in some instances a slight uptick? If so, you're completely judging the impact MM15 had on the barrier to Modern entry as it pertains to these cards. To see the impact MM15 has, you need to compare the price of either original or previous versions of these cards to what an MM15 version goes for. You're saying "on 6/8 a MM15 goyf was $161, now its $159, essentially no change. A Clique was $50.37 then, $50.04 now, essentially no change". But that's simply tracking the value of MM15. BEFORE MM15 came out, your cheapest Goyf was MM, with a $187 mid/$160 low. Now it's $159 mid/$145 low. Therefore THE BARRIER FOR ENTRY OF A GOYF is down $28 using mid, or $15 low.
I believe the point(s) Rai is trying to make is this:
1) Modern Masters has failed to, on the whole, make Modern a more accessible format, because, while there have been losses on the cards that were printed in it, cards have similarly spiked significantly, making most decks equivalent in price. If we look at UR Twin, the losses on Splinter Twin, Remand, and Cryptic Command have been more than made up for with the spikes of Blood Moon, Serum Visions, and Snapcaster Mage. If we look at Jund, the losses on Tarmogoyf and Dark Confidant have been more than made up for with the spikes on Blood Moon, Liliana, and Inquisition. You can argue that this was never the intent of the set, but there's evidence that it was (see this link for MaRo arguing that MM1 was successful in making the format as a whole more accessible).
2) It would not have been difficult for Wizards to make Modern Masters 2 a set that would have done more to make Modern accessible. Reprints on highly-played, multi-dollar commons and uncommons like Path to Exile, Serum Visions, Inquistion of Kozilek, Gitaxian Probe, Spell Snare, Kitchen Finks, Lightning Helix, Aven Mindcensor, and others would have done a great bit on its own. Modern Masters 1 did a much better job of this (even hitting four of the cards on that list), while MM2 had Bolt, Remand, and Electrolyze and that's it.
3) Even while we have seen considerable dips in value on the high-value cards in the set, that trend is already starting to reverse. Most cards are up (or only pennies down) from last week, and many cards have already caught back up to where they were two weeks ago. This indicates a slowing of the drop and even the beginnings of a reversal, meaning in another few months, it's likely that many of these cards will be at or above the prices they were before they were even announced to be in MM2. I would be entirely unsurprised to see $200 TCGMid Goyfs again by the end of this year, and I think $250 TCGMid Goyfs by this time next year is a real possibility, barring an announcement that Modern Masters will now be a yearly series.
Mar 9, 2015Wildfire393 posted a message on Dragons of Tarkir Spoiler Digest 1: PAX East, Elder Dragons, Planeswalkers, Mechanics, and More!How was Kolaghan read wrong?Posted in: Articles
Sep 8, 2014Wildfire393 posted a message on KTK Digest 1: #FetchlandsConfirmed, Mechanics, Khans, Planeswalkers, and More!Yep, Savage Beating is indeed the card that I meant there. Good catch. Grat Violence isn't *terrible* for her though, as it lets you swing into Titans, Planar Chaos dragons, and Souls, plus similarly-sized things safely, while halving the number of extra combats/turns you need to finish everyone off, but Beating gives you another attack step for free and thus another chance to hit more time magic and extra combat effects.Posted in: Articles
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