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Mafia: The Gathering
The Magic Market Index for June 23, 2017
Treasure Cruisin' with Monogreen Stompy
  • 2

    posted a message on Moxen
    My issue with the Moxen is that they greatly reward running additional colors with additional mostly-Sol Rings.

    If you're running a mono-colored deck, you can only run Sol Ring, Mana Crypt, and the Mox of your color.

    If you're running a four-colored deck, you can run Sol Ring, Mana Crypt, and four different Moxes. You've effectively doubled the number of opportunities to run into a nut draw where early artifact mana gives you the opportunity to jet ahead of the table.

    Additionally, every extra mox you get to run increases the chances of drawing a hand with two or more pieces of free artifact acceleration, which amplifies the ruanway leader effect.

    Given that 5-color and 4-color decks have an inherent advantage already by having access to additional colors worth of broken effects, I don't really want to introduce any rules the format further towards these decks.

    And yeah, the actual supply of these is low, but when does that ever change anything? How many people do you know who run proxies of the dual lands even though they don't own any? And the vast majority of people I've ever played with are okay with it (myself included), because not having access to multiple-hundred-dollar cards shouldn't price you out of the game, and I'd rather you have the mana you need than have to play a turn behind or color screwed all game.
    Posted in: Commander Rules Discussion Forum
  • 0

    posted a message on WE WANT ANOTHER COLOR PLEAS!
    Moved to Baseless Speculation, double post merged

    This is unlikely to ever happen. They've talked about making another color several times in the past, most notably during the Time Spiral block where they explored alternate presents and possible futures. Ultimately, they determined it wasn't something they wanted to pursue.

    The closest we're ever likely to see is the colorless-requiring mana costs (C), seen on cards like Thought-Knot Seer, Reality Smasher, Matter Reshaper, Kozilek, the Great Distortion, and others. This functions effectively like a sixth color, as you need lands that aren't any of the five normal types, and even has its own basics, Wastes.

    Also, even if you were successful in convincing WotC to print a sixth color, you would 100% not see it "next year", as they work at least two years out for developing sets.
    Posted in: Baseless Speculation
  • 0

    posted a message on Incredibly new at the game, and was hoping to get my deck critiqued.
    Duplicate thread was posted in Casual, where this belongs. Closed
    Posted in: Developing (Legacy)
  • 0

    posted a message on Hapatra, Vizier of Poisons -1/-1 deck
    It's one card per creature, not per -1/-1 counter, so I think you'd be fine.

    I think Blowfly Infestation should not be neglected here. Infestation + Hapatra/Nest + any dies trigger like Zulaport Cutthroat allows you to chain dying snakes/scarabs into each other infinitely for the win.
    Posted in: Multiplayer
  • 3

    posted a message on Possible leak from Reddit (6 complete cards, new Treasure mechanic, hint at new Jace, tribal theme)
    This conversation is veering wildly off-topic. Theft is theft. Even if you don't believe in intellectual property rights, Wizards' physical property (the sheet) was taken from them without their permission.

    If you want to discuss the cards that have been leaked her, fine. If you want to discuss the legality of this leak, this is not the time nor the place.
    Posted in: The Rumor Mill
  • 0

    posted a message on Any card-revealing events for today ?
    Not a rumor, closed
    Posted in: Rumor Mill Archive
  • 0

    posted a message on [XLN][CUBE] Carnage Tyrant
    Haven't y'all been asking for pretty much exactly this card in the Print this Wizards set for years?

    Quote from wtwlf123 »
    Quote from Wildfire393
    I feel like 6 power just makes it an expensive Kodama of the North Tree. I know 5 is a lot more competitive than six, but still. Maybe if you slapped on another ability (Regenerate, Intimidate, Vigilance, Reach, Uncounterable).

    Ya maybe. I'd drop the toughness and make a 6 power version of Thrun.

    Mosswart's Troll 3GGG
    Legendary Creature - Troll Giant [M]
    Mosswart's Troll can't be countered.
    Hexproof, trample.
    3G: Regenerate Mosswart's Troll.

    Here's wtwlf 4 years ago asking for basically this card but with expensive regeneration and -1/-1.

    And actually, just before that, you were asking for something even closer and had been "asking for it for a long time now" :p

    Quote from wtwlf123 »


    But what I've been asking for for a long time now is:

    Gaea's Shield 3GGG
    Creature - Giant
    Shroud, Trample
    Posted in: Cube New Card Discussion
  • 0

    posted a message on MTG Gift Pack (New Product)
    Not sure this is a "new" product, I think it's replacing the existing Gift Box.
    Posted in: The Rumor Mill
  • 0

    posted a message on Print This Wizards (so I can put it in my cube)
    Quote from BlackWaltz3 »
    Bring into Being 2GG
    Sorcery (M)
    Choose One-
    - Search your library for a creature with a converted mana cost of 3 or less and put it onto the battlefield. Shuffle your library afterwards.
    - Sacrifice a creature. Search your library for a creature with a converted mana cost X or less where X is 2 plus the sacrificed creature’s converted mana cost. Put that card onto the battlefield then shuffle your library.

    Notes: This is the replacement for Eldritch Evolution I want to see.

    Seems solid enough. Having a default GSZ for 3 mode makes this better than Eldritch for times when you can't keep a dude around.

    Soaring Spearbeak 1UU
    Creature – Bird Warrior (R)
    If Soaring Spearbeak would deal combat damage to a player that player may have Soaring Spearbeak’s controller draw a card. If they do prevent half of the damage rounded up.

    Notes: I know punisher type cards are not very cube-friendly but giving your opponent card advantage to prevent massive early damage is a rough choice! Also, of note, the damage prevention clause only impacts damage to the player so this guy still blocks X/4's like a boss!

    I'm not a fan. 2 toughness means this dies to a stiff breeze. Blue Tempo might like this but I can't see most traditional blue decks going out of their way for this.

    Elera, the Illusionist 3U
    Planeswalker – Elera (M)
    +1: Create a token that is a copy of target creature. Exile that creature during your next upkeep.
    0: Exile Elera, the Illusionist. Return it to the battlefield during your next upkeep.
    -2: Exile target non-land permanent. Return it to the battlefield during your next upkeep.

    Notes: PW design is always a challenge. Here I imagined a sort of Faerie Illusionist that can protect itself with its +1 (and take advantage of etb abilities), can reset itself like Kaya, Ghost Assassin, and can provide temporary removal of any nonland permanent. Really looking for something that could knock mono-blue Tezz out of his slot.

    Abilities need to all have "at the beginning of your next upkeep" triggers. First ability also needs to be clarified that it exiles the token, and not the creature you targeted. Mostly I see this +1ing repeatedly to abuse ETB effects which seems really strong, but the other two abilities seem less so.

    Cranial Assassin 1UB
    Creature – Rogue Assassin (R)
    When Cranial Assassin is turned face up it gains first strike until end of turn.
    When Cranial Assassin deals combat damage to a player that player discards a card and you draw a card.
    Morph B

    Notes: Dimir just feels like the perfect place for sneaky morph cards.

    The Morph cost probably needs to have U in it as otherwise this allows a mono-B deck access to an Ophidian effect. Overall I think this card tries to do too much. Dimir Cutpurse never broke anything but it does show what the saboteur effect costs. And then it's got deathtouch. And then it's got morph. And then it's got "Unmorph: definitely kill something in combat and survive". Taken together that's just a few too many things.

    Velis, Master Assassin 2UB
    Legendary Creature – Vampire Assassin (M)
    Flash, Deathtouch, First Strike
    Whenever a creature dealt damage by Velis, Master Assassin dies put a +1/+1 counter on Velis, Master Assassin

    Notes: A non-morph variant of the last card with a shout out to Sengir Vampire.

    This seems strong but not gamebreaking. Still, I'd be hesitant about putting first strike + deathtouch on the same card. I'm actually not sure how this is blue at all except maybe the Flash.

    Drana, Bloodrite Ritualist 3BB
    Legendary Creature – Vampire Wizard (M)
    Flying, Lifelink
    Pay X Life: Target creature gets -0/-X until end of turn. Activate this ability only once per turn anytime you could cast a sorcery.

    Notes: Everyone loves Drana. This version is a spin on the ROE Drana, Kalastria Bloodchief. The removal costs life, but she has a way to get it back as well. Has some interesting synergies with cards that want you to go low on life too. The once per turn limitation helps keep the ability in check.

    Yeah no that's insane. It kills their best creature immediately and then another creature every turn after that. Sure, it costs you a little life, but it also has lifelink so you can just gain that life right back. Drana is a busted card in limited and this takes away the one thing that made her maybe not completely insane, the fact that you had to dump mana into her removal ability.

    Permafrost Titan 1URG
    Creature – Giant (M)
    At the beginning of your end step put a frost counter on target land an opponent controls. Whenever a land with a frost counter on it becomes tapped. It does not untap during its controllers next untap step.
    Permafrost Titan gets +1/+1 for each Frost counter on lands controlled by opponents.

    Notes: This is the kind of card I think of when I think of Temur. This grows in p/t while steadily limiting your opponents resources more and more. This does not tap your opponents lands or effect lands that were already tapped, but once a land with a frost counter becomes tapped it stays that way until the turn after your next one. Even if you kill the Titan the frost counter remains.

    I think you need to word this such that the land gains the ability (see Obsidian Fireheart). This seems obnoxious to play against but for a tri-colored card it probably doesn't even break into most cubes.
    Posted in: The Cube Forum
  • 0

    posted a message on Print This Wizards (so I can put it in my cube)
    Quote from Nm31Br13 »
    How unprintable would a Flusterstorm that could counter any spell be? In my cube it would just be a strictly better Force Spike. Most of the time being a Miscalculation for One mana. But I think a card like that would break legacy.

    Force Spike is by itself a borderline-playable card. And Flusterstorm is amazing in Legacy. Hell, a one-mana Miscalculation is strictly better than the already-playable Spell Pierce.

    The strongest I think we could see would be a version that's Force Spike by default and gets stronger if there are additional spells played, but doesn't get the benefits of Storm (being impossible to counter-back), i.e.

    Flusterspray U
    Counter target spell unless its controller pays X, where X is the number of spells cast this turn before Flusterspray.
    Posted in: The Cube Forum
  • 0

    posted a message on Print This Wizards (so I can put it in my cube)
    Quote from Salmo »
    I guess the point is I don't know if this guy is that much better than Feeder.

    Alright. Well, how about a Feeder Variant that has something that makes it more attractive, like a second point of base power or a self-recursion ability?

    Blood Husk B
    Creature - Vampire Zombie
    Blood Husk can't block
    Sacrifice a creature, pay 1 life: Put a +1/+1 counter on Blood Husk

    Carrion Creeper B
    Creature - Zombie Insect
    Carrion Creeper can't block
    Sacrifice a creature, pay 1 life: Put a +1/+1 counter on Carrion Creeper
    Delirium - Sacrifice a creature, pay 1 life: Return Carrion Creeper from your graveyard to the battlefield. Activate this ability only if four or more card types are in your graveyard.
    Posted in: The Cube Forum
  • 0

    posted a message on Print This Wizards (so I can put it in my cube)
    Quote from Salmo »
    I would rather play Carrion Feeder since he keeps the buffs.

    It's a cool card though, and I might run it. Flavor wise it makes no sense (why does a zombie hippo gain lifelink?) but in my experience Bloodthrone Vampire and Nantuko Husk aren't nearly as bad as you'd think and I think this card is a definite better version than those. I don't see them printing this card since Bloodthrone Vampire and pals exist, but if they did it wouldn't be like "WOOWWWWW" more so "nice".

    Carrion Feeder was obvious inspiration. I know feeder used to make cubes, but with black's one drops getting much tighter it hasn't in a while.
    Posted in: The Cube Forum
  • 0

    posted a message on Print This Wizards (so I can put it in my cube)
    I think making your Nantuko Husk variant a multicolored card is a great way to not have it make most cubes. You're better off with something monocolored.

    How about:

    Greed Eater B
    Creature - Zombie Hippopotamus
    Greed Eater can't block
    Sacrifice a creature: Greed Eater gets +2/+2 until end of turn.
    Delirium - As long as there are four or more card types among cards in your graveyard, Greed Eater has Lifelink
    Posted in: The Cube Forum
  • 0

    posted a message on Debate Forum alums: Where do you debate?
    Quote from Highroller »
    Why not?

    Same general reasons debate itself was killed. Clans also does not even have a dedicated moderator at the moment so it would be even more exacerbated.

    As a former mod, can I ask why curse is hellbent on killing debate?

    This was not a decree that was passed down from Curse.
    Posted in: Talk and Entertainment
  • 0

    posted a message on Print This Wizards (so I can put it in my cube)
    Quote from BlackWaltz3 »
    Crystalline Soldier 1
    Artifact Creature – Soldier Construct (U)
    If Crystalline Soldier becomes the target of a spell or ability, sacrifice Crystalline Soldier.
    Crystalline Soldier can’t block creatures with 3 or more toughness.

    Probably about right for a colorless 2/1. Maybe make the second drawback just "can't block".

    Keldon Firemaw 2RR
    Creature – Beast (R)
    Haste, First Strike
    When Keldon Firemaw attacks it deals X damage to target creature or player where X is the number of other attacking creatures.

    This seems way overpowered. A 4 mana, 4-power haste first-striker is already plenty strong. And then it's also Hellrider (which is already cube-able). Oh, and even better, it can point that damage at creatures too. So this is a Hellrider/Hasty Multi-Use Flametongue Kavu that gets first strike slapped on in addition to everything else. Absurd. Make it Creature-only and cut the Haste and this is probably fair. Or make it Player-only and cut the first strike and this basically just becomes another Hellrider. But you can't leave it as-is.

    Chilling Apprentice 1U
    Creature – Human Wizard (R)
    At the beginning of your end step if an opponent controls more creatures than you, you may tap Chilling Apprentice and target creature an opponent controls. That creature does not untap during its controller’s next untap step.
    Whenever Chilling Apprentice untaps you may draw a card, if you do discard a card.

    The condition on this seems kinda weird. When the pieces fit together and this is a free Thirst on their best guy every turn and a free loot, this seems absurd. When this is just a 1/3 blocker because they have one dude, it's weak. I'm not sure if that tradeoff makes it balanced overall, but it's definitely too swingy. Why not just "T: Tap target creature if its controller controls more creatures than you"? That's still a very strong tapper, especially on a 1/3 for 2, but you don't get to use it immediately and you don't get the free loot thrown in there to boot.

    Shamble Sower 4B
    Creature – Zombie Horror (R)
    Deathtouch, Menace
    Shamble Sower gets +1/+1 for each other Zombie you control.
    At the beginning of your end step create a 2/2 Black zombie token.

    This seems fine? The base body is pretty weak, though deathtouch+menace means it at least 2-for-1's in combat. Zombie every turn is fine and it's good that it gives you one effectively immediately, though the times this gets Magma Jet'd are going to be super sad. Still, one more mana gets you Grave Titan so this seems fine.

    Poxaria, Pestilent One 3BB
    Legendary Creature – Insect Horror (M)
    When Poxaria, Pestilent One enters the battlefield put a -1/-1 counter on each creature target opponent controls. Put a -1/-1 counter on Poxaria, Pestilent One for each counter placed this way.
    During your upkeep you may put a -1/-1 counter on Poxaria, Pestilent One. If you do, double all -1/-1 counters on creatures target opponent controls.

    I feel like getting a counter for each creature you -1/-1 is overall pretty weak. This also seems needlessly complex. I'd rework this as:

    Poxaria 3BB
    Legendary Creature - Demon
    When Poxaria enters the battlefield or attacks, you may put a -1/-1 counter on it. If you do, put a -1/-1 counter on each creature target opponent controls.

    Magimoss, the Rootless Tree 1GG
    Legendary Creature – Treefolk (M)
    Hexproof, Indestructible, Trample
    Only mana produced by nonland sources may be used to cast Magimoss, the Rootless Tree.
    Whenever a creature you control produces mana put a +1/+1 counter on that creature.

    The payoff is huge, but I feel like the average cube doesn't run enough Mana Elves to reasonably cast this.

    Golbus, the Great Nuisance R
    Legendary Creature – Goblin Warrior (M)
    Haste, Menace
    Sacrifice a mountain: Golbus, the Great Nuisance gets +1/+0 until end of turn.
    Sacrifice Golbus, the Great Nuisance and X mountains you control: Golbus, the Great Nuisance deals half of X damage rounded down to target creature or player.

    Interesting. It does enough little things that it's probably worth including as a red one-drop despite having only one power most of the time.
    Posted in: The Cube Forum
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