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  • posted a message on [[Peasant MCD]] Cards to avoid
    Ok. I totally forgot Sol Ring was even an uncommon so it wasn't on the list but it's not in the cube. My cube does actually have 4 different combos with a fair amount of redundancy so Demonic Tutor and Fact or Fiction will stay banned here. I want combo to be possible but I don't want it to feel overpowering. Given that I'm running bouncelands Sinkhole will definitely stay on that list. Lightning Bolt and Brainstorm can easily come off, they seemed just a little strong but you've all convinced me that they're fair. I still feel like Counterspell, Path to Exile, and Swords to Plowshares are just too strong. I'm a firm believer that white should not have the best removal and that 2 mana counters should be situational.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant MCD]] Cards to avoid
    So there are quite a few cards that I am deliberately avoiding putting in my cube solely because I believe they are too powerful for a peasant environment despite being commons/uncommons. I have a few listed but I would like other people's opinions.


    Counterspell
    Mana Drain
    Fact or Fiction
    Force of Will
    Swords to Plowshares
    Path to Exile
    Sinkhole
    Hymn to Tourach
    Demonic Tutor
    Loxodon Warhammer
    Sol Ring
    Skull Clamp

    I could be forgetting some obvious ones but those are the ones that I own, but have decided are too powerful or prohibitive.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[FTV] –] Announcing: From the Vault: Annihilation [Mothership]
    I think the art is definitely Savage Twister. Other predictions for this set include Ravages of War and Decree of Annihilation
    Posted in: The Rumor Mill
  • posted a message on [[Peasant Archetype]] Easily noticable archetype in Izzet colors
    I'm looking for an archetype that for Izzet colors in my cube. The original idea was to go control but blue black lends itself to control much better than blue red can in a peasant enviroment. Counterburn is a little to bland for my tastes, you just draft as many counter spells and burn spells as you can and hope it works. I'm looking for something a bit more flavorful, something you can notice with relative ease.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[SCD]] Tempt with Discovery
    I also used to think it was good but then one game I played it and every other person at the table accepted, they all grabbed their strip mines and proceeded to tear apart my mana base leaving my considerably color screwed. It's a bad card against competent players.
    Posted in: Commander (EDH)
  • posted a message on Most Metal EDHPossible
    I'm going to have to second Rakdos, Lord of Riots as the most badass metal dude out there. Just ******* look at him man.
    Posted in: Commander (EDH)
  • posted a message on [[MCD]] Artifact Lands
    I have an Affinity/Metalcraft subtheme for WU in my cube. I do already have Trinket Mage in the cube and I'm debating whether or not I should include artifact lands. I can't imagine them being high picks as most of the time they're just basics that are vulnerable to artifact removal. Does anyone have any experience with them in cube?
    Posted in: Card and Archetype Discussion
  • posted a message on First cube and I need help
    First I'd like to say I tried making a cube once before but got discouraged part way through when I realized I didn't have all the cards I wanted so I gave up. I'm trying again now and I've decided I want to make a Peasant 720 cube with a strong gold them. I'm thinking 60 cards of each color then 30 cards for each 2 color combination and 120 cards for artifacts and lands. I want to have a noticeable theme for each 2 color combination and I'm drawing some blanks for some of those. I'm also thinking that I would want about 50 cards that could easily be tied to each of those themes but I'm not sure if that's possible for some of the things I've picked. Anyways these were my theme picks.

    Azorious = Affinity/Metalcraft/Artifact stuff. I thought about doing Exalted instead but this seemed more appealing overall.

    Dimir = Mill, pretty straight forward.

    Rakdos = Tribal vampires. I thought about Goblins but everyone does goblins. Plus I wanted a Midrange strat here.

    Gruul = Generic aggressive beats. Fast efficient creatures.

    Selesnya = Tokens.

    Orzhov = Lifedrain. Lots of lifelink dudes, extort, and Drain life effects.

    Izzet = Generic control/counterburn? I'm really iffy on this one. I though about trying storm or something but idk.

    Golgari = Dredge/reanimator/scavenge. I'm looking for more cards along the line of Nemesis of Mortals for this.

    Boros = Soldiers or maybe heroic? I like soldier tribal more I just don't feel like red has any tribal support.

    Simic = Infect or something? I really have no clue here. I don't think I can come up with enough cards to make infect work but I don't know what else I can do here.
    Posted in: The Cube Forum
  • posted a message on Do you like how the meta is turning out?
    I actually think standard is pretty terrible right now. Particularly because UWx control is just so damn busted. You can play Bx devotion to some success but that's about it. There are 2 decks in standard. Naya hexproof is terrible, Ux devotion is terrible, burn is terrible even RG monsters is pretty weak(it put exactly 0 decks into the top 16 GP cincinnati). You're pretty much playing one of 2 decks or you're just resigning yourself to lose. Cincinnati had 6 UWx control decks and 5 Bx devotion decks in the top 16, making up over 2 thirds of the winning decklists. When all other archetypes combined can't even get a third of the winning slots then it's pretty obvious that standard is incredibly unbalanced.
    Posted in: Standard (Type 2)
  • posted a message on {SCD} GIANT FAN
    BACK ON TOPIC: It's absolutely busted. My playgroup allowed it for awhile and it was just too good of a card. Obvious synergies with Magosi, the Waterveil allow for easy infinite turns. It's just really good. Reactivates persist and undying, puts counters on things that are sometimes difficult to get their counters, like Myojin. It's just a really good combo piece.
    Posted in: Commander (EDH)
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