• posted a message on 61 Card decks
    The more posts I see about it the more I feel that there are lots of reasons to justify running 61 cards in your deck. To balancing your mana curve or gaining some extra silver bullets. Most of the naysayers are on the "it makes your deck 2% less consistent" bandwagon which is only half true when you think about it. You are 2% less likely to draw any specific card in the early game but this number is constantly changing throughout the game and is affected by a myriad of things. What card are you trying to draw? How many do you run? How many have you already drawn? How much draw do you have? There are just so many more factors than and I think the pros can outweigh the cons.
    Posted in: Modern
  • posted a message on 61 Card decks
    I've recently hit a dilemma where I realistically don't think I can cut my deck down to 61 cards. Rather than discuss what all these cards are that I just don't feel like I could cut or what I'm playing I'd like to talk about the idea of running more than 60 cards in the maindeck. Just one or two extra cards, no one is suggesting we start playing Battle of Wits. What are people's opinions on playing 61+ card deck? Is it ever acceptable? Is that tiny decrease in consistency statistically noticable?

    I'm personally of the opinion that 1 extra card shouldn't even be noticeable. Not to mention with as many fetches that the format has cracking one instantly thins your deck right back down to normal so to speak.
    Posted in: Modern
  • posted a message on Modern Masters 2015 Sealed Pool Generator
    My first sealed pool was amazing. Foil Iona and a Dark Confidant with a bunch of strong blue and black cards. I think I could've won some packs with that pool and even if I didn't it already paid for itself. Nine sealed pools later though and I've opened a bunch of garbage and only one other time did I have a pool that looked playable.

    EDIT: Sealed pool 13 had 3 Tezzerets in it with a bunch of other artifact stuff.
    Posted in: Modern
  • posted a message on What is a Wasteland varient that would be playable but wouldn't break Modern?
    Do you know what I think would be fair? Encroaching Wastes for two mana less. Right now we have Tectonic Edge and Ghost Quarter. The problem with Ghost Quarter is that in fair matchups, using it functionally tempos you out of the game. Unless you're already playing a tempo deck(like delver or infect) or you're playing a deck that just doesn't care about tempo as long as they can get a land of the table(like tron or martyr proc) this is a bad card because it sets you way too far behind. Tectonic Edge on the other hand has a restriction where you can't use it until your opponent has 4 or more lands which makes it functionally useless against decks that can do everything important with only 3 lands such as burn, delver, fish, infect and tron. I can't tell you how many times I wished I could tec edge an inkmoth on turn 3, or how many times i have a tec edge in my opening hand against tron but knew i couldn't actually stop them from assembling it because tec edge is only active the turn after tron is assembled at the earliest. I would just like the ability to deal with these problem lands as early as my third turn rather than my opponents 4th without getting myself blown out by my own lands.
    Posted in: Modern
  • posted a message on 5/08 Random Card of the Day: Stasis Cocoon
    Seems pretty bad. For the same mana I could just cast Revoke Existence. Maybe if I were playing some sort of enchantress deck and I needed artifact hate? I would probably still just play Stony Silence or Revoke Existence. Maybe in some sort of artifact heavy cube.
    Posted in: Casual & Related Formats
  • posted a message on Commander Media Content
    There is a commander versus series made by starcity games that can be found on youtube if you want to see some games played.
    Posted in: Commander (EDH)
  • posted a message on MTGO PPTQs - Worth the 30tix? Better/worse EV than Dailies?
    Sorry if this is a stupid question as I'm new to MTGO but does winning one of these qualify you for the paper PTQ or does it qualify you for some sort of MTGO PTQ?
    Posted in: Magic Online General
  • posted a message on 5/08 Random Card of the Day: Stasis Cocoon
    Useful sideboard card against bogles in modern maybe? The counter ability is kind of bad given all the other options in the game. The aura swapping seems nifty but i can't really think of much use for it. Could be an interesting way for you to put auras on your.own shroud creatures since moving the auras doesnt target.
    Posted in: Casual & Related Formats
  • posted a message on 5/08 Random Card of the Day: Stasis Cocoon
    Painter's Servant naming white.
    Nacre Talisman
    Isochron Scepter with Cabal Ritual on it while you have threshold.
    You will also need 5 startup mana.

    Pay 2 to tap the scepter making 5 black, pay 3 to untap the scepter with Nacre Talisman. You've paid 5 mana and gained 5 mana. Rinse and repeat for infinite storm count, when you're storm is high enough just cast Tendrils of Agony for the win. Most convoluted combo ever.

    EDIT: Apparently this card is part of a cycle. You could just use Onyx Talisman and cut Painter's Servant out. As a 3 card combo this actually isn't the stupidest thing ever.
    Posted in: Casual & Related Formats
  • posted a message on Monastery Siege on sideboards
    Even if they went first they still played played 7 mana worth of spells when they would have had at most 6 mana.
    Posted in: Modern
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