Guys have you forgotten about Broken Ambitions way back during the days of Lorwyn and how widely it was used along with Cryptic Command in 5cc and UB Faeries
Broken Ambitions and Syncopate follow similar roles with control decks.
I go for Forbidden Alchemy since you want to search up for Sever the Bloodline to get rid of blockers for Balefire Dragon. Flayer never felt like #1 win con. Turn 3 Balefire almost always does it for me.
Drogskol on play has been awesome. I've been able to draw extra cards from Huntmaster with it on play.
This has been my build as of testing. Huntmaster gives you a midrange plan B and a ways of surviving til you get the big guns out. It functions as a pseudo removal spell for problematic creatures like Thalia and the like.
With respect to the Thrun argument, won't you be able to setup a regeneration shield before damage dealing? I may be wrong in that part, but I do know that regeneration is basically:
"The next time this permanent would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat."
40 spells:
4x Fieldmist Borderpost
4x Mistvein Borderpost
4x Howling Mine
1x Font of Mythos
3x Kaleidostone
4x Prophetic Prism
4x Time Sieve
4x Time Warp
4x Angelsong
4x Day of Judgment
4x Open the Vaults
Sideboard:
3x Path to Exile
4x Silence
4x Negate
4x Rest for the Weary
EDIT: awesome!
1. Ephara in the battlefield along with a Lyev Skyknight and Nightveil Specter
2. Ephara in the battlefield along with a Lyev Skyknight, Nightveil Specter and Bident of Thassa.
3. Ephara in the battlefield along with a Lyev Skyknight, Spear of Heliod and Angel of Serenity
4. Ephara in the battlefield along with a Lyev Skynight, Nightveil Specter, Bident of Thassa, Spear of Heliod and Angel of Serenity
5. Ephara in the battlefield along with a Mistmeadow Witch, Augury Adept and Thistledown Liege
6. Ephara in the battlefield along with a Augury Adept, Thistledown Liege and Savannah Lions.
2nd ability looks like it starts with a C.
Broken Ambitions and Syncopate follow similar roles with control decks.
Drogskol on play has been awesome. I've been able to draw extra cards from Huntmaster with it on play.
23 lands has never failed me.
1 [ISD] Mountain (1)
1 [ISD] Plains (1)
5 [ISD] Forest (1)
2 [ISD] Hinterland Harbor
1 [ISD] Island (1)
4 [DKA] Evolving Wilds
2 [ISD] Woodland Cemetery
1 [ISD] Swamp (1)
1 [ISD] Clifftop Retreat
1 [ISD] Sulfur Falls
4 [ISD] Shimmering Grotto
4 [ISD] Avacyn's Pilgrim
2 [DKA] Drogskol Reaver
3 [ISD] Balefire Dragon
2 [DKA] Flayer of the Hatebound
4 [DKA] Huntmaster of the Fells/Ravager of the Fells
// Spells
4 [ISD] Mulch
4 [DKA] Faithless Looting
4 [ISD] Unburial Rites
4 [ISD] Forbidden Alchemy
3 [ISD] Sever the Bloodline
3 [DKA] Burning Oil
This has been my updated build.
1 [ISD] Mountain (1)
1 [ISD] Plains (1)
5 [ISD] Forest (1)
2 [ISD] Hinterland Harbor
1 [ISD] Island (1)
4 [DKA] Evolving Wilds
2 [ISD] Woodland Cemetery
1 [ISD] Swamp (1)
1 [ISD] Clifftop Retreat
1 [ISD] Sulfur Falls
4 [ISD] Shimmering Grotto
4 [ISD] Avacyn's Pilgrim
2 [DKA] Scorned Villager/Moonscarred Werewolf
2 [DKA] Drogskol Reaver
3 [ISD] Balefire Dragon
2 [DKA] Flayer of the Hatebound
4 [DKA] Huntmaster of the Fells/Ravager of the Fells
// Spells
4 [ISD] Mulch
2 [DKA] Tracker's Instincts
4 [DKA] Faithless Looting
4 [ISD] Unburial Rites
4 [ISD] Forbidden Alchemy
2 [ISD] Sever the Bloodline
"The next time this permanent would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat."
Here is a draft build I had in mind:
16 lands:
7x Island
3x Plains
2x Swamp
4x Marsh Flats
4 PWs:
2x Jace Beleren
2x Tezzeret the Seeker
40 spells:
4x Fieldmist Borderpost
4x Mistvein Borderpost
4x Howling Mine
1x Font of Mythos
3x Kaleidostone
4x Prophetic Prism
4x Time Sieve
4x Time Warp
4x Angelsong
4x Day of Judgment
4x Open the Vaults
Sideboard:
3x Path to Exile
4x Silence
4x Negate
4x Rest for the Weary
what do you think?
hmmm...