All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
Lineage 2 Revolution DB
 
Jaya Ballard Returns
 
The Magic Market Index for Nov 17, 2017
  • posted a message on Daretti, Scrap Savant - Artifact Shenanigans
    Quote from man1acc »
    I think of cutting Mycosynth Lattice Cause it hasnt much synergy excecpt for being able to Sac everything into daretti (needed?) and getting free stuff when Mycosynth Golem is out...


    Yeah, you should only consider cutting Lattice if your opponents have a problem with you blowing up all the lands. Evil Lol

    Am I the only one who isn't completely sold on Combustible Gearhulk? I keep envisioning these scenarios where you spend 6 mana to mill a basic mountain, a spell, and some random artifact that may or may not be useful at the time and wondering "is this really the best use of this slot in the deck?" I guess if you work the table enough you might be able to get an opponent to let you draw the cards, but it still seems vastly worse than the white, blue, and black ones, which provide you guaranteed, immediate card advantage that doesn't need to combo with another card to be useful.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daretti, Scrap Savant - Artifact Shenanigans
    Quote from Jay13x »
    Quote from trixster87 »
    is thopter assembly better than pentavus? I have no way to make more pentavites and am really suceptible to flyers (only have plat angel and junkdiver)?
    Thopter Assembly is WAY better than Pentavus. It gives you a 5/5 flyer right out of the gate, costs 1 less, and assuming you're running a deck low on thopters will usually give you five 1/1 flyers on your next turn, with Assembly in hand to pitch to Daretti's first ability... which you can then use the 1/1s to recur with his second.


    I've not tried Thopter Assembly, but I rather like Pentavus. Assuming you have any extra mana up, it's less vulnerable to spot removal, and the ability to chump flying attacks limited only by the amount of mana you can pay is nice. also I'm a filthy sack because I own an Imperial Recruiter
    Posted in: Multiplayer Commander Decklists
  • posted a message on What do you do about a good friend who plays an unfun deck?
    Quote from robmoore675 »
    Also, believe me, he is awkward, but not anti-social around us. He's always on his phone talking to someone even mid-game.

    That's the worst of it. When that 10/10 is swung at him, he looks up from his phone and plays cyclonic rift without even glancing at the board...


    Ban texting at the table? Because that sounds pretty anti-social to me. Especially since you say he gets up and walks away with his phone when he's out of the game. If he doesn't invest in the cards, doesn't care about strategy, and doesn't want to pay attention during the game, why is he even bothering to show up? Have you ever asked him why he enjoys Mizzix, or asked him to explain his reasoning behind a "bad" play? (Some people are just trolls, I suppose?)

    Again, I'm going to repeat my suggestion for "do something other than EDH when you hang out with this guy; only play EDH with people who are actively contributing to the fun."
    Posted in: Commander (EDH)
  • posted a message on What do you do about a good friend who plays an unfun deck?
    Quote from robmoore675 »

    We play EDH every week. We love to play it when it's fun. So, excluding him would practically exclude him from most of our meet ups. The irony is, we would have more time to do other things if he didn't slow the game so much.


    I mean, like...go out to dinner. See a movie. Play board games. Do a road trip to FNM or a prerelease or something. I believe you when you say he's a good friend, but he's a bad EDH player. Cutting him out of your EDH group is not a referendum on your friendship. EDH is not literally the only thing you can do with your free time. Maybe spend some smaller-than-the-whole-group time with him doing something he likes more than EDH?

    We have never tried to give him an already made deck outside of blue and ask him to play it wholeheartedly. Perhaps I will try this.

    While on the topic...

    For a control player, what would be the best deck for me to make him? I want something that is miles away from control so that he doesn't try to play it like control. We once gave him a artifact-based deck to play when he forgot his deck and he tried playing it as control, aye... I want to give him a far-stretch from control, but also something ridiculously fun so that there's a chance it will stick with him.


    Voltron, creature beatdown, or mono-green ramp. It's hard to play a "control deck" with no counterspells, discard, Wraths, or lock pieces.
    Posted in: Commander (EDH)
  • posted a message on Daretti, Scrap Savant - Artifact Shenanigans
    Some things I might play that aren't in your list (assuming budget constraints):
    Tangle Wire (more tapper)
    Mishra's Factory (is an artifact in a pinch)
    Mirrorworks (lots of good things to copy)
    Karn, Silver Golem (good on defense & makes your lock pieces into wincons)
    Magus of the Wheel (more wheels)
    Sands of Time (weird and confusing)
    Knowledge Pool (see above)
    Warp World (see above; also good with tokens and an above-average permanent card count)
    Emrakul, the Promised End (isn't an artifact, but can still do silly 'slaver shenanigans)
    Posted in: Multiplayer Commander Decklists
  • posted a message on What do you do about a good friend who plays an unfun deck?
    What is the context of this EDH group? Are you all friends outside of the group? Do you particularly care about what happens during the game, or is the EDH thing an excuse to hang out with your friends?

    If it's the latter, does it upset him when he's killed off early? (Presumably he still gets to hang out and have a beer while you finish your game?)

    If it's the former, and he acknowledges that y'all have more fun in a game that he is not in, can you just...hang out with him in a not-EDH context?

    At this point it sounds like you've tried multiple different variants of nagging him about his playstyle, and none of them have stuck - and why should they? By continuing to include him in games where he gets to play the same boring deck over and over, all you're doing is preserving status quo (assuming the nagging doesn't actually bother him; all he has to do is say "yeah I'll consider changing xyz thing" and then not do it). If you don't want to hard exclude him, could you "start small" by, say, making him make a new deck and play a general that isn't UR? That will give you a hint as to whether the problem is "his playstyle" or something else entirely. If he refuses to make a new deck (hard to blame him, crack ain't cheap), maybe lend him an extra deck that people have demonstrated that they do have fun playing against. Ideally one that's aggro/midrange and doesn't let him take 20+ minute turns.
    Posted in: Commander (EDH)
  • posted a message on Playing Commander to Win
    Quote from CoBTyrannon »
    Well to be honest, to split up a format that is so small and make it even smaller might not be the best action to do.


    Isn't bringing a cEDH deck to a table by definition already trying to split up the format? The majority of EDH players don't want to, to quote the article, "interact with turn 3 kills" and I assume the majority of cEDH players don't want to "dumb down" their decks to play against casuals either.
    Posted in: Commander (EDH)
  • posted a message on Daretti, Scrap Savant - Artifact Shenanigans
    I knew this set was a good time to get back into EDH.

    Aetherworks Marvel looks sweet. Shouldn't be too hard to rack up the energy counters (especially if running any other good energy makers) and the ability to surprise cast a free spell on someone else's turn ought to cause my opponents tons of headaches. The land is basically a free add as has already been said. I'm thinking of cutting Phyrexia's Core for it. Lifegain is triggered instead of activated and Homeward Path is better vs steal effects anyway.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daretti, Scrap Savant - Artifact Shenanigans
    Quote from HugSeal »
    I splurged for some cards for my deck. Got me a mana crypt, mox opal and a grim monolith. Also planning to try out nim deathmantle and krark klan Ironworks since I play quite a few creatures that go infinite with them. I also added a krosan verge as a wincon that I have yet to play with. Can't wait for next week when I get to try the cards out on my playgroup :-D

    Gah, there's too many fun cards to play in the deck. It has moved more and more towards combo rather than recursion value as time had gone. And to fit in the cards I want to try out I need to cut around 10 cards.


    What exactly does Krosan Verge do for this deck?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daretti, Scrap Savant - Artifact Shenanigans
    Quote from RedGauntlet »
    Got a Defense Grid , is it worth to give some protection against instants?


    Only if you are (or are ok becoming) the #1 threat most of the time.

    Remember, this shuts down counterspells on all other players' turns too, not just yours. No real benefit if someone else is just going to Hoofvenger or Deadechron the table after you pass.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daretti, Scrap Savant - Artifact Shenanigans
    Beautiful alter. Will have to add this guy/gal to my alterist watchlist.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Making a theme deck based on Symmetra from Overwatch (using Sydri, Galvanic Genius?)
    Some light-themed cards might be in order?

    Also, Lux Cannon for her charged energy ball attack.
    Posted in: Commander (EDH)
  • posted a message on Daretti, Scrap Savant - Artifact Shenanigans
    Quote from RedGauntlet »
    Thanks to Daretti i got a free mat in a small tourney Sunday XD. So many funny plays with him, mostly destroying lands with Smokestack and Ruination. Is funny how the deck played like a blue deck with drawing tons of cards and using counters, my opponents never expected the Red Counter like Red Elemental Blast countering a The Mimeoplasm. My best victory was agaisnt a Mimeoplasm when he was at 22 life while he had a Runescarred Demon, a 6/8 Mimeoplasm and a Primeval Titan while i had nothing in the field so in my turn i used Mob Rule to control his creatures and beat him while i sued Prime Titan to search for Valakut and a mountain to bolt him and tthen sued my Ghost Quarter to finish him off.
    BTW am i the only one that thinks that Scrap Mastery is the best card in the deck, well for me it is since i can easilly turn the tide with that card like bringing a Colossus of Akros and enough mana rocks to make him Monstrous.

    Eitherway ill try to get more cards to improve Daretti but small stepps because the remaining cards abit expensive but thankefully the deck still works amazinglly


    This is why I love Daretti. I've tried red/brown builds before but having draw power in the command zone just makes everything so much smoother.

    Wild Ricochet leads to some pretty hilarious plays when no one sees it coming.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Have you ever won with a no land hand?
    Black Lotus + Monastery Mentor + 2 moxes + Null Rod. Hey, it's like a no-mana hand after the Rod resolves, right?
    Posted in: Magic General
  • posted a message on Playing Commander to Win
    So this is the current ban list, aka the cards under consideration for unbanning:

    I think we can preemptively start by striking off everything on the Vintage Restricted List. Not only are many of these cards ridiculously expensive, but they have proven to be exceptionally powerful in the most powerful format out there. In theory some of these (like Balance) could come off, but for now I believe it's a good starting point. Restricted List cards also disproportionately advantage combo at the expense of control and midrange.

    The next card I would nix would be Karakas. It's true that a lot of cEDH decks don't care about the commander... but it's essentially the one thing separating the format from 99c Highlander. A lot of people are drawn to the format by the concept of having a commander that they can cast at any time and Karakas is prone to shut down that style of gameplay, especially since every Wx deck can have one on the table at once.

    Limited Resources would be on my list due to the way it scales in multiplayer. A LR at a three-person table will behave quite differently from a LR at a five-person table, especially when dropped on the early turns, and I don't believe it helps the format to encourage out-of-game haggling about optimal table size.

    The last card I would strike for multiplayer concerns would be the kingmaking/collude-o-fest that is Trade Secrets. I'm aware that a lot of people will use it responsibly, but the worst case scenario makes for essentially a non-game for all but two of the players present. There are plenty of other ways to encourage political play and/or draw a billion cards if that's your thing. I don't think the format is worse off for not having Trade Secrets.

    This leaves the following cards "safe" to come off the list:

    Of these, the only one I would be keeping an eye on is Griselbrand as a commander, given the SCG articles already written about it (albeit not featuring fully-cEDH playgroups), but if it proves to be oppressive we can just revive the "as a commander" banlist because 1 Gris is fine in the 99.

    As far as bannings go, I might add Sol Ring, Mana Vault, Mana Crypt if they prove to be oppressive in games where one player gets them early and the rest do not. On the other hand, there are enough fast mana options that you might just be able to expect everyone to have access to more than 1 mana on turn 1 the way they often do in Vintage.
    Posted in: Commander (EDH)
  • To post a comment, please or register a new account.