- Jenesis
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Member for 14 years, 6 months, and 3 days
Last active Mon, Jan, 22 2018 21:06:57
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Feb 3, 2014Jenesis posted a message on Launch Giveaway!My favorite card is Steppe Lynx. It's a cute and cuddly kitty that looks harmless at first, but ends up beating for tons of damage!Posted in: Announcements
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Oct 16, 2012Jenesis posted a message on Maelstrom Wanderer EDHWow, didn't see this comment for a month. Derp.Posted in: Jenesis Blog
Quote from MorrainTheCorruptorPlease realize read over all land quantitys again. Overall good deck! You have restored my faith in cascade decks! So many people jam in all cascade cards. Ive faced one and ran over it with my one and only Riku deck! I'll definently have more trouble with this deck though. You did a nice job with it, but I have a Yeva in the deck. Who doesn't want to give a cascade cascade general flash! good luck with the deck though.
The land quantities are 1x of each with the exception of the basic lands. The "0" represents their CMC, but since they don't proc cascade I suppose that isn't necessary.
Yeva seems like a good idea for some early defense as well, since the 3 mana for Alchemist's Refuge can be problematic at times. I'll look toward making a spot for her. The list hasn't been updated since the Primeval Titan ban, anyway.
Thanks and glad you enjoyed the deck -
Feb 20, 2010Jenesis posted a message on Legendary Artifact Land Enchantment Creature Land PlaneswalkerThere is an immensely convoluted way to give a planeswalker permanent named "Chandra Ablaze" a Licid's ability. However, since an Aura that's also a creature can't enchant anything, it's put into the graveyard as a state-based action, before any more type-changing effects can be piled onto the Chandra-Licid's Enchantment - Aura. (And to think, all that time I wasted when I could have just looked up the CR...)Posted in: bert Blog
There is an Aura that gives enchanted creature banding. Unfortunately, since Chandra is colorless due to the Mycosynth Lattice, she can't band with other without help... - To post a comment, please login or register a new account.
Yeah, you should only consider cutting Lattice if your opponents have a problem with you blowing up all the lands.
Am I the only one who isn't completely sold on Combustible Gearhulk? I keep envisioning these scenarios where you spend 6 mana to mill a basic mountain, a spell, and some random artifact that may or may not be useful at the time and wondering "is this really the best use of this slot in the deck?" I guess if you work the table enough you might be able to get an opponent to let you draw the cards, but it still seems vastly worse than the white, blue, and black ones, which provide you guaranteed, immediate card advantage that doesn't need to combo with another card to be useful.
I've not tried Thopter Assembly, but I rather like Pentavus. Assuming you have any extra mana up, it's less vulnerable to spot removal, and the ability to chump flying attacks limited only by the amount of mana you can pay is nice. also I'm a filthy sack because I own an Imperial Recruiter
Ban texting at the table? Because that sounds pretty anti-social to me. Especially since you say he gets up and walks away with his phone when he's out of the game. If he doesn't invest in the cards, doesn't care about strategy, and doesn't want to pay attention during the game, why is he even bothering to show up? Have you ever asked him why he enjoys Mizzix, or asked him to explain his reasoning behind a "bad" play? (Some people are just trolls, I suppose?)
Again, I'm going to repeat my suggestion for "do something other than EDH when you hang out with this guy; only play EDH with people who are actively contributing to the fun."
I mean, like...go out to dinner. See a movie. Play board games. Do a road trip to FNM or a prerelease or something. I believe you when you say he's a good friend, but he's a bad EDH player. Cutting him out of your EDH group is not a referendum on your friendship. EDH is not literally the only thing you can do with your free time. Maybe spend some smaller-than-the-whole-group time with him doing something he likes more than EDH?
Voltron, creature beatdown, or mono-green ramp. It's hard to play a "control deck" with no counterspells, discard, Wraths, or lock pieces.
Tangle Wire (more tapper)
Mishra's Factory (is an artifact in a pinch)
Mirrorworks (lots of good things to copy)
Karn, Silver Golem (good on defense & makes your lock pieces into wincons)
Magus of the Wheel (more wheels)
Sands of Time (weird and confusing)
Knowledge Pool (see above)
Warp World (see above; also good with tokens and an above-average permanent card count)
Emrakul, the Promised End (isn't an artifact, but can still do silly 'slaver shenanigans)
If it's the latter, does it upset him when he's killed off early? (Presumably he still gets to hang out and have a beer while you finish your game?)
If it's the former, and he acknowledges that y'all have more fun in a game that he is not in, can you just...hang out with him in a not-EDH context?
At this point it sounds like you've tried multiple different variants of nagging him about his playstyle, and none of them have stuck - and why should they? By continuing to include him in games where he gets to play the same boring deck over and over, all you're doing is preserving status quo (assuming the nagging doesn't actually bother him; all he has to do is say "yeah I'll consider changing xyz thing" and then not do it). If you don't want to hard exclude him, could you "start small" by, say, making him make a new deck and play a general that isn't UR? That will give you a hint as to whether the problem is "his playstyle" or something else entirely. If he refuses to make a new deck (hard to blame him, crack ain't cheap), maybe lend him an extra deck that people have demonstrated that they do have fun playing against. Ideally one that's aggro/midrange and doesn't let him take 20+ minute turns.
Isn't bringing a cEDH deck to a table by definition already trying to split up the format? The majority of EDH players don't want to, to quote the article, "interact with turn 3 kills" and I assume the majority of cEDH players don't want to "dumb down" their decks to play against casuals either.
Aetherworks Marvel looks sweet. Shouldn't be too hard to rack up the energy counters (especially if running any other good energy makers) and the ability to surprise cast a free spell on someone else's turn ought to cause my opponents tons of headaches. The land is basically a free add as has already been said. I'm thinking of cutting Phyrexia's Core for it. Lifegain is triggered instead of activated and Homeward Path is better vs steal effects anyway.
What exactly does Krosan Verge do for this deck?
Only if you are (or are ok becoming) the #1 threat most of the time.
Remember, this shuts down counterspells on all other players' turns too, not just yours. No real benefit if someone else is just going to Hoofvenger or Deadechron the table after you pass.
Also, Lux Cannon for her charged energy ball attack.
This is why I love Daretti. I've tried red/brown builds before but having draw power in the command zone just makes everything so much smoother.
Wild Ricochet leads to some pretty hilarious plays when no one sees it coming.
1 Balance
1 Biorhythm
1 Black Lotus
1 Braids, Cabal Minion
1 Coalition Victory
1 Channel
1 Emrakul, the Aeons Torn
1 Erayo, Soratami Ascendant
1 Fastbond
1 Gifts Ungiven
1 Griselbrand
1 Karakas
1 Library of Alexandria
1 Limited Resources
1 Mox Emerald, Jet, Pearl, Ruby, and Sapphire
1 Painter's Servant
1 Primeval Titan
1 Prophet of Kruphix
1 Protean Hulk
1 Recurring Nightmare
1 Rofellos, Llanowar Emissary
1 Sway of the Stars
1 Sundering Titan
1 Sylvan Primordial
1 Time Vault
1 Time Walk
1 Tinker
1 Tolarian Academy
1 Trade Secrets
1 Upheaval
1 Worldfire
1 Yawgmoth's Bargain
I think we can preemptively start by striking off everything on the Vintage Restricted List. Not only are many of these cards ridiculously expensive, but they have proven to be exceptionally powerful in the most powerful format out there. In theory some of these (like Balance) could come off, but for now I believe it's a good starting point. Restricted List cards also disproportionately advantage combo at the expense of control and midrange.
1 Braids, Cabal Minion
1 Coalition Victory
1 Emrakul, the Aeons Torn
1 Erayo, Soratami Ascendant
1 Gifts Ungiven
1 Griselbrand
1 Karakas
1 Limited Resources
1 Painter's Servant
1 Panoptic Mirror
1 Prophet of Kruphix
1 Protean Hulk
1 Recurring Nightmare
1 Rofellos, Llanowar Emissary
1 Sway of the Stars
1 Sundering Titan
1 Sylvan Primordial
1 Trade Secrets
1 Upheaval
1 Worldfire
The next card I would nix would be Karakas. It's true that a lot of cEDH decks don't care about the commander... but it's essentially the one thing separating the format from 99c Highlander. A lot of people are drawn to the format by the concept of having a commander that they can cast at any time and Karakas is prone to shut down that style of gameplay, especially since every Wx deck can have one on the table at once.
Limited Resources would be on my list due to the way it scales in multiplayer. A LR at a three-person table will behave quite differently from a LR at a five-person table, especially when dropped on the early turns, and I don't believe it helps the format to encourage out-of-game haggling about optimal table size.
The last card I would strike for multiplayer concerns would be the kingmaking/collude-o-fest that is Trade Secrets. I'm aware that a lot of people will use it responsibly, but the worst case scenario makes for essentially a non-game for all but two of the players present. There are plenty of other ways to encourage political play and/or draw a billion cards if that's your thing. I don't think the format is worse off for not having Trade Secrets.
This leaves the following cards "safe" to come off the list:
1 Braids, Cabal Minion
1 Coalition Victory
1 Emrakul, the Aeons Torn
1 Erayo, Soratami Ascendant
1 Gifts Ungiven
1 Griselbrand
1 Painter's Servant
1 Panoptic Mirror
1 Primeval Titan
1 Protean Hulk
1 Recurring Nightmare
1 Rofellos, Llanowar Emissary
1 Sway of the Stars
1 Sundering Titan
1 Sylvan Primordial
1 Upheaval
1 Worldfire
Of these, the only one I would be keeping an eye on is Griselbrand as a commander, given the SCG articles already written about it (albeit not featuring fully-cEDH playgroups), but if it proves to be oppressive we can just revive the "as a commander" banlist because 1 Gris is fine in the 99.
As far as bannings go, I might add Sol Ring, Mana Vault, Mana Crypt if they prove to be oppressive in games where one player gets them early and the rest do not. On the other hand, there are enough fast mana options that you might just be able to expect everyone to have access to more than 1 mana on turn 1 the way they often do in Vintage.