has anyone tried running a tutored package in the sideboard? this could help eliminate the use of running 3 gaddock teegs which are only good against certain decks.
2x enlightened tutor
1x ethersworn cannonist
1x null rod
3x pyroclasm
3x red elemental blast
2x revokers
3x of whtever you want.
Total of 61 cards. the deck is much slower without dark rituals. but the thing is I get really good top decks (of course there are land flood issues). Also, getting triple blacks have been a bit of a problem.
My tournament result wasn't too good. 2-3-1. I was surprised i beat reanimator in a 2-1 match. What i had problem and faced twice was Hive Mind deck. My 1st Hive Mind Opponent, I wasn't able to draw a burn to kill my opponent in game 1 i got him down to 2 life. Game 2 i won cuz i had a burn in my hand and he was at 3 life. Game 3, got him down to 1 life, no burn in hand.
Maybe I need to speed up my Zoo deck. Thinking about adding Lynx in and some more fetch lands. I am currently running 8 fetches.
i see. Thanks for your input. It helps a lot. I will probably put in 2x KotR 4x Lynx and take out the lions and kirk apes. This would make my deck Big Zoo no?
I've tested play with my friends before. Once it gets to mid game, my creatures are useless against my friend's bigger creatures.
Not worth it. running 2 KOTR is not worth playing lynx. you really need 3-4 kotr to fuel lynx or its kinda useless.
I'd honestly would go 3 SFM, 1 batterskull, 1 SOFI, and 1 SOLS. This way you got protection from 4 colors. Also forgot to mention. Zoo is typically weak against enchantments and artifacts. With sword of light and shadow, you can keep recurring your Pridemages. It gets very very nasty to the many stoneforge decks out there right now
Thats 6 cards, perfect since you intend on taking out 6 cards.
So i have this legacy tournament this sunday. LOL. Kinda last minute thing.
I wanna know what you guys think? I kinda want to use KotR and Lynx...but i wouldn't know what to take out (well if anything, probably the Lions/Apes). I was wondering if i can survive withouth the KotR & Lynx.
If you want to run KOTR, which requires GW mana, you should take out the kird apes because you don't wanna extend too much into the third color. Lets say if you drop a mountain, then a savannah, you will need another G/W to cast the KOTR on turn 3.
But if you say drop a plain first, then another savannah, your third mana won't be so conditional.
you still get your 2/3 bear on turn 1 whether its a kird ape or a lion. You need more fetchlands i.e. windswepts because your creatures are very conditional on other color land drops.
What do you guys think about bloodbraid elf in zoo? two for one is always good. I don't plan to run any equipment, so i can take out stoneforge mystic
Do you have a decklist?
I am not a fan of BB elf. it is too slow in legacy. Also, if you use bb elf, you would not cascade into anything that is good because you will be running 20+ Creatures.
I am a big proponent of stoneforge mystic. His ability to drop battered skull with that living artifact is deadly. Also, if you equip one of the bears with a sword, like body and mind, you almost get a free bear each turn. Body and mind because deadly in the merfolk matchup
I tried playtesting this deck. i have 24 lands with dryad arbor
it seems that i am flooding with land when someone kills my dark confidant and the sensei's down. or if i do not get either of those cards. I have a very ugly topdeck.
when I first got back into the game, I bought a few boxes of M10, I've started buying more singles now though because I mostly have terrible luck with packs
its not luck man. its the way the packs are printed in the booster packs. you won't come up with much buying a box.
i read somewhere that after you attack with Knight of the reliquary, you can use maze of ith after damage has been dealt to untap the Knight of the reliquary but still have it do damage. is that true? of course you use the maze at the end of your attack phase.
There is a small contingent of players who this move would initially effect. Their collections would lose about 20-30% of their value assuming a mass reprint of everything. Then, as the format continues it's growth, their cards will be worth as much and more than before.
What keeps WotC from reprinting them is a combination of gutless executives and the knowledge that if they give people these cards, they'll have little reason to buy packs from the new set, when they can just cherry pick a few singles each year. Just my thoughts.
I disagree completely. how would reprinting these cards affect people's decision to buy new sets? There are more people playing standard than there are legacy.
Actually, WOTC actually would profit from reprinting duals. Something say like in a FTV sets.
The true reason is that WOTC wants to focus on standard because legacy doesn't really force people to get new cards every 6 months. Standard does. Many people playing standard already feel that Legacy is unfair.
Top has saved my ass so very many times with it when I would have otherwise drawn crap or I've needed to play roulette. Try it, see if you like it. It certainly makes Bob better, but you don't have to have it to do well and it sucks hitting all of them as you need a pair of shuffle effects to stuff them back in.
i really dont' see any room where i can put th 3x tops. I'm already running 23 lands (totaling to 61 cards).
I've read the matchup analysis. It seems that this deck is very poor against many decks in game 1. So you have to board in at game 2 to have a good chance to fight. So when they board in cards, doesn't it just make the matchup even tougher?
So onto game 3...so it ends up as a toss up on who gets the lucky draws?
Since there's just two vindicate-effects, my initial suggestion is -2 Pulse, +1 Mox, +1 Deed. Mox and Deed don't play too well together, but it tightens the deck up some and really, if you're going with Mox, you do want to be playing three to keep up the best with the "unfair" decks. Only other thing really cuttable for one would be a GSZ, which downpowers the creature toolbox, or a Pridemage, which you could probably live without, but I myself am trying to squeeze in a 2nd one as is so can't really suggest that.
2x enlightened tutor
1x ethersworn cannonist
1x null rod
3x pyroclasm
3x red elemental blast
2x revokers
3x of whtever you want.
suggestions are welcomed.
4x dark confidant
3x gatekeeper of malikar
3x vampire nighthawk
2x tombstalker
4x tarmogoyf
Sorcery (12)
4x hymn to tourach
4x thoughtseize
1x inquisition of kolizek
3x maelstrom pulse
artifacts/enchantments (7)
2x umezawa's jitte
2x pernicious deed
3x bitterblossom
2x krosan grip
3x smothers
Lands (21)
1x urborg, tomb of yawgmoth
4x swamps
4x bayou
1x forest
3x marsh flats
4x verdant catacombs
4x wastelands
3x phyrexian revoker
3x engineered plauge
4x extirpate
1x tormod's crypt
1x pernicious deed
1x krosan grip
1x geth's verdict
1x go for the throat
Total of 61 cards. the deck is much slower without dark rituals. but the thing is I get really good top decks (of course there are land flood issues). Also, getting triple blacks have been a bit of a problem.
I would minus the maze of ith. its pointless.
I would minus 1 forest, 1 mountain, 1 plain for 3 fetchland. Then I would take out the kird apes for lynx's.
Also, why are you running 1 gaddock teeg in MD. You can never get it when it counts. Put it to the side board.
Move the 2 price of progress to the side, minus the teeg and you got 3 slots for grim lavamancer.
try to find space for 3 teegs, 2 price in your board.
please post your decklist
Not worth it. running 2 KOTR is not worth playing lynx. you really need 3-4 kotr to fuel lynx or its kinda useless.
I'd honestly would go 3 SFM, 1 batterskull, 1 SOFI, and 1 SOLS. This way you got protection from 4 colors. Also forgot to mention. Zoo is typically weak against enchantments and artifacts. With sword of light and shadow, you can keep recurring your Pridemages. It gets very very nasty to the many stoneforge decks out there right now
Thats 6 cards, perfect since you intend on taking out 6 cards.
This way you can still run lions/apes.
The problem without going KOTR is that you slow down mid to late game. you dont have that huge beater.
But if you focus more on the stoneforge package, you can keep up with the problem.
go 3 SFM, then choose Fire and Ice for card draw, a batterskull, and another one of the swords to help out. The last sword is a hard decision.
shadow allows you to get a creature from the yard to your hand, which is useful since your creatures die fast.
body and mind gives you a stupid bear in play. But the mill ability sucks. Your blue matchup isn't all that hard to begin with.. So...you decide.
If you want to run KOTR, which requires GW mana, you should take out the kird apes because you don't wanna extend too much into the third color. Lets say if you drop a mountain, then a savannah, you will need another G/W to cast the KOTR on turn 3.
But if you say drop a plain first, then another savannah, your third mana won't be so conditional.
you still get your 2/3 bear on turn 1 whether its a kird ape or a lion. You need more fetchlands i.e. windswepts because your creatures are very conditional on other color land drops.
Do you have a decklist?
I am not a fan of BB elf. it is too slow in legacy. Also, if you use bb elf, you would not cascade into anything that is good because you will be running 20+ Creatures.
I am a big proponent of stoneforge mystic. His ability to drop battered skull with that living artifact is deadly. Also, if you equip one of the bears with a sword, like body and mind, you almost get a free bear each turn. Body and mind because deadly in the merfolk matchup
1x dryad Arbor
3x tarmogoyf
4x dark confidant
4x knights of the reliquary
1x qusali pridemage
1x gaddock teeg
instant (4)
4x swords to plowshares
sorcery (11)
3x green sun's zenith
4x hymn to tourach
4x thoughtseize
others (9)
3x sensei's diving top
3x maelstrom pulse
3x mox diamond
1x bojuka bog
1x forest
1x maze of ith
1x plain
1x swamp
2x savannah
1x scrubland
3x bayou
4x wasteland
1x volrath's stronghold
3x marshflats
4x verdant catacombs
2x null rod
1x thrun the last troll
4x extirpate
1x pernicious deed
2x ethersworn cannonist
2x enlightened tutor
2x phyrexian revoker
1x tormod's crypt
I tried playtesting this deck. i have 24 lands with dryad arbor
it seems that i am flooding with land when someone kills my dark confidant and the sensei's down. or if i do not get either of those cards. I have a very ugly topdeck.
its not luck man. its the way the packs are printed in the booster packs. you won't come up with much buying a box.
doesn't this defeat the whole purpose of what maze was designed for?
I disagree completely. how would reprinting these cards affect people's decision to buy new sets? There are more people playing standard than there are legacy.
Actually, WOTC actually would profit from reprinting duals. Something say like in a FTV sets.
The true reason is that WOTC wants to focus on standard because legacy doesn't really force people to get new cards every 6 months. Standard does. Many people playing standard already feel that Legacy is unfair.
i really dont' see any room where i can put th 3x tops. I'm already running 23 lands (totaling to 61 cards).
I've read the matchup analysis. It seems that this deck is very poor against many decks in game 1. So you have to board in at game 2 to have a good chance to fight. So when they board in cards, doesn't it just make the matchup even tougher?
So onto game 3...so it ends up as a toss up on who gets the lucky draws?
what about now...what if i go 2 sensei's