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  • posted a message on [SCD] Ghostly Flicker
    They really seem to be pushing blink again, but splitting it up between so many cards makes me think the deck will be struggling to balance between blink effects and stuff to blink. That is, of course, assuming we get enough good ETB effects to make a deck out of.
    Posted in: Standard Archives
  • posted a message on [SCD] Druids' Repository
    I can see how this card could power out some ridiculous plays, especially with tokens and mana dorks, but I can't get excited over a card like this. Seems.... meh to me. The only decks I can think of that want to run this card need it out to drop their big cards, and if they don't get it.... well damn.
    Posted in: Standard Archives
  • posted a message on [SCD] Moonsilver Spear
    Quote from spacedog
    LOL. This is the standard response to EVERY NEW CARD.

    This cards rocks, it totally has the ability to take over a game. eight mana ain't ****, there are any number of ways to ramp to get this card into play quickly, not to mention the various cheats.


    There's not doubt about that. We have plenty of ways to ramp into it, the question is, "Is it worth ramping into?"

    For that kind of mana, assuming you play it and equip it same turn, you can cast Avacyn or Griselbrand. And if you divide it between two turns there are any number of other options that can be played to a better effect.

    There's no doubt that powering out an angel every turn is strong, but this isn't exactly the best way to do it.
    Posted in: Standard Archives
  • posted a message on [SCD] Moonsilver Spear
    Far too expensive for aggro and control would rather spend the card space on something else. I can't see this being played in much of anything.

    I am however only human, so I could be very wrong.
    Posted in: Standard Archives
  • posted a message on [SCD] Demonic Taskmaster
    Wait... correct me if I'm wrong, but does that mean you don't have to sacrifice anything as long as he's the only critter on your board?

    If so he seems pretty good as a beater for any deck that isn't trying to throw down threats every turn.
    Posted in: Standard Archives
  • posted a message on More than 7 cards?
    As far as I know the only cards in standard that do that right now are Venser's Journal and Praetor's Counsel. So sadly there aren't any enchantments that do that.
    Posted in: Standard Archives
  • posted a message on [SCD] Mortis Dogs
    A little pricy, but I personally love it because, unless they exile it or use soft removal, they are at the very least taking a shock to the face.
    Posted in: Standard Archives
  • posted a message on [SCD] Burning Oil
    Curse of the Nightly Hunt could be used to prevent your opponent from holding a critter back to keep it safe, but that's just using a bad card to make a decent-ish card more useful.
    Posted in: Standard Archives
  • posted a message on [M12] Lord of the Unreal
    Quote from Jhono
    Believe it or not, the primary benefit of hexproof is protecting your dudes from the opponent. It doesn't suggest anywhere you have to pump or use equipment.

    I know, it's just me complaining about something silly right now.
    Posted in: The Rumor Mill
  • posted a message on [M12] Lord of the Unreal
    The only problem I have with the card is that it gives Hexproof, suggesting that you want to hit your creatures with pump spells or equipment. But, with them being illusions, you have to sacrifice them even if you are the one that targets them. Seems pretty silly to me.
    Posted in: The Rumor Mill
  • posted a message on NERD RAGE! or, A Treatise on the Ethics of Phyrexian Mana.
    One thing I'd just like to point out, if nobody has already, is that both Postmortem Lunge and Corrosive Gale become Fireballs after the Rage Extractor hits the field.

    Unfortunatley, the Lunge is limited by the mana costs of creatures in your graveyard, but Corrosive Gale requires no target.
    Posted in: Standard Archives
  • posted a message on Quest for the Nihil Stone
    I played with QftNS and when it worked you decimated their life. Very worth it in the early game. But if you don't draw it right off the bat or they play a lot of draw it's a dead card and a waste of space. And now that Blightning is out of the format.... Seems like the best time to play it has passed.
    Posted in: Standard Archives
  • posted a message on Is Mindslaver a set sleeper
    Quote from Yamikiri
    With Prototype Portal, you can waste as many turns of theirs as you want, all while building up mana and drawing cards. Hell, you could screw around until you had enough mana to cast Emrakul as your finisher.


    This is true, but it still requires you to get to 10 mana. While that's far from impossible, you'd still need to devote pretty much your entire deck to getting that combo down. Once you do it's pretty much GG.
    Posted in: Standard Archives
  • posted a message on [SCD] Precursor Golem
    On it's own I think the card is too frail, but there are plenty of ways to abuse it with other cards.

    I hear the Golem plays really well with Tempered Steel. 15 power for 5 mana is pretty good.
    Posted in: Standard Archives
  • posted a message on Is Mindslaver a set sleeper
    The problem with Mindslaver is that it doesn't always guarentee you a win and that ten mana might just go towards wasting a card or two of theirs or simply tapping them out for a turn. That could lead to a win, but it could also just lead to you having wasted a turn of theirs and they get right back on their feet after.
    Posted in: Standard Archives
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