I want to see Griselbrand be resurrected by Nicol Bolas and turn into a planeswalker. He could make a good black red. Maybe final ability to drop 4 black red 5/5 flying demons on the board. Second ability turns a mountain into a 10/10 defender with regen until your opponents end of turn, or a swamp into a 5/5 lifelink demon.
There is not a single part of this paragraph that I don't take issue with.
We know what the maze is. The novella spells it all out. It's an implicit maze; a code that was carved into the foundation of the entire city when it was built.
I've had a lot of success with Damia, Sage of Stone. With Damia out, all your counters and removal replace themselves each upkeep; Add in a healthy amount of mana ramp, and you'll have all the resources you need to run away with the game.
At long last, all this arguing about which Sorin this Duel Deck would contain can end. Same with all the idiotic speculation about us getting a new Tibalt.
The rampant fantasizing about this thing being filled wall-to-wall with $20 cards will, of course, continue, but whatcha gonna do?
Most of my decks don't suffer from this. My Uril deck, however, couldn't draw Replenish or Retether to save its life. Both have been in the deck from the beginning. I have literally never drawn Replenish, and I have drawn Retether once. But I only had three or four auras to return at that point, and it was towards the end of a game that I was well on my way to winning anyway.
Yeah, my Wrexial deck has a leyline of anticipation that of the probable 2 dozen times i've played the deck has showed up in my opening hand once. It was so mich fun when it did, i want that to happen more.
After a game in which my Damia deck started with a Leyline of Anticipation in my opening hand, one of my friends vowed that he would immediately concede should it ever happen again.
Does anyone know if holy mantle attached to palisade giant would allow him to absorb all damage dealt to him from other creatures you control, because despite the fact that the damage is dealt to other creatures you control and then dealt to him, the original damage was done by a creature and is therefore considered to be creature damage and therefore he has protection against it, basically then allowing you to swing out and not worry about taking damage to any creatures under your control
Yes, that would work. When damage is redirected, its source remains the same.
I don't think so. There are mentions of the Dragon's Maze in Leyline Phantom and Incursion Specialist. I'm not sure, but Rogue's Passage also mentions a maze but I'm not sure if it is the same maze we're talking - because after all, the Rogue's Passage is a crack on the wall that goes into a hall with walls.
I thought of "maze" as a double entendre, referring to both a literal maze (the keyrunes have to open something) and Niv's convoluted plan.
Why are people still trying to piece this together? The novella spells it all out. Did it never dawn on any of you to check the wiki? Or maybe ask one of the guys in the Magic Storyline forum, like Barinellos?
Heck, I'll answer the question for you: it's an implicit maze; a code that was carved into the foundation of the entire city when it was built.
My Rhys deck runs it and loves it. But here's the thing: my deck runs a very high density of answer-or-die threats; cards that can quickly spiral out of control if left alone. Privileged Position forces opponents to drop board wipes in order to deal with my things. There have been multiple occasions where I've only had one or two nontoken creatures out, and one of my opponents was forced to Wrath the board, lest he die in a couple of turns. Privileged Position helps these situations come up more often, since it means that my opponent can't simply Terminate my Mycoloth, or Krosan Grip my Beastmaster Ascension.
But yeah, it depends pretty heavily on both how many answer-or-die threats your deck is running, and how much targeted removal is in your meta.
Rhys trains his creature token recruits, Damia runs a magic items and potions shop, Sheoldred plots the downfall of her enemies, and Malfegor engages in recreational torture. Uril stalks just outside the battlefield (in the mists) until he's summoned, at which point he leaps in, Spanish Inquisition style. Animar ceases to exist when he leaves play, and simply re-forms each time he's summoned, a la Captain Planet. He totally says the whole "by your powers combined" line each time, too.
They're all sitting at the dining room table playing D&D. Ghave is the DM, Dakkon is a lawful evil Anti-Paladin, Karador is a neutral evil Cleric, Animar is a lawful neutral Ranger, and Maelstrom Wander is a chaotic neutral bard in the kitchen looking for Cheetos and Mt. Dew.
Going by this line of thinking, however...
Damia is always the DM. She's the best at crafting a compelling story, the best at coming up with interesting and memorable NPCs, and, thanks to her petrifying gaze, the best at keeping rambunctious players in line. And, unlike Sheoldred, she doesn't end up offing half the party in the first encounter.
Animar likes playing druids, but, really, he'll roll up any class that lets him spam summoned creatures. If the group is playing Pathfinder, however, he always plays a summoner.
Uril plays barbarians, fighters, and other front-line/tank/defender classes. Also, he has a real tendency to obsess over making his character as difficult to kill as possible. On multiple occasions, he's managed to keep runs of bad luck from becoming TPKs simply by standing between the bad guys and his party's spellcasters, and refusing to go down. As such, the rest of the party encourages him, making sure that he's always equipped with the best defensive magical items.
Sheoldred typically ends up playing a (neutral evil) cleric, or other divine caster. Her spell loadout is always a 50/50 mix of save-or-die spells and healing/resurrection spells; she likes the feeling of being able to control who lives and who dies.
Malfegor tends to play arcane spellcasters, eschewing buff and debuff spells in favor of pure DPS. Damia once tried to convince him to play a wizard, saying that if he showed a little foresight, and if he got used to the planning required in preparing one's spells, a wizard can be better than a sorcerer. Malfegor then proceeded to never play a wizard, ever, just to be contrary.
Rhys is a Nice Guy, so he always makes his character last, choosing his class based on what role the party most needs him to fill. Due to the preferences of the others, this means that he inevitably ends up being the skill monkey. Though he has played his fair share of rogues, he prefers rangers, which leads the others to tease him occasionally about playing "Drizzt clones".
There is not a single part of this paragraph that I don't take issue with.
EDIT: so this is what it feels like to get 'nathed.
Why do people keep saying this?
We know what the maze is. The novella spells it all out. It's an implicit maze; a code that was carved into the foundation of the entire city when it was built.
I like Tibalt.
The rampant fantasizing about this thing being filled wall-to-wall with $20 cards will, of course, continue, but whatcha gonna do?
After a game in which my Damia deck started with a Leyline of Anticipation in my opening hand, one of my friends vowed that he would immediately concede should it ever happen again.
This is going into my Uril deck as soon as I get a copy.
Speaking as someone who has an Uril EDH deck; no, no they are not. You can never have enough ways of making your Voltron General unblockable.
Yes, that would work. When damage is redirected, its source remains the same.
Christ, man; periods! They exist! Use them!
If that's what you guys are doing, then my apologies.
But it sure as heck sounds like you lot are speculating about something we already know about, which would be silly and pointless.
Why are people still trying to piece this together? The novella spells it all out. Did it never dawn on any of you to check the wiki? Or maybe ask one of the guys in the Magic Storyline forum, like Barinellos?
Heck, I'll answer the question for you: it's an implicit maze; a code that was carved into the foundation of the entire city when it was built.
I mean, the futureshifted borders look pretty nifty, I guess...
But yeah, it depends pretty heavily on both how many answer-or-die threats your deck is running, and how much targeted removal is in your meta.
Going by this line of thinking, however...
Damia is always the DM. She's the best at crafting a compelling story, the best at coming up with interesting and memorable NPCs, and, thanks to her petrifying gaze, the best at keeping rambunctious players in line. And, unlike Sheoldred, she doesn't end up offing half the party in the first encounter.
Animar likes playing druids, but, really, he'll roll up any class that lets him spam summoned creatures. If the group is playing Pathfinder, however, he always plays a summoner.
Uril plays barbarians, fighters, and other front-line/tank/defender classes. Also, he has a real tendency to obsess over making his character as difficult to kill as possible. On multiple occasions, he's managed to keep runs of bad luck from becoming TPKs simply by standing between the bad guys and his party's spellcasters, and refusing to go down. As such, the rest of the party encourages him, making sure that he's always equipped with the best defensive magical items.
Sheoldred typically ends up playing a (neutral evil) cleric, or other divine caster. Her spell loadout is always a 50/50 mix of save-or-die spells and healing/resurrection spells; she likes the feeling of being able to control who lives and who dies.
Malfegor tends to play arcane spellcasters, eschewing buff and debuff spells in favor of pure DPS. Damia once tried to convince him to play a wizard, saying that if he showed a little foresight, and if he got used to the planning required in preparing one's spells, a wizard can be better than a sorcerer. Malfegor then proceeded to never play a wizard, ever, just to be contrary.
Rhys is a Nice Guy, so he always makes his character last, choosing his class based on what role the party most needs him to fill. Due to the preferences of the others, this means that he inevitably ends up being the skill monkey. Though he has played his fair share of rogues, he prefers rangers, which leads the others to tease him occasionally about playing "Drizzt clones".
Not just a lame copy, but a lame copy of a guild that he just admitted he is "not a big fan of".
Lol wut?