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The Magic Market Index for Jan 12, 2018
Treasure Cruisin' Tempered Steel
The Magic Market Index for Jan 5, 2018
  • posted a message on Thunderherd Migration Ben Hayes Twitter
    To me it's like if they made me a birthday cake and inside there was liquorice. I complain because i don't like liquorice and the baker says "many people like liquorice".
    Maybe that's the issue. You look at a set as if it was a single dish, while it's actually a buffet. It's weirdly dismissive of the wants of others if you go to a buffet and complain about a dish that you don't like but someone else will use as a side to another dish (Limited).
    The problem with these food metaphors is that your enjoyment of any given food is not dependant on your enjoyment of other foods. Many people, myself included, feel that chocolate and peanut butter are awesome together, but that doesn't mean you have to enjoy peanut butter to enjoy chocolate, or vice-versa. In Magic, though, cards are only as good as the cards that support them. So if you like dinosaurs, but the support isn't there to make them viable in your format of choice, then you're out of luck.
    Posted in: The Rumor Mill
  • posted a message on Thunderherd Migration Ben Hayes Twitter
    I can't speak for anyone else, but I, personally, am much more forgiving of bad cards if they still at least have something to offer over the cards they're worse than. Natural Connection and Beneath the Sands are both worse than Rampant Growth, but they each do something that Rampant Growth doesn't. So there are some times when you'd want to play them over Rampant Growth. Not so for Thunderherd Migration. Even a casual player with a kitchen-table dinosaur deck would rather play Rampant Growth every time. Thunderherd Migration doesn't reward you for playing dinosaurs, rather it punishes you for not playing dinosaurs.

    It's the same reason why people hate Cancel, but are largely fine with stuff like Negate or Dissolve. Or why people will defend One With Nothing until they're blue in the face, but nobody will come to Hand of Death's defence, despite Hand of Death being the more useful card in the vast majority of situations.

    ...There's also the fact that many were excited about dinosaurs being in Magic finally, but dinosaurs don't seem to have gotten as many good toys as vampires or merfolk, two already-established tribes. Some people's umbrage at Thunderherd Migration is probably due to the fact that it's another symptom of that.
    Posted in: The Rumor Mill
  • posted a message on Full spoiler up
    Man, and I thought Those Who Serve/Dutiful Servants messed with my head. I must've done about five double-takes looking through the full spoiler.
    Posted in: The Rumor Mill
  • posted a message on Three more before the full set... (Kyle Hill's (Nerdist) Twitter)
    Quote from shinquickman »
    Strange that Majestic Heliopterus is more restrictive and more mana intensive than Aerial Guide, and that card was common.
    Limited balance concerns, presumably. Though white has been historically less efficient than blue at granting flying to creatures.
    This is exactly it, I imagine.

    The two actually go hand-in-hand. Since white has more efficient beaters the ability to grant them evasion is more potent and hence costed higher - and it's (on average, outliers might exist) the reverse for blue where the in-color creatures you could grant flying to are overall a bit less aggressive, but you get more cute tricks.
    But it's also worse than Kinsbaile Balloonist, which is white.
    Posted in: The Rumor Mill
  • posted a message on Flood of Recollection
    I guess the self-exile is there as a tradeoff for it only costing two?

    I still prefer self-tuck clauses, like on Ever After or Seasons Past.
    Posted in: The Rumor Mill
  • posted a message on Mothership spoilers 1/1/18 mechanics and more
    Rhys says: "You can never have too many Verdant Forces. Never."
    Posted in: The Rumor Mill
  • posted a message on Goodbye duel decks hello challenger decks
    Quote from Wildfire393 »
    I mean sure, Duel decks have not been fantastically popular either,
    At least in recent years, thanks to the quality declining.
    Posted in: The Rumor Mill
  • posted a message on Booster pack art + FNM foil tokens
    Haven't we seen that Fat Pack art already?
    Posted in: The Rumor Mill
  • posted a message on Urza Freaking Planeswalker
    Is this a joke post? I genuinely can't tell if you are trolling, but I will play anyways. First off, they DID give Urza 30+ abilities. Also they won't change the card just because people complain. Lastly, how else would you design the card? You can't fit everything onto one card with what you are asking for here. Are you complaining just to complain because internet?
    I think people are disappointed because it's nothing new. Ot's just a collage of already existing abilities. When the site was online i tried a -6, excited to see which kind of effect i would have got:
    "Create three 1/1 black Assassin creature tokens with Whenever this creature deals combat damage to a player, that player loses the game."

    ... that's Vraska. That's not new, not exciting and not urza
    I suppose that can be considered uncreative using nothing but other planeswalker abilities, but again, how else would they design the card to meet the insane power level expectations that Urza has that would work even in jokey silver bordered games. Like what do you want, +50 loyalty win the game shred up your opponents cards, eat your opponent's lunch and steal their girlfriend? A real Urza card is impossible to please everyone power level wise and flavor wise, so this is a good middle ground even if it is a little uncreative. I still think it is cool to have every Planeswalker ability as it is over the top powerful, funny, and fits with Urza's character. I feel like most of you are just complaining to complain cuz that is the typical MtGS thing to do. There is rarely any genuine criticism here, just on the contrary to be on the contrary cuz internet.
    Not every complaint made on the internet is unreasonable, and not everyone making those complaints is being a perpetually-dissatisfied diva. None of the complaints about Urza's abilities so far have been about the power level or about the randomized format of the card, despite your assumptions to the contrary. Maybe actually listen to what people are saying before dismissing them outright.
    Posted in: The Rumor Mill
  • posted a message on Very Cryptic Command has Multiple (Randomized?) Printings
    Quote from FunkyDragon »
    Sly Spy C - "player loses a finger" is my favorite new mechanic. Man, all these variants are going to make building an Un-Cube a lot harder.
    The Handcuffs + Farewell to Arms combo grows stronger!
    Posted in: The Rumor Mill
  • posted a message on Very Cryptic Command has Multiple (Randomized?) Printings
    Quote from TheGroglord »
    I look forward to swapping in and out various Very Cryptic Commands from my cube and swearing to my drafters they just remembered the card wrong.
    Diabolical. I love it.
    Posted in: The Rumor Mill
  • posted a message on Urza Freaking Planeswalker
    Can i ask when Urza used green and black magic?
    I hope to not go off topic too much
    Just off the top of my head, during his time in Yavimaya getting the Weatherseed, and during his time fighting for Yawgmoth, respectively. Not to mention all the spells he cast that were undoubtedly 5-color.
    Posted in: The Rumor Mill
  • posted a message on Urza Freaking Planeswalker
    Quote from draftguy2 »
    Am I the only one annoyed that this is a 5 color walker when the real urza from the books had a white core? (he used all 5 types of mana and was an artifcer but he himself was constructed from white mana according to the books)
    Meh. Urza changed a lot and went through a bunch of character development throughout his (mis)adventures. He has been all sorts of color combinations at various points in his life. Unless a card is meant to represent Urza at a specific moment from his life, five color is the way to go.

    And I know that one of the books claimed he was primarily white, but I always felt that that was pretty inaccurate. Observing his actions throughout his life, he was clearly far more blue than white, and arguably more red as well.
    Posted in: The Rumor Mill
  • posted a message on The Immortal Sun and a black Dino
    Quote from Joao Wockeez »
    Unfortunately there is a Commander game mode in mtg, and there is a Command Zone so yes, they could have done it if they wanted.
    Imo both dino's are decent in EDH, i don't play any kind of competitive magic, but from what i see at my LGS, the dinos and the Sun are probably useless in competitive EDH
    The fact that commander exists does not automatically make its mechanics eligible for standard sets. Commander products are designed as a departure from the norm, not something we expect to find in standard sets.
    And it's not like the black dino is unusable in EDH; it's just not as good as a commander. Which is fine. Not every legend needs to be a commander.
    Posted in: The Rumor Mill
  • posted a message on Cramped Bunker
    Quote from Wienaman43 »
    Your response also doesn't address the use of my minion...err, son Smile I also plan to make him be my humunculous if needed!
    I see you've discovered the best reasons to have kids.
    Posted in: New Card Discussion
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