I was thinking maybe underworld connections for card draw?...I would basically double up on:
Selesyna and Azorius for sure, then maybe double up on the ones that produce one of your main colors, but gates like Dimir/Izzet could stay at one.
So it seems like the best enchantment to work with for the deck would be:
O-ring
Detention Sphere
Pacifism
Defang
Thousand Lashes
Stab Wound
Underworld Connections
Crackling Perimeter-Alt Win Condition, and should be good for control based match-ups if it sticks.
Abundant Growth
Arrest-May be too slow
Assemble the Legion-Seems slow, but could make up for it if you can keep the game going...
Blind Obedience-I'm thinking this may be sort of pointless except in ceertain aggro match-ups...
Bonds of Faith
Runner's Bane
Nevermore-I think this is needed to help get around cards the deck could auto-lose to.
Ground Seal
Deadbridge Chant- Not sure on this, but the chance to recycle fogs would be somewhat useful, though slow...
Sphere of Safety
The deck's shell should do pretty well against most aggro decks...There's a lot of enchantments right now that stop you from taking too much damage.
I may go to 2 on some of the guildgates, maybe the simic, orzhov, and boros...
Moonmist- Should be another fog, but I can't find one lol...
Reckoning- Semi-Wrath until I feel like shelling out the money for however many supreme verdicts. Possibly switch it out for merciless eviction.
Atlas I am on the fence on, the deck is content with doing nothing for a long time if it can keep fog effects up. Even once it gets to the point were I can get it to have two counters on that's still a big boost from what I have been getting in testing.
I have thought of switching the deck for towards a sphere of safety build, but I wonder if that might be slower than this. The videos did show me that the deck's biggest weakness will probably be against planeswalkers, and outside of o-ring/detention sphere I can't really think of a solid card to put in to handle them save merciless eviction. However, that seems pretty slow.
I think you need at least 2 of each guildgate, otherwise you'll be screwed when your opponent is able to destroy a single land (and Acidic Slime is not that uncommon).
Well I do have the elixir to fall back on in theory to return the lands back to the deck, alongside the fog gameplan if need be. If they are getting continuous land destruction off, I don't see were the copies would matter...
So I picked up everything I have listed for about 12ish dollars, and was trying to figure out a solid fog deck based around Maze's End. I'm not really looking to spend much more money on the deck, and in play testing it seems pretty reliable, as long as I can stabilize:
Kind of bummed there really isn't anything in the set to help Modern Fish, save Aether Vial... Granted I guess the only thing really missing is Mutavault since the deck isn't too pricey in the first place....
Does Inkfathom Infiltrator have any place in a merfolk list?...I've just started trying to pick up stuff for the deck, and he seemed like a somewhat solid beater combined with the lords. I'd assume being unblockable would be somewhat moot with the pseudo-unblockable you get with spreading seas + Master of the Pearl Trident/Lord of Atlantis...
I don't like Coerced Confession, since it can sometimes just be a mill 4 for five, which doesn't push hard enough. This build doesn't seem to mill fast enough, and I'm trying to decide how to orient it better for handling aggro decks. Right now more spot removal and fog banks have had a better run, while stalling out for the mind grind and jace:MA to push the mill objective. I'm on the fence with Mirko; on the one hand I can see a lot of mileage coming from him, but if the deck isn't heavy on creatures he would probably just find himself eating some type of removal. I have him in the sideboard right now, but I'm leaning towards dropping him altogether.
That was the problem I was having in testing, making a stable removal package.
Cards that I feel need to be looked into:
Dimir Charm
Pilfered Plans
Devastation Tide
Consuming Aberration
Undercity Informant
Victim of the Night
Ultimate Price
Severe the Bloodline
Cyclonic Rift
With Dragon's Maze giving another low drop mill card of decent proportions I thought maybe a dedicated mill deck could be a possibility. Maybe something Along the lines of this for a current shell:
I really think you could just splash white for Thalia and it would be enough to help the deck without changing up the current zombie builds too much...
I can't see this being bad...it's a great sweeper on top of the preexisting options..if anything I can see it being a sb card for control mirrors and rites...
Boros Elite is pretty bad. For all intensive purposes it's a vanilla 1/1. Aggro can't wait for it to possibly become a 3/3 around T4 (towards the end of our curve), it's all about laying down the early beats. Currently, War Falcon, Rakdos Cackler, Stromkirk Captain and even Doomed Traveler outclass it as a 1-drop. It's rather unplayable, even if you cater to it.
Fair enough...I can see it be somewhat useful in human boros, but even that seems like a stretch then...
I don't see it being too bad, triggers champion and I don't really see a time you wont be able to get the other two creatures to swing with it.
I want to love Legion Loyalist, but can't seem to find a way to fit him into any builds...maybe if boros gets an anthem effect or an efficient pump spell...
Selesyna and Azorius for sure, then maybe double up on the ones that produce one of your main colors, but gates like Dimir/Izzet could stay at one.
So it seems like the best enchantment to work with for the deck would be:
O-ring
Detention Sphere
Pacifism
Defang
Thousand Lashes
Stab Wound
Underworld Connections
Crackling Perimeter-Alt Win Condition, and should be good for control based match-ups if it sticks.
Abundant Growth
Arrest-May be too slow
Assemble the Legion-Seems slow, but could make up for it if you can keep the game going...
Blind Obedience-I'm thinking this may be sort of pointless except in ceertain aggro match-ups...
Bonds of Faith
Runner's Bane
Nevermore-I think this is needed to help get around cards the deck could auto-lose to.
Ground Seal
Deadbridge Chant- Not sure on this, but the chance to recycle fogs would be somewhat useful, though slow...
Sphere of Safety
The deck's shell should do pretty well against most aggro decks...There's a lot of enchantments right now that stop you from taking too much damage.
I may go to 2 on some of the guildgates, maybe the simic, orzhov, and boros...
Moonmist- Should be another fog, but I can't find one lol...
Reckoning- Semi-Wrath until I feel like shelling out the money for however many supreme verdicts. Possibly switch it out for merciless eviction.
Atlas I am on the fence on, the deck is content with doing nothing for a long time if it can keep fog effects up. Even once it gets to the point were I can get it to have two counters on that's still a big boost from what I have been getting in testing.
I have thought of switching the deck for towards a sphere of safety build, but I wonder if that might be slower than this. The videos did show me that the deck's biggest weakness will probably be against planeswalkers, and outside of o-ring/detention sphere I can't really think of a solid card to put in to handle them save merciless eviction. However, that seems pretty slow.
Well I do have the elixir to fall back on in theory to return the lands back to the deck, alongside the fog gameplan if need be. If they are getting continuous land destruction off, I don't see were the copies would matter...
4 Gatekeeper Vine
Instant/Sorcery
3 Fog
4 Druid Deliverance
4 Riot Control
4 Terminus
4 Urban Evolution
2 Divine Reckoning
4 Azorius Charm
1 Moonmist
3 Blind Obidence
3 Otherworld Atlas
2 Elixir of Immortality
Land
4 Maze's End
2 Seleysna Guldgate
2 Azorius Guildgate
1 of each other guildgate
3 Plains
3 Forest
3 Centaur Healer
3 Detention Sphere
2 Sin Collector
2 Blood Baron of Viskopa
2 Rox Faithmender
3 Crackling Perimeter
4 Snapcaster Mage
Spells/Instants
4 Mind Sculpt
3 Mind Grind
4 Breaking/Entering
4 Thoughtscour
Lands:
4 Drowned Catcaombs
4 Watery Grave
2 Nephalia Drownyard
3 Dimir Guildgate
8 Island
2 Swamp
I don't like Coerced Confession, since it can sometimes just be a mill 4 for five, which doesn't push hard enough. This build doesn't seem to mill fast enough, and I'm trying to decide how to orient it better for handling aggro decks. Right now more spot removal and fog banks have had a better run, while stalling out for the mind grind and jace:MA to push the mill objective. I'm on the fence with Mirko; on the one hand I can see a lot of mileage coming from him, but if the deck isn't heavy on creatures he would probably just find himself eating some type of removal. I have him in the sideboard right now, but I'm leaning towards dropping him altogether.
That was the problem I was having in testing, making a stable removal package.
Cards that I feel need to be looked into:
Dimir Charm
Pilfered Plans
Devastation Tide
Consuming Aberration
Undercity Informant
Victim of the Night
Ultimate Price
Severe the Bloodline
Cyclonic Rift
4 Snapcaster Mage
Spells/Instants
4 Mind Sculpt
3 Mind Grind
4 Breaking/Entering
4 Thoughtscour
4 Dream Twist
2 Jace, Memory Adept
4 Drowned Catcaombs
4 Watery Grave
2 Nephalia Drownyard
3 Dimir Guildgate
8 Island
2 Swamp
Fair enough...I can see it be somewhat useful in human boros, but even that seems like a stretch then...
This...I can't see Duskmantle having a solid impact on standard when there's already a better option for just more...
what's people opinion on Boros Elite:
http://media.wizards.com/images/magic/tcg/products/gtc/mshrpl53qw_en.jpg
I don't see it being too bad, triggers champion and I don't really see a time you wont be able to get the other two creatures to swing with it.
I want to love Legion Loyalist, but can't seem to find a way to fit him into any builds...maybe if boros gets an anthem effect or an efficient pump spell...