Iridescent Keep
Land - Legendary
T:Add 1 mana of any colour to your mana pool
Prevent all damage that would be deal to creatures you control that shares colour with the mana produced by Iridescent Keep
When you lose life target opponent gains control of Iridescent Keep "and the guardians of the keep were bathed in light, saving the planeswalkers from the terror within" - Book of Law
Next: A thin goblin topped with a crown made of silver and platinum throwing a spanner and ordering huge trolls working on a towering metal figure.
I like all the arts with there different concepts and ideas. Well done everyone
But I went with yakusoku because i like that idea with the black mana symbol and the design is very nice. If he put some colour in, it would have been better
Lava R Enchantment
Sacrifice ~: Choose one -Destory target non-creature artifact, target creature gains haste or deal 1 damage to target creature and if that creature would go to the graveyard remove it from the game instead
Spinesword Baitl'BBBB Artifact - Demonic Equipment
You may pay 2 life rather than pay a B to cast Spinesword Baitl' and to activate Spinesword Baitl's abilities.
Equipted creature gets +2/+1 and gains "B: this creature gets +1/+1 untill end of turn.
Equipt: BB
Flron, Elf Bionicist1:symug::symug::symug:
Creature - Elf Mutant Shaman 3U : Tap or untap up to 2 target permanents. 3G : Put 2 +1/+1 on target creature
2/2
Ancestral Pact Enchantment
When Ancestral Pact enters the battlefeild target player draws 3 cards.
Whenever you draw a card you lose 1 life. Vintage Gold!
WHOA!!! that card is a beast!! The only way to kill it is with first strike or alot of creatures but overall a elegant design. 9/10
Vesperic Cloak of the ForgottenBU
Artifact - Vesper Equipment
Equip to target creature 2BU
Equipted creature gets +3/+3 and flying. When equipted creature deals damage to a player draw a card.
:sym2u::sym2u::sym2b::sym2b::Unattach Vesperic Cloak of the Forgotten from equipted creature and Exile the creature. Then search its controller's libary for all cards with the same name and exile them. Any player may use this ability.
HadoukenBR
Instant
Split Second
Exile target white creature or spell.
That creature or spell cannot be targeted by any other spell or ability for the rest of the game.
Order Night and DayWW
First Strike (R)
:symwb:: Order Night and Day gets +1/+1 until end of turn.
As long as you control a untapped plains Order Night and Day gain potection from black.
As long as you control no untapped plains and a swamp. Order Night and Day gains protection from white and shadow.
2/2
Order Night and DayWW
First Strike
:symwb::~ gets +1/+1 untill end of turn.
As long as you control a untapped plains ~ gain potection from black.
As long as you control no untapped plains and a swamp. ~ gains protection from white and shadow.
2/2
Bilgori, The Lost Eye3
Legendary Creature - Eldrazi
When Bilgori enters the battlefeild sacrifice a non-token Eldrazi.
When you cast Bilgori destory target land.
Bilgori can only attack if another non-token eldrazi also attacks.
Only colourless mana produced from Eldrazi can be used to cast Bilgori
Annihilator 5
7/7
Next: A Lotus flower is growing bright in a black swamp cuaseing the water around to become clear. The creatures surrounding the lotus are terrified.
Arcades Sabboth WGU
Creature - Dragon 2/3
Level up:wgu
[1-2] Flying 4/4
[3-5] Flying.Shroud. In addition to the level up, target creature gets a +0/+1 counter. 6/7
[6+] Flying. Creatures you control get +0/+2. At the beginning of your upkeep you may pay WGU, if your all creatures you control get +0/+7 untill end your opponent's end phase.
Growing Heroism2WW
Enchant - Aura
Totem Armor
At the beginning of your upkeep put a +1/+1 on enchanted creature.
Enchanted creature gains all abilities of each creature on the battefeild with power less than the amount of +1/+1 counters on enchanted creature.
Next: A goblin is slowly opening a shinning box. A ray of light is pouring out of the top crack.
Starlight Powder1WU
Spells that are 3 or more different colours can't be played. (E.g a spell that is WBR can't be played)
Permanents that are 3 or more colours lose all abilities.
Land - Legendary
T:Add 1 mana of any colour to your mana pool
Prevent all damage that would be deal to creatures you control that shares colour with the mana produced by Iridescent Keep
When you lose life target opponent gains control of Iridescent Keep
"and the guardians of the keep were bathed in light, saving the planeswalkers from the terror within" - Book of Law
Next: A thin goblin topped with a crown made of silver and platinum throwing a spanner and ordering huge trolls working on a towering metal figure.
But I went with yakusoku because i like that idea with the black mana symbol and the design is very nice. If he put some colour in, it would have been better
Enchantment
Sacrifice ~: Choose one -Destory target non-creature artifact, target creature gains haste or deal 1 damage to target creature and if that creature would go to the graveyard remove it from the game instead
Artifact - Demonic Equipment
You may pay 2 life rather than pay a B to cast Spinesword Baitl' and to activate Spinesword Baitl's abilities.
Equipted creature gets +2/+1 and gains "B: this creature gets +1/+1 untill end of turn.
Equipt: BB
Next: Seed of Apocalypse
Creature - Elf Mutant Shaman
3U : Tap or untap up to 2 target permanents.
3G : Put 2 +1/+1 on target creature
2/2
Instant
Counter target spell with casting cost X or less.
If X was greater than 5 then X target creatures get X +1/+1 counters.
Next: :sym2r::symgb::symgb:
Enchantment
When Ancestral Pact enters the battlefeild target player draws 3 cards.
Whenever you draw a card you lose 1 life.
Vintage Gold!
Vesperic Cloak of the Forgotten BU
Artifact - Vesper Equipment
Equip to target creature 2BU
Equipted creature gets +3/+3 and flying. When equipted creature deals damage to a player draw a card.
:sym2u::sym2u::sym2b::sym2b::Unattach Vesperic Cloak of the Forgotten from equipted creature and Exile the creature. Then search its controller's libary for all cards with the same name and exile them. Any player may use this ability.
Next: Another Vesper!!! That is part green.
Instant
Split Second
Exile target white creature or spell.
That creature or spell cannot be targeted by any other spell or ability for the rest of the game.
First Strike (R)
:symwb:: Order Night and Day gets +1/+1 until end of turn.
As long as you control a untapped plains Order Night and Day gain potection from black.
As long as you control no untapped plains and a swamp. Order Night and Day gains protection from white and shadow.
2/2
First Strike
:symwb::~ gets +1/+1 untill end of turn.
As long as you control a untapped plains ~ gain potection from black.
As long as you control no untapped plains and a swamp. ~ gains protection from white and shadow.
2/2
Next: Gelouz, Angel of Envy
Legendary Creature - Eldrazi
When Bilgori enters the battlefeild sacrifice a non-token Eldrazi.
When you cast Bilgori destory target land.
Bilgori can only attack if another non-token eldrazi also attacks.
Only colourless mana produced from Eldrazi can be used to cast Bilgori
Annihilator 5
7/7
Next: A Lotus flower is growing bright in a black swamp cuaseing the water around to become clear. The creatures surrounding the lotus are terrified.
Creature - Dragon 2/3
Level up:wgu
[1-2] Flying 4/4
[3-5] Flying.Shroud. In addition to the level up, target creature gets a +0/+1 counter. 6/7
[6+] Flying. Creatures you control get +0/+2. At the beginning of your upkeep you may pay WGU, if your all creatures you control get +0/+7 untill end your opponent's end phase.
Next card: Orcish conscripts, Also make it a rare.
Enchant - Aura
Totem Armor
At the beginning of your upkeep put a +1/+1 on enchanted creature.
Enchanted creature gains all abilities of each creature on the battefeild with power less than the amount of +1/+1 counters on enchanted creature.
Next: A goblin is slowly opening a shinning box. A ray of light is pouring out of the top crack.
Spells that are 3 or more different colours can't be played. (E.g a spell that is WBR can't be played)
Permanents that are 3 or more colours lose all abilities.