I don't want to be the person figuring out how the Chromeshell Crab matchups go...
Please don't do this format, or I'll submit 5x Chromeshell Crab.
Alternate special format ideas:
5-Turn Shield - You can't kill an opponent before their fifth turn.
Mimeomancy - One of your five cards is a special creature. This creature is a 1/1 with all the abilities and colors of any two creature cards in the game with converted mana cost 3 or less. You can't incorporate any characteristic-defining abilities like Tarmogoyf's. The creature's mana cost is colorless mana equal to the higher of the CMCs of the creatures that form it.
Don't Disrupt Me - Each player's spells and creatures can't be targeted or countered by abilities their opponents control. (Probably devolves into Ulamog combat.)
Shadow Judgment - 4WB
Sorcery
Each player who controls more permanents than the life total of the player with the lowest life total sacrifices permanents until they control that many permanents. "Death has a funny way of making things even out."
Celestial Arbiter - 5WWWW
Creature - Angel
Flying
When you cast Celestial Arbiter, each player sacrifices all permanents they control except for basic lands.
4/4
LSK, I mentioned your article above, but I must again point out that Frankie cannot make a player concede the game. Concession is a choice that is outside the game (i.e. you can concede even when you have a platinum angel in play)
Even if concession's outside the game, cards like Ashnod's Coupon and Ass Whuppin' show that Un-cards are not bound by in-game actions.
I'm not proud of the article - it was written when I was still in middle school, and I feel that it ought to be revised - but it's still got what you're looking for.
Here's how I'd word it at present:
"Answer yes or no: Will you do exactly one of the following - answer "no" to this question, or forfeit the game and give me $100?"
This has the following effect:
- If they answer "yes", to be consistent they must do one of the items. Since they can't have answered "no", they must forfeit the game and give you $100.
- If they answer "no", to be consistent they can't do exactly one of the items. But they already did one; so they must do an additional one. Hence they must forfeit the game and give you $100.
Double Fireball - X1R
Sorcery
Spend only red mana on X.
Double Fireball does X damage to two target creatures and/or players.
Quick Thinking - X1U
Instant
Spend only blue mana on X.
Draw X cards.
Shake the Globe - X1G
Sorcery
Spend only green mana on X.
Creatures you control get +X/+X and gain trample until end of turn.
Aerial Assault - X1W
Sorcery
Spend only white mana on X.
Put two 0/0 Bird creature tokens with flying onto the battlefield with X +1/+1 counters on them.
Artifact - Equipment
Equipped creature has, "T: Return a random card from your graveyard to your hand."
Equip 4
Please don't do this format, or I'll submit 5x Chromeshell Crab.
Alternate special format ideas:
5-Turn Shield - You can't kill an opponent before their fifth turn.
Mimeomancy - One of your five cards is a special creature. This creature is a 1/1 with all the abilities and colors of any two creature cards in the game with converted mana cost 3 or less. You can't incorporate any characteristic-defining abilities like Tarmogoyf's. The creature's mana cost is colorless mana equal to the higher of the CMCs of the creatures that form it.
Don't Disrupt Me - Each player's spells and creatures can't be targeted or countered by abilities their opponents control. (Probably devolves into Ulamog combat.)
I checked my losing results and it seems that they're all correct.
Do you know when he's getting back?
Sorcery
Each player who controls more permanents than the life total of the player with the lowest life total sacrifices permanents until they control that many permanents.
"Death has a funny way of making things even out."
Celestial Arbiter - 5WWWW
Creature - Angel
Flying
When you cast Celestial Arbiter, each player sacrifices all permanents they control except for basic lands.
4/4
Even if concession's outside the game, cards like Ashnod's Coupon and Ass Whuppin' show that Un-cards are not bound by in-game actions.
http://mtgsalvation.com/72-frankie-peanuts-and-coercive-logic.html
I'm not proud of the article - it was written when I was still in middle school, and I feel that it ought to be revised - but it's still got what you're looking for.
Here's how I'd word it at present:
"Answer yes or no: Will you do exactly one of the following - answer "no" to this question, or forfeit the game and give me $100?"
This has the following effect:
- If they answer "yes", to be consistent they must do one of the items. Since they can't have answered "no", they must forfeit the game and give you $100.
- If they answer "no", to be consistent they can't do exactly one of the items. But they already did one; so they must do an additional one. Hence they must forfeit the game and give you $100.
Sorcery
Spend only red mana on X.
Double Fireball does X damage to two target creatures and/or players.
Quick Thinking - X1U
Instant
Spend only blue mana on X.
Draw X cards.
Shake the Globe - X1G
Sorcery
Spend only green mana on X.
Creatures you control get +X/+X and gain trample until end of turn.
Aerial Assault - X1W
Sorcery
Spend only white mana on X.
Put two 0/0 Bird creature tokens with flying onto the battlefield with X +1/+1 counters on them.