Well, red and black have a bunch of fling effects, so a RG deck has a lot of better options. On the other hand, I could see it being mildly useful in a GW or GWU deck that likes playing stuff like Serra Avatar... still, I don't think it would make the cut in any decent deck. Such a situational card demands a more powerful effect.
Assuming you're going to be running tokens, Slate of Ancestry and Skullclamp are your best friends in the world. Seriously. You should probably pack a few Wheel of Fortune effects too, just to keep the gas flowing.
Make a bunch of proxies. That way, the only cost of keeping the deck together is the sleeves and deck box. If you ever get the urge to play it again, just find the real cards, and swap them out for the proxies.
Actually, if you're prepared for the consequences, a Radha land destruction deck could be nasty. Throw in Blood Moon, Magus of the Moon, Plow Under and all sorts of other land D, with a bunch of mana dorks & overrun effects to seal the win. You'd still be weak in a multiplayer format, though, and your friends might hate you.
Yeah, I think you're overestimating Chromanticore a bit. 4/4 ain't that big in EDH, and while flying/first strike/vigilant/trample/lifelink is a pretty fearsome combo, you're still shut down by anything bigger than you. Or enchantment removal. I'd be much more scared of a creature enchanted with Eldrazi Conscription, even if it doesn't fall off and become an eldrazi afterward.
Hmmm... I see your point, but at the same time, a lot of the fun of EDH vs. other formats is that multiplayer & larger life totals make playing those bombs a competitive strategy. That being said, I wouldn't mind experimenting with 30 life per person for a while.
Correct me if I'm wrong, but I don't think I see a single card in there that draws you cards. (Browbeat doesn't really count - almost no one will let you draw from it.) You are going to be going into topdeck mode very quickly, and as soon as someone uses a Wrath you will be in big trouble. Add some cards like Skullclamp, Mind's Eye, Slate of Ancestry, and Knollspine Dragon ASAP. You also might like cards like Wheel of Fortune and Reforge the Soul. Regardless, you need ways to keep the gas coming.
Remember that EDH is a 40-life, multiplayer format - to win, you might have to deal up to 80 or 120 points of damage! In that context, and in a format full of beefy creatures, cards like Lightning Strike and Hellspark Elemental aren't that great. You're also running some terribly overcosted cards like Survey the Wreckage, and some cards that don't really do anything for your deck, like Chromatic Sphere. Oh, and 45 lands is 6-10 too many.
Remember, an EDH deck has to "scale up" - if you try to play like a regular RDW or burn deck, throwing away resources to barely get your opponent down to 0, you are gong to lose. If I were you, I would go full-on Goblin Tribal - use cards like Slate of Ancestry and Goblin Ringleader to gain advantage, and cards like Shared Animosity, Door of Destiny, and Coat of Arms to make your goblins exponentially more dangerous. You also want lots of cards that make tokens so you can trigger Purphoros as many times as possible.
I'm going to try building a land animation deck with her at the helm. Use Nature's Revolt or something similar to animate your lands, and you can easily have a completely ridiculous number of creatures on the field. At which point effects like Collective Unconscious, Beastmaster Ascension, and Elder of Laurels are very powerful. Alternately, use Rootborn Defenses, Eldrazi Monument, or Ghostway with your favorite Wrath to get rid of all of your opponents' lands, then swing with yours for the win. And throw in an Epic Struggle for good measure, why not. Not the most powerful strategy in the world, but if any deck can kill an opponent with nothing but land beatdown, it's probably this one.
Ah, a kindred spirit. I know exactly what you mean. I had a Hanna, Ship's Navigator pillowfort deck for a while that won with Mind Over Matter/Temple Bell. But after a couple of times going "I have both of these cards on the field, I win, GG," I got bored. So I turned it into a Near-Death Experience deck. Instead of simply winning as soon as my Open the Vaults resolved, I would simply get out NDE, a Phyrexian Processor to put me at one life, and a host of defensive enchantments and artifacts. Then I would pass the turn, giving everyone at the table one turn to change my life total or get rid of NDE before my upkeep. Was it as consistent as the first combo? No way. Was it ten times as much fun to win with? Oh yeah.
I'm currently on a journey to win with every non-banned card in Magic that says "you win the game." (Excluding Battle of Wits unless I can figure out how to get a 200-card library in EDH.) So far, I've gotten:
I'm working on Phenax, God of Deception with Mortal Struggle and Laboratory Maniac right now. Point is, don't just go for combos that merely win the game; go for ones that make you cackle like a mad genius when you actually manage to pull them off. Good luck!
PS: My favorite not-quite-infinite combo is Eye of the Storm + Knowledge Exploitation or Memory Plunder. Cast every instant and sorcery in my opponents' deck/graveyard (respectively) multiple times? Yes please!
I think your best bet is to keep some finishers in reserve to push those last few points of damage through. Exsanguinate is fantastic for this, but any Earthquake-type effect will do. Also consider Vicious Shadows, as it can turn a simple board sweep into a devastating life swing, and make people think twice about attacking into your tokens. Since you're running a "death by a thousand cuts" type deck, I'm assuming attacking with your own creatures isn't a huge part of the game plan. Using Manabarbs can really limit your foes' options once they get low on life, though the same can be applied to you - be wary of the board state when you deploy it.
Alternately, Crawlspace, Silent Arbiter, Ghostly Prison, and Meekstone are great for limiting aggression. In black, No Mercy and Dread make decent rattlesnakes, though if they can kill you in one shot they won't lose their creatures. Get a Luminarch Ascension up and running before you get to the late game, and you should have no problem sweeping up.
I think Herald. I generally pick bombs over removal, and this guy definitely counts. Cut black hard and there's a pretty good chance of getting some devotion cards in pack 2, even if the player to your left ends up splashing.
*whistles* A mini-Oracle of Mul Daya for 3 mana, with an anti-aggro sized butt and a life gain ability to boot? This thing is going to be pricey. Granted it doesn't let you play an extra land like Oracle does, but being able to get this down turn 3 and then draw nothing but gas until it dies is fantastic. Not to mention it will block almost any 2-drop in the format and live through most removal... Between this and Sylvan Caryatid I could see creature-based green ramp decks coming back in a big way.
I think my favorite would have to be Goblin Flectomancer. I love the mad scientist Izzet, and the art, name, mechanics, and flavor text really come together to embody them.
Remember that EDH is a 40-life, multiplayer format - to win, you might have to deal up to 80 or 120 points of damage! In that context, and in a format full of beefy creatures, cards like Lightning Strike and Hellspark Elemental aren't that great. You're also running some terribly overcosted cards like Survey the Wreckage, and some cards that don't really do anything for your deck, like Chromatic Sphere. Oh, and 45 lands is 6-10 too many.
Remember, an EDH deck has to "scale up" - if you try to play like a regular RDW or burn deck, throwing away resources to barely get your opponent down to 0, you are gong to lose. If I were you, I would go full-on Goblin Tribal - use cards like Slate of Ancestry and Goblin Ringleader to gain advantage, and cards like Shared Animosity, Door of Destiny, and Coat of Arms to make your goblins exponentially more dangerous. You also want lots of cards that make tokens so you can trigger Purphoros as many times as possible.
Good luck!
Can't wait to let the harvesting begin!
I'm currently on a journey to win with every non-banned card in Magic that says "you win the game." (Excluding Battle of Wits unless I can figure out how to get a 200-card library in EDH.) So far, I've gotten:
I'm working on Phenax, God of Deception with Mortal Struggle and Laboratory Maniac right now. Point is, don't just go for combos that merely win the game; go for ones that make you cackle like a mad genius when you actually manage to pull them off. Good luck!
PS: My favorite not-quite-infinite combo is Eye of the Storm + Knowledge Exploitation or Memory Plunder. Cast every instant and sorcery in my opponents' deck/graveyard (respectively) multiple times? Yes please!
Alternately, Crawlspace, Silent Arbiter, Ghostly Prison, and Meekstone are great for limiting aggression. In black, No Mercy and Dread make decent rattlesnakes, though if they can kill you in one shot they won't lose their creatures. Get a Luminarch Ascension up and running before you get to the late game, and you should have no problem sweeping up.