I'd like to try and abuse Slumbering Dragon in the upcoming Standard landscape. I've been on a pretty long hiatus from Standard, so I'm a little unfamiliar with all of the current metagame. From the looks of it though, this deck I'd like to introduce might fare well. Any and all feedback is welcome.
Obviously, the main idea is going to be drop Dragon turn one and start loading him up with counters as fast as possible. We have the potential to be swinging with and 8/8 flying dragon on turn three through the combo of Deranged Outcast and Hunger of the Howlpack. Titan and Primordial Hydra are designed for any longer games we may encounter, but all in all, we want to end things as soon as possible.
So again, any feedback is welcome. Let's try and make this into something more than just a rough idea.
Lord of Carnifax4BBB
Legendary Creature- Demon
~ enters the battlefield with two -1/-1 counters on it. B, remove a -1/-1 counter from ~: Put a -1/-1 counter on each creature. B, sacrifice a creature you control: Put a -1/-1 counter on ~.
Medira, Spirit of the Forest3GG
[+1] Target creature gains nonbasic landwalk until end of turn.
[-1] Exile a green card from your hand. Put a 2/2 green Dryad creature token into play with forestwalk.
[-6] You get an emblem that says "you may exile a green card from your hand rather than pay the mana costs of green creatures in your hand".
[3]
Kudzu, Earth Animist2GG
Plansewalker- Kudzu
[+1] Untap target Forest. It becomes a 3/3 Spirit until end of turn.
[+1] Put target land from your graveyard unto the battlefield tapped.
[-6] Put a 3/3 green Spirit creature token onto the battlefield for each land in play.
[3]
Poseidon, Champion of the SchoolUUU
Legendary Creature- Merfolk Warrior
When Poseidon enters the battlefield, search your library for a card named The Pearl Trident and put it onto the battlefield. Then shuffle your library.
1/1
The Pearl Trident5
Legendary Atrifact- Equipment
Equipped creature gets +2/+2 and first strike.
If equipped creature is a Merfolk, it gets an additional +2/+2 and gain islandwalk.
Equip 4
Irini of Times Past 1BB
Planeswalker- Irini
[+2] Each player discards a card. If an enchantment was discarded this way, put an additional loyalty counter on Irini.
[-3] Destroy all green and white enchantments in play. You gain 2 life for each card destroyed this way.
[-7] Gain control of all enchantments. You may choose new targets for them.
[3]
Soul Warden1WW
Creature- Human Cleric [R]
Whenever a creature you control leaves the battlefield, you may pay W. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.
1/3
Sedruu, Supreme Auramancer3WWW
Legendary Creature- Human Cleric
When ~ enters the battlefield, search your library for an Aura that could enchant ~ and attach it to ~.
At the beginning of your upkeep, if ~ has 6 or more Aura cards attached to it, you win the game.
2/2
Deathmachine Illusion 4U
Artifact Creature- Illusion Juggernaut
~ attacks each turn if able.
~ can't be blocked by creatures with defender.
When ~ is the target of a spell or ability, exile it.
5/4
One Shrouded in MysteryUUU
Legendary Creature- Turtle Shaman
Hexproof
Landfall-Target creature gets -X/-0 until end of turn where X is the number of lands you control. t: Switch the power and toughness of target creature.
1/4
Ebb and Flow, Master Fleshshapers2UUBB
Legendary Creature- Merfolk Zombie Wizard
Other Merfolk and Zombies you control get +1/+1
When ~ enters the battlefield, gain control of target creature. It is a Merfolk and Zombie in addition to its other types.
3/4
Next: A Jund colored Dragon general, but make it different than Karrthus.
5colors, I wasn't sure if you wanted her mono green, but if she wasn't corrupted, I assume she would have joined the Mirran alliance. So...
Glissa, Hero of Mirrodin2RGW
Legendary Creature- Elf Warrior
First Strike, Battle Cry
Whenever an artifact is put into a graveyard, creatures you control get +1/+0.
5/3
Next: A creature that does things out of its color(s) identity.
Dragon Tutor1RRR
Sorcery
As an additional cost to cast ~, sacrifice a red creature you control.
Search your library for a Dragon creature with converted mana cost 6 or less and put it onto the battlefield.
hyperwater, you've done a great job again! I love the story arch of this character. I'm not the biggest fan of U, but you really sucked me into his story line. Keep up the great work.
RGSlumbering Dragon
3 Borderland Ranger
4 Deranged Outcast
3 Lightning Mauler
3 Primordial Hydra
4 Timberland Guide
3 Primeval Titan
4 Hunger of the Howlpack
3 Increasing Savagery
4 Rampant Growth
10 Forest
7 Mountain
3 Kessig Wolf Run
3 Rootbound Crag
Obviously, the main idea is going to be drop Dragon turn one and start loading him up with counters as fast as possible. We have the potential to be swinging with and 8/8 flying dragon on turn three through the combo of Deranged Outcast and Hunger of the Howlpack. Titan and Primordial Hydra are designed for any longer games we may encounter, but all in all, we want to end things as soon as possible.
So again, any feedback is welcome. Let's try and make this into something more than just a rough idea.
Legendary Creature- Demon
~ enters the battlefield with two -1/-1 counters on it.
B, remove a -1/-1 counter from ~: Put a -1/-1 counter on each creature.
B, sacrifice a creature you control: Put a -1/-1 counter on ~.
[+1] Target creature gains nonbasic landwalk until end of turn.
[-1] Exile a green card from your hand. Put a 2/2 green Dryad creature token into play with forestwalk.
[-6] You get an emblem that says "you may exile a green card from your hand rather than pay the mana costs of green creatures in your hand".
[3]
Next: Lightning Reaver
Plansewalker- Kudzu
[+1] Untap target Forest. It becomes a 3/3 Spirit until end of turn.
[+1] Put target land from your graveyard unto the battlefield tapped.
[-6] Put a 3/3 green Spirit creature token onto the battlefield for each land in play.
[3]
Next: Ashcoat Bear
Poseidon, Champion of the School UUU
Legendary Creature- Merfolk Warrior
When Poseidon enters the battlefield, search your library for a card named The Pearl Trident and put it onto the battlefield. Then shuffle your library.
1/1
The Pearl Trident 5
Legendary Atrifact- Equipment
Equipped creature gets +2/+2 and first strike.
If equipped creature is a Merfolk, it gets an additional +2/+2 and gain islandwalk.
Equip 4
Next: Vizzerdrix
Planeswalker- Irini
[+2] Each player discards a card. If an enchantment was discarded this way, put an additional loyalty counter on Irini.
[-3] Destroy all green and white enchantments in play. You gain 2 life for each card destroyed this way.
[-7] Gain control of all enchantments. You may choose new targets for them.
[3]
Next: Thraximundar
Creature- Human Cleric [R]
Whenever a creature you control leaves the battlefield, you may pay W. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.
1/3
Next: Beast Within
Legendary Creature- Human Cleric
When ~ enters the battlefield, search your library for an Aura that could enchant ~ and attach it to ~.
At the beginning of your upkeep, if ~ has 6 or more Aura cards attached to it, you win the game.
2/2
Next: Birds of Paradise
Artifact Creature- Illusion Juggernaut
~ attacks each turn if able.
~ can't be blocked by creatures with defender.
When ~ is the target of a spell or ability, exile it.
5/4
Next: Demon Monk
Legendary Creature- Turtle Shaman
Hexproof
Landfall-Target creature gets -X/-0 until end of turn where X is the number of lands you control.
t: Switch the power and toughness of target creature.
1/4
Next: Soul Warden
Legendary Creature- Merfolk Zombie Wizard
Other Merfolk and Zombies you control get +1/+1
When ~ enters the battlefield, gain control of target creature. It is a Merfolk and Zombie in addition to its other types.
3/4
Next: A Jund colored Dragon general, but make it different than Karrthus.
Glissa, Hero of Mirrodin 2RGW
Legendary Creature- Elf Warrior
First Strike, Battle Cry
Whenever an artifact is put into a graveyard, creatures you control get +1/+0.
5/3
Next: A creature that does things out of its color(s) identity.
Sorcery
As an additional cost to cast ~, sacrifice a red creature you control.
Search your library for a Dragon creature with converted mana cost 6 or less and put it onto the battlefield.
Next: Obliteration Stone
PS. THERE IS NO SPOON!!!
Creature- Human Ooze
Deathtouch
When ~ attacks, target creature blocks it this turn if able.
1/2
Next: Giant Rogue