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The Magic Market Index for April 21, 2017
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    posted a message on Creature combat damage can be redirected?
    Right, in order to deal combat damage to a planeswalker you have to attack the planeswalker directly. The redirection stuff is only applicable for noncombat damage. Comp rules quote, bolding mine:

    306.6. Planeswalkers can be attacked. (See rule 508, “Declare Attackers Step.”)

    306.7. If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead. This is a redirection effect (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied.
    Posted in: Magic Rulings Archives
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    posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from RivenVII »
    First, let's not be sensationalist here. Bargain is broken. Far more broken than Prophet would ever be. The only reason you can make that claim is because you've probably never played with the card to see how stupid it is. I get why they banned her, but come on.
    I'm not being sensationalist, at least not intentionally. I really do mean that. Bargain is infinitely more broken in 1v1 or in a deck designed to break it, certainly. But in the vast majority of multiplayer EDH decks, mana is already much more of a limitation than cards. Getting enough mana to use all the cards Bargain gives you and win the game is hard (and generally requires tailoring your deck pretty specifically to it). Getting enough cards to spam out with Prophet and win the game is easy as hell and requires nothing special.

    It does matter what kind of playgroup you have. More casual or durdly settings were clearly not doing well against the card and even more tuned lists were having problems with it, it seems. However, my group never really had issues with the card. It was "kill on sight" and did run away with a few games here or there, but was largely contained. We recognized it was good and powerful, but to say that it ruined ANY kind of playgroup is baseless and hyperbole. However, it DID ruin enough of the RC's target players' games that they found it worthy of a ban and it is as simple as that. Making sweeping statements doesn't help anyone's arguments.
    Again, I feel like I do have legitimate justification for this statement. I get around and I've played in a lot of different types of group. Obviously durdlefest groups were having trouble with the card, but I really do think it was just as much of a problem in the megaspike groups. Yes, it is KoS status there and those groups tend to have the tools to actually accomplish this through a wall of counterspells, but the existence of a single Prophet in any of the decks at the table turns the game into a battle of who can tutor for it, steal it, reanimate it and keep hold of it, and whoever wins that battle wins the game. It's the same argument that was used to justify Primeval Titan and Sylvan Primordial getting banned, I know, and in those cases I had a hearty chuckle at the reasoning. In this case though, I feel like it's actually fair, because Prophet has so much more of an impact than those cards. You do just win the game if you can keep hold of a Prophet and your deck is good. Therefore, suddenly the best play in any given circumstance becomes "how do I get myself a Prophet?" The Mystical Tutor that usually gets you a counterspell or combo piece is now finding Bribery. Your reanimation deck is ignoring its own graveyard because Prophet is better than anything it has. And so on.

    I would mind it a lot less if it weren't a creature, actually. Then it would be a lot harder for other players to interact with (other than with removal), and games wouldn't devolve so much into a game of grab-the-Prophet.
    Posted in: Commander Rules Discussion Forum
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    posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Zygous »
    I got onto this thread expecting people to be sharpening there pitchforks and burning Sheldon in effigy, but most people seem relatively okay with the changes. I don't think this has ever happened before.

    Prophet really sucks man. I'm all for a minimal banlist. I think a lot of the recent bans have been frankly laughable, and if I were solely in charge the banlist would be about 2/3 its current size. I've been desperate for a Prophet ban for a while. I'd rather someone had a Bargain in play than a Prophet in 99% of circumstances.

    As the announcement says, it's just too much the perfect EDH card. Doesn't matter what kind of playgroup you have, it ruins games.
    Posted in: Commander Rules Discussion Forum
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    posted a message on Game Breaking Block Flavor
    I'd love to see Magic cope with more realistic settings. What would a block set in the modern day look like? Or not necessarily on Earth, but just some random plane with similar levels of technology and globalisation, and all the mess that comes with. Perhaps also an honest attempt at a scifi setting (Space: The Convergence doesn't count, sorry).

    I feel like the first one would be especially hilarious. Imagine forcing the colour pie onto real life people, organisations, philosophies, politics...I know we've all heard the "What colour was Hitler?" discussion, but trying to apply the pie holistically to our world would be intimidating, properly almost impossible, but definitely entertaining.
    Posted in: Magic General
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    posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    Friend of mine is building Noyan Dar and has chucked this in there. Haven't seen it in action yet, but I very much like the idea!
    Posted in: Commander (EDH)
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    posted a message on What's a Permanent? (Casual Mizzix)
    Quote from Feyd_Ruin »
    How well is Steam Augury working for you? It feels clunky to me - you'll always miss the best out of the top 5. Perhaps playing shows it to be better?

    Have you considered Peer Through Depths? You only have 2 non-mana cards that it can't grab. So basically, once you have the mana/counters you need, it digs to make sure you're not just drawing more mana. It has a 97%+ hit rate here, and an average of 2 and half cards to choose from. It seems like Impulse #2 for the deck. Of a similar vein: Uncovered Clues has a 94% hit rate for 1 card, and a 70% hit rate for 2. Foresee even feels like it could be better. You see one card less, but you know you'll get the best out of them. The last two are sorceries, though, but they all reduce down to U, rather than UR. It's give and take.
    Yeah, being instant is absolutely key for Steam Augury. If it were a sorcery I would never play it, and likewise if Foresee was an instant I'd play that in a heartbeat. Plus, most of the large-scale instant draw is UU, so it's quite hard to avoid that part of it. And I do think it's important that it gives you a lot of cards, because card quality is generally fairly homogeneous and the ones that go to the yard can still be useful.

    That said, I'm wondering whether something like Thoughtflare wouldn't be better. Probably worth a try.

    Peer Through Depths is a very good call though, not as a replacement for Augury but in its own right. I'll have to figure out how to make room for it at some point (since at least some of the cards I added will probably be binned at some point).

    For Embargo, etc, are you dealing with Hordes or Fat mainly?
    Crawlspace works well for Hordes.
    My playgroup is pretty diverse. I'm up against the whole spectrum from a 40-power commander to ten bazillion Saprolings. I'm trying to think of fairly general-purpose cards because I don't have room for many of them.

    EDIT: Something else I haven't quite been able to figure out is whether it's possible to easily slot in some more combo wincons, because currently I am pretty much completely reliant on Reiterate to win. This hasn't yet been a problem, but it certainly could be. I don't really want to run any combos that get in the way too much though, especially since my current wincon of choice (Reiterate + land untapper into infinite copies of whatever cards are in my hand - Firemind's Foresight into Brainstorm + Reality Spasm + Reiterate is a neat little package, by the way) consists entirely of cards that are good by themselves too.
    Posted in: Multiplayer Commander Decklists
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    posted a message on What's a Permanent? (Casual Mizzix)
    Quote from Feyd_Ruin »
    Tezzeret's Gambit is strong here. I'm generally always against small-effect cards (such as minor draw), but I think things synergize too well to overlook. This is the one pure-xp / cycling card the deck wants. It bumps you from "setting up" to "I'm there" quicker than anything else. 1xp becomes 3, and you net a card - at only 2 mana (2 life is almost always negligible). 2+ counters makes the profit margin exceedingly great: Going from 3 to 5 counters and digging in 2 more cards - for basically free. Later game recasting via Past/Mastery is still profit, netting you more cards and more XP.

    I'm an idiot. It was a late cut, but that was only because I totally forgot you could prolif players (having played infect in Standard for about a year straight). Thanks for the catch.

    -Leyline of Anticipation
    +Tezzeret's Gambit

    I don't think any of the other prolif cards are worth a spot, sadly.

    I have a bunch more cards I'd like to rotate through when I have playtested the current list a bit, but in particular I'm wondering whether Overburden/Embargo/Torpor Orb are worth it after the failure of Meekstone.
    Posted in: Multiplayer Commander Decklists
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    posted a message on What's a Permanent? (Casual Mizzix)
    Okay, first round of changes after about 20 games of playtesting. In general, I feel like winning once I get to four counters or so is pretty easy (and you never tend to go over 6 or so before the game ends), so I think I need more stuff to get to that point and a bit less durdle. Also I think turn 3 Mizzix or earlier is absolutely critical. I've been mulling pretty aggressively with that aim. Finally, I need to be able to protect the little guy a lot better.

    -Melek (clunky)
    -Seething Song (pretty small amount of value, and it's red mana which is tricky. Would definitely play if it added blue...)
    -Scour from Existence (I need removal early, not when I have loads of counters)
    -Sakashima (I never actually wanted to cast it, again just too clunky)
    -Acquire (nothing to get that I actually care about - Bribery gets Prophets!)
    -Dominate (I like it, but it's ultimately too niche)
    -Fanning the Flames (was only in there as a finisher, but I can Comet Storm or just Reiterate any burn spell as a finisher)
    -Insurrection (by the time I can cast it, I can generally just win anyway or would prefer a board wipe)
    -Treasure Cruise (super clunky to cast given that I generally don't want to exile my spells, and not really that much value compared to DTT)
    -Spell Burst (as amazing as it looks in practice, it never really gets to counter relevant things for "free". Literally every time I had it I would have rather had any of the other X counters)
    -Knowledge Exploitation (too damn expensive, versatile though it may be)
    -Mind Over Matter (another one that looks amazing on paper, but in practice any time I did cast it any untap effect would have won instantly, and a lot of the time I just didn't want to spend the 6)
    -Meekstone (never relevant against any of the 15-ish different decks I've tested against so far, most of which were big creature based, so blech)
    -Increasing Vengeance (rarely want to actually use rather than just casting something else, especially at double red)
    -Island (can afford to skimp a little bit)

    +Magmaquake
    +All is Dust
    +Blasphemous Act
    +Lightning Greaves
    +Darksteel Plate
    +Mox Diamond
    +Reality Shift
    +Recoup
    +Misdirection
    +Magma Jet
    +Impulse
    +Brutal Expulsion
    +Reset
    +Izzet Charm
    +Force of Will

    Let's see how that goes.
    Posted in: Multiplayer Commander Decklists
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    posted a message on What's a Permanent? (Casual Mizzix)
    Hi, I'm sort of back. I'll update my other decks sooner or later.

    This current list hasn't been playtested at all yet, but that will occur within the next couple of days and I'm sure a lot of changes will be made. This list is very much all in on the commander, as with most of my decks. In this case, that means just playing as many instants and sorceries as possible, getting access to as much coloured mana as possible, derping around, controlling the game, and eventually(?) winning with an infinite combo or pure attrition. I might be a bit low on control or actual wincons right now, but I would like to test that out first because I still don't really have a handle on exactly how the deck is going to play.

    Also, no extra turns. Just no. I'm going to be taking up enough of people's time as is.

    Posted in: Multiplayer Commander Decklists
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    posted a message on Did you play in a Battle for Zendikar prerelease? If so, please take this survey to help out your judges!
    Hi folks! If you played in a BFZ prerelease over the weekend, could you please head to the link below and take the brief survey enclosed? It would be a big help to the global judging community.

    http://blogs.magicjudges.org/playerexperience/2015/09/28/battle-for-zendikar-prerelease-survey/

    Cheers! Smile
    Posted in: Magic General
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    posted a message on [Offtopic] Community Thread
    Sounds like it's time to goodstuff it up then.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Quote from cryogen »
    Ive started to assemble my Mishra deck, and I don't really know what I want to do outside of the Blood Funnel/Possibility Storm theme. I'm trying to avoid the stax and counters like Bur's deck, but it's so tempting.
    I swear there are tons of ways to 'abuse' constantly shuffling. But I'm brain-dead and rusty at this game now so all I can remember is Top. Muh
    Posted in: Commander (EDH)
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    posted a message on Bannings I don't understand.
    Quote from akroma44 »
    Speaking of strange bannings, why is Balance banned but not Shahrazad?
    EDH observes the Vintage banlist, and Shahrazad is on that.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Quote from Slarg232 »
    BLASPHEMY!

    NO ONE'S TOO BUSY FOR MAGIC!
    You ask a lot of the mods here, you'll find they're too busy with MTGS to play Magic. trololololol
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Welp, guess I'm just going crazy instead.

    Quote from ISBPathfinder »
    Hi!

    It seems like its been forever since I have seen you post in commander.
    It has been! I've been way too busy this year for Magic.
    Posted in: Commander (EDH)
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    posted a message on [Offtopic] Community Thread
    Remind me guys, is there a monogreen T&N combo yet? I have this strange suspicion that some recently released card enabled one...
    Posted in: Commander (EDH)
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    posted a message on Glorious Anthem Promo
    MTGO is magic online, yes.

    There are no cheaper versions of the card with that art.
    Posted in: Magic General
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    posted a message on Glorious Anthem Promo
    That said, the Japanese version is closer to $150, so I'd look for that if you're only worried about the art.
    Posted in: Magic General
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    posted a message on celestial mantle
    He goes to -4. Usually when you get a negative result for a calculation in Magic you just use 0, but life doubling is one of the few exceptions:
    107.1b Most of the time, the Magic game uses only positive numbers and zero. You can’t choose a
    negative number, deal negative damage, gain negative life, and so on. However, it’s possible for
    a game value, such as a creature’s power, to be less than zero. If a calculation or comparison
    needs to use a negative value, it does so. If a calculation that would determine the result of an
    effect yields a negative number, zero is used instead, unless that effect sets a player’s life total
    to a specific value, doubles a player’s life total, sets a creature’s power or toughness to a
    specific value, or otherwise modifies a creature’s power or toughness.
    Posted in: Magic Rulings Archives
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    posted a message on play solforge?
    The new legendaries do not seem particularly pushed to me, with the severe exception of Cercee. It's not quite strictly better than Blight Walker (2 less attack at level 3), but holy crap is that an upgrade an an already very commonly played card. The other Forgeborn all seem fairly underwhelming (well, Oros is fine, but not insane), and the other legendaries seem pretty situational and therefore probably not worth using.

    I'm currently in this game in a draft. I have a bad feeling about this.

    (I lost.)
    Posted in: Other Card Games
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    posted a message on Static vs Triggered abilities
    The static ability doesn't prevent the Goblins from entering the battlefield. Sure, they'll die before Goblin Assassin's triggered ability has a chance to be put onto the stack, but they've still entered the battlefield, so the Assassin still triggers twice. All it cares about is that creatures entered the battlefield — what happens to them afterwards does not matter.
    Posted in: Magic Rulings Archives
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    posted a message on Post Release Feedback
    Okay, I finally figured out what's going on with the New Content page. When you navigate to any page of it directly (including refreshing a page), it works fine. But when you use the page number buttons, it results in all threads appearing read and the new posts button not appearing where appropriate.

    Edit: Tiny thing. The old forums.mtgsalvation.com link should probably redirect to mtgsalvation.com/forums, not mtgsalvation.com.
    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on MTG Card Prices in Australia?
    Store prices are completely all over the place, in my experience. The same store might have one standard staple at 1.5x SCG, another at less than SCG, and some random low-demand stuff cheaper than you'll ever find on eBay. The only generalisation I can make is that they're expensive. If you're buying online anyway, stick to that. The chance of anything you want being less than SCG prices at a store is very low.

    See you at the GP!
    Posted in: Magic General
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    posted a message on Post Release Feedback
    1) No "Last Unread Post" option, only "Last Post." Come the next Rumor season, if you check a thread at 12:05, you're going to skip over about 100 comments if you go back twenty minutes later.


    First unread post is still an option (and it's still the little arrow after the thread title). However, it only seems to show up if you've already visited the thread. It also seems to be malfunctioning on the new content page (it never seems to show up on pages after page 1). This seems like as good a place as any to request these both be changed (i.e. aside from the bugfix, I'd personally find it hugely useful if it showed up on all threads, and linked to the first post after your last forum visit, like the old one).
    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on Post Release Feedback
    Quote from molster
    it sounds like he changed it on the old one (which dosnt do antyhing)


    I need to know what his mtgs account name is to look into it


    jonnybgood23 and AtheistGod are the two.
    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on Post Release Feedback
    A couple of users are reporting being unable to log in after changing their email address:

    I have a different problem. Please help!

    When I first signed into the new forum I went to change my e-mail address to my current e-mail. After I changed it, I went back to the new MTGS and I was logged out. I went to log in and it didn't work with either my new or old e-mail address. Then I asked for my password to be sent to both e-mail addresses, but it said both e-mail addresses were not in the system!

    Help me use MTGS again, please.


    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on Our Last Day "Here"
    Quote from Hidetaka
    So... It seems there is no way to disable peoples sigs and avatars anymore. FML.


    It's coming back very soon.
    Posted in: Magic General
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    posted a message on Post Release Feedback
    Awesome.

    I found the BNG spoiler page from the beta. Take a look.
    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on Post Release Feedback
    Quote from Ixias
    How will set spoilers be handled in the future? All I see now is a list of cards in BNG, and the only two options are really poor IMO. Either I get a full listing of the cards text with a picture, or I get basically no information. I'd like it if there was an option to see it like it was on the old page, with just text. I guess it's not a high priority but it's something I would like. And again, how will it be handled when there are only parts of a new set spoiled? One of the major reasons why I started using mtgsalvation and one of the reasons why I come here so often is (was?) because of the awesome spoiler format. I really liked the links below each individual card too so you could go to the source and see what people were saying about it.
    The link now is to the card database, not our spoiler pages. The database itself will almost certainly be added to in the coming weeks, and your feedback will be taken into consideration. Spoilers will be handled in a very similar manner to how they were on the old site, on a very similar looking page. I can't show you an example right now unfortunately, since we don't have any spoilers live. Once the set is added to our database (i.e. when it goes up on Gatherer), we'll swap the banner to show that instead.

    Other than that, the new page is really really slow and I have trouble opening threads at all. There is no issue on any other site so I know it's not my internet connection/computer acting up. I can go into each of the forums and sub-forums but when I click on a thread it usually takes like 5-10 seconds for it to load, and most of the time there's an error message and I can't read the thread. That seems to be a major problem, because if I can't read the forums I have no reason to go here.
    Have you been having this problem only in the last hour or two? That sounds like a short-duration problem with the database we just had, but if it's been happening for any longer, then it will need looking into.

    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on Cant open any threads at all
    Should be fixed now. I'm sorry, but I can't personally offer an explanation - I just passed the issue on to the techs and they seem to have gotten a handle on it.
    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on Posts per page
    The staff as a whole are deciding whether to set a uniform ppp or let each sub's mods decide it for that sub.
    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on External Links don't function?
    Crikey. I'll make sure the Curse folks see this.
    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on Posts per page
    Threads and posts per page are now set by subforum, not by user. Apparently this results in huge bandwidth improvements. We're currently working out exactly how to handle this. Raising everything everywhere to 50 is an option (it probably wouldn't be 60), although we might just set it to something useful by subforum. The problem is that it's a bit rough forcing 50 ppp on everyone when that might slow down users browsing from low-powered devices a heck of a lot.
    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on Post Release Feedback
    I just made a post and the timestamp when it got posted was "3 minutes from now". I don't know whether this is caused by comparing server and local times or something, but again, please, please change the relative timestamps to absolute ones.

    Also,on the new content page, everything past the first page is being treated as old - the icons are grey and the new posts link doesn't appear. Apologies if this is related to the problems with marking as reading and is already being sorted.
    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on Post Release Feedback
    Quote from molster
    You should be able to view edit history via the TOOL button.


    I can't do this, so I'm assuming regular users can't either.
    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on Restoring signature banner
    This one?

    http://old-forums.mtgsalvation.com/attachment.php?attachmentid=46094&stc=1&d=11768498
    (Swiped from your signature on the old forum.)

    Aaaand I got massively nathed.
    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on MagicCards.Info (June 2012 Update)
    Since magiccards.info is no longer affiliated with MTGSalvation and this thread is no longer checked by Hannes (to the best of my knowledge), I'm locking it to avoid people getting the wrong idea. Please use this form to provide feedback on magiccards.info.
    Posted in: News
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    posted a message on Merging of account.
    Yep. I haven't tried it myself, but http://www.mtgsalvation.com/merge should do everything automatically.
    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on [Offtopic] Community Thread
    Maybe I'm out of touch, but for the first time ever a Rules Committee decision has managed to troll me. toot
    Posted in: Commander (EDH)
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    posted a message on Scry your opponents library?
    The mechanic was created for Future Sight (and like many new mechanics in that block, used once or twice and forgotten about). Fateseal. A couple of other cards let you do similar things, notably Jace, the Mind Sculptor.
    Posted in: Magic General
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    posted a message on What is the Origin of "Nath'd?"
    http://wiki.mtgsalvation.com/article/Sarnath%27d

    I don't know whether there's any more to it than that, since I wasn't around at the time.
    Posted in: Water Cooler Talk
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    posted a message on Clarification with Angel of Jubilation type of effects
    You're correct. Damage marked on creatures sticks around until the cleanup step (basically the very end of the turn). The game is continuously checking whether that marked damage is lethal, and as soon as Angel of Jubilation dies, they'll get destroyed.

    Have some comp rules!
    119.6. Damage marked on a creature remains until the cleanup step, even if that permanent stops being a creature. If the total damage marked on a creature is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed as a state-based action (see rule 704). All damage marked on a permanent is removed when it regenerates (see rule 701.12, "Regenerate") and during the cleanup step (see rule 514.2).
    Posted in: Magic Rulings Archives
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    posted a message on How to link to a specific part in a post?
    [anchor] and [alink] tags. [anchor=blah][/anchor] makes the text in the tags an achor, and [alink=blah][/alink] turns the text in the tags into a link to that same anchor. Works over multiple posts as long as they're on the same page.
    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on Is Borborygmos Enraged's discard ability general damage?
    No. Only combat damage is general damage.

    903.14a A player that's been dealt 21 or more combat damage by the same commander over the course of the game loses the game. (This is a state-based action. See rule 704.)
    Posted in: Magic Rulings Archives
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    posted a message on land destruction
    Strip Mine is banned in Legacy and restricted in Vintage. Wasteland is fully legal in both formats. Add in the difference in supply, and there's your price gap.
    Posted in: Magic General
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    posted a message on Using Gatherer to find off color abilities
    I'm no longer familiar with Gatherer, but you can certainly get very close on magiccards.info by using a query like this. Not perfect because it will throw up any creatures with an activated ability and a red (or whatever) mana symbol, whether or not the symbol is in the cost of the ability, but should be narrow enough to be useful.
    Posted in: Magic General
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    posted a message on Tribal Card Type
    http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/161

    Quote from Mark Rosewater »
    Let me answer the question I keep getting on this card. The card makes Zombies. Why isn't it a tribal sorcery – Zombie? The answer is because we decided not to use tribal (I'm talking about the card type here) in Innistrad. But if a set with a strong tribal subtheme doesn't use it, when would it ever get used? The answer is never. Yes, I am announcing the probable death knell of the tribal card type. (I could imagine a specific use, like the Eldrazi spells in Rise, that might pull it out of mothballs.)

    Shrugs
    Posted in: Speculation
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    posted a message on [[BNG]] Born of the Gods Complete Spoiler
    Another rumour season draws to a close. Thank you all for your spoiler catches, leaks, and proofreading. We're just doing final checks on our spoiler now, but a couple of mistakes may have slipped through the cracks. Please do let us know if you spot any!
    Posted in: The Rumor Mill
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    posted a message on [[BNG]] Born of the Gods Planeswalkers
    Small sets almost always have only one planeswalker, we have our full complement of mythics for a small set, and the article spoiling Kiora suggested only a single planeswalker. All signs suggest we'll have to wait until Journey into Nyx for more.

    In future, please create threads like this in Baseless Speculation. Thanks.

    Archived.
    Posted in: Rumor Mill Archive
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    posted a message on [[BNG]] SvMTV live preview - Nullify
    Quote from babymoses
    Care to spell out what it does? Not everyone can click the link.


    The rules text hasn't been spoiled yet. I'll update the first post if the OP doesn't when they show it.
    Posted in: The Rumor Mill
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    posted a message on [[BNG]] SvMTV live preview - Nullify
    I guess I'm camping that stream.
    Posted in: The Rumor Mill
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    posted a message on [[BNG]] Planetmtg.de Spoiler : Plea for Guidance
    The article says it's called "Plea for Guidance", does it not?
    Posted in: The Rumor Mill
  • 0

    posted a message on [[BNG]] DailyMTG Previews 1/22: Meletis Astronomer; Oracle of Bones; Nyxborn cycle
    Quote from AvatarofBro
    Pretty weak lot tonight. Am I the only one not seeing the White Nyxborn?


    It was spoiled in the mechanics article last week, so I didn't add it. I'll put a note to that effect in the OP.
    Posted in: The Rumor Mill
  • 0

    posted a message on [[BNG]] DailyMTG Previews 1/22: Meletis Astronomer; Oracle of Bones; Nyxborn cycle
    All cards spoiled in today's mothership articles and card image gallery update will be added to this post. Please do not make separate threads for any of these cards.



    (N.B. Nyxborn Shieldmate was spoiled in last week's mechanics article.)
    Posted in: The Rumor Mill
  • 0

    posted a message on Heya guys
    Oh, I just noticed that I suck at words. I meant next month. Feb 28 to March 2.
    Posted in: Introduce Yourself
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    posted a message on Heya guys
    Welcome to the forums, and welcome back to the game! Melbourne's Magic scene is the envy of the rest of the country, so I think you'll find yourself doing pretty well for places to play and people to help you back into the swing of things.

    There's a Grand Prix coming up in Melbourne at the end of the month, by the way. The main format is standard, but there are also a heap of side events of all kinds, so you don't necessarily need to rustle yourself up a standard deck by then to take part. If you fancy checking it out, come say hi! I'm scorekeeping side events, which means I'll be one of the guys up on stage staring at a laptop sixteen hours a day. Smile
    Posted in: Introduce Yourself
  • 0

    posted a message on [[BNG]] Heroes' Podium
    From WotC's Australia/NZ facebook page:

    Posted in: The Rumor Mill
  • 0

    posted a message on [[BNG]] DailyMTG Previews 1/20: Chromanticore; Spirit of the Labyrinth; Glimpse the Sun God
    Quote from fnord
    I'm guessing the type line couldn't handle something that long.


    Sen Triplets shows that they are willing to shrink the type line if necessary. But it doesn't make much sense for the Manticore to be legendary, really. It would just be cool for EDH players. Although I suppose you could argue that that is sense enough.
    Posted in: The Rumor Mill
  • 2

    posted a message on "No good green cards ever." -Mark Rosewater
    Please wait for the full spoiler before making threads about the lack of something in the set. Closed.
    Posted in: Rumor Mill Archive
  • 0

    posted a message on [[BNG]] DailyMTG Previews 1/17: Fated Infatuation; Brimaz, King of Oreskos; etc
    All cards spoiled in today's mothership articles and card image gallery update will be added to this post. Please do not make separate threads for any of these cards.

    Posted in: The Rumor Mill
  • 0

    posted a message on The unspoiled god
    Moved to Speculation from New Card Discussion.
    Posted in: Speculation
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    posted a message on Currently Suspended/Banned Users.
    Chenjesu accumulated three active infractions and has been suspended for a week.
    Posted in: Community Discussion
  • 0

    posted a message on Spoilers RSS not up to date
    We've already passed the RSS issue on to Curse. We seem to keep having this issue (and I'm not sure what the cause is), but it tends to get fixed quickly.

    The archive page is a record and convenient link hub of our old spoilers, and as such we don't add spoilers to it until they are complete and removed from the banner.
    Posted in: Forum Software Feedback and Bug Reports
  • 0

    posted a message on Karametra, god of harvests
    Clear fake. Archived.
    Posted in: Rumor Mill Archive
  • 0

    posted a message on Question for glasses wearers
    I have the same prescription (numerically at least, I can't remember the details) and I wear glasses more or less constantly. Even though I can definitely manage fine without them, it's a significant quality of life improvement. Aside from being able to read signs, watch TV and so forth from further away, a lot of things that you never even realised you couldn't see perfectly become a lot easier to look at (for example, I'd been leaning towards my computer monitor in order to remove the slight blur and never noticed it). I recommend getting them.
    Posted in: Real-Life Advice
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    posted a message on The Five BNG Gods
    As above. Archived.
    Posted in: Rumor Mill Archive
  • 0

    posted a message on [[BNG]] Fated Retribution
    As far as the Rumor Mill staff can tell, this spoiler is legitimate, but as always with unofficial information it is not confirmed until spoiled through official channels and there is a chance it is incorrect.

    Fated Retribution 4WWW
    Instant (R)
    Destroy all creatures and planeswalkers. If it's your turn, scry 2.

    The cycle is all "Fated X", apparently.
    Posted in: The Rumor Mill
  • 1

    posted a message on [[BNG]] A Big Tidbit
    We aren't going to close the thread down right away, but we'll have no choice if this derailment keeps going. Please drop it. We'll be dealing with any individual posts that merit it shortly.
    Posted in: The Rumor Mill
  • 0

    posted a message on [[BNG]] Born of the Gods Complete Spoiler
    Note to those suggesting alternate translations for cards spoiled in other languages: Wizards regularly translates things quite oddly, and we therefore aren't aiming to have an accurate translations. The names we have in the spoiler are purely placeholders until we can confirm the English name.
    Posted in: The Rumor Mill
  • 0

    posted a message on Currently Suspended/Banned Users.
    soc27cer solicited external sales and is suspended for a week.
    Posted in: Community Discussion
  • 0

    posted a message on [[BNG]] Born of the Gods Complete Spoiler
    Quote from Pyta
    RSS channel (on the main Spoiler page) does not update.


    Not again! We'll see what we can do.
    Posted in: The Rumor Mill
  • 1

    posted a message on Can't find two older threads, can anyone help?
    The Proxy Thread (shut down for legal reasons, but not deleted).

    World Championship Decks (N.B. this lists only the ones that were made into products, not a full list of top 4 decks through the years).
    Posted in: Magic General
  • 0

    posted a message on Currently Suspended/Banned Users.
    IMFPS has three active infractions and has been suspended for a week.
    Posted in: Community Discussion
  • 0

    posted a message on Venser, Conjurers Closet, and Confiscate
    The Closet won't trigger that turn. As you say, it wasn't under your control when your end step actually began ("the beginning of your end step" is the single moment when you move from your second main phase to your end step, not a window of time). It doesn't matter that it returns to your control very shortly afterwards - its opportunity to trigger has been missed.
    Posted in: Magic Rulings Archives
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