@ Hallucigenia - Scroll Rack is on my wishlist, as is Maze of Ith. In my meta I don't typically see too many wraths, Arcane Lighthouse on the other hand has wrecked my day a few times. I used to run Defense Grid and Price of Glory to help against counterspells and other player's turns randomness and they aren't cut out for sure yet. I also used to run Wild Research but tutoring in red is so risky, granted I ran it when I had more like 12-15 enchantments so it may be worth trying again. I've never ran the vows but I have considered Scourge of the Nobilis but it'd be in addition to steel of the godhead, I prefer getting that commander damage through as opposed to just safely attacking. Thanks for the feedback and do you mind posting your decklist?
No extra turns, no omniscience/enter the infinite b.s. here. I'm looking for any feedback or ideas. The deck has gone 4 and 2 in 3-6 player multiplayer matches, only losing to Horobi once (which is a horrible matchup) and getting absolutely hated off the board by all 3 of my opponents the other time.
Phasing was interesting lol but it is nice that a creature comes back with all enchantments or equipment that was on it. I started around Mirage so I hold a spot in my heart for that set also. I'd also like to see red get Exalted.
Just note that a creature may die with both +1/+1 counters and -1/-1 on it (for example, if a Young wolf with a +1/+1 counter is targeted by skinrender's ability), because the state-based action that removes the counters is performed at the same time than the one that kills the creature for having 0 or less toughness (hence, last known information sees the creature with both types of counters.)
In this case, neither persist nor undying will trigger.
Don't +1+1 counters and -1-1 counters remove each other? I have a ruling card from eventide I believe that says they cancel each other out so effects like proliferate can't copy a counter on a creature that'd gotten both a +1+1 counter and a -1-1 counter on it because neither counter exists anymore.
For example Kitchen Finks has a -1-1 counter on it. What happens if it's given Undying before it'd die? e.g. with Undying Evil. Does it come back with no counters again, with a +1+1 counter, or would it die because it had a -1-1 counter?
I'd personally really like to see Gravestorm actually used on more than just Bitter Ordeal, Provoke brought into modern, more Retrace spells, and Sunburst on monocolored permanents instead of just artifacts. What are your thoughts on those mechanics and what would you like to see reintroduced on new cards?
Oddly enough G/B, G/W, and B/U are the shocklands I don't have. (working on G/W shocks and fetch through trades lately, just no luck so far... only a matter of time though with a foil Bloodstained Mire and Wooded Foothills.) I have playsets of the other 7 shocklands. I have all of the other cards you listed minus the good G/B removal spells and no finks. Not really sure I'd want to go Abzan, but it is a possibility.
[deck]
Commander
3 Animar, Soul of Elements
Mana Dorks
1 Birds of Paradise
2 Utopia Tree
2 Sylvan Caryatid
2 Rattleclaw Mystic
2 Gemhide Sliver
2 Manaweft Sliver
3 Opaline Unicorn
3 Axebane Guardian
3 Somberwald Sage
3 Farhaven Elf
Creatures
2 Fauna Shaman
2 Elvish Visionary
3 Genesis Hydra
3 Nimbus Swimmer
3 Savageborn Hydra
3 Fierce Empath
3 Mwonvuli Beast Tracker
3 Eternal Witness
3 Thassa, God of the Sea
3 Champion of Lambholt
3 Plaxcaster Frogling
4 Phyrexian Metamorph
4 Clone
4 Clever Impersonator
4 Shaman of the Great Hunt
4 Master Biomancer
4 Forgotten Ancient
4 Nylea, God of the Hunt
4 Anger
4 Ogre Battledriver
5 Prophet of Kruphix
5 Kiki-Jiki, Mirrorbreaker
5 Momir Vig, Simic Visionary
5 Surrak Dragonclaw
5 Riku of the Two Reflections
5 Xenagos, God of Revels
5 Urabrask the Hidden
5 Mercurial Chemister
5 Stormsurge Kraken
5 Garruk's Packleader
5 Acidic Slime
6 Vigor
6 Consecrated Sphinx
6 Prime Speaker Zegana
6 Ruric Thar, the Unbowed
6 Bane of Progress
6 Steel Hellkite
6 Hellkite Tyrant
6 Progenitor Mimic
6 Arbitor of the Ideal
7 Phyrexian Ingester
7 Sphinx of Uthuun
7 Sandsteppe Mastodon
7 Garruk's Horde
7 Quicksilver Gargantuan
8 Maelstrom Wanderer
9 Artisan of Kozilek
Non-Creature Spells
1 Worldly Tutor
3 Cloudstone Curio
3 Abzan Ascendancy
8 Praetor's Counsel
Lands
Command Tower
Reflecting Pool
City of Brass
Wooded Foothills
Frontier Bivouac
Grand Coliseum
Vivid Creek
Vivid Grove
Vivid Crag
Breeding Pool
Hinterland Harbor
Flooded Grove
Temple of Mastery
Simic Growth Chamber
Stomping Ground
Rootbound Crag
Fire-Lit Thicket
Temple of Abandon
Gruul Turf
Steam Vents
Sulfur Falls
Cascade Bluffs
Temple of Epiphany
Izzet Boilerworks
Oran-Rief Vastwood
Kessig Wolf Run
4 Forest
4 Mountain
4 Island
[deck/]
*EDIT* Why aren't my deck tags working?
6 Narset, Enlightened Master
Rocks
1 Sol Ring
1 Mana Vault
2 Azorius Signet
2 Boros Signet
2 Izzet Signet
3 Coalition Relic
3 Worn Powerstone
3 Basalt Monolith
Defense
2 Overburden
3 Static Orb
3 Propaganda
3 Ghostly Prison
4 Curse of Exhaustion
5 Sphere of Safety
Board Wipes
4 Divine Reckoning
5 Winds of Rath
6 Razia's Purification
Extra Combat
3 Aggravated Assault
4 Seize the Day
4 Relentless Assault
5 Waves of Aggression
5 Savage Beating
5 World at War
7 Fury of the Horde
Tutors
1 Enlightened Tutor
1 Mystical Tutor
3 Long-Term Plans
Deck Manipulation
1 Mystic Speculation
1 Brainstorm
2 Ancestral Knowledge
3 Dream Cache
1 Reconnaissance
1 Aqueous Form
2 Spirit Mantle
2 Eel Umbra
3 Steel of the Godhead
4 Indestructibility
4 Angelic Destiny
4 Holy Mantle
5 Drake Umbra
8 Eldrazi Conscription
3 Sword of Feast and Famine
Planeswalkers
4 Elspeth, Knight-Errant
4 Ral Zarek
4 Ajani Vengeant
5 Venser, the Sojourner
5 Tamiyo, the Moon Sage
Fake Creatures
4 Control Magic
6 Confiscate
6 Volition Reins
7 Take Possession
7 Blatant Thievery
4 Rite of Replication
5 Sigil of the Empty Throne
10 Storm Herd
Randomness
2 Strionic Resonator
3 Fervor
4 Leyline of Anticipation
4 Vedalken Orrery
6 Spelltwine
6 Mind's Desire
Lands
1 Command Tower
1 Reflecting Pool
1 Flooded Strand
1 Bloodstained Mire
1 Wooded Foothills
1 City of Brass
1 Mystic Monastery
1 Flood Plain
1 Vivid Crag
1 Vivid Creek
1 Vivid Meadow
1 Grand Coliseum
1 Hallowed Fountain
1 Glacial Fortress
1 Skycloud Expanse
1 Azorius Chancery
1 Sejiri Refuge
1 Sacred Foundry
1 Clifftop Retreat
1 Battlefield Forge
1 Boros Garrison
1 Wind-Scarred Crag
1 Steam Vents
1 Sulfur Falls
1 Izzet Boilerworks
1 Swiftwater Cliffs
1 Temple of the False God
1 Slayer's Stronghold
1 Opal Palace
1 Rogue's Passage
2 Mountain
3 Island
3 Plains
Don't +1+1 counters and -1-1 counters remove each other? I have a ruling card from eventide I believe that says they cancel each other out so effects like proliferate can't copy a counter on a creature that'd gotten both a +1+1 counter and a -1-1 counter on it because neither counter exists anymore.