I personally use OCTGN for hardcore sealed playtesting for prerelease practice because of how amazing the sealed simulator is. After migrating from MWS to OCTGN, I can say with ease that me and my practice mate can blow through 3-4x as many pools as with MWS.
That being said, I hope the hi-rez scans allow you to post M13 before the prerelease weekend, and if not, perhaps a lo-rez temporary version for us to practice with?
I wanted an Elspeth emblem for my series of planeswalker theme decks, so I created my own in photoshop since Wizards doesn't have one out yet. Figured if anyone else has been looking for something like this, they can print it off for their own use.
I wanted an Elspeth emblem for my series of planeswalker theme decks, so I created my own in photoshop since Wizards doesn't have one out yet. Figured if anyone else has been looking for something like this, they can print it off for their own use.
I see more than obelisks in the picture, it seems like there is a silhouette pyramid in the front left of the art. Thinking back to Future Sight, I remember the Egyptian cards and have been anxiously awaiting them to print that set.
These cards include Seht's Tiger and Shah of Naar Isle, supported more by the fact they just printed a new Djinn and Efreet in the core set. Another theory supports the Delve mechanic, given that the art for each is very dark and brooding like the art we have in the OP. Tombstalker would make perfect sense for a demon skulking around in the tombs buried in these mystical constructions.
Wow I never tought about that. I could even make Necromancer persist and bring something else from the grave! But what to remove for it? Maybe -1 Ajani, -1 Rite, -1 Cauldron of Souls, +3 Doomed Necromancer. That seems alright. Except cutting Ajani might hurt a bit. It's the only reason why I can persist Archon over and over again. But whatever, that still smooths out the curve while giving me additional reanimation. It's all good imo.
Hmm, that change makes me question the relevance of Martyr. I have even less white now. Maybe something else could better fit the slot? I don't know, I kinda liked the idea of making Martyr of Sands persist. I might go with Unmake or Oblivion Ring instead.
Someone can correct me if I'm wrong here, but I don't think you can persist the martyr, he'd immediately die to state-based effects as a 0/0, unless you have an Anthem out. I'd scrap Figure of Destiny first, but Martyr would probably be better as a removal. Heartmender or Quillspike may be a decent idea as well... personally, I'd cut Figure/Martyr/Anthem for some Wrath, Heartmender/Spike, and main-decked removal (likely O-Ring).
EDIT: You already addressed the 0/0 issue in the main post, sorry about that.
I would use Profane Command over Mannequin in this deck, because your Cauldron abilities both target creatures. You can reanimate an Archon, but you'd never be able to give him persist. Profane also doubles as a kill spell or that last bit of life loss needed for a win.
I'd play Tattermunge Maniac over Raging, and find a way to slide in some Boartusk Liege for a second King effect. You also need to add in Magus of the Moon somewhere into the sideboard, Goblin decks of old always had the Blood Moon around for unblockable goblin action.
I've been dabbling with a WRb version instead of the traditional build the thread has been discussing, splashing red in for Manabarbs and Sudden Impact.
How do you feel about Glorious Anthem over Light? Currently, Finks, Knight, and Divinity benefit more from Light, but Anthem would let you make a swarm of 1/2 goats instead of 0/1, which could potentially kill creatures when chump blocking.
My casual Treefolk deck includes some great turn 2 drops, Sheltering Ancient and Hidden Ancients. Both are 5/5's for 2 mana, and Sheltering's drawback isn't as bad as you may think. After about 4 turns you'll end up sacrificing him, but by then you'll have something better, like a Dauntless or Protector.
That being said, I hope the hi-rez scans allow you to post M13 before the prerelease weekend, and if not, perhaps a lo-rez temporary version for us to practice with?
In either case, keep up the good work.
I just uploaded them, can download here.
http://www.sendspace.com/file/2v4sbn
Enjoy!
Enjoy!
These cards include Seht's Tiger and Shah of Naar Isle, supported more by the fact they just printed a new Djinn and Efreet in the core set. Another theory supports the Delve mechanic, given that the art for each is very dark and brooding like the art we have in the OP. Tombstalker would make perfect sense for a demon skulking around in the tombs buried in these mystical constructions.
Someone can correct me if I'm wrong here, but I don't think you can persist the martyr, he'd immediately die to state-based effects as a 0/0, unless you have an Anthem out. I'd scrap Figure of Destiny first, but Martyr would probably be better as a removal. Heartmender or Quillspike may be a decent idea as well... personally, I'd cut Figure/Martyr/Anthem for some Wrath, Heartmender/Spike, and main-decked removal (likely O-Ring).
EDIT: You already addressed the 0/0 issue in the main post, sorry about that.
Fogs
4 Batwing Brume
4 Dawn Charm
4 Holy Day
Kill
4 Howling Mine
4 Spiteful Visions
2 Sudden Impact
2 Manabarbs
3 Runed Halo
3 Oblivion Ring
3 Wrath of God
Lands
4 Caves of Koilos
3 Fetid Heath
4 Battlefield Forge
3 Rugged Prarie
6 Plains
3 Mountain
4 Luminesce
3 Idyllic Tutor
1 Story Circle
1 Rule of Law
1 Megrim
1 Hoofprints of the Stag
1 Greater Auramancy
1 Oblivion Ring
2 Purity
I think this is the route I will end up going, if I can gather the manabase for it. The lands are pretty expensive.