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  • posted a message on Aragignor set
    The only problem with having 4 in play is that they affect each other, making it insanely difficult to get to 4 in the first place.

    I can't really comment more, not knowing what your theme or basic mechanics are, but I look forward to seeing them in the future.

    Is the flower a Red Rose?
    Posted in: Custom Set Creation and Discussion
  • posted a message on The Fantasmigorical Cube Creation Contest!
    I know. Its not meant to mess up Domain, its meant to allow you to play a pure non-coloured deck effectivly (an archtype encouraged in a set I designed). It isn't all that great in the cube, but it can fill the basic land slot.

    I didn't know about Desert Nomads. That's cool!

    Bleeding Petal seems like an Uncommon in my mind, because you can't use it until the third turn (without mana acceleration) and then it depends on you hitting your opponent, minimizing the number of decks which can use it. Since it makes for interesting combos however, it is eligible for the cube but as an Uncommon, not a Rare. If it was based of just damaging your opponent then it would be an excellant Rare for any direct damage deck.
    Posted in: Custom Card Contests and Games
  • posted a message on The Fantasmigorical Cube Creation Contest!
    Wow! Great cards so far. Most of these cards won't make it into the cube, but it looks like its going to be a close call. Because everyone seems so enthusiastic about it, I'm going to change the cube to be 100% custom cards!

    On a side note... Can everybody provide rarities to their cards? This will make my job easier and I won't be designing any part of the card for you.

    Here's my submission (something simple):

    Desert
    Common
    Basic Land - Desert
    (t: Add 1 to your mana pool.)
    Posted in: Custom Card Contests and Games
  • posted a message on The Token Game
    Ulmay's Passage
    WUBRG
    Rare
    Legendary Enchantment - Shrine
    When Ulmay's Passsage comes into play, put a */* Colourless Legendary Spirit token into play with "This Token's power and toughness are equal to the number of Shrines you control," and "When you no longer control a Shrine called "Ulmay's Passage" sacrifice this token."

    Next: a card which makes 5 1/1 tokens at once (possible repedative)
    Posted in: Custom Card Contests and Games
  • posted a message on Knowledge block: hand matters
    Very interesting, nice ideas. How about for Green make em worry about when you shuffle your deck or graveyard? Perhaps playing things at random but at steeply reduced costs?
    Posted in: Custom Set Creation and Discussion
  • posted a message on Talalyndra (A Tribal Set)
    I like your ideas, in fact I even started dvelopping a mini-set using Kobolds in Red/Green and Cephalids in Blue/Black (I am PHSYCHIC!).

    My only porblem is that Kitsune, especially the way you have them portrayed, fit more into the White/Red than Green/White. Putting Haste in Green would break the colour pie (except for the occassional Hybrid).

    If your going to create a whole plane around these tribes, don't keep their names the same because otherwise it means that they must have come from another plane, or that that is their species name (works for Kitsune, but not for Nactl).
    Posted in: Custom Set Creation and Discussion
  • posted a message on The Fantasmigorical Cube Creation Contest!
    This contest is about making a super fun cube for casual drafting. Before we get started I want to say that this is my first cube, so please say something if you think my reasoning is flawed.

    This cube is all about fun combos and tricks. It is NOT about power. The primary objective when you draft this cube is to think "Wow, like, half these cards make a wicked combo," On as many draws as possible. These combos however, should not be about winning the game in one turn, but about gaininbg a serious advantage in a turn and a half, which your opponent then has to compensate for. It should also be fun to play this cube even if you are a power gamer or a super casual player.

    Now that you have the basic premise, this is how its going to work: Each round, which lasts for a week, will have a set of criteria for the sort of cards I want for the cube, which I will then pick 5-10 cards from (unless their is an interesting cycle present) to add to the cube.

    Every few weeks or so will be a special round in which everybody gets an opportunity to add whatever sort of card they want, so long as it fills a hole in the cube.

    The basic outline of this cube (or how it will hopefully turn out):
    500 cards, all 500 of which we design!
    65 of each colour + 65 artifacts + 40 lands of no particular colour + 50 multicoloured + 20 lands of a particular colour

    New criteria and round end notifications will occur every weekend. Note that I will NOT neccessarily be picking the most powerful card from each round.

    You may reuse un-selected cards from previous rounds.

    If you score a 9 or a 10, your card will make it into the cube guarenteed. 8-8.5 are mabyes, but only if their are only a couple of 9s and 10s (and then I will probably just scale it anyway).

    Cards completed so far: 17/500

    White: 1
    Necrophobe
    W
    Rare
    Creature - Human Cleric
    At the end of each turn, put X +1/+1 counters on Necrophobe. X is 1 if 3 or fewer cards left your graveyard from anywhere this turn. X is 2 if 4 or more cards left your graveyard from anywhere this turn.
    1/1
    Blue: 0
    Black: 0
    Green: 0
    Red: 2
    Jund Charger
    Uncommon
    Creature - Viashino Berserker
    Jund Charger is red.
    Devour 2
    When you attack with a green creature and a black creature, you may put Jund Charger into play from your hand tapped and attacking.
    3/2

    Goblin Commandos
    RR
    Uncommon
    Creature - Goblin Soldier
    First Strike, Suspend 0: 0
    If you Suspended Goblin Commandos, then it deals 2 damage to you when it comes into play.
    2/2
    Colourless: 1
    Blast Furnace
    1
    Uncommon
    Artefact
    t, Exile three cards from your graveyard: Add 2 to your mana pool.
    Gold: 2
    Fleeting Tiger
    UW
    Uncommon
    Creature - Cat Spirit
    Flash
    Vanishing 3
    3/1

    Meadowgrain Stalker
    RW
    Rare
    Creature - Kithkin Warrior
    Vigilance
    Whenever Meadowgrain Stalker attacks, it gets +1/+0 and gains first strike until end of turn.
    Whenever Meadowgrain Stalker blocks, it gets +0/+1 and gains lifelink until end of turn.
    2/2
    Hybrid: 0
    Land: 11
    Flowering Garden
    Uncommon
    Land
    t, Sacrifice Flowering Garden: Add one mana of any colour to your mana pool.
    Whenever you play a land, you may return Flowering Garden from your graveyard to your hand.

    Noble's Sanctuary
    Uncommon
    Land - Plains
    Noble's Sanctuary enters the battlefield tapped.
    Cumulative Upkeep - You lose 2 life.
    (t: Add W to your mana pool.)
    t: Add 1 to your mana pool, remove an age counter from Noble's Sanctuary, gain 2 life.
    t: Add WW to your mana pool, put an age counter on Noble's Sanctuary, you lose 2 life.

    Dream's Sanctuary
    Uncommon
    Land - Island
    Dream's Sanctuary enters the battlefield tapped.
    Cumulative Upkeep - You lose 2 life.
    (t: Add U to your mana pool.)
    t: Add 1 to your mana pool, remove an age counter from Dream's Sanctuary, gain 2 life.
    t: Add UU to your mana pool, put an age counter on Dream's Sanctuary, you lose 2 life.

    Nightmare's Sanctuary
    Uncommon
    Land - Swamp
    Nightmare's Sanctuary enters the battlefield tapped.
    Cumulative Upkeep - You lose 2 life.
    (t: Add B to your mana pool.)
    t: Add 1 to your mana pool, remove an age counter from Nightmare's Sanctuary, gain 2 life.
    t: Add BB to your mana pool, put an age counter on Nightmare's Sanctuary, you lose 2 life.

    Fighter's Sanctuary
    Uncommon
    Land - Mountain
    Fighter's Sanctuary enters the battlefield tapped.
    Cumulative Upkeep - You lose 2 life.
    (t: Add R to your mana pool.)
    t: Add 1 to your mana pool, remove an age counter from Fighter's Sanctuary, gain 2 life.
    t: Add RR to your mana pool, put an age counter on Fighter's Sanctuary, you lose 2 life.

    Beast's Sanctuary
    Uncommon
    Land - Forest
    Beast's Sanctuary enters the battlefield tapped.
    Cumulative Upkeep - You lose 2 life.
    (t: Add G to your mana pool.)
    t: Add 1 to your mana pool, remove an age counter from Beast's Sanctuary, gain 2 life.
    t: Add GG to your mana pool, put an age counter on Beast's Sanctuary, you lose 2 life.

    Springtime Palace
    Rare
    Land - Plains
    (t: Add W to your mana pool.)
    Springtime Palace enters the battlefield tapped.
    t: Add GU to your mana pool. Each opponent exiles the top card of your library.
    “This is more of a home than I have ever had. Thank you so much for welcoming me into your house.” — Elspeth to Serra

    Winter Cavern
    Rare
    Land - Island
    (t: Add U to your mana pool.)
    Winter Cavern enters the battlefield tapped.
    t: Add WB to your mana pool. Each opponent may draw a card then discard a card.
    “These caves are beautiful. So many crystals, you really can't take it in all at once." —Jace to Arno

    Summer Deadlands
    Rare
    Land - Swamp
    (t: Add B to your mana pool.)
    Sumer Deadlands enters the battlefield tapped.
    t: Add UR to your mana pool. Each opponent returns a card from their graveyard to their hand.
    “One day they will bow down to me, this world will overrun theirs, and I shall rule the multiverse. No one will be able to stop me." —Nicol Bolas to Minions

    Mildseason Hills
    Rare
    Land - Mountain
    (t: Add R to your mana pool.)
    Summer Deadlands enters the battlefield tapped.
    t: Add BG to your mana pool. Each opponent deals 1 dmage to you.
    "These hills have the same power within them as I do within me. It will make my spells more ablaze. I will have to lure Jace here to rid myself of him once and for all." —Chandra to the charred remains of her enemy

    Autumn Grove
    Rare
    Land - Forest
    (t: Add G to your mana pool.)
    Autumn Grove enters the battlefield tapped.
    t: Add RW to your mana pool. Each opponent gains 2 life.
    “There is just something about the trees this time of the year. I don’t know, just makes me feel welcome here.” — Ja’tal to Ajani
    Feel free to submit renders to any of the accepted cards which don't have them already.

    Round 1 - Closed 30/8/09
    Some sort of Artifact or Land which produces mana, but at a cost of another resource.

    Round 2 - Closed 5/9/09
    A small, fast creature that has some way of being played and attacking before turn 4. Try not to use Haste if possible.

    Round 3 - Closed 12/9/09
    Make a card that lets you produce tokens and/or sacrifice them for an effect. Think Thallid, but in any colour and with any token type.

    Round 4 - Ends 20/9/09
    Design a big fatty which can somehow hit the table before its strength says it should.

    Bonus Round 1 - Closed 12/9/09
    Submit an idea for a round. Do not submit any cards for that round.

    Bonus Round 2 - Ends 20/9/09
    Submit a card from magic to be cyclized (have a cycle made of it) and inserted into the cube. The original card can't be inserted due to the rules, so pick wisely!
    Posted in: Custom Card Contests and Games
  • posted a message on The Nonstandard Creature Type Game
    Tinka Thinka
    R/R/R/*
    Uncommon
    Creature - Thinka Wizard
    If you used only Red mana to play Tinka Thinka, destroy target artifact when it comes into play.
    If you used only Blue mana to play Tinka Thinka, return target artifact from your graveyard to your hand.
    1/1

    Thinka Spellbomba
    2RU
    Rare
    Creature - Thinka Wizard
    When you play spells which deal damage, they deal 1 more damage.
    "Hmm. Strapping Bangpowda to pig use make Fireball make bigga..."
    2/1

    Let's do Saoul.

    Saoul are ancient, very powerful, mages and artificers. They used to live on massive flying cities which could planeswalk, until their empire was destroyed by another race...

    Physically Saoul are humanoid, but very tall. They have varying skin shades and other physical atributes, depending on the city that they originally hail from. The one thing they share in common is that they naturally appear elegant and superior next to any other species due to their unique magical nature.

    Saoul favour chaining spells for greater effect (and a bigger flash). They show up in all colours, depending on their city.

    *How do you do Hybrid mana on these forumns?
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Carving Knife
    2R
    Uncommon
    Artifact - Warrior Equipment
    Equipped creature gets +1/+1 and Rage (It attacks each turn if able.)
    Equip RB
    When you unequip Carving Knife, it deals 3 damage to target creature or player.
    Unequip RB

    Unequip works like Equip in reverse, so you can't Equip to another creature and get the Unequip effect.
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Zion Slayer
    Uncommon
    Creature - Assassin
    Zion Slayer is black.
    Madness 3BB, Rage (This creature attacks each turn if able)
    When Zion Slayer deals combat damage to a player, put a copy of it into play tapped.
    "We are the hands of Zion, its anger, its hatred." -Valos, Zion Slayer
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on The fate of Tezzeret?
    I agree with Tezzeret, I think the Alara Planeswalkers are going to return. I was actually surprised when they didn't add a couple of old characters as cards in M10 (Karn, Serra, etc). Plus if they drop the Alara Planeswalkers, then they'd have to drop Nicol and Ajani.

    I bet they're going to make a new version of Liliana with the Veil and a cursed version of Garruk.
    Posted in: Magic Storyline
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