maybe i'm not understanding this completely, but when you equip it doesn't that mean it can't be the target of a spell or ability. And I guess i sound like an idiot but i don't get it really. Could you explain it for a noob?
Could someone explain to me how this combination of cards would give unlimited life. I see that starlit sanctum lets you sacrifice for life. and lightning greaves protects creatures. I just don't see the connection.
I recently made this deck and was wondering which cards i don't need and maybe some suggestions that would benefit this build.
12 Plains
12 Swamps
Artifacts/Instants
1 Ivory Cup
1 Pay No Heed
2 Disenchant
1 Awe Strike
1 Recuperate
2 Healing Salve
Enchantments/Enchant Creatures
1 Lingering Death
1 Spirit Link
1 Serra's Embrace
1 Pacifism
1 Shared Triumph
1 Righteous Cause
1 Glorious Anthem
1 Consume Spirit
1 Corrupt
1 Breath of Life
2 Profane Prayers
1 Festival of Trokin
2 Raise Dead
2 Sacred Nectar
Creatures
1 Battletide Alchemist
1 Blessed Orator
1 Beloved Chaplain
2 Zealous Inquisitor
1 Aven Redeemer
1 Doubtless One
1 Blessed Orator
1 Battlefield Medic
1 Master Healer
1 Resplendent Mentor
1 Venerable Monk
3 Daru Spiritualist
1 Edgewalker
1 Daru Healer
2 Hallowed Healer
Thanks for the help!
I recently made this deck and was wondering which cards i don't need and maybe some suggestions that would benefit this build.
Lands
12 Plains
12 Swamps
Artifacts/Instants
1 Ivory Cup
1 Pay No Heed
2 Disenchant
1 Awe Strike
1 Recuperate
2 Healing Salve
Enchantments/Enchant Creatures
1 Lingering Death
1 Spirit Link
1 Serra's Embrace
1 Pacifism
1 Shared Triumph
1 Righteous Cause
1 Glorious Anthem
1 Consume Spirit
1 Corrupt
1 Breath of Life
2 Profane Prayers
1 Festival of Trokin
2 Raise Dead
2 Sacred Nectar
Creatures
1 Battletide Alchemist
1 Blessed Orator
1 Beloved Chaplain
2 Zealous Inquisitor
1 Aven Redeemer
1 Doubtless One
1 Blessed Orator
1 Battlefield Medic
1 Master Healer
1 Resplendent Mentor
1 Venerable Monk
3 Daru Spiritualist
1 Edgewalker
1 Daru Healer
2 Hallowed Healer
Thanks for the help!
I recently made this deck and was wondering which cards i don't need and maybe some suggestions that would benefit this build.
12 Plains
12 Swamps
Artifacts/Instants
1 Ivory Cup
1 Pay No Heed
2 Disenchant
1 Awe Strike
1 Recuperate
2 Healing Salve
Enchantments/Enchant Creatures
1 Lingering Death
1 Spirit Link
1 Serra's Embrace
1 Pacifism
1 Shared Triumph
1 Righteous Cause
1 Glorious Anthem
1 Consume Spirit
1 Corrupt
1 Breath of Life
2 Profane Prayers
1 Festival of Trokin
2 Raise Dead
2 Sacred Nectar
Creatures
1 Battletide Alchemist
1 Blessed Orator
1 Beloved Chaplain
2 Zealous Inquisitor
1 Aven Redeemer
1 Doubtless One
1 Blessed Orator
1 Battlefield Medic
1 Master Healer
1 Resplendent Mentor
1 Venerable Monk
3 Daru Spiritualist
1 Edgewalker
1 Daru Healer
2 Hallowed Healer
Thanks for the help!