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The Magic Market Index for Jan 12, 2018
 
Treasure Cruisin' Tempered Steel
 
The Magic Market Index for Jan 5, 2018
  • posted a message on Random Card of the Day: Seize the Day
    Quote from PhroX »
    Goes well in voltron type decks in general - outside of Finest Hour it's probably the best extra combat spell for the decks where you're only swinging with one creature.

    Particular synergies with Xenagos, God of Revels (hit for 14x base damage) and Neheb, the Eternal (gives you increasing amount of mana each main phase, part of which can be used to pay for this) along with any mass vigilance enablers, which turn this into a flashbackable Relentless Assault.

    If you could combine mass vigilance with Zada, Hedron Grinder, this would be disgusting, but off the top of my head I can't think of ways to do that in mono-red (Akroma's Memorial gives prot/red), so thats probably just for those odd General Tazri 5-colour Zada decks.


    Wait, doesn't this target? Targeting Zada would untap your whole team. Of course you'd need vigilance to take advantage of all the extra phases beyond the first, but she still makes it a flashback able relentless assault as it is.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Seize the Day
    so much mana
    Posted in: Commander (EDH)
  • posted a message on To what degree do you agree or disagree with this statement: "Commander/EDH is a battlecruiser format"?
    Slightly disagree. It's the format for battlecruiser decks, but its not just for battlecruiser, or even mostly. So its really a varied format that can go from battlecruiser to singleton vintage and everything in between, but if you want to run battlecruiser its the only format that you can do it in with success.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Seize the Day
    Quote from Igzex »
    Like all of his other multicolored planeswalker cards, Sarkhan Vol gets a lot of undeserved flack but he's absolutely disgusting with doubling season out. Most ults are "you're probably going to win". His is one of the few "Given the deck you're likely playing with this guy, you do win."

    Still, he pales in comparison to his horrifically underrated Sarkhan the Mad card.


    If your running Jund Dragons, The Mad basically reads 3BR: Target Player loses the game. Create a planeswalker token with (first two abilities) and 3 loyalty.

    Otherwise, I like Vol better. The Mad's problem with his first two abilities is that you rarely use both in tandem, so you tend to pick one or the other and stick with it. The Mad's second ability can be nice in a sac deck that makes tokens, or a steal deck. Upgrading bitterblossom fae into dragons and triggering sac triggers for a few turns is worth the card and the cost, but it's not an all star, while if you are stealing dudes turning them into dragons you don't have to give back is sweet. If you are using this ability, you are probably firing it every turn until he's at 1 loyalty, then firing his first ability until he hits a non land. If you are trying to use his first ability, you are probably committed to it (again, unless its after exhausting his second or using his ult in a dragon deck, at which point its just gravy). If you are using him primarily for his first ability, then he's an over-costed Phyrexian Arena, which is already an overrated card, and one that could very well not even last 3 turns. He could be one and done. Now, I have played him in dragons, and have had him last for 4 activations of his first ability (because he never draws an attack as he's liable to kill himself) after cracking his ult, so he can occasionally have an enormous impact, but he's finicky, and while I'm sure you can maybe draw 9 or 10 cards off him if you just use his first ability, that's simply not good enough to run period, let alone once you factor in the risk that he could off himself on the first try.

    Vol, on the other hand, can't go in every deck but does yeoman's work wherever he does fit. Yasova is perfect for him as already mentioned above. He also is pretty great in any aggro G/R/x deck with a low curve, just as an anthem that also gives everything haste. In that deck, having the second ability as an option just adds value. He's good in superfriends that run G/R, because he's dope with Doubling Season. Why yes, I'll happily pay 4 to get 10 dragons and a walker that sticks around.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Seize the Day
    I think I figured out the flavor. Marshlands often serve as a buffer between dry land and the sea, preventing floods. It screws with the swamp to cause a flood to kill the creature, but robots don't drown. If the swamp is snow covered though, then there's probably an iceflow that comes in with the flood to smash the robot, or something.

    Also, Homarids are lobster people, not crab people, much classier.

    Anyway, we need more Homarids. They got a bad rep back in the day even though majority were solid as far as creatures went back then because Homarid was such a complicated joke of a card and Homarid Warrior sucked. Deep Spawn was an interesting fatty with a minimal drawback and activated shroud that made him eady to protect. I can attest that he was a beast in masters edition draft online, and in 40 card his drawback is more likely to be relevant. Homarid Shaman is decent hate that can lock green down if you have enough mana. Neither are good now, but we're much better at the time (though Shaman is decent with Blind Seer). Viscerid Warrior, the timespiral Homarid, was solid in draft. Pay U turn 1 and get a hasty firebreathing (water breathing?) 2/3 a few turns later.

    Basically, its a cool type that I want to see more of. Give me my Homarid precon Wizards! UB so I can run this drone. Make it snow too to kill 2 birds with one stone.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Seize the Day
    It's somewhat of a reasonable ability. You get most of the functionality without snow swamps. As others have said, it has use i n the right decks, but while stealing dudes or making tokens to sac is reasonable its the saccing a land that's steep.

    It's also not a color pie break. You have to think of this as a blue/black card, or rather an off color activation cost, as you need swamps to make it work.
    Posted in: Commander (EDH)
  • posted a message on Why is Edric banned in 1v1?
    Quote from TheC2 »
    Quote from Onering »
    Quote from illakunsaa »
    Quote from TheC2 »
    Edric is a great political card. In multiplayer. In 1v1, the Edric player holds all the advantage while his opponent gets nothing.


    No you are wrong.

    Edric is a racist, sexist nazi elf that needs to killed with an exterminatus.

    Saying that "Edric is a great political card" is like saying "griffith did nothing wrong".
    Quote from illakunsaa »
    Quote from TheC2 »
    Edric is a great political card. In multiplayer. In 1v1, the Edric player holds all the advantage while his opponent gets nothing.


    No you are wrong.

    Edric is a racist, sexist nazi elf that needs to killed with an exterminatus.

    Saying that "Edric is a great political card" is like saying "griffith did nothing wrong".


    Wut


    Yep, that's some hate right there. Never thought I'd see a reference to Berserk and Warhammer 40K on a MtG site.


    I mean, warhammer isnt that far out and berserk has crossover fans, I was referring to the part right before.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Seize the Day
    Greaves are usually better, but these are better for voltron as well as non voltron creature decks that run decent equipment.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Seize the Day
    Goad should be deciduous. I'd even push for evergreen, but it does nothing in 1v1. As deciduous it would be available for any multiplayer themed product even if it isn't a feature keyword. It should be available for any conspiracy, planechase, unset, or commander product.
    Posted in: Commander (EDH)
  • posted a message on Friendship and EDH
    OT: I never lost a friend over a deck (yet). But there are a few players I know that might end up avoiding others because of a vast difference in tempers and character. One of my closest friends is rather easily offended and I noticed him having problems keeping his cool against provocative and passive-aggressive opponents. If he were to play them in nearly every pod he's in, i'm sure he'd either get into arguments a lot or refuse to join the same games. I'm a calm and observant player though, so I can't see myself get seriously emotionally involved nor can I see anyone get triggered so heavily by my behavior that he or she might avoid me for good.
    That being said i still can't wrap my head around when a few years ago one of our playgroup stopped playing with us and quickly lost contact with everyone else - being a loose but year long friend with most of us before the split. He argued that me and another player were targeting him and that he felt that there was non-verbal tension between us. Sentiments that neither of us two nor anyone else shared. To this day the situation puzzles everyone who's been around for that long and from what we could tell he had private problems at the time. In hindsight we hope his situation did impact his feelings towards the bunch in some way and that we didn't miss signals of an underlying problem that scared him away.
    Quote from blkh »
    no
    Okay. Mind giving us more details? It would be interesting to know the turn of events
    Quote from Gashnaw »
    I think is being sincere this time.
    I'll remain sceptic, but the question is quite entertaining actually.
    Quote from blkh »
    DOes fist fight ever happened n your LGS over a game of EDH?


    I can't think of a MTG-situation that would make me want to physically harm anyone. In fact the only reason for me to resolve any situation by force would be self-defence.
    Could be a cultural thing though. From what I can observe in my circle of friends e.g. scandinavians only very rarely loose their temper, while british people often tell me about a culture of confrontations and fights in the U.K. If I remember correctly blkh is asian dunno if that changes anything, but if fights are more/less common than somewhere else in the world that would change perspective on a fist fight in any context.

    ps. I know there's chessboxing, so maybe we should invent MTG-bareknuckleboxing?


    I could easily see someone getting their ass beat for theft. If someone tried to run off with my backpack or binder, I'd chase them down, and I'm not even a violent person (I wouldn't beat their ass though, just try to stop them from getting away, but I know a lot of people would get violent).
    Posted in: Commander (EDH)
  • posted a message on Why is Edric banned in 1v1?
    Quote from illakunsaa »
    Quote from TheC2 »
    Edric is a great political card. In multiplayer. In 1v1, the Edric player holds all the advantage while his opponent gets nothing.


    No you are wrong.

    Edric is a racist, sexist nazi elf that needs to killed with an exterminatus.

    Saying that "Edric is a great political card" is like saying "griffith did nothing wrong".
    Quote from illakunsaa »
    Quote from TheC2 »
    Edric is a great political card. In multiplayer. In 1v1, the Edric player holds all the advantage while his opponent gets nothing.


    No you are wrong.

    Edric is a racist, sexist nazi elf that needs to killed with an exterminatus.

    Saying that "Edric is a great political card" is like saying "griffith did nothing wrong".


    Wut
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Seize the Day
    One day, when there's enough tribal rewards for giants, this *might* be cheap enough to run, just because there are so few cheap giants that if you want to lower your curve its one of the only options. Not playable now, but I could see it if, and pretty much only if, a commander that rewards playing giants is printed, based solely on cmc.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Seize the Day
    Quote from Kryptnyt »
    Being a Hill Giant with a decent enough positive ability is still a good place to be for most draft formats. Grey Ogre not so much. Fifth Edition Hill Giant is randomly a babe.



    Snu-Snu/10
    Posted in: Commander (EDH)
  • posted a message on Ixalan General Discussion
    I actually see Vraskas leadership traits as being a different take on black green rather than white. It's greens communitarianism melded with blacks independence and need for self determination. White takes a top down, ordely approach to leadership, but Vraska is motivated by a need for self determination and a desire to share that with others as the natural state of things, the former a black aspect and the latter a green one. She leads not to command but to guide others, to cast down what she sees as an artificial system oppressing people in favor of a more naturalistic system where everyone gets to control their own Fate.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    I think Liliana is supposed to be the villain, just a marginally sympathetic one. We know where she is coming from, we witness her fears, we see things through her eyes and the eyes of people who like her, and we even see the moments where she begins to make connections with people, and know that to some extent she really does feel for Jace and Chandra. But that just makes it all the more striking when she continually gives in to her worst impulses and sacrifices the opportunity to form deeper relationships from those connections in order to manipulate her friends to her own ends. With Bolas, your reaction is "well yeah, he's Bolas, of course he's going to murder a plane and toy with the survivors." He an ancient being, and a reptillian predator, even before getting in to the mustache twirling, so of course he views everyone around him as pawns to be sacrificed. With Liliana, she's just human enough that she could, if she wanted to, form meaningful relationships and be a better person, even as a necromancer. She is capable of thinking like a normal human being. She has chosen not to, and chosen to resist any impulses to do so why actively reveling in her darker nature. She is human, but she doesn't want to be.

    Vraska is the best female character, and my current favorite character overall. I think Liliana is well written, but not very likeable, while Nissa is boring and trite and Chandra is annoying a poorly written, especially her dialogue. Vraska is an adult with relatable emotions. She's the most well developed, and most likeable.

    Jace is finally paying off, after all these years. His character needed this sort of reset, whether it was planned or a result of his general unlikeability in the past. I sort of liked how they have presented him over the past couple of years as kind of a moron, a guy who might be smart but makes a lot of stupid mistakes and does a lot of stupid things. It undercut his initial characterization as "1337 mind mage whose also a player avatar". It made him flawed, and made him somewhat interesting. I think during this period creative new his path was heading in the current direction.

    The high quality of the Vraska Jace portion just made the Kumena portion that much more embarrassing. Kumena struts around like a peacock bragging to himself about how smart he is and how his power level is going to be over 9000, then this happens:

    Kumena: "You fool, I am filled with the legendary power of a magical sun! I have ascended beyond such trivial things as gold, and I shall wipe all other races from Ixilan! I have unlimited cosmic power, one vampire can never stand against me! Mwuhahahahhahahalollollo11llonell *Thanos Pose*"

    Vona: How about... TWO VAMPIRES lol *Mavren Fien's entry music plays*

    Kumena: *Gets thrown out of a window*

    God damn clownshoes.
    Posted in: Magic Storyline
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