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  • posted a message on Invasion Cycle Videos
    I remember back like 14 years ago, WOTC published an official website dedicated to each card set and had flash vidoes featuring what was going on. Does anyone know where they are located and how could I rewatch the videos? Thannks
    Posted in: Magic Storyline
  • posted a message on Best Chandra Artwork
    Jason Chan's Art and Magic 2014 Chandra A/Chandra B aren't bad either.

    Quote from Renasce
    I liked it until I noticed the lipstick.

    Then I noticed that Ablaze is wearing lipstick too.

    Wonderful.


    Her lips may be red b/c they're chapped by all that fire she's playing around with :p
    Posted in: Opinions & Polls
  • posted a message on Should Jace, the Mind Sculptor be banned? I think so...
    Quote from Anthares
    I've changed my mind. Commander is full of stupid spoilers that we like to play. If we ban one, another will take place and it's a vicious circle.

    Jace is a great card that wins games by himself but it's not an oppressive card for the format in its globality like others are. It's just a stupid-random-goodstuff degenerated card. The best argument IMO for banning him would be to nerf W/U but I would just replace it with another little worse gamebreaker (Cataclysm in my Geist list). I don't think that it will solve anything for the metagame. Blue/white is strong because of its consistency and players will not suddenly fail to make top8 because they don't have Jace. Jace is just a bonus in this strategy.

    On the other hand, I hope that some cards will really be discussed because of their unhealthy impact on the format and the lack of variety :
    Zur as a general and at least vanishing as a first step/ Humility/ Oath of Druids

    All these cards have a bad impact because they are particularly strong against the decks that could beat U/W. No Zur = better creature based decks (apart from Animar which has already a good match up)/ Reanimator lists (good match up vs U/W control). Humility and Oath are also too strong and not adapted to the meta : they punish agro for building his board and playing his general. They shut down too many creature-based strategies.

    My reasonning is that Jace is just a culprit because of his power but banning him will change almost nothing.

    Just because it is an enabler does not make non-broken. Moxs enable a person to play cards faster, Ancestral Recall allows a person to draw cards faster. While Jace may not be as broken to be p9, I believe it is sufficient to equate to banning.

    While he may not single handedly win games, his color alone dictates that he can always be protected. Blue is already overpowered and adding an absurdly powerful card into that color makes the advantage much worse. With cards like abrupt decay and supreme edict easily drawn with jace or by playing blue, even having an anti-Jace card soon becomes useless, even if you have a counterspell to protect a pithing needle, detention sphere, or a board full of creatures. Even if you have creature on the board like a geist of saint triest, more than 1 creature is needed because of his -1, and being Blue he can usually draw an answer before his loyal counters are used up, (e.g. counterspell before they can replay the -1'ed creature) and even if there are two creatures on the board they have to do more than 2 damage to him every turn b/c of his +2 ability. Maybe they should add a spell that could remove PWs that cannot be countered.
    Posted in: 1 vs 1 Commander
  • posted a message on Really Fast mono black deck?
    The closest to the deck you want is Suicide Black, however its not competitive in Type 1.5. So, the next best option is the Gate but even that is not considered top tier but rather "okay" in legacy.
    Posted in: Legacy (Type 1.5)
  • posted a message on Hunted Horror deck
    Flamebaiting? This is neither the budget section of the forum nor did the thread author specifically state he's tight on cash. Anyways, dreadnought and stifle are still very viable with the existing combo. They add more consistency as both stifle and dreadnought could be used in conjunction with hunted horrors and torpid orb.
    Posted in: Developing (Legacy)
  • posted a message on Hunted Horror deck
    If your going to run Hunted Horror with torpid orb, might as well run Phyrexian Dreadnought and Stifle as well.
    Posted in: Developing (Legacy)
  • posted a message on Revising Deck
    I restarted playing MTG and wanted some opinions on this revised variant of my mono black deck. I added in Thoughtseize over Duress, Obliterators replacing Negators, and Vampire Nighthawks to replace Powder kegs. I am worried about having 4 non-swamps and playing obliterators which cost 4 black mana, but I think rituals should be sufficient?

    Lands-20

    1x Strip Mine
    16x Swamps
    3x Wasteland

    Creatures-16

    4x Hypnotic Specter
    4x Nantuko Shade
    4x Phyrexian Obliterators
    4x Vampire Nighthawk

    Spells-24

    4x Dark Rituals
    1x Demonic Tutor
    4x Diabolic Edicts
    4x Hymn to Tourach
    1x Mind Twist
    4x Sinkholes
    4x Thoughtseize
    1x Vampiric Tutor
    1x Yawgmoth’s Will


    Side Board-15

    4x Extirpate
    3x Null Rod
    2x Perish
    2x Planar Void
    4x Powder Keg
    Posted in: Budget (Vintage)
  • posted a message on U/B Underworld Dreams
    Thanks for the advice guys!

    I did not know that thirst for knowledge was restricted in vintage format, i'll probably replace them with brainstorms/impulse (which do you think is better?). Knowing that it makes a lot of sense to take out the artifact islands and swamps then. Yeah I need more reliable methods of getting combo cards, I guess I might invest into some tutors.

    I personally don't think I should go megrims unless I go black, makes the deck to unfocused and I found opponents rarely discard when I play against them.

    How's this?
    Lands -20
    5x Islands
    4x Watery Grave
    7x Swamps
    4x Underwater River

    Artifacts/Enchantments -8
    4x Underworld Dreams
    4x Teferi’s Puzzlebox

    Instants/Sorceries -31
    4x Boomerang
    4x Brainstorms
    1x Beseech the Queen
    4x Counter Spell
    4x Damnation
    1x Demonic Tutor
    4x Dark Ritual
    1x Frantic Search
    4x Perplex
    4x Remands
    1x Thirst for Knowledge
    Posted in: Vintage (Type 1)
  • posted a message on U/B Underworld Dreams
    Please critique my deck
    Underworld Dreams:

    Lands -19
    4x Seat of the Synod
    4x Watery Grave
    4x Vault of Whispers
    4x Underwater River
    3x Polluted Mire

    Artifacts/Enchantments -12
    4x Underworld Dreams
    4x Dimir Signet
    4x Teferi’s Puzzlebox

    Instants/Sorceries -29
    4x Arcane Denials
    4x Boomerang
    4x Counter Spell
    4x Damnation
    4x Dark Ritual
    1x Frantic Search
    4x Perplex
    4x Thirst for Knowledge
    Posted in: Vintage (Type 1)
  • posted a message on Need Deck Help
    Oh oops I need to change that i forgot i put in 8 fastbonds >_< and I didn't know they were restricted. Thanks for the quick response you have any advise into what else I should put?

    Btw how do i add tags? I'm new to this forum so am unfamiliar to many of its rules & info.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Need Deck Help
    Hi. I need some help tweaking this deck I've been trying to make, its too slow/weak early game and isn't consistent.

    Land Kills:

    Lands - 20
    4x Bayou
    6x Forest
    4x Overgrown Tomb
    6x Swamps

    Creature - 4
    4x Birds of Paradise

    Instant/Sorceries - 18
    4x Consume Spirit
    4x Dark Ritual
    1x Demonic Tutor
    4x Fastbond
    4x Last Grasp
    1x Vampiric tutor

    Artifact/Enchantments - 18
    4x Fastbond
    4x Gaea’s Anthem
    4x Pestilence
    4x Phyrexian Arena
    4x Living Plane
    2x Zuran Orb


    As you might have guessed the combo is to nuke with Pestilence and to have Gaea's Anthem and Living Plane out simultanously so I can kill their lands and in turn attack them. Any advice? Thanks.
    Posted in: Casual & Multiplayer Formats
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