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  • posted a message on DCC Discussion Thread
    I rather like my card for today. Rather than the usual CitP tapped, damage, or limited use (Gemstone Mine style) chromatic mana producer, just one that varies in effectiveness (following the charge counter lands like Bottomless Vault). Similar fixing on balance to CitP tapped as it produces colorless the turn it's cast, and then it either bounces between chromatic and colorless (based on season) or you use the colorless ability for a bit and build up some chromatic charge.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 09/15/08
    Seasonal Groves
    Land
    At the beginning of your upkeep you may put a charge counter on Seasonal Groves.
    :symtap:: Add 1 mana to your mana pool.
    Remove a charge counter from Seasonal Groves, :symtap:: Add one mana of any color to your mana pool.
    The groves' fruit are as beautiful as they are rare.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 09/14/08
    Eager Beaver 2RG
    Creature - Beast
    Haste
    :symg::symg:: Regenerate ~.
    You just can't seem to stop him.
    3/2
    Posted in: Custom Card Contests and Games
  • posted a message on September FCC: Round Two
    Judge: ???
    Match 16: Stax vs seratonin
    Round 1 card (Uncommon, black, sorcery)

    Safety Precautions 2WU
    Enchantment R
    Whenever a spell would deal damage to its caster instead prevent it.
    The smallest spaces are the simplest to protect.


    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 09/13/08
    Ceaseless Fatigue 1UB
    Enchantment
    Creatures do not untap during their controllers untap phase.
    Sacrifice a creature: Destroy ~. Any player may play this ability.
    Sometimes the only way to end the pain is to end everything.
    Posted in: Custom Card Contests and Games
  • posted a message on Fringe
    It was fine, but it really was just an X-Files knockoff. I didn't realize it was set in a semi-futuristic fantasy world though, that could be interesting.
    Posted in: Entertainment Archive
  • posted a message on The DCC: 09/10/08
    Azari, Sunset Steward 2WU
    Legendary Creature - Wizard
    When Azari, Sunset Steward comes into play choose an opponent.
    Effects that would end at the end of your turn end at the end of the chosen player's turn instead.
    If the sun never set the world might go mad.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 09/09/08/OMG
    Printing Press 4
    Artifact R
    Imprint - When Printing Press comes into play, you may remove a non-land card in your hand from the game. (The removed card is imprinted on this artifact.)
    X, :symtap:: Search your library for a card with the same name as the imprinted card, reveal it, put it into your hand, and shuffle your library. X mana is the imprinted cards converted mana cost.
    2, :symtap:: Shuffle all cards with the same name as the imprinted card from your graveyard into your library.
    Mechanical replication may just replace the eons of magic that came before it.
    Posted in: Custom Card Contests and Games
  • posted a message on The Neverending Duel! A fight to the....well, you just keep fighting.


    People Power 2WW
    Enchantment R
    When People Power comes into play remove the creature with the highest converted mana cost that each player controls from the game. (if two or more creatures have the same cost, that player chooses which creature to remove)
    When People Power leaves play return each creature removed by it to play under its owners control.
    Many can always overwhelm the few, no matter how big those few may be.

    Posted in: Custom Card Contests and Games
  • posted a message on DCC Discussion Thread
    Quote from SoronTheBeast
    Its slight missworded. Needs to say "creature you control."

    You can't sacrifice something you don't control.


    Fix'd

    But thanks for the compliment! Smile
    Posted in: Custom Card Contests and Games
  • posted a message on DCC Discussion Thread
    I gotta say iower, that card is just (IMO) bad. First you run into all sorts of casting issues since it doesn't have a casting cost. Yeah it's a land, but it's also an enchantment so how exactly is that going to work out? Then sure, it's dangerous to mount your one land one a creature, but it's also +1/+1 for absolutely nothing. Can put some in essentially any green deck ANYWHERE with practically no downside.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 09/08/08
    Infection B
    Instant
    Target creature you control gains Deathtouch until end of turn. Sacrifice that creature at end of turn.
    The guards thought their enemy's death meant they had won. How wrong they were.
    Posted in: Custom Card Contests and Games
  • posted a message on FCC Rules/Discussion Thread
    Whoops, thanks for pointing out the render issue, Burning Ninja, I'll fix that. Smile
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 09/07/08
    Frustrating Jinx 1UB
    Enchantment
    Players may not play spells if they have exactly one card in hand.
    The smallest of changes can bring the greatest of disruption.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 09/06/08
    Field Pardons 1WW
    Enchantment
    Damage is now removed at the end of the combat phase as well as the end of turn.
    All is forgiven, all is forgotten.
    Posted in: Custom Card Contests and Games
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