I rather like my card for today. Rather than the usual CitP tapped, damage, or limited use (Gemstone Mine style) chromatic mana producer, just one that varies in effectiveness (following the charge counter lands like Bottomless Vault). Similar fixing on balance to CitP tapped as it produces colorless the turn it's cast, and then it either bounces between chromatic and colorless (based on season) or you use the colorless ability for a bit and build up some chromatic charge.
Seasonal Groves
Land
At the beginning of your upkeep you may put a charge counter on Seasonal Groves.
:symtap:: Add to your mana pool.
Remove a charge counter from Seasonal Groves, :symtap:: Add one mana of any color to your mana pool. The groves' fruit are as beautiful as they are rare.
Judge: ???
Match 16: Stax vs seratonin Round 1 card (Uncommon, black, sorcery)
Safety Precautions2WU
Enchantment R
Whenever a spell would deal damage to its caster instead prevent it. The smallest spaces are the simplest to protect.
Ceaseless Fatigue1UB
Enchantment
Creatures do not untap during their controllers untap phase.
Sacrifice a creature: Destroy ~. Any player may play this ability. Sometimes the only way to end the pain is to end everything.
It was fine, but it really was just an X-Files knockoff. I didn't realize it was set in a semi-futuristic fantasy world though, that could be interesting.
Azari, Sunset Steward2WU
Legendary Creature - Wizard
When Azari, Sunset Steward comes into play choose an opponent.
Effects that would end at the end of your turn end at the end of the chosen player's turn instead. If the sun never set the world might go mad.
2/2
Printing Press4
Artifact R
Imprint - When Printing Press comes into play, you may remove a non-land card in your hand from the game. (The removed card is imprinted on this artifact.) X, :symtap:: Search your library for a card with the same name as the imprinted card, reveal it, put it into your hand, and shuffle your library. is the imprinted cards converted mana cost. 2, :symtap:: Shuffle all cards with the same name as the imprinted card from your graveyard into your library. Mechanical replication may just replace the eons of magic that came before it.
People Power2WW
Enchantment R
When People Power comes into play remove the creature with the highest converted mana cost that each player controls from the game. (if two or more creatures have the same cost, that player chooses which creature to remove)
When People Power leaves play return each creature removed by it to play under its owners control. Many can always overwhelm the few, no matter how big those few may be.
I gotta say iower, that card is just (IMO) bad. First you run into all sorts of casting issues since it doesn't have a casting cost. Yeah it's a land, but it's also an enchantment so how exactly is that going to work out? Then sure, it's dangerous to mount your one land one a creature, but it's also +1/+1 for absolutely nothing. Can put some in essentially any green deck ANYWHERE with practically no downside.
InfectionB
Instant
Target creature you control gains Deathtouch until end of turn. Sacrifice that creature at end of turn. The guards thought their enemy's death meant they had won. How wrong they were.
Frustrating Jinx1UB
Enchantment
Players may not play spells if they have exactly one card in hand. The smallest of changes can bring the greatest of disruption.
Land
At the beginning of your upkeep you may put a charge counter on Seasonal Groves.
:symtap:: Add to your mana pool.
Remove a charge counter from Seasonal Groves, :symtap:: Add one mana of any color to your mana pool.
The groves' fruit are as beautiful as they are rare.
Creature - Beast
Haste
:symg::symg:: Regenerate ~.
You just can't seem to stop him.
3/2
Match 16: Stax vs seratonin
Round 1 card (Uncommon, black, sorcery)
Safety Precautions 2WU
Enchantment R
Whenever a spell would deal damage to its caster instead prevent it.
The smallest spaces are the simplest to protect.
Art by Flynn the Cat
Enchantment
Creatures do not untap during their controllers untap phase.
Sacrifice a creature: Destroy ~. Any player may play this ability.
Sometimes the only way to end the pain is to end everything.
Legendary Creature - Wizard
When Azari, Sunset Steward comes into play choose an opponent.
Effects that would end at the end of your turn end at the end of the chosen player's turn instead.
If the sun never set the world might go mad.
2/2
Artifact R
Imprint - When Printing Press comes into play, you may remove a non-land card in your hand from the game. (The removed card is imprinted on this artifact.)
X, :symtap:: Search your library for a card with the same name as the imprinted card, reveal it, put it into your hand, and shuffle your library. is the imprinted cards converted mana cost.
2, :symtap:: Shuffle all cards with the same name as the imprinted card from your graveyard into your library.
Mechanical replication may just replace the eons of magic that came before it.
People Power 2WW
Enchantment R
When People Power comes into play remove the creature with the highest converted mana cost that each player controls from the game. (if two or more creatures have the same cost, that player chooses which creature to remove)
When People Power leaves play return each creature removed by it to play under its owners control.
Many can always overwhelm the few, no matter how big those few may be.
Fix'd
But thanks for the compliment!
Instant
Target creature you control gains Deathtouch until end of turn. Sacrifice that creature at end of turn.
The guards thought their enemy's death meant they had won. How wrong they were.
Enchantment
Players may not play spells if they have exactly one card in hand.
The smallest of changes can bring the greatest of disruption.
Enchantment
Damage is now removed at the end of the combat phase as well as the end of turn.
All is forgiven, all is forgotten.